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Prologue:
The past few days are becoming a blur. Too much activity, frantic escapes, destruction, and death for a sane person’s mind to unravel in the short time you have started to get your bearings. The very world is ending, and you one of the only seats around.
You find yourselves upon a vessel once called the Noble Tempest, but calling it a ‘vessel’ seems like a stretch at this point. It’s once proud silhouette was once awe inspiring, but now marred by ramshackle repairs using whatever wood could have been gotten in the past few days.
Storms threatened to tear the ship in half, again, for it was already sundered in twain two nights ago, but those on board made heroic stride in keeping her afloat with repairs both magical and mundane, using whatever materials that could be gathered on hand, or left over from the destruction all around you.
The storms and mysterious waters that flooded the lands is still a hot topic of debate, and many of the makeshift crew still argue around you as to what direction to take.
Your ship has been bobbing listlessly for days, and even if you could see land, this ship currently has no means to propel it in any specific direction.
The ship creaks and groans methodically as it threatens to remain in one piece, each time this happens the air goes quiet with anticipation of the inevitable, though it soon passes and people start breathing again. One wonders how long this barge will stay afloat.
There is a strange feeling all around you, as if you are being watched, from every direction, and it doesn’t help that the very crew of this vessel keeps sizing up each other. There are all manner of creatures on board of this ship now.
There was an unfortunate incident involving a troll that ‘fell’ overboard when a group of dwarves went to investigate a disturbance earlier involving some ‘strange noises’ on the aft of the ship. What happens since set everyone on edge. The very water dissolved the creature in seconds. Leaving nothing but bone and jelly of the beast behind.
Since then everyone has been behaved, but the tension of the situation is rising. There is no captain here, and no direction. You yourself have little to no knowledge of the situation either other than the water came, and destroyed all it touched, and it’s still coming.
What do you do now?

Krendec |
After waking up from a restful night I go above deck to examine the water in the peacefulness of the dawn *casts detect poison*and look for islands in the distance Perception: 1d20 + 0 ⇒ (14) + 0 = 14 detect poison: 1d20 + 4 ⇒ (16) + 4 = 20 Also going to cast guidance before every check unless I say otherwise
skipped the wisdom check for detect poison because I auto fail

Krendec |
After waking up from a restful night I go above deck to examine the water in the peacefulness of the dawn *casts detect poison*and look for islands in the distance [dice=Perception]1d20+0 [dice=detect poison]1d20+4 Also going to cast guidance before every check unless I say otherwise
skipped the wisdom check for detect poison because I auto fail
please ignore this whole post

Grauk |

Grauk would be somewhat wary of the others on the vessel especially seeing the effect of the water on the troll, a far more durable creature than he. During a period when there is no one too close to him he'd try investigating the water. He'd try and study it using detect magic, perhaps being summoned by conjuration magic?
He'd also try and make sense of the tidal currents both by talking to the more competent sailors

Krendec |
Waking up early while the day is still dark Krendec is going to cast the bones to see what foul weather will befall us in the oncoming days.
He will then perform extensive studies on the water
borrowing from Grauk
he will throw dried meat over the edge to see if that dissolves and will record his findings in his journal
could we have a basic inventory on supplies/people please?
Also what is the barge made of?
sorry for bombarding you

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Grauk would be somewhat wary of the others on the vessel especially seeing the effect of the water on the troll, a far more durable creature than he. During a period when there is no one too close to him he'd try investigating the water. He'd try and study it using detect magic, perhaps being summoned by conjuration magic?
He'd also try and make sense of the tidal currents both by talking to the more competent sailors ** spoiler omitted ** as well as his own understanding of such things ** spoiler omitted **. Have they changed with a new influx of water and conditions perhaps? Or is the new or altered water followed existing currents, perhaps meaning a source (or sources) and with further work a way of avoiding them.
Results:
General observation: The "crew" is visibly uncomfortable about you moving about, more so when you cast magics. Though no one stops you from doing your work.

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Waking up early while the day is still dark Krendec is going to cast the bones to see what foul weather will befall us in the oncoming days.
He will then perform extensive studies on the water
** spoiler omitted **
** spoiler omitted **
** spoiler omitted **
borrowing from Grauk
** spoiler omitted **
** spoiler omitted **
** spoiler omitted **
could we have a basic inventory on supplies/people please?
Also what is the barge made of?
sorry for bombarding you
When it comes to the water you may need to be more specific on how you choose to handle/acquire it first.

Krendec |
Krendec wrote:When it comes to the water you may need to be more specific on how you choose to handle/acquire it first.Waking up early while the day is still dark Krendec is going to cast the bones to see what foul weather will befall us in the oncoming days.
He will then perform extensive studies on the water
** spoiler omitted **
** spoiler omitted **
** spoiler omitted **
borrowing from Grauk
** spoiler omitted **
** spoiler omitted **
** spoiler omitted **
could we have a basic inventory on supplies/people please?
Also what is the barge made of?
sorry for bombarding you
I'm going to use Mage hand to control a flask to go down and pick up some water and then levitate it back up

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Winterwalker wrote:I'm going to use Mage hand to control a flask to go down and pick up some water and then levitate it back upKrendec wrote:When it comes to the water you may need to be more specific on how you choose to handle/acquire it first.Waking up early while the day is still dark Krendec is going to cast the bones to see what foul weather will befall us in the oncoming days.
He will then perform extensive studies on the water
** spoiler omitted **
** spoiler omitted **
** spoiler omitted **
borrowing from Grauk
** spoiler omitted **
** spoiler omitted **
** spoiler omitted **
could we have a basic inventory on supplies/people please?
Also what is the barge made of?
sorry for bombarding you
The flask slowly lowers into the water, as it is filled with the strange water encircling around it, it suddenly becomes impossible to lift back out with the spell buzzing in your head. You still feel the hold Mage Hand provides on the flask, but it fails to break the surface again having been filled.

Grauk |

Grauk seeing Krendac's investigation will curiously try to get random bits of rubbish and some twine. Tying an item to the end of it and lowering it down watching the results with curiosity. The trolls bones survived so he'll try to get some animal bones left from someone's meal, was it bones in general or something about the troll's bones in particular that led to them being spared.

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Grauk seeing Krendac's investigation will curiously try to get random bits of rubbish and some twine. Tying an item to the end of it and lowering it down watching the results with curiosity. The trolls bones survived so he'll try to get some animal bones left from someone's meal, was it bones in general or something about the troll's bones in particular that led to them being spared.
There are plenty of materials and debris around to make a makeshift "whatever" and try to fish it out. If you'd please, roll a d20 and add your Int mod to the roll I will post results.
Also, for all paying attention, please roll a 'Perception' check.

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One of the 5 or so dwarves aboard takes an interest in what you're doing. He comes close to see what's going on.
Dwarf1: "Ey. What ye be doing? Ye trying to make problems? Ye daft fool seen what that s*~$e can do right? Does a troll losing it's flesh not scare some sense inna that brain 'O you's?"

Erimis |

Erimis isn't used to fighting so doggedly to keep a ship afloat- after all, he has spent most of his life in the sea. But with the bizarre changes to the water, he is as eager to keep the barge together as the rest. And like the rest, the stress has nearly reached his breaking point.
He watches the situation developing with the dwarves and some of the other passengers. His eyes narrow when he thinks he spots spellcasting.
spellcraft: 1d20 + 8 ⇒ (11) + 8 = 19
His midnight blue streaking across his face in the breeze, he watches the human attempt to examine the "water."
perception: 1d20 + 3 ⇒ (15) + 3 = 18
He remains silent, wondering who among this motley crew he can trust.

Grauk |

The large Lizardfolk turns at the hip, as normal for one of his kind he is seven foot if he is an inch, towering over the dwarf. His head tilts down and he smiles which is probably unsettling before speaking. "No problems. Grauk wants to know. Troll meat melt, troll bone not melt. If Grauk know what does not melt, could be useful, could help yes?" Grauk pauses only recently having learned Common. "If storm and waves splash if we know what not melt we can use as shield." Grauk nods and points at his buckler. "Troll meat melt, troll very hard to kill. If troll meat melt, lizardfolk, dwarf, human meat will melt Grauk think. But if troll bone not melt, maybe chicken bone not melt?" Grauk waves the chicken bone as he ties the string. "Now nice dwarf think if meat melt, bones too late to stop melting."
Grauk holds up a finger to his temple. "But if bone not melt then if we can find- Grauk not know word in this tongue, it is like a spider in water, no webs but have bone on outside, meat inside. If find large water spider thing we kill, eat meat and use hard outside bone as shield to protect from water so it not melt Lizardfolk or Dwarf flesh yes? Grauk can not stop water with claw, dagger or spear. Grauk not think dwarf axe or iron mallet stop water. Grauk use mind. Does Grauk's words make knowledge to you, only learning this tongue?"
1d20 + 3 ⇒ (12) + 3 = 15

Krendec |
perception: 1d20 + 1 ⇒ (4) + 1 = 5
Krendec is going to keep maintaining Mage hand while saying calmly to the dwarf "friend dwarf, the lizard folk over there is just trying to help. why if he learns what can go in the water safely, then we can steer toward land"
diplomacy: 1d20 + 8 ⇒ (4) + 8 = 12
What is the boat made of?

Gahrul of the Swamp |

Gahrul watches mostly with idle amusement. He keeps himself busy amongst the crew trying to maintain the ship.
He was not here to make friends, no he had come here out of necessity to survive and these dwarves seemed to have it about themselves to bully those they did not like into a corner and murder them if they felt the need.
He understood such thinking...but he also understood that a dwarf off dry land was rarely a boon. He already began watching them as he worked trying to find time when one might be alone so that a shipboard accident could happen.
Perception: 1d20 + 4 ⇒ (20) + 4 = 24
Stealth to not be noticed: 1d20 + 9 ⇒ (3) + 9 = 12
He shook his head, open hostilities only leads to mistrust and alienation. Though, perhaps it was their plan to set themselves up as rulers on this boat. This thought alone displeased him greatly.
Knowledge Local to see if he recognizes a clan that unites them or perhaps others who might even be at war with them.: 1d20 + 6 ⇒ (12) + 6 = 18

Yorick of the Swamp |

Yorick huddled close to his brother, shoulders slumped and head hung down. These were unfamiliar waters, not at all like the kind he had grown to know so well. When he looked back up he saw that his brother had slipped off again, which was about the only thing not terribly unusual about this dire situation.
"I do not like magic..." He thought. Spirit-speaking, prayers, medicines, supplication to the ancestors, and even Gahrul's boomstick- these were things he didn't understand, but had grown accustomed to over the years.
But this was not the swamp, and in his gut he knew that he would see many new things in the days to come.
And that terrified him.
He had seen the tall scaleskin, not a family member but a true cold-blooded two-legged walker, the ones the elders spoke about sometimes in hushed tones, and though he was frightened
What was his name? Grauk? His voice was rough but his ideas where easy enough even for Yorick to understand. Perhaps it would be good to see where this went, even if the short-beards did have a point about stirring things up too much.
Ancestors knew though, things had already stirred up as it was.

Yorick of the Swamp |

While watching the dwarves approach the lizardman, Yorick will take in his surroundings in for what feels like the hundredth time. He knew* it was futile and the strange water had erased all his most familiar landmarks, but he felt he had to try to see if there was any indication of where they were, or at least where they should be in this new flooded world.
Knowledge: Geography: 1d20 + 3 ⇒ (16) + 3 = 19

Krendec |
I'm sorry if this comes s Roos as rude but in interest of game speed could you roll perception for us?

Krendec |
[dice=Perception]1d20
:P no worries
Didn't even realise you hadn't rolled perception...but thanks for rolling it
was asking GM
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[dice=perception] 1d20+1
Krendec is going to keep maintaining Mage hand while saying calmly to the dwarf "friend dwarf, the lizard folk over there is just trying to help. why if he learns what can go in the water safely, then we can steer toward land"
[dice=diplomacy]1d20+8
What is the boat made of?
DM: The boat was once made of wood, now it's best to say "stuff." Barrels, sections of roofs, trash, sheets of canvas and bedrolls, anything water proof that will stop a leak, it's probably jammed in some hole or crack somewhere.
Finding random bits and trash, can be done but my (or may not) affect the survivability of the ship.
The short answer is "mostly wood."

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Erimis isn't used to fighting so doggedly to keep a ship afloat- after all, he has spent most of his life in the sea. But with the bizarre changes to the water, he is as eager to keep the barge together as the rest. And like the rest, the stress has nearly reached his breaking point.
He watches the situation developing with the dwarves and some of the other passengers. His eyes narrow when he thinks he spots spellcasting.
[dice=spellcraft]1d20+8
His midnight blue streaking across his face in the breeze, he watches the human attempt to examine the "water."
[dice=perception]1d20+3
He remains silent, wondering who among this motley crew he can trust.
Erimis: You successfully identify the spell, but what seems to catch your eye was that the water seems to be moving against the small current and eddies at times. That is not natural. It's almost like there's two bodies of water, yet you aren't sure how that is possible. It's almost as if the water has a reflection. It's a rather odd thing to pop into your head.

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The large Lizardfolk turns at the hip, as normal for one of his kind he is seven foot if he is an inch, towering over the dwarf. His head tilts down and he smiles which is probably unsettling before speaking. "No problems. Grauk wants to know. Troll meat melt, troll bone not melt. If Grauk know what does not melt, could be useful, could help yes?" Grauk pauses only recently having learned Common. "If storm and waves splash if we know what not melt we can use as shield." Grauk nods and points at his buckler. "Troll meat melt, troll very hard to kill. If troll meat melt, lizardfolk, dwarf, human meat will melt Grauk think. But if troll bone not melt, maybe chicken bone not melt?" Grauk waves the chicken bone as he ties the string. "Now nice dwarf think if meat melt, bones too late to stop melting."
Grauk holds up a finger to his temple. "But if bone not melt then if we can find- Grauk not know word in this tongue, it is like a spider in water, no webs but have bone on outside, meat inside. If find large water spider thing we kill, eat meat and use hard outside bone as shield to protect from water so it not melt Lizardfolk or Dwarf flesh yes? Grauk can not stop water with claw, dagger or spear. Grauk not think dwarf axe or iron mallet stop water. Grauk use mind. Does Grauk's words make knowledge to you, only learning this tongue?"
1d20+3
Please define what this roll was for, and I can address it. I want to be sure i use the appropriate skills/counters :)

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[dice=perception] 1d20+1
Krendec is going to keep maintaining Mage hand while saying calmly to the dwarf "friend dwarf, the lizard folk over there is just trying to help. why if he learns what can go in the water safely, then we can steer toward land"
[dice=diplomacy]1d20+8
What is the boat made of?
DM: The spell is easily maintained, but the flask lowered is still not budging when you try to lift it.

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Gahrul watches mostly with idle amusement. He keeps himself busy amongst the crew trying to maintain the ship.
He was not here to make friends, no he had come here out of necessity to survive and these dwarves seemed to have it about themselves to bully those they did not like into a corner and murder them if they felt the need.
He understood such thinking...but he also understood that a dwarf off dry land was rarely a boon. He already began watching them as he worked trying to find time when one might be alone so that a shipboard accident could happen.
[Dice=Perception]1d20+4
[Dice=Stealth to not be noticed]1d20+9
He shook his head, open hostilities only leads to mistrust and alienation. Though, perhaps it was their plan to set themselves up as rulers on this boat. This thought alone displeased him greatly.
[Dice=Knowledge Local to see if he recognizes a clan that unites them or perhaps others who might even be at war with them.]1d20+6
if they have had that kind of experience anyway. hard to tell by your eyes though if these are sailors or not.

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While watching the dwarves approach the lizardman, Yorick will take in his surroundings in for what feels like the hundredth time. He knew* it was futile and the strange water had erased all his most familiar landmarks, but he felt he had to try to see if there was any indication of where they were, or at least where they should be in this new flooded world.
[Dice=Knowledge: Geography]1d20+3

Grauk |

Please define what this roll was for, and I can address it. I want to be sure i use the appropriate skills/counters :)
You asked me to roll and add his int modifier for his experiments, he got 15.

Gahrul of the Swamp |

Profession Sailor to check try and get a feel of how at ease on the sea they are and if they are useful?: 1d20 + 4 ⇒ (14) + 4 = 18
I'm trying to judge their competency vs their explosive determent in behavior...or at least what Gahrul perceived as bad behavior towards Xenos.

Erimis |

Erimis considers the strange state of the water and its "reflection."
knowledge (arcana/planes/nature?): 1d20 + 8 ⇒ (9) + 8 = 17

Yorick of the Swamp |

Yorick glances around, considering the waters that stretched out before them in all directions. With the sun still high in the sky, it was foolhardy of him to think there would be any indication of where they'd been or where they were going...but perhaps tonight if the stars were out he could try again to discern their general location.
With that in mind he turns back to regard the group of Dwarves and the tall Lizardman.
What to do? Gahrul would probably say to mind my own business. If I try to facili--falicita---If I try to help it may just make things worse! I think I will wait...for now. I just hope a fight doesn't break out
Yorick tries to look around casually to see how many others are watching the interaction as closely as he is.
Bluff check to appear nonchalant, despite both his anxiety and interest: 1d20 + 6 ⇒ (8) + 6 = 14
Perception to notice any other onlookers: 1d20 ⇒ 3

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Winterwalker wrote:Please define what this roll was for, and I can address it. I want to be sure i use the appropriate skills/counters :)You asked me to roll and add his int modifier for his experiments, he got 15.
Thank you, I forgot why. Just keep me on my toes next time with a description of what the roll should be. (I may get lost checking in again, so my bad there)
DM: Plenty of "things" around to make a makeshift fishing rod, or other similar device to capture the flask if that's your desire. If you wish to do so, you can add a tool to fish things out of water to your inventory.

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[Dice=Profession Sailor to check try and get a feel of how at ease on the sea they are and if they are useful?]1d20+4
I'm trying to judge their competency vs their explosive determent in behavior...or at least what Gahrul perceived as bad behavior towards Xenos.

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Yorick glances around, considering the waters that stretched out before them in all directions. With the sun still high in the sky, it was foolhardy of him to think there would be any indication of where they'd been or where they were going...but perhaps tonight if the stars were out he could try again to discern their general location.
With that in mind he turns back to regard the group of Dwarves and the tall Lizardman.
What to do? Gahrul would probably say to mind my own business. If I try to facili--falicita---If I try to help it may just make things worse! I think I will wait...for now. I just hope a fight doesn't break out
Yorick tries to look around casually to see how many others are watching the interaction as closely as he is.
[dice=Bluff check to appear nonchalant, despite both his anxiety and interest]1d20+6
[dice=Perception to notice any other onlookers]1d20

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Minor Plot advancement, and other details:
On deck:
There is a heated discussion forming around the humans.
Male Human 1: (appearance: long flowing robes, elderly looking man that leans heavy on a staff made of blackened wood.)
gesturing wildly about the air with his hands and his voice now raised he speaks.
MH1: "Yes. That's what I did! I teleported the whole damn ship! What else would you have me do, stay in that storm?! This ship is going to sink any second, and you prattle on about where are we? I'll tell you where we aren't...the bottom of the ocean you ungrateful rag of a being!"
Male human 2: (appearance: One of the few 'armed' humans, a man of impressive stature with an ornate dagger strapped to his waist belt. He is about 30 years old, and has seen some hard work over the years with his toned physique.)
MH2: "You damned us wizard! That's what you did! Where are we? There's no land, no wind, no oars, what do we do sit here and die? I said, where the hells are we?"
Just then the dark skinned elf points to the sun. No words just a finger and a direction. The Dwarves duck and cover expecting some kind of aerial attack, however what happens is more disconcerting. SLowly pulling out from behind the yellow sun, is a smaller but more sinister looking red sun. The sky begins to take on a reddish orange hue and a strange feeling of being watched comes over all aboard.
MH2: "What-the-hell... is that wizard?!"
MH1: "I...I don't know."
Silence and unease creep throughout the air. The water seems to take on a less 'rocking' posture.

Yorick of the Swamp |

Heh, not a soul suspects me. Gahrul better watch out! That man in the robe, did they call him a wi- wait...what in the devil's beard is that???
Fear began to sweep over him like a wave as he looked up at the single red orb in the sky, watching as the sky began to turn and a feeling of piercing stares overtook him. The primal part of him, the crocodile that never left, began to fear as well.
Fight! Bite! Flee! Swim away! Hide!
Not so much words as they were instincts all jumbled up, Yorick felt the familiar scales begin to break the surface of his skin under his armor. He scrambled to grasp his hammer tightly until his knuckles turned white, as he attempted to steady his own breathing. After a minute or so of panic, he was able to avoid making a scene of himself out here in the open.
Quieted only slightly, the animal's "voice" still banged in his head, bidding him to either lash out or flee, but he knew that either would be foolish. Swallowing back his fear, he echoed loudly what the man had said moments before, silently wishing someone would answer.
"What the hell is that?!?!?!?!?!?!? Does ANYONE here know?????"

Gahrul of the Swamp |

Given the information he has gleaned then, he will when the opportunity presents cause an accident and send him flying overboard before disappearing from the scene.
Stealth to slip away, if needed?: 1d20 + 9 ⇒ (9) + 9 = 18
"Xeno isolationist, intolerant speciest...not gonna have them cause a situation for me or my brother..." he muttered under his breath as he carefully hid himself amidst the screams.

Krendec |
Spellcraft to see if the dark elf cast a spell: 1d20 + 4 ⇒ (16) + 4 = 20
Know.Arcana if I determine that the dark elf cast a spell: 1d20 + 8 ⇒ (5) + 8 = 13
Add 2 to know. Arcana if I can reference my book
Know.Planes to determine what the second sun is: 1d20 + 11 ⇒ (7) + 11 = 18 time spent referencing book: 1d4 ⇒ 2
Krendec is then going to move over to stand next to the dark elf
Seeing that the dwarf fell overboard perception: 1d20 + 0 ⇒ (15) + 0 = 15 to see who knocked him over the edge
guidance for knowledge (planes), if it can be applied to any others add +1

Krendec |
Know.Nature to see if the second sun is natural: 1d20 + 5 ⇒ (14) + 5 = 19
Know.history to see if the second sun has happened before: 1d20 + 5 ⇒ (20) + 5 = 25
guidance is included in the above rolls, if for some reason it could be not included -1

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Given the information he has gleaned then, he will when the opportunity presents cause an accident and send him flying overboard before disappearing from the scene.
[Dice=Stealth to slip away, if needed?]1d20+9
"Xeno isolationist, intolerant speciest...not gonna have them cause a situation for me or my brother..." he muttered under his breath as he carefully hid himself amidst the screams.
Noted, will be processed in game shortly.

Krendec |
Also krendec is going to let go of Mage hand (wrote before strangely didn't come up in my post)

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[dice=Spellcraft to see if the dark elf cast a spell] 1d20+4
[dice=Know.Arcana if I determine that the dark elf cast a spell] 1d20+8
Add 2 to know. Arcana if I can reference my book
[dice=Know.Planes to determine what the second sun is] 1d20+11 [dice=time spent referencing book] 1d4
Krendec is then going to move over to stand next to the dark elf
Seeing that the dwarf fell overboard [dice=perception] 1d20+0 to see who knocked him over the edge
guidance for knowledge (planes), if it can be applied to any others add +1
Know.(arcana): No do not believe there was any arcane gestures made, simple or complex, nor do you recognize any lingering magical effects.
Know. Planes(combined with your history roll): (critical success) While nothing prior about a world of water and two suns comes to mind, something reminds you of a dream you had as a child, of scary monsters lurking in shadows and nightmares about looking in the mirror and not seeing your own reflection. While this doesn't identify where you are, it does lend a chilling connection to a dream like world that is filled with strange things and stranger threats.
Q: Has this happened before? Only in your dreams (literally).
Q: Is this natural? Yes. As magical occurrences are indeed part of your nature/world views. Though no one you have come across that you can recall has ever mentioned a 2nd sun in the sky.
Perception: When that action is resolved, I will keep this roll handy. (just a FYI: his action was a critical success, so something really good like another critical roll[natural 20], or really really bad, a fumble[natural 1], you probably won't see much of anything.)
FYI 2: Fumbles can help you, they will always sting a little, but they could help ;)

Krendec |
Krendec will reply to Yorick "no, I do not know anything of this happening no tale that I can recall has even mentioned a second sun. Perhaps the esteemed wizard can help, I am sure he knows more than I"
in an fully aware the wizard said he did not know

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As I'm active I will process the unfortunate 'accident' one of the hammerfist dwarves is about to experience. Feel free to post before or after this mini event however if you need to.
The air that was once calm and quiet is punctuated by a heavy crack and a snapping noise. A large splintered beam breaks free from it's weak tethering and crashes down upon the deck and over the side railing...at least what's left of it. It smashes into the group of Dwarves milling about scattering them in a heap...one of them, the loud mouthed of the group, is sent spiraling over the edge as if he were an aerial ballet dancer. His sudden shock, and bewilderment, clearly visible on his face even as he tumbles through the air.
The screaming doesn't start until he made contact with the water. What was once low and steady, transforms into a fit of high pitched wailing, and then it is silenced as his lungs burst and dissipate into the churning sea around him, all that is left is a pile of clear jelly like goo clinging to floating bones that one by one slowly disappear as they sink into the hungry sea.
The crew looks on is shock and horror, but none seem ready to lift a hand to put themselves at risk of what ever is happening over board.
No one can act on this information, unless he confesses...
Gahrul of the Swamp: Your eye caught the weak rope tethering this massive support beam earlier in the day, what a shame that the Dwarves were so close to it all this time. Accidents happen after all, and no one will ever be the wiser to the fact you simply didn't warn them it looked like an accident waiting to happen...their own fault really. They should of been more careful, right?

Grauk |

Grauk carefully moves to the edge and peers over. "Poor dwarf, but bones not melt... just flesh. If anyone see crabs, especially big ones come get Grauk." Grauk looks at the group of dwarves apologetically "He is melted, not able to heal melted."
Grauk looks at the wizard "Can you teleport again, not now, might land on reef and sink or in volcano. If boat gets bad and will sink it is worth the risk."

Yorick of the Swamp |

Yorick is about to respond to the human who answered him when he hears the loud *CRACK*. He snaps his head about just in time to see the beam smash into the deck, sending the dwarf overboard.
He sprints over to the side railing, leaning over in desperation and nearly falling over himself before regaining his balance.
"Help! Please, anyone!! You there, wizard! Can your magic lift him back out??"
His heart sinks as the screams turn to wails and he looks down to see the dwarf's flesh eaten away. Yorick turns his head away as the screams grow harsher....and finally cease. When he looks down once more he sees what little remains the dwarf left, a pile of bones and jelly.
He was too late.
He turns around and slumps to his knees on the deck, the feeling of defeat and helplessness sweeping over him.
Quietly, he speaks aloud in something close to a whisper.
"Are we...are we all doomed? If any god in heaven hears me, if my ancestor spirits exist in this forsaken world, if anyone or anything of power can hear me...help us. We need...we need a miracle."
Standing, he utters one last prayer.
"Help. Us"
A phrase comes to mind, one the elders repeated often throughout his years in the swamp.
The gods help those who help themselves.
They needed a miracle to survive these waters, but a miracle would do no good if they all died before it arrived. Yorick was never one to take charge. He preferred watching and waiting, but something had to be done before the waters took them all.
"Gahrul! Gahrul, where are you? Listen, I need you to sweep the boat. Secure any* more weaknesses in the beams or ropes. This can't keep happening if we're all to make it out of this alive. Is anyone here a priest? Dwarves, do you...do you have any last rites to perform for your companion? Is there anything we can do to help?"
The creeping feeling of being watched hadn't gone away, but his inner predator had quieted at witnessing the dwarf's violent end. He regarded the second sun once more, swallowing back his terror and the feelings of doom that had overtaken him. At least for now.

Erimis |

The aquatic elf runs to the deck's edge to see the dwarf's flesh melt with the others. He turns and dry heaves a couple times, knowing that the sea where he usually finds respite is now deadly. He offers condolences noncommittally to the other dwarves then experiments with lifting out the dwarven bones with his mage hand.
If he is successful in retrieving the bones, Erimis says, "Here, now you can consecrate him as you see fit."

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The aquatic elf runs to the deck's edge to see the dwarf's flesh melt with the others. He turns and dry heaves a couple times, knowing that the sea where he usually finds respite is now deadly. He offers condolences noncommittally to the other dwarves then experiments with lifting out the dwarven bones with his mage hand.
If he is successful in retrieving the bones, Erimis says, "Here, now you can consecrate him as you see fit."
you are successful in lifting the bones to the deck before they sink. a clear slime still sticks to the bleached white bone. More so than should be.
Erimis says, "Here, now you can consecrate him as you see fit."
The mass of bone and slime has a certain unpleasant odor as it just sits under the dual suns.