Defense of Brookside

Game Master caster4life

The farming hamlet of Brookside has suffered some violent and mysterious attacks.

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Wildstrider 1 / Nature Fang 9 / VMC Cleric|HP 75/75|AC 25/FF20/T18|Saves 10:13:13|CMD 26|Init 5|Percept 17(Lowlight)|Panache 3/3|Conditions: None
Skills:
Acro+13|Apr+1|Blff+12|Clm+1|DisDvce+11|Dip+15|Disg+2|EscA+9|Fly+9|HandAnml+ 9|Heal+8|Intim+14|Kn(geo)+9|Kn(loc)+8|Kn(nat)+8|KN(Rel/Plan)+9|Perc+17|Prof (Shep)+8|Prof(Herb)+12|Ride+9|SenseM+15|SplCft+5|Stealth+9|Surv+9|Swim+1

Sorry, been a busy little while

FK&T:
"I agree, we need to find the other two, 5hen go from there. Hopefully they've avoided trouble better than the three of us.x


Brookside Campaign Journal

FKT:

Ok. I'm going to narrate past some stuff here for the sake of party reunion. I could ask where you decide to spend the night, etc., but we'll skip it this time.

You decide to hunker down for the rest of the night and meet Mel and Harold in the morning.

A little before midday, another ship, unremarkable among the morning rush, pulls into Bannerhold's port. It doesn't take long for all five of you to meet up again.

I don't know if there was an agreed upon rendezvous point. If not, you can meet somewhere generic and private. I'm ending this party split gosh darn it.


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Female UC Rogue (Phantom Thief) 10, Warpriest of Ostara 1, HP: 99/99, AC: 24:17:19, CMD: 27 Saves: 10:13:9 (+2 vs enchantment), Init +5 (+3 when bluff/SM involved); Status:
Skills:
Acro +14, Bluff +4, Climb +6, Diplo +13, Disg +30, Escape A +11, Heal +22, Kn(arc, nobles) +13, Kn(loc, planes) +22, Kn(nat) +16, Kn(rel) +17, Kn(others) +12, Ling +7, Perc +22, Sense M +10, Stealth +29, Surv +5, Swim +6

Having sailed back to Bannerhold with no particular difficulty, assuaged a dubious dockmaster about their invisible crew and paid their docking fees, Melia returns to the terrace on Rider Road, eager to reconnect with the rest of the crew.

She unlocks the door and steps inside. "Hello? Fyrman? Janus? Khaz?" she calls. "We had a lovely time on our brief holiday, I can't wait to tell you all about it."

Presumably with Hal in tow. Also, you can take it as read that Melia briefed Hal fully, start to finish, on the way back.


Dwarf 10HD Sentinel (4) Buffs (n/a) Wounds (24) HP (103) AC (33/13/30) Saves (14/9/7, +4 Hardy, +2 vs divine) Initiative (+6) MF (1/4) HP (1/1) CMD (28+4 trip and bull rush, +2 vs grapple, +1 disarm and sunder) Battlefield Protector (Sp) sanctuary (3/3) shield of faith (1/2) prayer (1/1)

"Fookers nearly caved me head in. Same for him." Kazador said, pointing his thumb at the elf. "We'll have to make a move right quick, because more killers will be comin." Then, realizing how rude he was, he looked at Mel and said "Sorry! Ye were gonna say somethin.' Was rude of me to just jump in like that. I'm all ears."


Female UC Rogue (Phantom Thief) 10, Warpriest of Ostara 1, HP: 99/99, AC: 24:17:19, CMD: 27 Saves: 10:13:9 (+2 vs enchantment), Init +5 (+3 when bluff/SM involved); Status:
Skills:
Acro +14, Bluff +4, Climb +6, Diplo +13, Disg +30, Escape A +11, Heal +22, Kn(arc, nobles) +13, Kn(loc, planes) +22, Kn(nat) +16, Kn(rel) +17, Kn(others) +12, Ling +7, Perc +22, Sense M +10, Stealth +29, Surv +5, Swim +6

Melia looks at him blankly. "What? Who?"

There's an elf here? Please note that I literally have no idea what you're talking about, because I haven't read any of the Bannerhold side of the party split since it began in late March.


HP 42/42| AC low/FF14/T13(12) | Saves 4:7:9 | CMD 18 | Init 2 |Perception +11 | FS 2/2 SS 2/2 | Pearl1 3/3 Fund 140/500 Grtr Magic Aura

Harold, entering behind Melia, freezes in the doorway and turns to look outside. Carefully he backs through the entrance, trusting Melia to have moved, and pulls the door shut behind him.


Brookside Campaign Journal

Kazador is just referring to Turion. I'm pretty sure Mel knows he's an elf...

Harold:

Reminder since it was a long time ago, your knowledge of how Reapers operate led you to believe that they got your descriptions (personas Harold, Melia, Garick, Kaz, and Janus) from the workers who left the dock warehouse. Their ship full of treasure going off course would draw their attention quite sharply and they would have had lots of agents interrogating the workers who had left.


HP: 52/52 | Arcane Reservoir 5/13 | Hero: Spent | AC: 15 / T: 15 / FF: 11 | Fort: +5, Ref: +9, Will: +10| M. Touch: +3, R. Touch: +9 | CMB: +3, CMD: 18| Init: +12, Perception: +11 (Low-Light-Vision) |
Active Effects:

"Aye, some young lady tailed me - noticed her near the bookstore. Lured her into an alley, since I was not sure of her intentions. Figured I'll have the initiative, but she managed to jump me regardless. Knocked me right out - Nelly didn't take kindly to that., Túrion also gives his account of events to Melia.
"Didn't manage to learn who she was or who she worked for, but I see there is a pattern here..."


Dwarf 10HD Sentinel (4) Buffs (n/a) Wounds (24) HP (103) AC (33/13/30) Saves (14/9/7, +4 Hardy, +2 vs divine) Initiative (+6) MF (1/4) HP (1/1) CMD (28+4 trip and bull rush, +2 vs grapple, +1 disarm and sunder) Battlefield Protector (Sp) sanctuary (3/3) shield of faith (1/2) prayer (1/1)

"Aye. That's the elf." Kazador said. He took off his helmet (it reverted to it's true form as he did so) and rubbed his head. "Me and Fyrtor got hit too. Luckily I was wearing this." He held the helmet up. "Or I'd have been taken down. I think that we need to hit these fookers right hard, and we need to do it soon. They came at us trying to capture us. Probably to get information about who we are working for. But now that they're hitmen are dead, they'll be sending assassins."


Female UC Rogue (Phantom Thief) 10, Warpriest of Ostara 1, HP: 99/99, AC: 24:17:19, CMD: 27 Saves: 10:13:9 (+2 vs enchantment), Init +5 (+3 when bluff/SM involved); Status:
Skills:
Acro +14, Bluff +4, Climb +6, Diplo +13, Disg +30, Escape A +11, Heal +22, Kn(arc, nobles) +13, Kn(loc, planes) +22, Kn(nat) +16, Kn(rel) +17, Kn(others) +12, Ling +7, Perc +22, Sense M +10, Stealth +29, Surv +5, Swim +6

Right, that elf, got it.

"Huh. All right. On our end of things, we are now the proud owners of a ship named The Siren, which is docked down at the pier. We have an excellent crew, but they come with a few strings attached." She ticks things off on her fingers.

"Try not to look directly at them, they don't like that. It's kind of hard to avoid, though, since they're invisible all the time."

"Don't talk to them. They can't answer anyway, so that's not hard."

"We're not paying them -- Hal called in a favor apparently. They're not our employees, they're, err, helpful neighbors who deserve respect for their assistance."

"No singing. I'm not sure, but I think it may distract them from their work."

"They'll probably abandon us if we kill anyone aboardship, so, I mean, try to avoid that, hey?"

"Don't give them gifts, or accept gifts from them. I'm not sure how they would offer one, but hopefully it won't come up."

"No bells, no cold iron, no silver. Stow all that stuff before you get aboard. And ... what was the last thing ... oh yes, they don't like cats. Did you know we had a cat on board? That was a point of contention. I found her a new place in a warehouse in Catlinshead."

"Other than that our stay in Catlinshead was uneventful. So what's the status with Turick? Is he an ally? Have we successfully unmasked the treasury robbers? Have we developed any more leads on Beaumont, Harcourt or Cust? Who are these people trying to kill us and how did they find us?"


HP 42/42| AC low/FF14/T13(12) | Saves 4:7:9 | CMD 18 | Init 2 |Perception +11 | FS 2/2 SS 2/2 | Pearl1 3/3 Fund 140/500 Grtr Magic Aura

Harold coughs politely "Well, given the ship went missin' at the dock, and we were well seen, my guess is that they're lookin' for the people who stole their fortune in treasure. I'd go further, and suggest Reaps. I'd go further than that 'n' say they'll have people waitin' for us to head back ta the ship - or at least they will soon as their people in Caitlinshead talk to their people here." He shrugs "Or at least, that's my guess."

"I'm thinkin' they'll be tryin' magic soon enough. I've got some wards might help, but we need ta start thinkin' about some big wardin', movin' on, or takin' 'em out now."

"I'm down with hittin' 'em hard. We could try hittin' the shop, 'n' hopin' the people there know somethin'? Otherwise we could try to trap one o' the assassins, but that's real dangerous, and it's hard ta get 'em to talk. I reckon our only real chance is if the kingdom comes down on 'em though."


HP: 52/52 | Arcane Reservoir 5/13 | Hero: Spent | AC: 15 / T: 15 / FF: 11 | Fort: +5, Ref: +9, Will: +10| M. Touch: +3, R. Touch: +9 | CMB: +3, CMD: 18| Init: +12, Perception: +11 (Low-Light-Vision) |
Active Effects:

"Well, she managed to surprise me because I was unsure of her intentions. Won't happen next time. If they try again, they won't find me an easy target again."

He scratches Nelly behind her ears, something that was enjoyable for her regardless of her form:"While I admit I was reluctant to get involved further, I am now motivated to clean out that rat hole. Seems a desirable and efficient solution, too, while it aligns with our original purpose if they are involved with those advocating war for profit."


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Brookside Campaign Journal

Reminder for Turion, Fyrtor, and Kazador since it was months ago:

Turick got Rollinsby to give up a key Reap's hideout at the sailmaker's, which Kazador and Fyrtor were trying to stake out when they got attacked. He estimated that intel would be good for about 24 hours, of which you have about one hour left. He also asked you to secure it then call in his guards (we can say you have some arrangement, say guards mustered at a nearby guardhouse you can send a messenger to). His guards aren't stealthy/skilled enough to bust in there without them destroying evidence and maybe some escaping.


Female UC Rogue (Phantom Thief) 10, Warpriest of Ostara 1, HP: 99/99, AC: 24:17:19, CMD: 27 Saves: 10:13:9 (+2 vs enchantment), Init +5 (+3 when bluff/SM involved); Status:
Skills:
Acro +14, Bluff +4, Climb +6, Diplo +13, Disg +30, Escape A +11, Heal +22, Kn(arc, nobles) +13, Kn(loc, planes) +22, Kn(nat) +16, Kn(rel) +17, Kn(others) +12, Ling +7, Perc +22, Sense M +10, Stealth +29, Surv +5, Swim +6

Melia asks some probing questions, getting the full story out of them in more or less chronological order.

"All right," she says. "So it sounds like intercepting that shipment accelerated matters. Good! It's about time we made some serious progress. I still don't know if we can trust Turick, but for now we have interests in common."

"It sounds to me as though the next logical step is to take the fight to the Reaps. If we sit here twiddling our thumbs, sooner or later they'll just kick the door in. Better we go kick theirs in first."


Dwarf 10HD Sentinel (4) Buffs (n/a) Wounds (24) HP (103) AC (33/13/30) Saves (14/9/7, +4 Hardy, +2 vs divine) Initiative (+6) MF (1/4) HP (1/1) CMD (28+4 trip and bull rush, +2 vs grapple, +1 disarm and sunder) Battlefield Protector (Sp) sanctuary (3/3) shield of faith (1/2) prayer (1/1)

”Aye. And we have nay any time to waste. Any more delay and they’ll have fled.” Kazador said, already heading for the door.


HP 42/42| AC low/FF14/T13(12) | Saves 4:7:9 | CMD 18 | Init 2 |Perception +11 | FS 2/2 SS 2/2 | Pearl1 3/3 Fund 140/500 Grtr Magic Aura

"Is there anything here you want ta keep?" Harold asks "'Cos I reckon they'll be tracin' us back soon."

He turns to "I'm all for attackin' the Reaps, but I'd prefer ta go in with a plan. I've got some tricks that'll help 'n' don't take long ta set up. I've got some 'friends' I can call in as well, if it's not goin' ta get 'em killed."


Female UC Rogue (Phantom Thief) 10, Warpriest of Ostara 1, HP: 99/99, AC: 24:17:19, CMD: 27 Saves: 10:13:9 (+2 vs enchantment), Init +5 (+3 when bluff/SM involved); Status:
Skills:
Acro +14, Bluff +4, Climb +6, Diplo +13, Disg +30, Escape A +11, Heal +22, Kn(arc, nobles) +13, Kn(loc, planes) +22, Kn(nat) +16, Kn(rel) +17, Kn(others) +12, Ling +7, Perc +22, Sense M +10, Stealth +29, Surv +5, Swim +6

Melia looks around. "All of this is disposable. Oh! But I rather like that skillet I bought." She steps into the kitchen and shoves the skillet into her handy haversack.

Returning, she glances at Janus and Fyrman. "Did you learn anything about this place? Do we know what the layout is like, or how many people might be in there, or what kind of opposition to expect?"


HP: 52/52 | Arcane Reservoir 5/13 | Hero: Spent | AC: 15 / T: 15 / FF: 11 | Fort: +5, Ref: +9, Will: +10| M. Touch: +3, R. Touch: +9 | CMB: +3, CMD: 18| Init: +12, Perception: +11 (Low-Light-Vision) |
Active Effects:

For the record, the hideout was what i meant with rat hole :)

"It was Kaz and Fyrtor staking out the place, I had different matters to attend to.", Túrion explains to Melia, then gives his attention to the two who might have learned something about the place.

He then also turns to Harold: "As for your tricks, I have no doubt they could be helpful, but I have little interest in surprises - ", he rubs the back of his head where the young woman hit him with the sap, and continues to speak:" - got enough of those for today, and lack of proper sleep does little to make me less...agitated. Do tell, precisely and concisely, so that I'll know what manifestations of the craft originate from you, and which may be from our enemies."

And regarding friends to call in, you have your own little ace up your sleeve, don't you, hypocrite?...nah, I am not TRYING to hide it, it would just take too long to explain...


Wildstrider 1 / Nature Fang 9 / VMC Cleric|HP 75/75|AC 25/FF20/T18|Saves 10:13:13|CMD 26|Init 5|Percept 17(Lowlight)|Panache 3/3|Conditions: None
Skills:
Acro+13|Apr+1|Blff+12|Clm+1|DisDvce+11|Dip+15|Disg+2|EscA+9|Fly+9|HandAnml+ 9|Heal+8|Intim+14|Kn(geo)+9|Kn(loc)+8|Kn(nat)+8|KN(Rel/Plan)+9|Perc+17|Prof (Shep)+8|Prof(Herb)+12|Ride+9|SenseM+15|SplCft+5|Stealth+9|Surv+9|Swim+1

"The Reapers may be preparing already to escape given that their assassins have failed. Unfortunately we didn't learn much from our operation. When we were attacked and realized they knew to look for us in particular we left to try to find you and the others." Fyrtor sighs and continues, "We'll be mostly blind going into this, and they'll have good reason to expect we're coming. It may not be worth trying to storm the place before we call in the guards. If they've already destroyed the evidence then we'll be risking a lot for effectively nothing."


HP 42/42| AC low/FF14/T13(12) | Saves 4:7:9 | CMD 18 | Init 2 |Perception +11 | FS 2/2 SS 2/2 | Pearl1 3/3 Fund 140/500 Grtr Magic Aura

Harold turned to Janus "Simple things, mainly. Illusions, legerdemain, suggestion. Primarily I use the Sight ta 'see' things. I know some wards, o' course, but I'm light on spells ta kill, or help others ta kill. 'Cept curses, I guess. I can curse with the best of 'em." He shrugs "I take it the way ya fought on the boat is standard? Two front-liners, an archer, and a wise ta exploit 'n' create weaknesses? It's effective, and from what I heard you aint missing anythin'."
Harold scratched at his beard "Reaps love ta stab in the back, and use spells ta create weaknesses 'n' disrupt. I could keep an eye out, give warnin'? Even interfere? I can try ta countercharm any spells they send our way, or knock up a focussed curse on an arrow, if there's a special target?" He considers "So... sort of a scout, I guess. I'd appreciate it if someone could set up a silent communication link o' some sort - scouts that shout out in the middle of the field tend ta do poorly. Then I can tell ya what I see, and any tricks I'm doin'? Long as I'm not attackin', and I keep quiet, a simple illusion should make me practically invisible."


Female UC Rogue (Phantom Thief) 10, Warpriest of Ostara 1, HP: 99/99, AC: 24:17:19, CMD: 27 Saves: 10:13:9 (+2 vs enchantment), Init +5 (+3 when bluff/SM involved); Status:
Skills:
Acro +14, Bluff +4, Climb +6, Diplo +13, Disg +30, Escape A +11, Heal +22, Kn(arc, nobles) +13, Kn(loc, planes) +22, Kn(nat) +16, Kn(rel) +17, Kn(others) +12, Ling +7, Perc +22, Sense M +10, Stealth +29, Surv +5, Swim +6

"It sounds like we don't have time for an elaborate plan," Melia says. "We know where they are now, and we have very little time before they evacuate. We should go do that. I'm not ordinarily a fan of just kicking the door in, but I think that may be our best option. Preferably with a few magical protections in place before we rush in."


HP: 52/52 | Arcane Reservoir 5/13 | Hero: Spent | AC: 15 / T: 15 / FF: 11 | Fort: +5, Ref: +9, Will: +10| M. Touch: +3, R. Touch: +9 | CMB: +3, CMD: 18| Init: +12, Perception: +11 (Low-Light-Vision) |
Active Effects:

If we only have one hour left, but it was 24 hours at the debrief, does that mean additional time has passed since we did our stuff, while we were waiting for Harold and Mel to rejoin us? I am asking specifically because I would expect if there was extended waiting involved, we would have rested - I am not completely drained of spells, but if there was time to do so, being 'recharged' would be welcome, of course.This makes it sound like we had a night to rest, but I'd like confirmation.

"I tend to almost agree. I could try and transport us right inside, bypassing any defenses they may have set up near the entrance. It would probably also give us an element of surprise - but it might make retreating harder, and we may find ourselves opposed from multiple directions. I would still tend to favor this approach. Worst case, we'll abort and go right back where we came from-", Túrion responds to Mel, then turns to Harold, considering for a moment if he should explain about Nelly, but deciding against it for now - it would only complicate planning: "It is a method that has proven to work, yes. Illusions or Enchantments might be very useful to maintain control over the situation where we are going."


Brookside Campaign Journal

Yes. You had an uneasy night's sleep, taking turns on a very vigilant watch.


HP 42/42| AC low/FF14/T13(12) | Saves 4:7:9 | CMD 18 | Init 2 |Perception +11 | FS 2/2 SS 2/2 | Pearl1 3/3 Fund 140/500 Grtr Magic Aura

Harold nods. "Right then sir. I'll stay hidden, run counters and follow your lead. I've two tricks I can share."
From nowhere the old man produces a dented flask. "I've enough 'potion' here to gives us all a swig. Should help keep our heads clear! Just a swig mind you."
He turns to Melia "I'd also appreciate it if someone can give me an arrow or somethin'. If I see a good target I'll knock up a good focussed curse and hand it back."


Female UC Rogue (Phantom Thief) 10, Warpriest of Ostara 1, HP: 99/99, AC: 24:17:19, CMD: 27 Saves: 10:13:9 (+2 vs enchantment), Init +5 (+3 when bluff/SM involved); Status:
Skills:
Acro +14, Bluff +4, Climb +6, Diplo +13, Disg +30, Escape A +11, Heal +22, Kn(arc, nobles) +13, Kn(loc, planes) +22, Kn(nat) +16, Kn(rel) +17, Kn(others) +12, Ling +7, Perc +22, Sense M +10, Stealth +29, Surv +5, Swim +6

Melia hands Hal an arrow. "Go on, then."

While the others discuss ways and means, Melia raises a hand to the holy symbol under her shirt. She bows her head slightly, closing her eyes, and whispers. "Neiti, voisimme käyttää apuasi. Missä ovat purjehtijan myymälän alla olevat Reaper-piilopaikan uloskäynnit?"

Elven:
"Lady, we could use your aid. Where are the exits from the Reaper hideout under the sail maker's shop?"

Casting Ears of the City at CL 1.

Perception: 1d20 + 18 ⇒ (10) + 18 = 28

She lets the sounds of the city wash over her, straining to make out snatches of useful information from the babble.


Dwarf 10HD Sentinel (4) Buffs (n/a) Wounds (24) HP (103) AC (33/13/30) Saves (14/9/7, +4 Hardy, +2 vs divine) Initiative (+6) MF (1/4) HP (1/1) CMD (28+4 trip and bull rush, +2 vs grapple, +1 disarm and sunder) Battlefield Protector (Sp) sanctuary (3/3) shield of faith (1/2) prayer (1/1)

Kazador took the potion and gave it a swig, trusting Harold to know what he was doing. He waited for word to either come in hammer swinging, or to teleport the group inside. Either way, he was ready.


HP: 52/52 | Arcane Reservoir 5/13 | Hero: Spent | AC: 15 / T: 15 / FF: 11 | Fort: +5, Ref: +9, Will: +10| M. Touch: +3, R. Touch: +9 | CMB: +3, CMD: 18| Init: +12, Perception: +11 (Low-Light-Vision) |
Active Effects:

Túrion politely declined the potion - he did trust Harold, somewhat, but the old man was trying very hard to hide everything about him and his capabilities - including the arts he performed.
And as a craft-user himself, Túrion was reluctant to trust any magical strands woven in a way that was masked from him.
"Well, we do have a variety of options available, but very little time to act. Harold, could you perhaps turn one more of our number invisible? If so, we could try to phase right inside, find some alternate exit before breaking invisibility, and let our allies in that way - or, alternatively, attack the only entrance in a pincer movement with those of our allies remaining outside-..."

I think there are many options, but making that first jump with the whole squad invisible seems desirable if possible- but admittedly reluctant to spend 7+ spells just to get us in there invisibly -


Brookside Campaign Journal

To the previous question, the door and window are both on the front of the ground floor. The window is normal sized and has iron bars, which is unsurprising since the docks is a rougher area.

Mel:

That's fairly covert information that diplomacy to gather info wouldn't normally reveal a lot about. So this is what you get:

You hear brief snatches of conversation, as before. It seems common folk aren't aware the sailmaker's is a Reaper hideout. But there are hushed conversations about the Reapers in general. You hear anecdotes of raids on Reaper locations. In one case, the guards burst into a carpenter's and an apprentice pulled an odd lever in the floor. The guards eventually found a secret sub room but it was empty. The lever rang a bell down there. The guards found a disguised cellar door the sub room had been evacuated through.

You imagine there is probably some kind of similar setup at this sailmaker's shop, especially since this location is alleged by Rollinsby to host some higher ranking Reapers.


Female UC Rogue (Phantom Thief) 10, Warpriest of Ostara 1, HP: 99/99, AC: 24:17:19, CMD: 27 Saves: 10:13:9 (+2 vs enchantment), Init +5 (+3 when bluff/SM involved); Status:
Skills:
Acro +14, Bluff +4, Climb +6, Diplo +13, Disg +30, Escape A +11, Heal +22, Kn(arc, nobles) +13, Kn(loc, planes) +22, Kn(nat) +16, Kn(rel) +17, Kn(others) +12, Ling +7, Perc +22, Sense M +10, Stealth +29, Surv +5, Swim +6

"I couldn't find out how many exits they may have," Melia reports. "But they're likely to have some kind of alarm set up -- a lever, a button, or similar. Something to alert hidden people. So if you see any such thing, prevent them from activating it. I don't think any of us are particularly good at disabling devices -- certainly I'm not."

"I wish we had better information about what to expect in there! The layout, how many people there are. I don't like going in blind. But I don't see that we have much option."


HP 42/42| AC low/FF14/T13(12) | Saves 4:7:9 | CMD 18 | Init 2 |Perception +11 | FS 2/2 SS 2/2 | Pearl1 3/3 Fund 140/500 Grtr Magic Aura

Harold coughs "I realise I'm a bit outa practice, but I used ta be thought a dab hand at disablin' stuff."


HP: 52/52 | Arcane Reservoir 5/13 | Hero: Spent | AC: 15 / T: 15 / FF: 11 | Fort: +5, Ref: +9, Will: +10| M. Touch: +3, R. Touch: +9 | CMB: +3, CMD: 18| Init: +12, Perception: +11 (Low-Light-Vision) |
Active Effects:

"Aye, but disabling a lever before someone manages to pull it takes a bit of extra trickery. I suppose it all comes down to surprise, either way."

One important aspect that was so far not addressed: Is the shop itself open for business, still? I mean, it operates as a front, of course, but that's only good if they DO legitimate business as well - or did they close shop for some reason(pretending to do inventory or some such)?
I mean, I could alter self and see if there's any magic auras we won't like covering the area, and if it's clear, Harold and Mel could go in invisibly and take a look/disable stuff
Bringing that up because I was under the expectation that they are locked down and awaiting authorities to act against them, which may not at all be true - with the time window only existing because they will eventually move from a potentially compromised location after some preparation-


Brookside Campaign Journal

The shop is currently open, especially since it's midday.


Dwarf 10HD Sentinel (4) Buffs (n/a) Wounds (24) HP (103) AC (33/13/30) Saves (14/9/7, +4 Hardy, +2 vs divine) Initiative (+6) MF (1/4) HP (1/1) CMD (28+4 trip and bull rush, +2 vs grapple, +1 disarm and sunder) Battlefield Protector (Sp) sanctuary (3/3) shield of faith (1/2) prayer (1/1)

"Let's just go in and fook them up." Kazador said. "They have defenses? We'll break them. They have faces? We'll break them. Shadows and daggers be their specialty. Let's nay play their game, let's play ours."


Female UC Rogue (Phantom Thief) 10, Warpriest of Ostara 1, HP: 99/99, AC: 24:17:19, CMD: 27 Saves: 10:13:9 (+2 vs enchantment), Init +5 (+3 when bluff/SM involved); Status:
Skills:
Acro +14, Bluff +4, Climb +6, Diplo +13, Disg +30, Escape A +11, Heal +22, Kn(arc, nobles) +13, Kn(loc, planes) +22, Kn(nat) +16, Kn(rel) +17, Kn(others) +12, Ling +7, Perc +22, Sense M +10, Stealth +29, Surv +5, Swim +6

"Well, we're not getting anything done just talking about it, and the longer we sit here the longer they have to get out. Let's go to the area, at least. We can make our final plans once we're there."

She checks her disguise and starts trying to shoo people out the door.


Brookside Campaign Journal

Everyone in the disguises corresponding to the avatars they're posting in? Sticking together? I want to move forward but not make too many assumptions on your behalf.

You head out the door and start heading toward the sailmaker's shop.


Female UC Rogue (Phantom Thief) 10, Warpriest of Ostara 1, HP: 99/99, AC: 24:17:19, CMD: 27 Saves: 10:13:9 (+2 vs enchantment), Init +5 (+3 when bluff/SM involved); Status:
Skills:
Acro +14, Bluff +4, Climb +6, Diplo +13, Disg +30, Escape A +11, Heal +22, Kn(arc, nobles) +13, Kn(loc, planes) +22, Kn(nat) +16, Kn(rel) +17, Kn(others) +12, Ling +7, Perc +22, Sense M +10, Stealth +29, Surv +5, Swim +6

I'm going as Melia, and I sure hope we're going all together.


Dwarf 10HD Sentinel (4) Buffs (n/a) Wounds (24) HP (103) AC (33/13/30) Saves (14/9/7, +4 Hardy, +2 vs divine) Initiative (+6) MF (1/4) HP (1/1) CMD (28+4 trip and bull rush, +2 vs grapple, +1 disarm and sunder) Battlefield Protector (Sp) sanctuary (3/3) shield of faith (1/2) prayer (1/1)

Kazador walked in with confidence. Given the enchantments on his armor he looked like a dwarf wearing regular traveler's clothing. Well worn black leather boots, with wool brown breeches, a sturdy belt, a green vest, and a weather worn cloak that looked like it used to be green as well but was turning gray. As usual, his hammer was disguised as a spiraling arm-torc that wound it's way up his right arm. He trusted that his companions would come with him.


After the rest, Túrion asks Melia to help with his disguise again, benefitting from her years of experience regarding keeping her nature hidden among humans.
"My only worry with the front entrance is that while we fight to get in, they will have time to destroy any evidence we might want to secure. It only takes seconds to toss a bundle of papers into a fire, or pour some acid - as in, I am confident we would win the fight, but we'd still fail our objective."
Once he is ready to head out, he joins the others in heading to the location.

Since our personas are 'compromised' it would seem sensible to make some alterations. e.g. with his long blondish hair, Túrion my instead try to pretend to be an androgynous human female or something. Basically it seems a bad idea to use the 'old' identity in case they have observers, but honestly, creating new ID's now would just delay things further. Can we agree that on dressing up, we changed just enough about our personas to not be easily recognizable by someone who may have seen us at the docks?


Brookside Campaign Journal

Yes that's what I was looking for without trying to spell it out. Kaz, Garick, Janus, Melia, and I think Harold are all compromised personas. Whatever personas you took over the docks with since lots of witnesses there were captured by the Reapers. Small, quick alterations are fine and I'll assume everyone does that. Give me disguise checks as you go. In the mean time:

You make it to the sailmaker's shop without being accosted. The shop is open, as usual.

DC 18 K local:

There would usually be four apprentices working the shop but right now it's six, despite the shop not being particularly busy nor this being a busy time of the week.


Brookside Campaign Journal

Proceed. I think you had more planned for this step?


Female UC Rogue (Phantom Thief) 10, Warpriest of Ostara 1, HP: 99/99, AC: 24:17:19, CMD: 27 Saves: 10:13:9 (+2 vs enchantment), Init +5 (+3 when bluff/SM involved); Status:
Skills:
Acro +14, Bluff +4, Climb +6, Diplo +13, Disg +30, Escape A +11, Heal +22, Kn(arc, nobles) +13, Kn(loc, planes) +22, Kn(nat) +16, Kn(rel) +17, Kn(others) +12, Ling +7, Perc +22, Sense M +10, Stealth +29, Surv +5, Swim +6

"So that's the place, is it?" Melia asks from under the hooded cloak she pulled on to make herself less obvious. "Janus? Hal? Could one of you take a peek inside, please?"


Dwarf 10HD Sentinel (4) Buffs (n/a) Wounds (24) HP (103) AC (33/13/30) Saves (14/9/7, +4 Hardy, +2 vs divine) Initiative (+6) MF (1/4) HP (1/1) CMD (28+4 trip and bull rush, +2 vs grapple, +1 disarm and sunder) Battlefield Protector (Sp) sanctuary (3/3) shield of faith (1/2) prayer (1/1)

Untrained disguise: 1d20 - 2 ⇒ (11) - 2 = 9

Kazador’s disguise was as imaginative as his false name. Once again he proved himself to be a blunt instrument.


Female UC Rogue (Phantom Thief) 10, Warpriest of Ostara 1, HP: 99/99, AC: 24:17:19, CMD: 27 Saves: 10:13:9 (+2 vs enchantment), Init +5 (+3 when bluff/SM involved); Status:
Skills:
Acro +14, Bluff +4, Climb +6, Diplo +13, Disg +30, Escape A +11, Heal +22, Kn(arc, nobles) +13, Kn(loc, planes) +22, Kn(nat) +16, Kn(rel) +17, Kn(others) +12, Ling +7, Perc +22, Sense M +10, Stealth +29, Surv +5, Swim +6

"Ah, let me give you a hand with that," Melia tells Kazador, and adjusts his disguise to make him look like a less noticeable dwarf.

Disguise: 1d20 + 11 ⇒ (16) + 11 = 27


Dwarf 10HD Sentinel (4) Buffs (n/a) Wounds (24) HP (103) AC (33/13/30) Saves (14/9/7, +4 Hardy, +2 vs divine) Initiative (+6) MF (1/4) HP (1/1) CMD (28+4 trip and bull rush, +2 vs grapple, +1 disarm and sunder) Battlefield Protector (Sp) sanctuary (3/3) shield of faith (1/2) prayer (1/1)

He had the Superman/Kent disguise...


Wildstrider 1 / Nature Fang 9 / VMC Cleric|HP 75/75|AC 25/FF20/T18|Saves 10:13:13|CMD 26|Init 5|Percept 17(Lowlight)|Panache 3/3|Conditions: None
Skills:
Acro+13|Apr+1|Blff+12|Clm+1|DisDvce+11|Dip+15|Disg+2|EscA+9|Fly+9|HandAnml+ 9|Heal+8|Intim+14|Kn(geo)+9|Kn(loc)+8|Kn(nat)+8|KN(Rel/Plan)+9|Perc+17|Prof (Shep)+8|Prof(Herb)+12|Ride+9|SenseM+15|SplCft+5|Stealth+9|Surv+9|Swim+1

Fyrtor adjusts the chameleon scales spell but with oath of anonymity being limited, his alterations leave something to be desired.

Disguise: 1d20 + 2 ⇒ (20) + 2 = 22

He otherwise prepares for the impending assault, enlarging his scimitar to is proper size, strapping on his buckler and begining to cast is protective spells.

Prep spells are barkskin, pack empathy, (targeting Mel and Turion) and heightened awareness.


HP 42/42| AC low/FF14/T13(12) | Saves 4:7:9 | CMD 18 | Init 2 |Perception +11 | FS 2/2 SS 2/2 | Pearl1 3/3 Fund 140/500 Grtr Magic Aura

mechanics:

knowledge: local: 1d20 + 16 + 5 ⇒ (13) + 16 + 5 = 34 - for spoiler
disguise: 1d20 + 7 ⇒ (18) + 7 = 25 - if seen, to be disguised
stealth: 1d20 + 7 ⇒ (8) + 7 = 15 - to get in unseen. Note: +20 if they cannot see invisible.
perception: 1d20 + 9 + 5 ⇒ (6) + 9 + 5 = 20 - I have not rolled for spellcraft to see magic auras, and there are various bonii if there is someone invis. While general he IS looking for a 'panic button' equivalent.
lore:reaps: 1d20 + 16 + 5 ⇒ (19) + 16 + 5 = 40 - "If I was a Reap, and I was, where would I keep panic button?"
knowledge:engineering: 1d20 + 12 + 5 ⇒ (19) + 12 + 5 = 36 - given what this looks like, how might an alarm be sounded or trap sprung by a panic button.
Harrold wears Pauper's Robes, so remembering details can require will saves. he has sleeves of many garments to change clothes.
Given Mel's request, once message has been set up he'll do as said before and cast an eight round vanish and slip in just before the group - there's more chance of them noticing clairvoyance than invisibility. Note greater magic aura means the invisibility spell won't be detectable, though Harold himself might be.

Edit: that stealth roll looks awful. Will spend a luck point (from Bit of luck) to add luck: 1d8 - 2 ⇒ (7) - 2 = 5 (min 0)

"I'll see what I can do, Miss. I'll shadow up, and slip in, look f'r this lever. If I see one I'll try to jam it, else I'll slip out 'n' tell ya what I see, or use that talkin' spell to whiper it to ya if it seems quiet enough."

Harold - now with the appearance of a generic mendicant monk - waits for a nod, then says a word and fades slowly from sight.


Brookside Campaign Journal

I'll assume your casting spells in an alley near the sailmaker's? Those walking by the alley's entrance could very well notice but at least it's not the middle of the street.

Harold:

Harold slips quietly into the shop, invisible, and finds a drawer handle behind the counter that can twist to activate some sort of alarm.

Give me disable device. It's literally in the name. :)


Sphere Oracle HP: 10/10 | SP 5/5 (Magical Signs, Wild Magic) | AC:12 / T:12 / FF:10 | Fort: 2, Ref: 2, Will: 3(diverse boni) | CMD: 11 | Init: 4, Perception: 1
Ongoing effects:
none

Meanwhile, Túrion remained in a safe area, and casts clairvoyance, focusing on the largest room in the basement of the shop as a place for the sensor, expecting to get sufficient information to be able to shift there later, with his allies.
Due to casting time, no need for this to be in the alley. I common room in a nearby inn, a toilet in a public bath, or even right at the entrance of the sewers if they can be accessed from the alley. Whatever seems reasonable and doable swiftly.
Disguise: 1d20 + 11 ⇒ (19) + 11 = 30
Using Melias modifier since I specifically wrote I'd ask her to help with the disguise. With different race and different gender, that's still a 26 - so I assume I'll make a passable human woman :D


Brookside Campaign Journal

Turion's spell shows him a brightly lit, busy room, approximately 15 x 15 ft, with doors in the middle of opposite walls. Six people occupy the room, working hurriedly and occasionally speaking something he cannot hear as they burn papers, scoop coins out of crates and into hidden pouches, and pack sundry valuables from shelves into crates.

I'll share the map of that room with you when I can. Busy at the moment.


HP 46(52)/36(42)

mechanics:

perception: 1d20 + 9 + 5 ⇒ (20) + 9 + 5 = 34 is it trapped?
disabled device + circumstance bonus: 1d20 + 12 + 2 ⇒ (6) + 12 + 2 = 20 if it is trapped, trapspringer gloves grant an additional +5
Edit: let's add another luck point luck: 1d8 - 2 ⇒ (6) - 2 = 4 min 0
This won't make him visible, will it? If so he'll need to hide afterwards.

Shop:

Invisible the 'Monk' studies the lever for a few moments, ensures he is out of line of sight, and moves. he rifles through a set of miniature thieves tools by feel. A thin nail - more a pin - is carefully jammed through a hair thin gap, and a squeeze of two different adhesives applied to the joint, the alchemical mixtures hardening instantly as they touch each other.
'Hope that's enough... time to head out and tell the others.'

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