Demonmoose's Iron Gods AP Blue (Inactive)

Game Master GM Demonmoose

Set in Numeria using the Iron Gods Adventure Path.
Forest
Jevik's farm
Blue Aurora

Tower Map 1

Tower Map 2


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Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

"I'm not sure if the rest of you did, but when the creatures rose in the desert, and Chakos said 'kasatha', I at least saw a vision in my mind..." Astra says. "Of those four-armed creatures, alive, clothed...even using tools." She purses her lips and looks pensive. "It could have been just my imagination... It is true what you say, Chakos, we have no proof. But my gut feeling says strongly that these kasatha, while living at least, were far from mindless."


Female Human

Unfortunately undead it seems. Far from home perhaps and no way to rest.


You move up the stairs to the strange machine and see images of maps hovering over it. The maps change, sometimes replaced by static. None of the images look like the desert, however. There is Androffan writing with some of the images.

Androffan:
The two remaining maps with writing are the "Medical Bay" and "Engineering Deck."

As you stare at it, the Southeast door opens and a ratfolk appears.

"Hey, Gruethur, I searched everywhere and I couldn't find the intruders. They must have left... Oh, shi-"

He ducks back behind the door.


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

Astra immediately tries to make a new Perception check upon hearing that there is someone in this room after all.

Perception: 1d20 + 6 ⇒ (13) + 6 = 19

She chooses not to follow the ratfolk -- as opposed to the other day when she chased it at all costs -- and instead focuses on the greater threat that may lurk herein. "Close ranks! The gargoyle may be anywhere! Don't let it pick you off alone." She tries to remain close to the others, and keeps trying Perception rolls until either she spots the gargoyle, or it makes its presence known.


Female Human

Assume defensive formation Alpha! Liz looks around, up and down.
Perception: 1d20 + 3 ⇒ (18) + 3 = 21


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

Abyssal:
"Huh? What?"


Female Human

Abyssal:
I always wanted to say that, let us keep a look out.


Astra and Liz Perception:
No matter how long you look around in the room, you do not see anyone, not even a gargoyle. The red lights pulsing from the large doors to the East and the changing, hovering images over the machine, easily distract your eyes.


Female Human

I don't see anything, doesn't mean that the gargoyle isn't here.


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

"I hate hiders", Astra mutters. "It's probably waiting for us to wander off and get in another fight, so it can attack us while we're already preoccupied." The Kellid waves her zapper wand threateningly at nothing in particular. "Well you smell like cabbage, and your face looks like goat droppings anyway! I'm glad you're hiding away like a coward so I don't have to endure the sight of your diseased pustuled little face, you ugly toad-licking drooling half-wit!" She takes every opportunity to insult the gargoyle while it can't fight back. "And your mother was a grain of sand passed through a hog's intestine!"


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

Chakos will throw down some detect evil and start scanning the room. If he spies the creature, he won't notify anyone, rather he will swift action smite it, and charge it!


After Astra's insult, a dark shape crashes from the ceiling in front of the Eastern double doors. It is a gargoyle as Astra said, with bits of broken machinery, silverdisks, circuitry and metal wrapped around itself like jewelry. It stands in front of the double doors with its arms folded. You notice a scar along its neck.

Chakos senses evil, smites it, and charges it.

Who is Chakos' deity? Also, he is an oracle of life... :P


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

omg it worked


Female Human

Also a paladin 1st level Hospitaler

Liz will pour her Oil of Magic Weapon onto Argug's axe is he is okay with it, or any other weapon. For one minute, your weapon has +1 enchantment


I meant, one time, "I won't do your dirty deeds of killing (evil) things..." and then another time, "Ah Evil, run and kill it." Just saying... Oracle of Life + Hospitaler = I'm gonna charge it with my greataxe... Haha. Drow are such troublemakers.

Initiative:

Argug's Initiative: 1d20 + 2 ⇒ (9) + 2 = 11
Astra's Initiative: 1d20 + 0 ⇒ (20) + 0 = 20
Chakos' Initiative: 1d20 + 1 ⇒ (10) + 1 = 11
Sneek's Initiative: 1d20 + 6 ⇒ (20) + 6 = 26
Elizabeth's Initiative: 1d20 + 5 ⇒ (7) + 5 = 12

Enemy Initiative: 1d20 + 6 ⇒ (20) + 6 = 26

Sorted Initiative:

1. Sneek
2. Gargoyle
3. Astra, Argug, Chakos, Liz

After Sneek does something, the Gargoyle uses total defense.

The gargoyle's stony muscles bulge, hands posed to deflect attacks, white eyes staring you down.

Wow, my rolls. Sneek first, then Chakos and Liz's posted actions, then Astra and Argug. The gargoyle is about 25 feet from you.


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

Charging smite attack:

Greataxe: 1d20 + 4 + 3 + 2 ⇒ (4) + 4 + 3 + 2 = 13 (that's a lot of bonuses that didn't get me too far eh?)
Greataxe Damage: 1d12 + 3 + 1 ⇒ (5) + 3 + 1 = 9

Who is my deity? Neither Oracles nor Paladins have a requirement to follow a specific deity. As to why I believe there is no inconsistency in actions here, the one instance was one tribe asking us to kill another tribe without any reason or proof that the other was at fault. Once that group attacked us, well, that's that. In this case, however, we have previously fought these guys, they are just part of the same ratfolk tribe that disliked us earlier.


Male Orc (AC: 16 [T: 12 FF: 14] | HP: 25/25 (0NL) | F+4, R+4, W+0) | Init: +2 |Perc: +5, Darkvision 60’)// Brawler 2

I'm okay with you oiling the axe...especially if you stack some enlarge person with it!


Female Human

I'll do that next time I am able


Male Ratfolk Ranger 2 ( Galvanic Saboteur ) / Rogue 2 | HP 35/35 | AC 19 T 15 F 14| F +5 R +10 W +1 | CMD 17 | Initiative +6 | Perception +10

Pouring the oil over his rapier, Sneek takes up a defensive position besides Chakos.

He waits for an opportunity to flank the gargoyle so Argug/Chakos can hit easier.


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

Astra will try to move in and strike the gargoyle with her zapper wand.

Attack: 1d20 + 1 ⇒ (5) + 1 = 6
Damage: ???

Should I OOCly know how the zapper wand works?


Using the zapper wand is easy to figure out, pull the trigger and electricity charges around the tip. Press a button and it switches from nonlethal to lethal. Standard setting is nonlethal. Astra understands how to use this tech.


The gargoyle grabs the long handle of Chakos' greataxe as he swings, pulls him close and stares into his eyes. It whispers in a raspy voice, "You will not get to the priestess, rabble." And throws it back.

Astra moves in close to the gargoyle, pulls the trigger and switches it to lethal mode. Small arcs of electricity come out of the tip. She swings at the gargoyle, and the zapper wand bounces harmlessly off of him.

Argug and Sneek's turn.


Male Ratfolk Ranger 2 ( Galvanic Saboteur ) / Rogue 2 | HP 35/35 | AC 19 T 15 F 14| F +5 R +10 W +1 | CMD 17 | Initiative +6 | Perception +10

Nimbly Sneek tries to get around the gargoyle to attack it opposite of Chakos.

Acrobatics: 1d20 + 8 ⇒ (12) + 8 = 20

Priestess? Interesting. She will beg for mercy at our hands!

Attack:

Attack: 1d20 + 9 ⇒ (9) + 9 = 18

Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Sneak Damage: 1d6 ⇒ 5


Male Orc (AC: 16 [T: 12 FF: 14] | HP: 25/25 (0NL) | F+4, R+4, W+0) | Init: +2 |Perc: +5, Darkvision 60’)// Brawler 2

Argug, his axe now magical thanks to Liz's application of the oil, rushes in with a charge to smack the gargoyle.

Attack +7, Magic Weapon Oil +1, Charge +2, Power Attack -1
Attack: 1d20 + 9 ⇒ (12) + 9 = 21

Damage 1d12+7, Magic Weapon Oil +1, Power Attack +3
Damage: 1d12 + 11 ⇒ (9) + 11 = 20


Argug cleaves through stony flesh across the gargoyle's chest. Broken bits of metal and machinery clatter to the ground.

Sneek sneaks around and tries to stab the gargoyle from behind, but its tail smacks the blade away.

The gargoyle turns its attention to Argug, who seems the deadliest of the group. He swings his claws, bites and tries to gore the orc with his horns.

claw Argug: 1d20 + 7 ⇒ (13) + 7 = 201d6 + 2 ⇒ (5) + 2 = 7
claw Argug: 1d20 + 7 ⇒ (8) + 7 = 151d6 + 2 ⇒ (5) + 2 = 7
bite Argug: 1d20 + 7 ⇒ (1) + 7 = 81d4 + 2 ⇒ (3) + 2 = 5
gore Argug: 1d20 + 7 ⇒ (6) + 7 = 131d4 + 2 ⇒ (2) + 2 = 4

The gargoyle claws into Argug's chest and digs his other claw into the orc's shoulder. Blood spills onto the ground.

14 damage to Argug. 20 damage to the gargoyle. Everyone's turn.


Female Human

Quick stats
HP 16/16
AC 11/11/10
Effects: Mage
Hand of Apprentice:7/7

Liz casts Enlarge on Argug, hoping to give him the strength to win.

3d6 axe damage

Abyssal:
Astra, help Argug's wounds!


Male Orc (AC: 16 [T: 12 FF: 14] | HP: 25/25 (0NL) | F+4, R+4, W+0) | Init: +2 |Perc: +5, Darkvision 60’)// Brawler 2

Newly emboldened by his larger size, Argug snarls. "Awright, 'little man', that crap hurt!"

Gives the gargoyle a good vertical cut.

Attack +7, Magic Oil +1, Power Attack -1
Attack: 1d20 + 7 ⇒ (20) + 7 = 27

Damage 3d6+9, Magic Oil +1, Power Attack +3
Damage: 3d6 + 13 ⇒ (6, 4, 5) + 13 = 28

Aw Hellz Yeah, a x3 Crit!
Confirm: 1d20 + 7 ⇒ (2) + 7 = 9
Extra Damage: 6d6 + 26 ⇒ (4, 3, 4, 4, 6, 2) + 26 = 49

OH COME ON! Extra 50 damage and I don't confirm. Son of a mother...


Argug chops down on the gargoyle, splitting him apart. A gurgle escapes his mouth. He falls to the sides of the door.

Battle is over. Good job.


Female Human

Awesome Argug!

Astra, quick! Help heal Argug with our potions If there is a priestess that is the cause of the problems here, we can catch her by surprise while Argug's magic enlargement is still running!

Liz gives Argug a potion of clw CLW: 1d8 + 1 ⇒ (3) + 1 = 4


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

I meant more should I know how much damage the wand does, is it electricity damage, how many charges does it use, does it use a charge on every attack including misses or just when it deals damage, and so on. I do have the Technology Guide, is there an item there I can look at? If Astra understands how it works, I sort of need to, too. :)

Astra steps up to heal Argug with a Cure Light Wounds. "Indeed, let us press our attack. I am guessing that the 'priestess' in question has purple hair... Argug, *kick the door in*!" she says, pointing at the large east door that the humming is coming from.

Cure Light Wounds: 1d8 + 2 ⇒ (8) + 2 = 10 Sweet.


It functions like a stun baton, except that it deals nonlethal damage to the wielder when they roll a 1, 2, or 3. Inserting a battery, which you've done already, gives it 10 charges. Each hit, I believe, consumes 1 charge.


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

Thanks, that helps a lot. :) So since I haven't hit with it yet, it's still at 10/10 charges?

Edit: Actually, if it works like a stun baton it looks like it consumes 1 charge per round regardless, so 9/10 for now. Works for me. :)


Female Human

These tech items seem terribly inefficient.


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

Chakos Life Link will take 5HP of the damage away from Argug and to Chakos instead this round.

AWESOME hits dude! A well timed Crit ended that fight fast!

"Excellent job Argug, so what did the rat say?"


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

I don't think he had any damage left to take after Liz and Astra healed him for 14hp.


Male Orc (AC: 16 [T: 12 FF: 14] | HP: 25/25 (0NL) | F+4, R+4, W+0) | Init: +2 |Perc: +5, Darkvision 60’)// Brawler 2

Argug chugs the potion, and spit a good orc-y goober on the corpse of the gargoyle. "Alright, I agree with the ladies."

He walks up to the door Astra indicated and gives it a good, swift kick.

StrengthCheck: 1d20 + 6 ⇒ (15) + 6 = 21


Female Human

Attempts to repeat her last door-opening feat. RAWR!

Str check: 1d20 ⇒ 4

*Crk*

Ow.


Male Ratfolk Ranger 2 ( Galvanic Saboteur ) / Rogue 2 | HP 35/35 | AC 19 T 15 F 14| F +5 R +10 W +1 | CMD 17 | Initiative +6 | Perception +10

If possible I use my disable device skill.

Disable Device: 1d20 + 9 ⇒ (14) + 9 = 23


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

Astra will also lend either a white keycard, or technological know-how to trying to get the east door open.

Knowledge (engineering): 1d20 + 11 ⇒ (13) + 11 = 24

Argug, I think you should be at full hp. You took 14hp damage from the gargoyle, Liz's potion healed 4hp and my spell healed 10hp.


Both Argug and Liz try to force open the door, but being made of glaucite, the double doors are much heavier and sturdier, and do not budge. Sneek tries to pick the lock, and hears a beep come from the machine slot to the side followed by an Androffan voice.

Androffan:
"This door is white access only. Civilians are not permitted entry into the reactor room."

Astra slides the white striped keycard through the machine. As she pulls it out she notices that the stripe turns black. The door repeats the same message in Androffan.


Astra Engineering:
As with any door, you know it follows the same rules. You can use strength to open it, pick it with an epick or lockpick, or use a white keycard as the message said.


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

"That's odd", Astra frowns as she notices her white keycard change color.

Do I understand correctly that the door says it wants a white keycard, but my white keycard did not open the door?


Male Orc (AC: 16 [T: 12 FF: 14] | HP: 25/25 (0NL) | F+4, R+4, W+0) | Init: +2 |Perc: +5, Darkvision 60’)// Brawler 2

Oh, thanks Astra. I only saw the potion and Chakos' life link. Appreciate the heads up.


Yes, it wants a white keycard, and your keycard didn't work.


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

Astra frowns and scratches her head a little bit. "The door says it wants a white keycard. I tried a white keycard, but it didn't work. Maybe the door is broken somehow." She strokes her chin deep in thought, and tries to figure out if there might be any way to bypass the illogical door.

Knowledge (engineering): 1d20 + 11 ⇒ (8) + 11 = 19


Female Human

Well, if your card didn't work perhaps we need to try to find another card that will. Perhaps we need to search around more before rushing headlong into battle. Does anyone have special tools or such that can get through the door?


Astra Engineering:
Astra believes that she can use the "slot" machine near by and rewire it. Or use the navigation display machine, hack into it and change the code to open the doors using a brown or black keycard instead of a white keycard...

Just kidding. These ideas are way too advanced for most Golarion people. Maybe if you were Androffan or part of the Technic League, or an Earthling from the 21st century, you would know these things.

It is a door. Either continue to smash into it (though Glaucite is unbelievably tough), find a higher colored epick to boost your disable device (and use it to crack into this high-value, high security area), or find another white keycard, as the keycard in Astra's hand is now a black keycard. And a black keycard is not a white keycard.


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

"I agree, perhaps the card was at fault", Astra nods. "We may have to explore this area further for something that will open this door."

What are the exits from this room again?

Astra will Take 20 searching the body of the fallen gargoyle.

Perception: 20 + 6 = 26


There are four doors into this room. One is to the North (where you came from). There are glaucite doors to the East (which are locked), a door to the South (where the ratfolk ran through), and to the West is a single door (where you can hear a powerful buzzing noise).

Perception:
The gargoyle wears broken scraps of metal and machinery. It is also wearing several broken silverdisks. It has nothing of apparent value on its person.


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

"Let's head that way", Astra points at the south door. "Maybe with enough 'convincing', the rat can tell us how to get through the door. Let's try not to kill it, all right?"

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