Darklands Archivist's The Armageddon Echo (Inactive)

Game Master Guy Player Man


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Zoltan's magic missiles fizzle out when they hit their mark, causing no damage. Vendric hits the drow with another bomb, neary dropping his foe.

Round 3

The spider begins casting another spell, and Vendric interrupts it with a claw attack. The spider goes limp and falls from the sky, dead.

End of combat.


"Magic did not always work against it... It has some form of resilience. That's not good..." offers Soltan as he exhales in relief.


Female Elf Init +5 \\ HP 54/61 \\ AC 19,14,16 \\ F 6, R 5, W 10 \\ Percept 11

"No it's not, but perhaps that wand is too feeble to overcome the resilience. My faerie fire took just fine." Iolar replies. She is completely oblivious to the fact that her spell triumphed due to mere luck.

"Lothan, hold still a moment and I'll heal up some more of those wounds." Iolar brandishes the wand again.

Zoltan, feel free to override her if you'd prefer to cast the cures. Otherwise She'll shovel 4 cure light wound spells from her wand into Lothan. 4d8 + 4 ⇒ (8, 8, 7, 8) + 4 = 35

Edit: Yow! I never roll like that for damage.


"That might be it. More experiment will tell... Did you notice this of the drows as well, or do you think it manifests only when they morph so?" he says with keen interest in his voice.

"You see, I've developed ways to enhance incantations against such resilience. I'm looking forward to see if it does indeed work!"

Dear Gods, what am I saying!? Looking forward to battle?!

He shivers slightly, then looks over the cadaver in the distance: "Is it part of the drow's natural life cycle you think, that they would become half-spiders?"


Male Half-Elf Slayer 16th; Hp's 153/153; Perc: 36; AC 30/touch 18/FF 22, CMD: 34/27 FF, Fort: +16/Ref: +21/Will: +13

Breathing a sigh of relief, "Whew! Man I'm glad that's over. There was no way I could take another one of those blasts." He takes a moment to catch his breath as Iolar puts the wand to him. "Thanks. That'll help," he tells her as he cracks his neck. "Okay, now where to?"

HP's 54/60


Female Elf Init +5 \\ HP 54/61 \\ AC 19,14,16 \\ F 6, R 5, W 10 \\ Percept 11
Zoltan the Crippled wrote:
"That might be it. More experiment will tell... Did you notice this of the drows as well, or do you think it manifests only when they morph so?" he says with keen interest in his voice.

Iolar cocks her head. Good questions. This one is quiet, but he thinks. "I'm not sure. They seemed adept at dodging my lightning bolts. I don't know if it was natural grace or the spells failed. I was dodging their quarrels at the same time."

Zoltan the Crippled wrote:
"You see, I've developed ways to enhance incantations against such resilience. I'm looking forward to see if it does indeed work!"

Not only does he think, he actually works at Nethys' art. It seems all these half-men have some redeeming aspiration, no matter how uncouth they seem.

I take it you mean spell penetration? That will come in handy for this game.

Zoltan the Crippled wrote:
He shivers slightly, then looks over the cadaver in the distance: "Is it part of the drow's natural life cycle you think, that they would become half-spiders?"

Iolar looks at the corpse too. Simultaneously alien and familiar in their features the drow are unsettling at best to gaze upon. "I don't know. They are like elves and unlike elves in unnatural ways."

Lothan Robgard wrote:

Breathing a sigh of relief, "Whew! Man I'm glad that's over. There was no way I could take another one of those blasts." He takes a moment to catch his breath as Iolar puts the wand to him. "Thanks. That'll help," he tells her as he cracks his neck. "Okay, now where to?"

"We should catch up with Tyrrol. He has already gone inside."


Male Aasimar (Plumekith) Occultist (Psychodermist/Reliquarian) (AC 25/17/20; HP 52/52; Fort +9, Ref +10, Will +8; Init +8, Perception +17, CMD 22)

Tyrrol continues to plod patiently around the building, heading for the entrance to the other tower...


Male Half-Elf Alchemist/8 AC:17 Touch:12 FF:15 HP:52/52

Vendric flies into the main building if he can.


Zoltan waits a bit, letting the others figure out a safe way to cross.


Female Elf Init +5 \\ HP 54/61 \\ AC 19,14,16 \\ F 6, R 5, W 10 \\ Percept 11

I think Vendric and Tyrrol are going to get into the big building before I finish CLWs on Lothan unless they wait. I'm waiting to see how our esteemed DM rules on timing.

This is one of the most fracture prone parties that I have ever played in. Not complaining. But we are a collection of individuals. I hope we're not taught the error of our ways too harshly.


Male Aasimar (Plumekith) Occultist (Psychodermist/Reliquarian) (AC 25/17/20; HP 52/52; Fort +9, Ref +10, Will +8; Init +8, Perception +17, CMD 22)

Well, someone needs to *ask* Tyrrol to wait, then ;-)


Tyrrol, Vendric: Make a DC 15 Fort save or become sickened.

Tyrrol:
Your movement is slowed to 1/3 while wading knee-high through the waste. Take 1 point of acid damage. If you continue all the way into the dome, take 3 more points of damage.


Male Aasimar (Plumekith) Occultist (Psychodermist/Reliquarian) (AC 25/17/20; HP 52/52; Fort +9, Ref +10, Will +8; Init +8, Perception +17, CMD 22)

Fort: 1d20 + 9 ⇒ (19) + 9 = 28.

Ignoring the heady reek of acid, and the sizzle and pop as the acid eats away at the varnish on his armor, and his outer layer of epidermis, Tyrrol slowly wades forward into the tower.


Male Half-Elf Slayer 16th; Hp's 153/153; Perc: 36; AC 30/touch 18/FF 22, CMD: 34/27 FF, Fort: +16/Ref: +21/Will: +13

As Lothan moves to see what Tyrrol's up to, he notices he's wading into the goo. "Tyrrol? What the...?" He stops, sniffing the air. "Is that... flesh I smell? Hey, Tyrrol! I think you may be melting... or something! You probably shouldn't be in there, bud!"


Male Aasimar (Plumekith) Occultist (Psychodermist/Reliquarian) (AC 25/17/20; HP 52/52; Fort +9, Ref +10, Will +8; Init +8, Perception +17, CMD 22)

Tyrrol shrugs, calling over his shoulder:

"If you have a better way to cross, by all means, do so. I did not personally have a way to teleport, or grow wings..."


"Well perhaps the flying ones can carry some of us? I can move to where I wish, but it would exhaust that power..."


Male Aasimar (Plumekith) Occultist (Psychodermist/Reliquarian) (AC 25/17/20; HP 52/52; Fort +9, Ref +10, Will +8; Init +8, Perception +17, CMD 22)

Tyrrol makes a dismissive gesture, as he continues to wade forward.

"Shuttling people across would be an inefficient use of time, and would allow whatever is inside the tower additional preparation time. We should hit them as quickly as possible, and send their souls wailing to the Boneyard."


Vendric, Tyrrol:
You enter the larger building. Beneath the dome, a roaring fire blazes in the center of this cluttered chamber. Above the fire, a trio of kettles bubble furiously, with a column of green smoke rising up to a hole in the ceiling. Beyond, a pair of tall glass tanks sits against the far wall, one green and the oily black. There is an overpowering stench in the air, mixed in with the smell of burning chemicals

Tools and laboratory equipment are scattered about the room on tables or hung from hooks in the wall. There are countless flasks in this room, sitting on the shelves lining the wall, or sitting on the floor, some within your reach.

A drow in an apron stands across the room, along with six troglodytes. She points at you, and troglodytes grab at equipment to attack with.

Drow

Map

Initiatve: Tyrrol, drow, Vendric, troglodytes


Male Aasimar (Plumekith) Occultist (Psychodermist/Reliquarian) (AC 25/17/20; HP 52/52; Fort +9, Ref +10, Will +8; Init +8, Perception +17, CMD 22)

Darklands, Vendric:
"It is your time to die..."

+1 Silversheen Nodachi: 1d20 + 14 + 2 + 2 ⇒ (12) + 14 + 2 + 2 = 30, for 2d10 + 23 + 2 ⇒ (8, 1) + 23 + 2 = 34 damage.

Completely ignoring the Troglodytes, Tyrrol charges forward and takes a devastating swing at the Drow!


Male Half-Elf Slayer 16th; Hp's 153/153; Perc: 36; AC 30/touch 18/FF 22, CMD: 34/27 FF, Fort: +16/Ref: +21/Will: +13
Tyrrol Radanavich wrote:

Tyrrol shrugs, calling over his shoulder:

"If you have a better way to cross, by all means, do so. I did not personally have a way to teleport, or grow wings..."

Seeing how he has no way of doing any of those things Tyrrol suggested, and how the smell of his own flesh being burnt really does not appeal to him, "Nope. I'm good."

Tyrrol Radanavich wrote:

Tyrrol makes a dismissive gesture, as he continues to wade forward.

"Shuttling people across would be an inefficient use of time, and would allow whatever is inside the tower additional preparation time. We should hit them as quickly as possible, and send their souls wailing to the Boneyard."

Lothan looks to the others, "You gotta admit, he's got a point." Turning his attention back to Tyrrol, "If you find any bad guys, smash one for me, buddy!" He grins as he gives him a high fist pump.


Inside:
The drow reels back before throwing two small flasks at Tyrrol (8+14 dmg and make two DC 17 Will saves vs compulsion or become confused).

Vendric, make a DC 15 Fort save or become sickened.


Male Half-Elf Alchemist/8 AC:17 Touch:12 FF:15 HP:52/52

Inside:

Fortitude: 1d20 + 6 ⇒ (19) + 6 = 25
Vendric is able to ignore the smell this time and continues on with Tyrrol inside.

For a moment vendric's eyes light up like a child in a candy shop when he sees the inside of the room, but he is brought back to reality upon hearing the sounds of fighting. He flies in closer and lobs a bomb at the creature in d5.

Touch Attack: 1d20 + 7 + 1 + 1 ⇒ (20) + 7 + 1 + 1 = 29
Damage: 4d6 + 5 + 1 ⇒ (5, 1, 3, 3) + 5 + 1 = 18
critical confirm: 1d20 + 7 + 1 + 1 ⇒ (14) + 7 + 1 + 1 = 23
critical damage: 1d6 ⇒ 3
Splash Damage= 9
Reflex 18 for half of splash


Zoltan will start getting uncomfortable after a minute or so of silence.


Male Aasimar (Plumekith) Occultist (Psychodermist/Reliquarian) (AC 25/17/20; HP 52/52; Fort +9, Ref +10, Will +8; Init +8, Perception +17, CMD 22)

Inside:
Will: 1d20 + 1 + 2 ⇒ (10) + 1 + 2 = 13.
Will: 1d20 + 1 + 2 ⇒ (6) + 1 + 2 = 9.
Do you want to roll to see what I do, or should I?


Female Elf Init +5 \\ HP 54/61 \\ AC 19,14,16 \\ F 6, R 5, W 10 \\ Percept 11

"I don't have the strength to carry anyone, but I will see how they fare. Lothan watch the open doorway. If foes lie within I will try to lure them into bowshot."

Iolar spreads her arms, but does not change shape as she flies across the acid pool to the large dome. Touching down at the edge of the doorway she looks inside....

I'll wait for Ludomancer to give me the go ahead to actually look inside. Totem transformation 3 minutes. 9 rounds remain.

DA's Map There are some squares where Lothan and Zoltan can post up and see into the big dome.


Female Elf Init +5 \\ HP 54/61 \\ AC 19,14,16 \\ F 6, R 5, W 10 \\ Percept 11
Iolar Eitilt wrote:

"I don't have the strength to carry anyone, but I will see how they fare. Lothan watch the open doorway. If foes lie within I will try to lure them into bowshot."

Iolar spreads her arms, but does not change shape as she flies across the acid pool to the large dome. Touching down at the edge of the doorway she looks inside....

I'll wait for Ludomancer to give me the go ahead to actually look inside. Totem transformation 3 minutes. 9 rounds remain.

DA's Map There are some squares where Lothan and Zoltan can post up and see into the big dome.

I'll also guess I've got to make the DC 15 Fort save: 1d20 + 5 ⇒ (18) + 5 = 23


Zoltan approaches as far as he can to look into the dome without feeling sick.


Male Half-Elf Slayer 16th; Hp's 153/153; Perc: 36; AC 30/touch 18/FF 22, CMD: 34/27 FF, Fort: +16/Ref: +21/Will: +13
Iolar Eitilt wrote:

"I don't have the strength to carry anyone, but I will see how they fare. Lothan watch the open doorway. If foes lie within I will try to lure them into bowshot."

Iolar spreads her arms, but does not change shape as she flies across the acid pool to the large dome. Touching down at the edge of the doorway she looks inside....

"I'm on it." Lothan moves into a position to do just that.


Inside:
Each of the five remaining troglodytes picks up a nearby flask and flings it at either Tyrrol or Vendric. Explosions of acid, fire, and frost fill the room, harming not just you, but some of your foes as well.

Tyrrol takes 7 fire damage and 5 acid damage.
Vendric takes 5 fire damage and 2 cold damage.

Map

D6 is seriously hurt. E1 and G3 are slightly hurt. The drow is moderately hurt.

Tyrrol, you'll attack one of the nearby troglodytes this round.

Iolar, you can see into the dome and get a standard action.

Zoltan and Lothan, you can't see deep into the dome. You can see, however, Vendric get hit in the face with a small explosion of fire.


Male Aasimar (Plumekith) Occultist (Psychodermist/Reliquarian) (AC 25/17/20; HP 52/52; Fort +9, Ref +10, Will +8; Init +8, Perception +17, CMD 22)

Inside:
Tyrrol calmly steps forward to the closest Troglodyte (5' step to D2), and takes a swing at it, the expression of supreme serenity never fleeing his features.

+1 Silversheen Nodachi: 1d20 + 14 ⇒ (5) + 14 = 19, for 2d10 + 23 ⇒ (1, 7) + 23 = 31 damage.


Zoltan can teleport 'line of sight' up to 70 feet. Can he get near Vendrick?


Yeah, you can get adjacent to him.


Male Half-Elf Alchemist/8 AC:17 Touch:12 FF:15 HP:52/52

A expression of anger is seen after the fire clears along with some burnt flesh. But almost instantly it heals as he begins to fly to D8. Then he pulls out his own vials and flasks and ingest them.
"Here's some real fire."
Vendric sends a blast of fire at the Troglodytes and Drow.
Fire Damage: 4d6 + 5 ⇒ (3, 2, 3, 6) + 5 = 19
Reflex DC 18 for half.

Used the last use for the day of spontaneous Healing.


Female Elf Init +5 \\ HP 54/61 \\ AC 19,14,16 \\ F 6, R 5, W 10 \\ Percept 11

As Iolar touches down near the doorway, her rage boils over and Gozreh's power bursts from her in a blast of wind and rain that engulfs the nearest troglodyte.

Storm Burst: 1d20 + 8 ⇒ (19) + 8 = 27 v. touch AC Non-lethal damage: 1d6 + 3 ⇒ (3) + 3 = 6 the target has a -2 penalty on attack rolls for 1 round.


Zoltan blinks and finds himself standing right beside Vendrick, only to see him take off.


Female Elf Init +5 \\ HP 54/61 \\ AC 19,14,16 \\ F 6, R 5, W 10 \\ Percept 11

I guess Iolar is in I3 and storm bursted G3.


Zoltan, you can take a standard action.


Inside:
Zoltan targets the foremost troglodyte, shifting the target of his anger to his comrade.

Cast Murderous Command, Will DC 16.


Round 2

Tyrrol goes after the nearest opponent and bludgeons his target to deatyh.

Iolar and Zoltan enter the room and act immediately, simultaneously using magic to the detriment of the nearest troglodyte, now afflicted by its own personal storm and a desire to murder its ally.

The drow tosses two more bombs at Tyrrol (17 + 19 dmg). Tyrrol collapses and is dying.

Vendric flies closes and breathes fire at the cluster of enemies, taking out two of the troglodytes. The drow avoids much of the flame.

The enchanted reptilian attacks its ally, while the other remaining one goes after Vendric, both failing their attacks.

Map

Initative: Tyrrol/Zoltan/Iolar, drow, Vendric, troglodytes


Male Aasimar (Plumekith) Occultist (Psychodermist/Reliquarian) (AC 25/17/20; HP 52/52; Fort +9, Ref +10, Will +8; Init +8, Perception +17, CMD 22)

Actually, Tyrrol is not dying - he is instead very dead.


Seeing his companion fall under the fiery onslaught, Zoltan shivers and raises his burned arms, conjuring a shower of golden sparkles that rain around the drow across the room.

Glitterdust, Will DC 18, no SR.


Female Elf Init +5 \\ HP 54/61 \\ AC 19,14,16 \\ F 6, R 5, W 10 \\ Percept 11

Seeing the indomitable Tyrrol go down, Iolar suddenly realizes the need for speed in slaying the drow. "LOTHAN! COME NOW!" She flies up into the dome and to the left and draws upon Gozreh and Nethys to shape a giant eagle from air and will.

Screaming the bird dives upon the drow slashing wickedly with its talons.

Move to E2, 10' high. Burn sleet storm to spontaneously summon nature's ally 2, boosted by totemic summons to fourth level for better eagles. Eagle shaman summons eagles as a standard action, not a full round.

Number of eagles: 1d3 ⇒ 3

I think I'm reading this combination right. Ludomancer, you might want to have a look at it.

Totemic Summons and Summon Nature's Ally 2:

Totemic Summons (Su): At 5th level, an eagle shaman may cast summon nature's ally as a standard action when summoning eagles, rocs, and giant eagles (added to the 4th-level list), and these summoned creatures gain temporary hit points equal to her druid level. This ability otherwise functions as the bear shaman ability. She can apply the young template to any [eagle or roc] to reduce the level of the summoning spell required by one. She can also increase the level of summoning required by one in order to apply either the advanced or the giant template, or increase it by two to apply both the advanced and giant templates. This ability replaces a thousand faces.

Summon Nature's Ally II

School

conjuration (summoning); Level druid 2, ranger 2

This spell functions as summon nature's ally I, except that you summon one 2nd-level creature or 1d3 1st-level creatures of the same kind.

Summon Nature's Ally I

School conjuration (summoning); Level druid 1, ranger 1

Casting Time 1 round

Components V, S, DF

Range close (25 ft. + 5 ft./2 levels)

Effect one summoned creature

Duration 1 round/level (D)

Saving Throw none; Spell Resistance no

This spell summons to your side a natural creature (typically an animal, fey, magical beast, outsider with the elemental subtype, or a giant). The summoned ally appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions as you command.

A summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. Creatures cannot be summoned into an environment that cannot support them. Creatures summoned using this spell cannot use spells or spell-like abilities that duplicate spells that have expensive material components (such as wish).

The spell conjures one of the creatures from the 1st Level list on Table 10–2. You choose which kind of creature to summon, and you can change that choice each time you cast the spell. All the creatures on the table are neutral unless otherwise noted.

When you use a summoning spell to summon a creature with an alignment or elemental subtype, it is a spell of that type. All creatures summoned with this spell without alignment subtypes have an alignment that matches yours, regardless of their usual alignment. Summoning these creatures makes the summoning spell's type match your alignment.


Female Elf Init +5 \\ HP 54/61 \\ AC 19,14,16 \\ F 6, R 5, W 10 \\ Percept 11

A trio of eagles forms overheads and drops upon the drow in a line of flapping wings, cutting beaks and slashing talons.

Eagle 1, talon 1: 1d20 + 5 ⇒ (4) + 5 = 9 ..... damage: 1d4 + 6 ⇒ (4) + 6 = 10
Eagle 1, talon 2: 1d20 + 5 ⇒ (19) + 5 = 24 ..... damage: 1d4 + 6 ⇒ (3) + 6 = 9
Eagle 1, bite: 1d20 + 5 ⇒ (19) + 5 = 24 ..... damage: 1d4 + 6 ⇒ (2) + 6 = 8

Eagle 2, talon 1: 1d20 + 5 ⇒ (18) + 5 = 23 ..... damage: 1d4 + 6 ⇒ (3) + 6 = 9
Eagle 2, talon 2: 1d20 + 5 ⇒ (4) + 5 = 9 ..... damage: 1d4 + 6 ⇒ (1) + 6 = 7
Eagle 2, bite: 1d20 + 5 ⇒ (8) + 5 = 13 ..... damage: 1d4 + 6 ⇒ (2) + 6 = 8

Eagle 3, talon 1: 1d20 + 5 ⇒ (17) + 5 = 22 ..... damage: 1d4 + 6 ⇒ (1) + 6 = 7
Eagle 3, talon 2: 1d20 + 5 ⇒ (6) + 5 = 11 ..... damage: 1d4 + 6 ⇒ (1) + 6 = 7
Eagle 3, bite: 1d20 + 5 ⇒ (10) + 5 = 15 ..... damage: 1d4 + 6 ⇒ (2) + 6 = 8

I'd have preferred a giant eagle, but with a 30' wingspan it won't really fit in the dome and still fly. I guess I could have had it sit on the drow.


Round 3

Iolar summons three eagles, and together they shred through the drow's flesh until she drops.

Vendric breathes fire at the last two troglodytes, incinerating them.

End of combat.


Eyes wide with concern, Zoltan rushes to his fallen companion to revive him. His small charred arms try to grap the warrior while he mutters a prayer of healing.


The prayer go unanswered.

What do you do now?


Zoltan turns to the others, his voice frail and quiet: "He's dead... I'm- I'm sorry..."


What are you doing?


Male Half-Elf Slayer 16th; Hp's 153/153; Perc: 36; AC 30/touch 18/FF 22, CMD: 34/27 FF, Fort: +16/Ref: +21/Will: +13
Iolar Eitilt wrote:
Seeing the indomitable Tyrrol go down, Iolar suddenly realizes the need for speed in slaying the drow. "LOTHAN! COME NOW!" She flies up into the dome and to the left and draws upon Gozreh and Nethys to shape a giant eagle from air and will.

Lothan looks up with concern and immediately heads into the building, ignoring the protests of the goo.

Noticing the fallen Tyrrol, "What the...?!" He moves over to the half-elf and sees he's not breathing. A look of shock upon him, "How did this freaking happen?! Tyrrol can't die! He's a beast of destruction! Not one of getting destroyed! Are you kidding me?! Freaking crap! This sucks! Oh man!" He plops down right next to him in disbelief, shaking his head. "Man this guy was one of the funniest I've ever met. He was always good for a laugh," he says somberly and seriously, still shaking his head. And then suddenly, "Well I ain't leaving him here," he says, rising. "I'm taking him back to camp and seeing if that elf lady leader can do something to bring him back." Stowing his bow, he grabs the oversized half-elf and begins hauling him back toward camp. "The rest of you can make sure this place is clear and catch up with me when you're done."


Female Elf Init +5 \\ HP 54/61 \\ AC 19,14,16 \\ F 6, R 5, W 10 \\ Percept 11

Iolar touches down by Tyrrol's side opposite Lothan. She stares impassively at the dead half-elf's bulk, at Lothan's distress.

"Predators are not immune to nature's cycle. Wolves, griffons, even dragons die to make way for new life. Death feeds the next cycle. It is the way of things. I did not know him long, but I do know that he would have said his time has come.

"Stay your hand a moment, Lothan. He is beyond the need for haste. Let us first secure this house and wipe clean the evil that Tyrrol came to fight. Then we shall all bear him back to Eviana. And if his soul is truly flown, we will bury him as an elven warrior hero."

Having spoken, Iolar flicks her gaze to Vendric and then past him to the bottles and alchemical gear. "Vendric, can you use the drow's potions and agents to reverse the yellow liquid poisoning the ground without? Failing that, can you make sure the drow can never use these instruments again?"

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