Darklands Archivist's The Armageddon Echo (Inactive)

Game Master Guy Player Man


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Male Half-Elf Alchemist/8 AC:17 Touch:12 FF:15 HP:52/52

"Your right we must hurry no telling what the others might be facing. Hopefully we don't run into more of those things" Vendric motions to the pile of burning flesh that was once the golem.


Female Elf Init +5 \\ HP 54/61 \\ AC 19,14,16 \\ F 6, R 5, W 10 \\ Percept 11

"Look like you had no trouble with it." Iolar comments as she follows the others inside.


You go back inside and head through the entry hall and through the stone doors to the north.

A tiled mosaic on the floor in the center chamber is obscured by a pool of fresh blood, with a gory trail heading off toward the east. A heavy scent of copper hangs in the air.

In the chamber to the left, several elven corpses are strung up along the walls, pools of blood congealing beneath their feet. It appears their throats have been cut. Along the north wall, an ancient elven statue stands, but it's skin has been painted black and its face carved into a cruel scowl.

To the right, set into the north wall is a black pillar of stone, carved with hundreds of wicked symbols. A flicker of purple light pulses from these runes, traveling up and down the pillar's length. In front of the pillar is a prayer rug made of blood-soaked paper.

Map


Female Elf Init +5 \\ HP 54/61 \\ AC 19,14,16 \\ F 6, R 5, W 10 \\ Percept 11

Iolar scowls more deeply as she looks at the hanging elves. "By fang and claw, sword and arrow, fire and lightning, we'll have our revenge."

"Do not touch the pillar. It may contain foul magic. Quickly now let us keep going. Lothan, Vendric, stand ready." She moves to the second set of double doors, and if no one dissents pushes {or pulls} them open.

Given Iolar's offensive output relative to yours it makes sense for her to open the door for you.


Zoltan's stomach turns at the sight, and blood drains from his already pale features, leaving him looking like the living dead.

What senseless carnage... What god demands such a gory tribute?!

Knowledge (religion): 1d20 + 7 ⇒ (2) + 7 = 9

With reluctance, he tears his gaze from the slain bodies and turns it to the set of doors Iolar is about to happen.

"This is what's in store for us should we fail. I won't be the torture-toy of some hungry malicious god-dog. No mercy!" he says flatly, raising his charred arms, with a vial and a wand in each hand.


Male Half-Elf Alchemist/8 AC:17 Touch:12 FF:15 HP:52/52

The smell of blood hits Vendric first stirring his feral sides bloodlust, but after seeing the grisly sight he snaps back to normal. "Perhaps this is where they created that flesh golem." He wonders aloud as he tries to identify the glowing symbols or any arcane need for what he's seeing.
Knowledge(Arcana): 1d20 + 17 ⇒ (8) + 17 = 25

He then faces the doors as Iolar gets ready to open the doors ready to face another abomination,


Male Half-Elf Slayer 16th; Hp's 153/153; Perc: 36; AC 30/touch 18/FF 22, CMD: 34/27 FF, Fort: +16/Ref: +21/Will: +13

Witnessing the gory scene before him, "Okay, these freaks are insane. They need to be taken down. Like, taken straight to Hell down."

Iolar Eitilt wrote:
"Do not touch the pillar. It may contain foul magic. Quickly now let us keep going. Lothan, Vendric, stand ready." She moves to the second set of double doors, and if no one dissents pushes {or pulls} them open.

"Oh I'm ready. You just pop those doors open so we can let death rain upon these dark <bleep>." He nocks an arrow and prepares to fire on the first sign of an enemy.


You can't tell what god this altar is for, nor what the symbols mean.

When you open the doors, a horrid scent of decay wafts over you. A hole in the wall on the opposite side of the room leads outside. Ancient tables covered in arcane implements stand on either side of a faintly glowing circle scribed into the floor. The contents of the circle are a mystery, as thick black smoke fills the interior from floor to ceiling.

On one side of the room is a hideous creature that looks like a cross between a man and a giant vulture. It is surrounded by a cloud of spores.

Round 1

It immediately charges at Iolar and cuts her with its claw (21 dmg).

Vulture man

PCs act last every round.

Map


Male Half-Elf Alchemist/8 AC:17 Touch:12 FF:15 HP:52/52

Vendric tries to identify the circle then the strange creature.
Knowledge(Arcana)(Circle): 1d20 + 17 ⇒ (10) + 17 = 27

Knowledge(Arcana): 1d20 + 17 ⇒ (8) + 17 = 25
Knowledge(Nature): 1d20 + 17 ⇒ (19) + 17 = 36

He then sends two bombs at the thing. Making sure the blast won't hit Iolar.
Attack: 1d20 + 10 + 1 ⇒ (15) + 10 + 1 = 26
Damage: 4d6 + 7 + 1 ⇒ (2, 1, 3, 1) + 7 + 1 = 15

Attack: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14
Damage: 4d6 + 7 + 1 ⇒ (5, 1, 2, 2) + 7 + 1 = 18
He then quickly poisons his claw with Drow poison as he takes a five foot step next to Iolar.

AC:27 HP:52 Bombs:7/15


Knowledge (planes): 1d20 + 7 ⇒ (19) + 7 = 26


Male Half-Elf Slayer 16th; Hp's 153/153; Perc: 36; AC 30/touch 18/FF 22, CMD: 34/27 FF, Fort: +16/Ref: +21/Will: +13

"Or possibly this freakish bird thing!" Lothan cries as he immediately fires away at the abomination.

Since it attacked Iolar, I'm guessing I'm within 30' so I added Point Blank Shot. If not, then just remove +1 from hit/damage.

Manyshot
+1 adaptive composite longbow w/DA/PB/RS: 1d20 + 10 ⇒ (6) + 10 = 16
Damage: 1d8 + 12 ⇒ (6) + 12 = 18
Damage: 1d8 + 12 ⇒ (4) + 12 = 16

+1 adaptive composite longbow w/DA/PB/RS: 1d20 + 10 ⇒ (2) + 10 = 12
Damage: 1d8 + 12 ⇒ (6) + 12 = 18

+1 adaptive composite longbow w/DA/PB/RS: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d8 + 12 ⇒ (3) + 12 = 15

Man nobody rolls crappier than me, man. That's truly pathetic.

AC 23; Hp's 54/68; Arrows 18 arrows


Zoltan's eyes grow wide as he witnesses the sheer fury of this impossible creature. He takes a step back in horror, but raises his hands and manipulates time, slowing it down for him and his companions to make them move faster than the creature.

Use Slow Time, equivalent of Haste for the party: +1 AC, +1 Reflex saves, +1 to hit, and +1 attack when doing a full attack.


Female Elf Init +5 \\ HP 54/61 \\ AC 19,14,16 \\ F 6, R 5, W 10 \\ Percept 11

Iolar recoils reflexively from the slashing claws, too late! She staggers back with three bloody furrows in her arm. Instinctively she begins calling on Gozreh and Nethys for aid.

5' step back. Summon nature's ally. Will appear on her turn next round.


Round 1

Vendric lobs a couple bombs at the creature, causing some minor burns. All of Lothan's arrows bounce off of the monster's hide.

Zoltan imbues the party with extra speed. Iolar begins summoning.

Vendric:
The circle is a magic circle used for planar binding. Also, your bombs don't seem to be doing as much damage as you'd expect.
Zoltan:
The creature is a vrock, a type of demon formed from the souls of hateful or wrathful mortals. It has damage resistance against non-good aligned attacks.

Round 2

The creature attacks Vendric in a flurry of claws and talons and teeth, cutting open the alchemist with a couple of large scratches(6 + 6 dmg)


Male Half-Elf Slayer 16th; Hp's 153/153; Perc: 36; AC 30/touch 18/FF 22, CMD: 34/27 FF, Fort: +16/Ref: +21/Will: +13

"Crap!" Lothan yells, ticked off at the fact he can't hit the broad side of a barn. Nevertheless, he continues his assault, hoping he can maybe hit the thing at least once.

Manyshot
+1 adaptive composite longbow w/DA/PB/RS: 1d20 + 10 ⇒ (15) + 10 = 25
Damage: 1d8 + 12 ⇒ (6) + 12 = 18
Damage: 1d8 + 12 ⇒ (5) + 12 = 17

+1 adaptive composite longbow w/DA/PB/RS: 1d20 + 10 ⇒ (7) + 10 = 17
Damage: 1d8 + 12 ⇒ (6) + 12 = 18

+1 adaptive composite longbow w/DA/PB/RS: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d8 + 12 ⇒ (5) + 12 = 17

AC 23; Hp's 54/68; Arrows 22 arrows


"It's a Vrock demon!!! Only blessed weapons can truly hurt him. Normal ones do almost nothing!!" shouts Zoltan as he conjures forth a shower of golden lights to blind the demon.

Glitterdust, no SR, Will DC 18.


Round 2

Zoltan showers the vrock with glitterdust, blinding and illuminating the creature. Lothan fires more shots, and this time, three of the arrows draw blood.

Vendric and Iolar


Round 2

Vendric steps back and tosses two more bombs (22 + 28 dmg). Iolar summons a dire boar that advances and gores the vrock (21 dmg), and then begins summoning again. Just like Zoltan said, none of these attacks seem to be hurting the demon as much as they should.

Round 3

The vrock lets out a piercing screech (everyone make a DC 21 Fort save or become stunned) and recovers from its blindness.


Fortitude: 1d20 + 6 ⇒ (15) + 6 = 21

Zoltan's hands go to his ears and he can barely retain his senses. His eyes narrow and he extends his charred arms, the threat now very clear to him, but opts to simply repeat the tactic, and another shower of golden particles rain down on the demon.

Glitterdust, no SR, Will DC 18.


Male Half-Elf Slayer 16th; Hp's 153/153; Perc: 36; AC 30/touch 18/FF 22, CMD: 34/27 FF, Fort: +16/Ref: +21/Will: +13

Round 3

Fort: 1d20 + 9 ⇒ (20) + 9 = 29

Covering his ears from the terrible screeching, Lothan takes aim. "Blessed weapons?! Who the crap has those?!" he asks rhetorically and frantically as he continues his assault.

Manyshot
+1 adaptive composite longbow w/DA/PB/RS: 1d20 + 10 ⇒ (17) + 10 = 27
Damage: 1d8 + 12 ⇒ (6) + 12 = 18
Damage: 1d8 + 12 ⇒ (3) + 12 = 15

+1 adaptive composite longbow w/DA/PB/RS: 1d20 + 10 ⇒ (10) + 10 = 20
Damage: 1d8 + 12 ⇒ (4) + 12 = 16

+1 adaptive composite longbow w/DA/PB/RS: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d8 + 12 ⇒ (1) + 12 = 13

AC 23; Hp's 54/68; Arrows 26 arrows


Round 3

Iolar and Vendric become to stunned to act. Zoltan uses glitterdust again and the vrock becomes blinded. Lothan fires more arrows and three more pierce the demon's skin. The large board thrusts its tusks forward and tears vulture-lik creature's flesh (15 dmg).

Round 4

The demon flails about blindly, hitting the boar twice (27 dmg).

PCs are up


Male Half-Elf Slayer 16th; Hp's 153/153; Perc: 36; AC 30/touch 18/FF 22, CMD: 34/27 FF, Fort: +16/Ref: +21/Will: +13

"Crap this thing is NEVER going to die," Lothan complains as he relentlessly continues to fire away.

Manyshot
+1 adaptive composite longbow w/DA/PB/RS: 1d20 + 10 ⇒ (6) + 10 = 16
Damage: 1d8 + 12 ⇒ (5) + 12 = 17
Damage: 1d8 + 12 ⇒ (8) + 12 = 20

+1 adaptive composite longbow w/DA/PB/RS: 1d20 + 10 ⇒ (20) + 10 = 30
Damage: 1d8 + 12 ⇒ (4) + 12 = 16

+1 adaptive composite longbow w/DA/PB/RS: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d8 + 12 ⇒ (1) + 12 = 13

Crit confirm for 2nd attack
+1 adaptive composite longbow w/DA/PB/RS: 1d20 + 10 ⇒ (10) + 10 = 20
Damage: 2d8 + 24 ⇒ (1, 5) + 24 = 30

Oh man. If it's a confirm, that's 46 damage. :)

AC 23; Hp's 54/68; Arrows 30 arrows


Female Elf Init +5 \\ HP 54/61 \\ AC 19,14,16 \\ F 6, R 5, W 10 \\ Percept 11

I guess by "too stunned to act" that Iolar failed her save. Let me know when she recovers. The boar is going to be buffed by her Augment Summons feat. (+2 to hit and damage, +8 on HP, +2 fort saves)

The boar backs and charges again, tusks slashing.

Gore: 1d20 + 10 ⇒ (19) + 10 = 29 .... damage: 2d6 + 11 ⇒ (6, 5) + 11 = 22

boar stats, current hp 23 + ferocity:

Dire Boar (Daeodon) CR 4

N Large animal

Init +4; Senses low-light vision, scent; Perception +12

Defense

AC 15, touch 9, flat-footed 15 (+6 natural, –1 size)

hp 50 (5d8+20) +8 (AS)

Fort +7 +2 (AS), Ref +4, Will +2

Defensive Abilities ferocity

Offense

Speed 40 ft.

Melee gore +10 (2d6+11)

Statistics

Str 27, Dex 10, Con 21, Int 2, Wis 13, Cha 8

Base Atk +3; CMB +12; CMD 22

Feats Improved Initiative, Skill Focus (Perception), Toughness

Ferocity (Ex) A creature with ferocity remains conscious and can continue fighting even if its hit point total is below 0. The creature is still staggered and loses 1 hit point each round. A creature with ferocity still dies when its hit point total reaches a negative amount equal to its Constitution score.

Environment temperate or tropical forests

A typical adult daeodon is 10 feet long and 7 feet tall at the shoulder. It weighs approximately 2,000 pounds.


His ears still ringing from the terrible cry of the Vrock, Zoltan manages a smile as the demon remains blinded for now. He reaches for the rod inside his haversack and smiles as the magic of the bag brings it immediately to his hand. Channeling the magic inside the rod, he mutters a prayer of basic healing to help Iolar somewhat.

Rod of Reach Spell, Cure Light Wounds on Iolar at a distance.
CLW: 1d8 + 5 ⇒ (8) + 5 = 13


Female Elf Init +5 \\ HP 54/61 \\ AC 19,14,16 \\ F 6, R 5, W 10 \\ Percept 11

Even in her mind-numb state, Iolar recognizes the feeling of comforting magic. She shakes her head to clear it, but still stares vacantly around.

Thanks, DW! Let's hope Vendric can rip this thing a new bellybutton in his own inimitable idiom.


Lothan fires more arrows, all of them impaling the demon, one of which goes through an eye socket and out of the back of its head. The demon drops dead.

End of combat.


Male Half-Elf Slayer 16th; Hp's 153/153; Perc: 36; AC 30/touch 18/FF 22, CMD: 34/27 FF, Fort: +16/Ref: +21/Will: +13

As the demon dies, "Freaking yeah!" Lothan exclaims, giving a high fist pump. "Crap I was thinkin' that thing was never gonna die." Lothan takes a moment to catch his breath as he finds a seat for at least a few moments. "Alright, who's hurt?" he asks as he wipes the sweat from his brow with his sleeve.


Zoltan exhales loudly: "A demon... Those are powerful enemies we're making!"

With his earlier knowledge roll of 26, does Zoltan know about other important things about this demon, or demons in general?


Female Elf Init +5 \\ HP 54/61 \\ AC 19,14,16 \\ F 6, R 5, W 10 \\ Percept 11
Lothan Robgard wrote:
As the demon dies, "Freaking yeah!" Lothan exclaims, giving a high fist pump. "Crap I was thinkin' that thing was never gonna die." Lothan takes a moment to catch his breath as he finds a seat for at least a few moments. "Alright, who's hurt?" he asks as he wipes the sweat from his brow with his sleeve.

"I am fine, thanks to Zoltan." Iolar replies as she flies up toward the hole in the far wall of the demon's room.

Zoltan the Crippled wrote:
Zoltan exhales loudly: "A demon... Those are powerful enemies we're making!"...

"More powerful than our allies, apparently," rejoins Iolar as she looks outside. "They should have been here by now."

The elf looks through the hole into the space beyond.

Perception: 1d20 + 11 ⇒ (4) + 11 = 15

Not sure if Karishiel or Shalelu was going to hit this room. She's looking for signs of whoever made the assault. She's also in a hurry to check the west entrance for the third assault group.


Keeping an eye on the column of smoke rising from the strange circle on the floor, Zoltan walks up to the center of the room, drawing his wand from his belt, to see the hole leading outside.

"Any sign of them Iolar? Keep an eye on that circle!"

Perception: 1d20 + 13 ⇒ (10) + 13 = 23


The hole leads outside and you realize you've reached the northern entrance to the academy Eviana spoke about. There's no sign of Kaerishiel or Shalelu and their groups.

You don't remember anything else about vrocks. You know that demons are chaotic evil creatures of the Abyss.


Female Elf Init +5 \\ HP 54/61 \\ AC 19,14,16 \\ F 6, R 5, W 10 \\ Percept 11

"No sign. Let's check that door to the west."

Iolar dips and flies to the western door. Unfazed by her experience opening the last door, she waits for the others to approach and opens the door.

Javell, nice work with the arrows there. I think you did a great majority of the damage.


Male Half-Elf Slayer 16th; Hp's 153/153; Perc: 36; AC 30/touch 18/FF 22, CMD: 34/27 FF, Fort: +16/Ref: +21/Will: +13

Thanks! Heck, I figured if I throw enough arrows at the dang thing, hopefully I can get one to count. Fortunately, one finally did. :)

"Sounds good to me." Lothan moves over to the west door with the others, his bow ready to fire on anything that remotely looks like a bad guy.


Male Half-Elf Alchemist/8 AC:17 Touch:12 FF:15 HP:52/52

Vendric readies for a bomb barrage if what ever is on the ther side is hostile.
"I hope what ever is behind door number 2 is a lot better than the first one."


Female Elf Init +5 \\ HP 54/61 \\ AC 19,14,16 \\ F 6, R 5, W 10 \\ Percept 11

Iolar opens the western door.


As you enter the west area, the dead elves slip from their chains and attack you.

Initiative: Iolar/Zoltan, zombies, Vendric/Lothan

Map


Perhaps it's the smell that triggered his reaction, for Zoltan is quick to react to the threat. Without a word, he glides on the floor and places himself at the back, carefully considering his options.

Decided, he raises both arms and pulls them slowly towards him, concentrating heat in the palm of his hands, creating a ball of flame. Moving his hands away from each other, he lets the ball grow in size, the pushes it upwards like a balloon. The ball leaps softly in the air and lands in the middle of the zombies, burning them as it rolls forward.

Move to I-8, cast Flaming Sphere in I-3. Reflex DC 17 to negate 3d6 ⇒ (2, 4, 1) = 7 damage.

"Let the fire work for us!"


Female Elf Init +5 \\ HP 54/61 \\ AC 19,14,16 \\ F 6, R 5, W 10 \\ Percept 11

Caught short by the rush of undead, Iolar beats with her staff at the lead zombie as she steps back out of the way.

Lothan, Vendric, stand back! Let the boar attack!

Quarterstaff v I6 : 1d20 + 9 ⇒ (11) + 9 = 20 .... damage: 1d6 + 2 ⇒ (4) + 2 = 6
Move to H8.

What I'd like best is if the boar can delay until Lothan and Vendric clear out then '5 move to H6/I7 and then attack. If not can it just attack I6 on IOlar's initiative?

Gore v I6? : 1d20 + 10 ⇒ (20) + 10 = 30 .... damage: 2d6 + 11 ⇒ (1, 3) + 11 = 15

Edit: Crit confirm v I6? : 1d20 + 10 ⇒ (19) + 10 = 29 .... damage: 2d6 + 11 ⇒ (1, 5) + 11 = 17


Round 1

Iolar bashes a zombie, doing minimal damage. She retreats and hit by two pairs of bludgeoning limbs. (10 + 7 dmg) Zoltan tosses a flaming sphere in the middle of the zombies, and one of them starts burning.

Some zombies shuffle forward and one attacks Lothan and misses.

Map


Male Half-Elf Slayer 16th; Hp's 153/153; Perc: 36; AC 30/touch 18/FF 22, CMD: 34/27 FF, Fort: +16/Ref: +21/Will: +13

As Lothan dodges out of he way, "Whoa there, buddy!" He then takes a step back and aims for the eye socket of the undead abomination.

5' step to J 7; Attack I 5

+1 adaptive composite longbow w/DA/PB: 1d20 + 12 ⇒ (14) + 12 = 26
Damage: 1d8 + 12 ⇒ (5) + 12 = 17

+1 adaptive composite longbow w/DA/PB: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 1d8 + 12 ⇒ (5) + 12 = 17

AC 23; Hp's 54/68; 32 arrows


Round 1

Lothan and Vendric move back and fire projectiles. Lothan destroys a zombie with two arrows. Vendric shoots a bolt and it imbeds itself in another zombie, but doesn't do any damage. The boar gores one of the dead elves and it explodes into several chunks.

Iolar and Zoltan.

Map


Female Elf Init +5 \\ HP 54/61 \\ AC 19,14,16 \\ F 6, R 5, W 10 \\ Percept 11

THe boar wades forward, tusks scything. Gore v H4: 1d20 + 10 ⇒ (10) + 10 = 20 .... damage: 2d6 + 11 ⇒ (1, 4) + 11 = 16

Iolar calls down lightning.

Lightning Lord v H3: 3d6 ⇒ (2, 4, 5) = 11 (Reflex DC 17 for half damage) 5 left


Zoltan keeps quiet, but controls with his mind the ball of fire roaring in the midst of the zombies.

Reflex DC 17 to negate 3d6 ⇒ (3, 1, 4) = 8 damage.


Round 2

Iolar zaps a zombie and Zoltan burns down one with his flaming sphere.

The remaining five zombies move forward.

Lothan and Vendric.


Male Half-Elf Slayer 16th; Hp's 153/153; Perc: 36; AC 30/touch 18/FF 22, CMD: 34/27 FF, Fort: +16/Ref: +21/Will: +13

Lothan continues to fire at the mindless zombies.

+1 adaptive composite longbow w/DA/PB: 1d20 + 12 ⇒ (14) + 12 = 26
Damage: 1d8 + 12 ⇒ (4) + 12 = 16

+1 adaptive composite longbow w/DA/PB: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 1d8 + 12 ⇒ (4) + 12 = 16

AC 23; Hp's 54/68; 34 arrows

Okay, that's just cool. Notice how my "to hit" rolls match my previous ones EXACTLY. And my damage rolls match each other within each attack. What are the odds? That's pretty freaking trippy if you ask me. :)


Male Half-Elf Alchemist/8 AC:17 Touch:12 FF:15 HP:52/52

Vendric tries to throw some bombs in the centre of the zombies.
Attack: 1d20 + 10 + 1 ⇒ (1) + 10 + 1 = 12
Damage: 4d6 + 7 + 1 ⇒ (4, 3, 2, 4) + 7 + 1 = 21

Attack: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8
Damage: 4d6 + 7 + 1 ⇒ (2, 6, 6, 2) + 7 + 1 = 24

Miss throw 1: 1d8 ⇒ 5

Miss throw 2: 1d8 ⇒ 6

One landing in I2 and the other in H2 a reflex for any still caught in the blast for half of 11 DC 21 blast radius of 10 ft

HP:52 Bombs:3/15


Round 2

Vendric and Lothan destroy the rest of the zombies.

End of combat.

You open the door and look into a long chamber with raised seating on opposite sides of a long pool of water. The pool has a brightly colored rim, and the water within ripples and splashes as waves travel from one end to the other in an endless current. The seats on either side are populated by dozens of decaying, dripping elves corpses, most of which seem to have been crushed and twisted by some great force. A flight of stairs ascends to the remnants of what may have been a wooden balcony that overlooked the room, but now all that remains of this long-crumbled upper floor are a few stone supports.

Map


Female Elf Init +5 \\ HP 54/61 \\ AC 19,14,16 \\ F 6, R 5, W 10 \\ Percept 11

Iolar looks sadly at the elven bodies. Rest, poor unfortunates, rest.

[b]"How did the drow kill so many without a fight? And where is Shalelu? She should have been here."


Is there anything you want to do in this room?


Female Elf Init +5 \\ HP 54/61 \\ AC 19,14,16 \\ F 6, R 5, W 10 \\ Percept 11

Wasn't there supposed to be a breach in the wall or ceiling here for Shalelu's force to try entry? If so Iolar will fly up for a look outside.

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