Demonmoose's Iron Gods AP Blue (Inactive)

Game Master GM Demonmoose

Set in Numeria using the Iron Gods Adventure Path.
Forest
Jevik's farm
Blue Aurora

Tower Map 1

Tower Map 2


1,151 to 1,200 of 5,684 << first < prev | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | next > last >>

Female Human

Indeed. Much better than hardtack


You head to the Temple of Brigh to sell your unwanted items. You are also able to find Oils of Magic Weapon (CL 1) for 50 gp each (with a 20% discount). Priest Joram Kyte does not seem to be there, however.

Afterwards you head to the Foundry Tavern to meet with Val Baine. As soon as you arrive, she prepares the regular fixings and flits about your table for any news you can give her.


Female Human

So how many oils do we want? Remember, they only last for about a minute.

Liz will tell Val what happened during their mission, they still haven't found her father but with such a large band of bandits dealt with, they might be able to locate him more easily.


Female Human

Liz wakes up early for study and preparing for their next expedition.Do we want to attempt to take on the gargoyle right away or explore more of the area? There was that door that was beyond that 4 armed creature that we passed over.


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

"Let's go get 'em!"


Options: Continue to prepare in town, go back to the Gargoyle Room, go back to the Gargoyle Floor, try the "Science Deck Access" door (white door), wander the desert, do something else.


Female Human

I am all set to either go back to the gargoyle floor or the Science Access door.

So 1 Vote for Gargoyle floor and 1 foor Gargoyle/Science depending on how they go


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

I vote for straight to the gargoyle if we can find him.


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

I also vote for the gargoyle. Let's take out first the dudes who know we're there.


Female Human

3 people for Gargoyle then. TPK before reason! ;)

So Chakos can smite and Astra can get a Magic Weapon oil on her sword. Argug can get a magic weapon oil as well for his axe.


Okay, just waiting for Sneek and Argug to be ready before moving on.


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

Yeah I didn't state it anywhere, but I'll get an Oil of Magic Weapon just in case, though I primarily plan on trying out the zapper wand.

Astra will also take this opportunity to do research on gargoyles, in case she can improve her Knowledge in any way.

I also take that we're all fully healed up?

Astra will use her last Cure Light Wounds on herself when exiting the dungeon.

Cure Light Wounds: 1d8 + 2 ⇒ (3) + 2 = 5


Male Ratfolk Ranger 2 ( Galvanic Saboteur ) / Rogue 2 | HP 35/35 | AC 19 T 15 F 14| F +5 R +10 W +1 | CMD 17 | Initiative +6 | Perception +10

I’m back guys sorry for the delay I was only holiday with me family and I couldn’t post a lot. I’ve just been reading the last posts. I also buy 2 oils of magic weapon so I can hit that gargoyle.


Female Human

Just as long as our favorite rat is back everything is ok. :)


Male Orc (AC: 16 [T: 12 FF: 14] | HP: 25/25 (0NL) | F+4, R+4, W+0) | Init: +2 |Perc: +5, Darkvision 60’)// Brawler 2

Gargoyle it is!


Nothing else to buy and no more preparations then...? Okay, good luck.

The next morning after eating breakfast, you head back through the underwater passage, through the gremlin caves and down the ramp, and find yourselves back at the lounge. It takes you about an hour but is rather uneventful.

You are standing in front of the gargoyle room.


Female Human

Okay, we should each be ready to enchant our weapons but not until we confirm the gargoyle is there because the oil only lasts a minute. I can enlarge Argug again so he can hit real hard.


Male Ratfolk Ranger 2 ( Galvanic Saboteur ) / Rogue 2 | HP 35/35 | AC 19 T 15 F 14| F +5 R +10 W +1 | CMD 17 | Initiative +6 | Perception +10

Shall I try to impersonate a ratfolk from here to see if the gargoyle is around?


Female Human

How good are you with lying?


Male Ratfolk Ranger 2 ( Galvanic Saboteur ) / Rogue 2 | HP 35/35 | AC 19 T 15 F 14| F +5 R +10 W +1 | CMD 17 | Initiative +6 | Perception +10

Doesn't matter, if I look like them. Just gonna look around.


Female Human

Liz sighs. Okay then, but if you think they are suspicious, get out of there.


Make a disguise check when you enter, Sneek.


Male Ratfolk Ranger 2 ( Galvanic Saboteur ) / Rogue 2 | HP 35/35 | AC 19 T 15 F 14| F +5 R +10 W +1 | CMD 17 | Initiative +6 | Perception +10

Confidently Sneek walks into the other room, looking like he belongs.

Disguise: 1d20 - 1 ⇒ (19) - 1 = 18

Looking around he checks for the gargoyle or any other opponents.

Perception: 1d20 + 8 ⇒ (2) + 8 = 10


Sneek:

A balcony runs around the edges of this domed chamber, the curved walls of which are covered in blinking lights and unidentifiable machinery. A few steps lead down from this balcony in the middle of the room. just north of these steps sits a large machine with a pink glass tabletop-like surface above which float semitransparent images of some sort.

The balcony is wider on the south side of the stairs, where a strange statue stands that seems to have been cobbled together from broken machines into the shape of an upraised claw or talon. A mound of junk lies in a heap before the claw, while two smoking braziers burn softly to each side. To the east looms a pair of immense black metal doors framed by a rotating arch of pulsing red lights.

The chamber looks empty. You don't see anyone in the room, ratfolk or gargoyle.


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

"Huzzah!"

Life Link on Argug.


Female Human

Liz taps her foot nervously.


Male Orc (AC: 16 [T: 12 FF: 14] | HP: 25/25 (0NL) | F+4, R+4, W+0) | Init: +2 |Perc: +5, Darkvision 60’)// Brawler 2

"So, um...how long do we wait for him before we assume he was...well...how long should we wait?"


Female Human

Umm...A few minutes. Liz counts down seconds.


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

"While I have five fingers like yourself," he holds up his hand, [/b]"I tend to count seconds in units of six. It's strange, I know, but it works. Now many 6 second increments shall we wait?


Female Human

About 6 I think.


Male Ratfolk Ranger 2 ( Galvanic Saboteur ) / Rogue 2 | HP 35/35 | AC 19 T 15 F 14| F +5 R +10 W +1 | CMD 17 | Initiative +6 | Perception +10

I go back out to tell the rest what I’ve seen.


Female Human

I am not surprised that the gargoyle is gone. Liz says as Sneek reports back. It has either fled entirely or is holed up in another room. Shall we all head in then?


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

"We didn't come this far just to back out, right? Do you think there are things in there that can light the torch again?"


Female Human

Maybe, only one way to find out..forwards! Liz is redy to head into the room.


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

Astra will follow along. "I'm worried that we may have given them too much time to prepare by retreating. I wonder if we could have beaten the gargoyle then..." She makes sure she has her zapper wand in hand instead of the Otterbie longsword.


Female Human

If the gargoyle is immune to non magic weapons, or effectively immune, then we would be battering ourselves fruitlessly against it while it tears us apart.


Enter the room?

Inside the room:

A balcony runs around the edges of this domed chamber, the curved walls of which are covered in blinking lights and unidentifiable machinery. A few steps lead down from this balcony in the middle of the room. just north of these steps sits a large machine with a pink glass tabletop-like surface above which float semitransparent images of some sort.

The balcony is wider on the south side of the stairs, where a strange statue stands that seems to have been cobbled together from broken machines into the shape of an upraised claw or talon. A mound of junk lies in a heap before the claw, while two smoking braziers burn softly to each side. To the east looms a pair of immense black metal doors framed by a rotating arch of pulsing red lights.

Make a perception check.


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

Perception: 1d20 + 6 ⇒ (10) + 6 = 16


Female Human

Might as well.

Liz has a potion of Magic Weapon out so she can apply it as needed to a weapon

Perception: 1d20 + 3 ⇒ (20) + 3 = 23


Astra and Liz Perception:

Liz and Astra's eyes are drawn to the strange statue of a claw grasping at the sky. You don't see the ratfolk or the gargoyle anywhere in the room. A strange humming resonates from the black metal doors to the East.

There are also double doors to the West and a single door to the Southeast.


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

Perception: 1d20 + 0 ⇒ (5) + 0 = 5

The dice know I'm blind.


Male Orc (AC: 16 [T: 12 FF: 14] | HP: 25/25 (0NL) | F+4, R+4, W+0) | Init: +2 |Perc: +5, Darkvision 60’)// Brawler 2

Perception: 1d20 + 5 ⇒ (2) + 5 = 7

Argug is apparently just admiring his own muscles too much to pay attention to anything else.


Female Human

That statue is rather interesting, They might be hiding behind it or something I am hearing humming from behind the east doors.

What should we check out?


Male Ratfolk Ranger 2 ( Galvanic Saboteur ) / Rogue 2 | HP 35/35 | AC 19 T 15 F 14| F +5 R +10 W +1 | CMD 17 | Initiative +6 | Perception +10

Sneek searches the mound of junk before the claw, hoping to find anything valuable.

Perception: 1d20 + 8 ⇒ (13) + 8 = 21

Maybe we scared them. Argug destroyed the orcs and rats!


Female Human

Liz will follow with Argug, trusting his big muscles to take any blows for her. ;)


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

Astra will also not take the lead, trying to stay at the middle of the group, as she is fully expecting an ambush of some kind. She tries to take in the room, exploring any machinery she can while the group moves along, trying to determine what possible purpose this room could serve. It might be smarter to try and stay fully on guard and focus on Perception, but her curiosity gets the better of her and the machines start to steal away her attention.

Knowledge (engineering): 1d20 + 9 ⇒ (15) + 9 = 24 Still operating under -2 from Oppressive Expectations drawback.


Sneek's Perception:

Sneek finds scraps of items scattered amid the rubble:

-strange, old angular glasses and black lenses that fit into those glasses
-a pen like object with a button and two rolls of blue adhesive tape
-48 silverdisks
-a old wand like object with a reservoir and pad at either end, clear and empty
-and an old helmet with an adjustable leather-like strap with a clear yellowish faceplate like glass

Astra's Engineering:

There are controls in the center of the room. There is Androffan writing that says, "Navigation Controls for Kasatha Habitat." Astra believes it moves the desert somehow, but doesn't know where.

There seems to be a machine near the balcony, away from the group, but she doesn't want to split up even at such a small distance. From her position she sees the floating semi-transparent images look like a map of something.


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

I'm going to interpret that as a success for the purposes of removing Oppressive Expectations.

"This makes no sense. The label here...it reads 'Navigation Controls for Kasatha Habitat'. Kasatha..." Astra strokes her chin thoughtfully for a few moments, trying to call back a memory if having heard that word before. (Intelligence: 1d20 + 5 ⇒ (13) + 5 = 18) Then, she snaps her fingers as the light dawns on her. "Chakos -- you said that very same word a few days ago...when we were in the desert and the four-armed skeletons attacked us. This text implies that 'kasatha' is the name of a species that was contained within the desert habitat. As far as we can tell without further investigation, that would be the four-armed creatures or the tentacle coral. I would assume that the habitat -- that is a 'creature pen'", she clarifies for the benefit of those who might not be familiar with the word 'habitat', "the habitat would be named after the dominant species. In numbers at least, the four-armed ones were greater...and this is anthropocentric bias, but all the information I have suggests the humanoid form is indicative of higher advancement. I therefore suspect that 'kasatha' is the name of the four-armed creatures..." She sinks deeper into thought, frowning intensely as she ruminates over the puzzling aspect of the Androffan label. "But 'navigation', what is meant by that? It is impossible to move a desert. Perhaps this chamber contains some sort of maps to the desert habitat." She raises an arm, and points towards a machine near the balcony. "Let's head that way. That thing looks promising."


Female Human

Hm....Maps sounds more probable, being able to navigate the desert. Indeed, a habitat sounds like little pet pens for small rodents and such that people often have. It sounds rather distressing that such being were kept as pets if they were sentient. Liz nods at Astra's suggestion


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

"But, but, who said they were sentient?"

1 to 50 of 5,684 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Demonmoose Iron Gods AP Blue All Messageboards

Want to post a reply? Sign in.