Death-Lok's Age of Worms Campaign (Inactive)

Game Master Death-Lok


1,701 to 1,750 of 1,778 << first < prev | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | next > last >>
Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

I wouldn't object to the headband if nobody else has use to it, simply for saves, but likely someone else can get more from it. Prefer the belt I already have.


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

I spent an alarming amount of arcane energy on that wench....Where to now?

fyi..... Spells Arcanist 1: 5/6, 2: 1/6, 3: 0/6, 4: 0/5, 5: 1/5, 6: 3/5, 7: 2/3 ...........Probably good for one or two more fights.....Do we have a plan for rest and recovery within this prison or do we have to complete the rescue and get outta here in one shot?


Usable:
Channel Energy 7/10, Channel Damage 10/10, Aura of Hero 8/8, Empower Channel 1/2, Corruption Resistance 1/1, Nimbus of Light 8/8, Touch of Glory 8/8
HP 153/153(+15) | AC 31 | T 15 | FF 30 | CMD 25 | Fort +21 | Ref +12 | Will +24 | Init +3 | Perc +23

"Back to the ghost.."


Elise senses evil from the blade but is protected by the ghost's prior casting of Death Ward on the party. She also feels a sense of sadness as she grips the blade's hilt. She stores it away and the party heads back to the ghost's cell.

Rav, if you find a place you feel is safe, resting is up to you. That fight did drain the spellcasters of resources.


Usable:
Channel Energy 7/10, Channel Damage 10/10, Aura of Hero 8/8, Empower Channel 1/2, Corruption Resistance 1/1, Nimbus of Light 8/8, Touch of Glory 8/8
HP 153/153(+15) | AC 31 | T 15 | FF 30 | CMD 25 | Fort +21 | Ref +12 | Will +24 | Init +3 | Perc +23

I burned a decent amount of resources but still have plenty left atm. Magnificent Mansion needs to be picked up Rav lol.. Great spell for resting.

Back to the ghost!


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

yeah... mansion is next on the list. . for now the best I can do is rope trick

on to the ghost... let's see if it has a recommendation where we can hide out and rest

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

Siggut will again take point heading back.


Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast

Mal covers the rear, itching for some action.


Guys, I have been battling a flu this week but will post soon.


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

Elise... ready a heal spell for our gm. sounds like he needs one. ;) hope you feel better soon .. but no rush, we'll be here when you feel better


Usable:
Channel Energy 7/10, Channel Damage 10/10, Aura of Hero 8/8, Empower Channel 1/2, Corruption Resistance 1/1, Nimbus of Light 8/8, Touch of Glory 8/8
HP 153/153(+15) | AC 31 | T 15 | FF 30 | CMD 25 | Fort +21 | Ref +12 | Will +24 | Init +3 | Perc +23

..


You follow the maze-like path back to the ghost’s cell and thankfully, you are not assaulted on your way back. You enter the empty cell and the ghost of Lady Cessily Mantiel appears. She looks at Elise. ”I sense you have accomplished your goal. Please let me see and touch the scimitar.” When Elise presents the weapon, the ghost sighs and her face exudes a smile for a brief second, before she reaches out to purify the unholy blade. ”I will forever be in your debt for redeeming my soul. You may rest in my cell during your stay in this forsaken place. May Sarenrae watch over you.” The blade is suddenly engulfed a burst of light and the spirit fades away, finally at peace. The scimitar hums lightly and when grasped, the blade is covered in flames.
Dawnflower Kiss: +1 holy flaming scimitar
In a worshipper of Sarenrae’s hand: +2 holy flaming burst scimitar
You can rest here safely so post memorized spells and anything else I need to know

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

"A safe place to rest is worth it by itself. Does that mean we don't need watches and I can just sleep?"


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

memorized spells, please comment if you have suggestions to improve selections:
0th at will, 7+1 prepared= Message, Drench, Penumbra, Detect Magic, Read Magic, Predistidigitation, Mage Hand, Dancing Lights
1rst 6/day, 5+1 prepared= Celestial Healing, Mage Armor, Hydraulic Push, Endure Elements, Anticipate Peril, Liberating Command
2nd 6/day, 5+1 prepared= Scorching Ray, Mirror Image, Resist Energy, Gust of Wind, Glitterdust, See Invisibility
3rd 6/day, 4+1 prepared= Haste, Dispel Magic, Battering Blast, Intensified Fireball, Ablative Barrier
4th 5/day 4+1 prepared= Emergency Force Sphere, Greater Invisibility, Arcane Eye, Ward Shield, Telekinetic Charge
5th 5/day 3+1 prepared Overland Flight, Teleport, Fickle Winds, Wall of Force
6th 5/day 2+1 prepared Chains of Light, Dazing Ball Lightning, Greater Dispel Magic
7th 3/day 1+1 prepared Greater Arcane Sight, Greater Teleport

I trust the word of a paladins ghost. I think we can rest here safely. And if we run into too much trouble to handle I tomorrow I'll keep this as our teleport get outta trouble destination. It feels like this day has lasted forever ;) A good sleep is well deserved

good to be back


Usable:
Channel Energy 7/10, Channel Damage 10/10, Aura of Hero 8/8, Empower Channel 1/2, Corruption Resistance 1/1, Nimbus of Light 8/8, Touch of Glory 8/8
HP 153/153(+15) | AC 31 | T 15 | FF 30 | CMD 25 | Fort +21 | Ref +12 | Will +24 | Init +3 | Perc +23

"Indeed.. We will be safe here."

Spells:

Cleric Spells Prepared (CL 15th): CC +26, SP +19
(+1 caster level light spells and double radius)
0 (at will) Detect Magic, Guidance, Light, Stabilize
1st(7/day)Heightened Awareness, Heightened Awareness, Liberating Command, Resurgence, (D)Shield of Faith, Shield of Faith, Stone Shield
2nd(7/day)(D)Bless Weapon, Communal Pro Evil, Delay Poison, Grace, Grace, Grace, Lesser Restoration
3rd(7/day)Communal Resist Energy, (D)Heroism, Invisibility Purge, Magic Vestment, Nap Stack, Stone Shape, Wind Wall
4th(6/day)Air Walk, Blessing of Fervor, Blessing of Fervor, Freedom of Movement, (D)Holy Smite(DC 21), Restoration
5th(6/day)Breath of Life, (D)M Breath of Life, Flamestrike(DC 22), Life Bubble, Plane Shift, Wall of Stone
6th(5/day)Blade Barrier(DC 23), Greater Dispel Magic, (D)E Heal, Heal, Heroes Feast
7th(4/day)Destruction(DC 24), (D)Holy Sword, Radiant Assault(DC 24), Summon Monster VII
8th(2/day)(D)E/M Mass Cure Critical, Mass Death Ward

The lined items are casted before heading out.

Spells Active:

E Air Walk(5H)
Corruption Resist(15H)
Ext Delay Poison(5H)
E Freedom of Movement(5H)
Heightened Awareness(150M)
Heroes' Feast(15H) All Party
Hunter's Blessing(15H) All Party, set to this realm/evil outsider
Life Bubble(7.5H) All Party
Magic Vestment(15H)
Ext Hero(5H)

Hero Bonus Hps: 1d8 + 7 ⇒ (8) + 7 = 15

Others, please take a peak so you know what spells affect you as well.


Usable:
Channel Energy 7/10, Channel Damage 10/10, Aura of Hero 8/8, Empower Channel 1/2, Corruption Resistance 1/1, Nimbus of Light 8/8, Touch of Glory 8/8
HP 153/153(+15) | AC 31 | T 15 | FF 30 | CMD 25 | Fort +21 | Ref +12 | Will +24 | Init +3 | Perc +23

As far as spell suggestions go Rav I'm not sure teleport and greater are needed. If you are using greater I would take a different 5th level spell. Maybe Wall of Force for CC or Fire Snake? Feeblemind could be a game changer as well..


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

before going to sleep Rav recharges his staff with a spell. Staff now 1/10 charges :(

And in the morning Rav buffs with his standard buff routine
Mage Armor 1rst
Ablative Barrier 2nd
Overland FLight 5th

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

Upon hearing the good news, Siggut takes out his flash of ale, guzzles a bunch, then takes out his bedroll, and with a comment of "Rest easy comrades. " rolls into the blanket and goes to sleep, armor (comfort) and all.


The ghost's word is true, as you rest for 8 hours without issue and may re-memorize spells. After your rest, you can continue trekking through the prison searching for the imprisoned paladin.

Secret GM rolls:
1d100 ⇒ 31

You leave the ghost's cell and enter a corridor to a new section of the prison, with Mal the tracker in front. The corridor here is 15' wide. At the other end of the 30' corridor, there is an immense humanoid creature (15' tall) made of silvery armor, which starts to move toward you aggressively, rather quickly!

Initiative:
Elise: 1d20 + 3 ⇒ (2) + 3 = 5
Mal: 1d20 + 11 ⇒ (5) + 11 = 16
Rav: 1d20 + 12 ⇒ (7) + 12 = 19
Siggut: 1d20 + 3 ⇒ (2) + 3 = 5
Silver creature: 1d20 + 7 ⇒ (13) + 7 = 20

Surprisingly, the creature moves faster than any of you, taking a 5' step forward and then its body in an instant turns into a a liquid form of silver goo, with enough reach to attack Mal, who is in front! Both of the creature's liquid fists pound the inquisitor, breaking bones in the process!

Attack: 1d20 ⇒ 8...hit
Attack: 1d20 ⇒ 20...threat
Confirmation Attack: 1d20 ⇒ 16...confirmed
Damage: 80 damage! 65 damage after temporary hit points are gone.

Combat Map

Party is up!


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

knowledge to ident creature: 1d20 + 24 ⇒ (16) + 24 = 40
not sure which knowledge is relevant, most likely one with a +24 mod. please see below to alter if necessary
+24Knowledge (Arcana)(Int)____{+14rank,+7Int,+3Class}
+23Knowledge (Dungeoneering)(Int____{+13rank,+7Int,+3Class}
+11Knowledge (Engineering)(Int)____{+1rank,+7Int, +3Class}
+11Knowledge (Geography)(Int)____{+1rank,+7Int, +3Class}
+11Knowledge (History)(Int)____{+1rank,+7Int, +3Class}
+19Knowledge (Nature)(Int)____{+9rank,+7Int,+3Class}
+11Knowledge (Nobility)(Int)____{+1rank,+7Int, +3Class}
+24Knowledge (Planes) (Int)____{+14rank,+7Int,+3Class}
+24Knowledge (Religion) (Int)____{+14rank,+7Int,+3Class}

weaknesses, special defenses/attacks, sr etc....


For Rav:
You recognize the silvery liquid as mithral and recall reading obscure rumors of wizards perfecting the process of creating golems of immense size from this material. Unlike their normal slow moving counterparts, mithral constructs are renowned for their speed and agility.
Knowledge:
Construct traits
Immunity to magic except for slow spell and high level cold magic is said to affect them
DR: Adamantine
Evasion
Spring attack


Usable:
Channel Energy 7/10, Channel Damage 10/10, Aura of Hero 8/8, Empower Channel 1/2, Corruption Resistance 1/1, Nimbus of Light 8/8, Touch of Glory 8/8
HP 153/153(+15) | AC 31 | T 15 | FF 30 | CMD 25 | Fort +21 | Ref +12 | Will +24 | Init +3 | Perc +23

Elise converts a 3rd level spell into some healing for Mal..

Emp Cure Serious: 3d8 + 15 + 12 ⇒ (4, 2, 4) + 15 + 12 = 37

moving 5' up to heal him.

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

Siggut will activate his quickrunner's shirt to move up and still get a full attack (he will likely provoke).

+1 adamantine heavy pick, power attack, hero's feast
to hit: 1d20 + 25 ⇒ (17) + 25 = 42 damage: 1d6 + 23 ⇒ (3) + 23 = 26
to hit: 1d20 + 20 ⇒ (6) + 20 = 26 damage: 1d6 + 23 ⇒ (4) + 23 = 27
to hit: 1d20 + 15 ⇒ (3) + 15 = 18 damage: 1d6 + 23 ⇒ (3) + 23 = 26


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

Mithral Golem! Immune to magic except slow and powerful cold spells

Rav casts Haste on the group

@sig Rav cast haste before you charged.... You get one more attack


AoO on Rav (as the golem's reach is the entire corridor): 1d20 ⇒ 12..hit
Damage: 32 (12 lethal/5 nonlethal) after loss of temporary hit points)
Rav: Concentration check DC 30 or lose Haste spell


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

concentration: 1d20 + 14 + 7 ⇒ (20) + 14 + 7 = 41
Success

ouch....my squishy caster has Gotta remember reach

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

power attack, haste
to hit: 1d20 + 26 ⇒ (11) + 26 = 37 damage: 1d6 + 23 ⇒ (6) + 23 = 29


Siggut's pick manages to harm the creature twice, but in its ooze-like form, the weapon's piercing damage is limited.
Waiting for Mal to finish the Round.


Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast

Mal cries out in pain, as he absorbs two powerful blows from the creature. He smiles at Elise's healing touch.
Swift action to Greater Bane (construct)

To hit:
+11 base
+1 weapon focus
+3 bow
+7 Dex
+1 point blank
+2 Greater Bane
+2 heroism
-3 deadly aim
-2 rapid shot
+1 haste
=+23 hit

To damage:
+3 bow
+1 point bank
+6 deadly aim
+2 greater bane
+2 strength
=+14 damage

Attack sequence I believe:
Manyshot: 1d20 + 23 ⇒ (10) + 23 = 33
Damage: 1d8 + 14 + 4d6 ⇒ (7) + 14 + (6, 5, 3, 2) = 37
Damage: 1d8 + 14 + 4d6 ⇒ (5) + 14 + (2, 2, 1, 5) = 29
Hasted shot: 1d20 + 23 ⇒ (18) + 23 = 41
Damage: 1d8 + 14 + 4d6 ⇒ (5) + 14 + (1, 5, 4, 6) = 35
Shot: 1d20 + 23 ⇒ (1) + 23 = 24
Damage: 1d8 + 14 + 4d6 ⇒ (7) + 14 + (4, 2, 6, 3) = 36
Shot: 1d20 + 18 ⇒ (17) + 18 = 35
Damage: 1d8 + 14 + 4d6 ⇒ (1) + 14 + (1, 5, 5, 4) = 30
Shot: 1d20 + 13 ⇒ (5) + 13 = 18
Damage: 1d8 + 14 + 4d6 ⇒ (8) + 14 + (6, 4, 1, 5) = 38


Mal's arrows rip through the golem's ooze-like body, in violation of the laws of science, causing 131 damage!
Clustered shots is such a broken feat IMO. I am considering banning it after this fight.
AoO on Siggut: 1d20 ⇒ 3...miss
AoO on Mal: 1d20 ⇒ 6...hit
Damage: 34

Round 2:
The golem continues attacking the inquisitor.
1d20 ⇒ 11...hit
1d20 ⇒ 10...hit
Damage: 62
Mal has 29 hps left.
Party is up.

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

Siggut will continue to try to pick apart the problem.

haste, power attack, adamantine
to hit: 1d20 + 26 ⇒ (9) + 26 = 35 damage: 1d6 + 23 ⇒ (3) + 23 = 26
to hit: 1d20 + 26 ⇒ (13) + 26 = 39 damage: 1d6 + 23 ⇒ (3) + 23 = 26
to hit: 1d20 + 21 ⇒ (18) + 21 = 39 damage: 1d6 + 23 ⇒ (4) + 23 = 27
to hit: 1d20 + 16 ⇒ (3) + 16 = 19 damage: 1d6 + 23 ⇒ (6) + 23 = 29


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

Rav holds his action... Not much he can do vs the golem and he's content to let sig and Mal pick it apart


Usable:
Channel Energy 7/10, Channel Damage 10/10, Aura of Hero 8/8, Empower Channel 1/2, Corruption Resistance 1/1, Nimbus of Light 8/8, Touch of Glory 8/8
HP 153/153(+15) | AC 31 | T 15 | FF 30 | CMD 25 | Fort +21 | Ref +12 | Will +24 | Init +3 | Perc +23

Elise casts Heal on Mal.

Conc: 1d20 + 26 ⇒ (13) + 26 = 39 vs 27..

Full Hp..


Siggut's three attacks with his pick destroy the golem.


Usable:
Channel Energy 7/10, Channel Damage 10/10, Aura of Hero 8/8, Empower Channel 1/2, Corruption Resistance 1/1, Nimbus of Light 8/8, Touch of Glory 8/8
HP 153/153(+15) | AC 31 | T 15 | FF 30 | CMD 25 | Fort +21 | Ref +12 | Will +24 | Init +3 | Perc +23

Saving the heal spell then..

Last 3 chrages of wand.

Heals Mal: 3d8 + 3 ⇒ (2, 4, 6) + 3 = 15

One channel since others are hurt.

Channel: 10d6 ⇒ (2, 4, 3, 3, 1, 2, 5, 3, 2, 3) = 28

Other heals on Mal..

3d8 + 15 + 13 ⇒ (6, 2, 3) + 15 + 13 = 39
2d8 + 10 + 10 ⇒ (2, 8) + 10 + 10 = 30

Convert a 2nd and 3rd level spell. He can heal his last few points. Should be at 141.

"Mal.. Try not to get beat up so bad dang.. My resources are not infinite! Shall we move on?"

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

"Hmm, that's a mighty big pile of mithral. Wonder if we can scoop some up, it's pretty valuable. "


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

agreed. Would be a shame to waste all that mithral.


There are 3000 lbs of mithral. Can anyone carry that?

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

Where's the damned portable hole when you need it?


Usable:
Channel Energy 7/10, Channel Damage 10/10, Aura of Hero 8/8, Empower Channel 1/2, Corruption Resistance 1/1, Nimbus of Light 8/8, Touch of Glory 8/8
HP 153/153(+15) | AC 31 | T 15 | FF 30 | CMD 25 | Fort +21 | Ref +12 | Will +24 | Init +3 | Perc +23

"A shame, but let's keep moving.."

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

"Give me a sec. "
Siggut will grab a chunk of around 50 lbs of mithril. This is still well under his light load.


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

Hey Sig... Help me out here

With Sigs help Rav takes a 50lb chunk and places it in his haversack

Elise I don't suppose you have a scroll of treasure stitching handy do you? I used my last one a long time ago and never replaced it. Would be a great way to transport this thing... If not everyone take a chunk and let's move on


Usable:
Channel Energy 7/10, Channel Damage 10/10, Aura of Hero 8/8, Empower Channel 1/2, Corruption Resistance 1/1, Nimbus of Light 8/8, Touch of Glory 8/8
HP 153/153(+15) | AC 31 | T 15 | FF 30 | CMD 25 | Fort +21 | Ref +12 | Will +24 | Init +3 | Perc +23

"I don't no.. And I can't carry a big piece of metal."


Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast

"Yeah, need to stay light on my feet and that metal is too heavy. Let's move on." Mal leads the party down to the next intersection or room.


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

Rav keeps a wary eye out for other golems as Mal leads the way ...He'd love to have a golem of his own one day, but being on the wrong end of a golems attention is not something he enjoyed.


The next portal that the party takes to transport you underground as you appear inside a sloping twisting cavern trail lit by braziers. You follow the twisting path down until you reach a straight forward area where in the distance you see a naked woman bound to an "X" cross (Wolverine style - like this - Pic). The cavern roof here is about 100 feet high. No dangers are perceptible.


Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast

Mal believes the prisoner to be Sheyla. Can he tell? He casts Freedom of Movement on himself and with bow in hand, looks to the rest of the party as he can dimension hop next to her immediately.


Oops, I forgot some detail. The cross is situated at the mouth of a small cave.

The figure looks familiar, but her head is bent down so you cannot see her facial features. However, the woman does have the same color hair as Sheyla.


Usable:
Channel Energy 7/10, Channel Damage 10/10, Aura of Hero 8/8, Empower Channel 1/2, Corruption Resistance 1/1, Nimbus of Light 8/8, Touch of Glory 8/8
HP 153/153(+15) | AC 31 | T 15 | FF 30 | CMD 25 | Fort +21 | Ref +12 | Will +24 | Init +3 | Perc +23

Elise casts Shield of Faith on herself..

"Be cautious.."


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

I hope it's her but beware she may not be the same person you knew after all this time here...Could be a trap...but I hope not

Rav looks about warily ready to provide artillery if needed

1,701 to 1,750 of 1,778 << first < prev | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / To Prevent the Age of Worms!!! All Messageboards

Want to post a reply? Sign in.