Female Elf Init +5 \\ HP 54/61 \\ AC 19,14,16 \\ F 6, R 5, W 10 \\ Percept 11
"No it's not, but perhaps that wand is too feeble to overcome the resilience. My faerie fire took just fine." Iolar replies. She is completely oblivious to the fact that her spell triumphed due to mere luck.
"Lothan, hold still a moment and I'll heal up some more of those wounds." Iolar brandishes the wand again.
Zoltan, feel free to override her if you'd prefer to cast the cures. Otherwise She'll shovel 4 cure light wound spells from her wand into Lothan. 4d8 + 4 ⇒ (8, 8, 7, 8) + 4 = 35
"That might be it. More experiment will tell... Did you notice this of the drows as well, or do you think it manifests only when they morph so?" he says with keen interest in his voice.
"You see, I've developed ways to enhance incantations against such resilience. I'm looking forward to see if it does indeed work!"
Dear Gods, what am I saying!? Looking forward to battle?!
He shivers slightly, then looks over the cadaver in the distance: "Is it part of the drow's natural life cycle you think, that they would become half-spiders?"
Male Half-Elf Slayer 16th; Hp's 153/153; Perc: 36; AC 30/touch 18/FF 22, CMD: 34/27 FF, Fort: +16/Ref: +21/Will: +13
Breathing a sigh of relief, "Whew! Man I'm glad that's over. There was no way I could take another one of those blasts." He takes a moment to catch his breath as Iolar puts the wand to him. "Thanks. That'll help," he tells her as he cracks his neck. "Okay, now where to?"
Female Elf Init +5 \\ HP 54/61 \\ AC 19,14,16 \\ F 6, R 5, W 10 \\ Percept 11
Zoltan the Crippled wrote:
"That might be it. More experiment will tell... Did you notice this of the drows as well, or do you think it manifests only when they morph so?" he says with keen interest in his voice.
Iolar cocks her head. Good questions. This one is quiet, but he thinks."I'm not sure. They seemed adept at dodging my lightning bolts. I don't know if it was natural grace or the spells failed. I was dodging their quarrels at the same time."
Zoltan the Crippled wrote:
"You see, I've developed ways to enhance incantations against such resilience. I'm looking forward to see if it does indeed work!"
Not only does he think, he actually works at Nethys' art. It seems all these half-men have some redeeming aspiration, no matter how uncouth they seem.
I take it you mean spell penetration? That will come in handy for this game.
Zoltan the Crippled wrote:
He shivers slightly, then looks over the cadaver in the distance: "Is it part of the drow's natural life cycle you think, that they would become half-spiders?"
Iolar looks at the corpse too. Simultaneously alien and familiar in their features the drow are unsettling at best to gaze upon. "I don't know. They are like elves and unlike elves in unnatural ways."
Lothan Robgard wrote:
Breathing a sigh of relief, "Whew! Man I'm glad that's over. There was no way I could take another one of those blasts." He takes a moment to catch his breath as Iolar puts the wand to him. "Thanks. That'll help," he tells her as he cracks his neck. "Okay, now where to?"
"We should catch up with Tyrrol. He has already gone inside."
Female Elf Init +5 \\ HP 54/61 \\ AC 19,14,16 \\ F 6, R 5, W 10 \\ Percept 11
I think Vendric and Tyrrol are going to get into the big building before I finish CLWs on Lothan unless they wait. I'm waiting to see how our esteemed DM rules on timing.
This is one of the most fracture prone parties that I have ever played in. Not complaining. But we are a collection of individuals. I hope we're not taught the error of our ways too harshly.
Tyrrol, Vendric: Make a DC 15 Fort save or become sickened.
Tyrrol:
Your movement is slowed to 1/3 while wading knee-high through the waste. Take 1 point of acid damage. If you continue all the way into the dome, take 3 more points of damage.
Male Aasimar (Plumekith) Occultist (Psychodermist/Reliquarian) (AC 25/17/20; HP 52/52; Fort +9, Ref +10, Will +8; Init +8, Perception +17, CMD 22)
Fort: 1d20 + 9 ⇒ (19) + 9 = 28.
Ignoring the heady reek of acid, and the sizzle and pop as the acid eats away at the varnish on his armor, and his outer layer of epidermis, Tyrrol slowly wades forward into the tower.
Male Half-Elf Slayer 16th; Hp's 153/153; Perc: 36; AC 30/touch 18/FF 22, CMD: 34/27 FF, Fort: +16/Ref: +21/Will: +13
As Lothan moves to see what Tyrrol's up to, he notices he's wading into the goo. "Tyrrol? What the...?" He stops, sniffing the air. "Is that... flesh I smell? Hey, Tyrrol! I think you may be melting... or something! You probably shouldn't be in there, bud!"
Male Aasimar (Plumekith) Occultist (Psychodermist/Reliquarian) (AC 25/17/20; HP 52/52; Fort +9, Ref +10, Will +8; Init +8, Perception +17, CMD 22)
Tyrrol makes a dismissive gesture, as he continues to wade forward.
"Shuttling people across would be an inefficient use of time, and would allow whatever is inside the tower additional preparation time. We should hit them as quickly as possible, and send their souls wailing to the Boneyard."
You enter the larger building. Beneath the dome, a roaring fire blazes in the center of this cluttered chamber. Above the fire, a trio of kettles bubble furiously, with a column of green smoke rising up to a hole in the ceiling. Beyond, a pair of tall glass tanks sits against the far wall, one green and the oily black. There is an overpowering stench in the air, mixed in with the smell of burning chemicals
Tools and laboratory equipment are scattered about the room on tables or hung from hooks in the wall. There are countless flasks in this room, sitting on the shelves lining the wall, or sitting on the floor, some within your reach.
A drow in an apron stands across the room, along with six troglodytes. She points at you, and troglodytes grab at equipment to attack with.
Male Half-Elf Slayer 16th; Hp's 153/153; Perc: 36; AC 30/touch 18/FF 22, CMD: 34/27 FF, Fort: +16/Ref: +21/Will: +13
Tyrrol Radanavich wrote:
Tyrrol shrugs, calling over his shoulder:
"If you have a better way to cross, by all means, do so. I did not personally have a way to teleport, or grow wings..."
Seeing how he has no way of doing any of those things Tyrrol suggested, and how the smell of his own flesh being burnt really does not appeal to him, "Nope. I'm good."
Tyrrol Radanavich wrote:
Tyrrol makes a dismissive gesture, as he continues to wade forward.
"Shuttling people across would be an inefficient use of time, and would allow whatever is inside the tower additional preparation time. We should hit them as quickly as possible, and send their souls wailing to the Boneyard."
Lothan looks to the others, "You gotta admit, he's got a point." Turning his attention back to Tyrrol, "If you find any bad guys, smash one for me, buddy!" He grins as he gives him a high fist pump.
Male Half-Elf Alchemist/8 AC:17 Touch:12 FF:15 HP:52/52
Inside:
Fortitude:1d20 + 6 ⇒ (19) + 6 = 25
Vendric is able to ignore the smell this time and continues on with Tyrrol inside.
For a moment vendric's eyes light up like a child in a candy shop when he sees the inside of the room, but he is brought back to reality upon hearing the sounds of fighting. He flies in closer and lobs a bomb at the creature in d5.
Female Elf Init +5 \\ HP 54/61 \\ AC 19,14,16 \\ F 6, R 5, W 10 \\ Percept 11
"I don't have the strength to carry anyone, but I will see how they fare. Lothan watch the open doorway. If foes lie within I will try to lure them into bowshot."
Iolar spreads her arms, but does not change shape as she flies across the acid pool to the large dome. Touching down at the edge of the doorway she looks inside....
I'll wait for Ludomancer to give me the go ahead to actually look inside. Totem transformation 3 minutes. 9 rounds remain.
DA's MapThere are some squares where Lothan and Zoltan can post up and see into the big dome.
Female Elf Init +5 \\ HP 54/61 \\ AC 19,14,16 \\ F 6, R 5, W 10 \\ Percept 11
Iolar Eitilt wrote:
"I don't have the strength to carry anyone, but I will see how they fare. Lothan watch the open doorway. If foes lie within I will try to lure them into bowshot."
Iolar spreads her arms, but does not change shape as she flies across the acid pool to the large dome. Touching down at the edge of the doorway she looks inside....
I'll wait for Ludomancer to give me the go ahead to actually look inside. Totem transformation 3 minutes. 9 rounds remain.
DA's MapThere are some squares where Lothan and Zoltan can post up and see into the big dome.
I'll also guess I've got to make the DC 15 Fort save:1d20 + 5 ⇒ (18) + 5 = 23
Male Half-Elf Slayer 16th; Hp's 153/153; Perc: 36; AC 30/touch 18/FF 22, CMD: 34/27 FF, Fort: +16/Ref: +21/Will: +13
Iolar Eitilt wrote:
"I don't have the strength to carry anyone, but I will see how they fare. Lothan watch the open doorway. If foes lie within I will try to lure them into bowshot."
Iolar spreads her arms, but does not change shape as she flies across the acid pool to the large dome. Touching down at the edge of the doorway she looks inside....
"I'm on it." Lothan moves into a position to do just that.
Each of the five remaining troglodytes picks up a nearby flask and flings it at either Tyrrol or Vendric. Explosions of acid, fire, and frost fill the room, harming not just you, but some of your foes as well.
Tyrrol takes 7 fire damage and 5 acid damage. Vendric takes 5 fire damage and 2 cold damage.
Male Aasimar (Plumekith) Occultist (Psychodermist/Reliquarian) (AC 25/17/20; HP 52/52; Fort +9, Ref +10, Will +8; Init +8, Perception +17, CMD 22)
Inside:
Tyrrol calmly steps forward to the closest Troglodyte (5' step to D2), and takes a swing at it, the expression of supreme serenity never fleeing his features.
Male Half-Elf Alchemist/8 AC:17 Touch:12 FF:15 HP:52/52
A expression of anger is seen after the fire clears along with some burnt flesh. But almost instantly it heals as he begins to fly to D8. Then he pulls out his own vials and flasks and ingest them.
"Here's some real fire."
Vendric sends a blast of fire at the Troglodytes and Drow.
Fire Damage:4d6 + 5 ⇒ (3, 2, 3, 6) + 5 = 19
Reflex DC 18 for half.
Used the last use for the day of spontaneous Healing.
Female Elf Init +5 \\ HP 54/61 \\ AC 19,14,16 \\ F 6, R 5, W 10 \\ Percept 11
As Iolar touches down near the doorway, her rage boils over and Gozreh's power bursts from her in a blast of wind and rain that engulfs the nearest troglodyte.
Storm Burst:1d20 + 8 ⇒ (19) + 8 = 27 v. touch AC Non-lethal damage:1d6 + 3 ⇒ (3) + 3 = 6 the target has a -2 penalty on attack rolls for 1 round.
Tyrrol goes after the nearest opponent and bludgeons his target to deatyh.
Iolar and Zoltan enter the room and act immediately, simultaneously using magic to the detriment of the nearest troglodyte, now afflicted by its own personal storm and a desire to murder its ally.
The drow tosses two more bombs at Tyrrol (17 + 19 dmg). Tyrrol collapses and is dying.
Vendric flies closes and breathes fire at the cluster of enemies, taking out two of the troglodytes. The drow avoids much of the flame.
The enchanted reptilian attacks its ally, while the other remaining one goes after Vendric, both failing their attacks.
Seeing his companion fall under the fiery onslaught, Zoltan shivers and raises his burned arms, conjuring a shower of golden sparkles that rain around the drow across the room.
Female Elf Init +5 \\ HP 54/61 \\ AC 19,14,16 \\ F 6, R 5, W 10 \\ Percept 11
Seeing the indomitable Tyrrol go down, Iolar suddenly realizes the need for speed in slaying the drow. "LOTHAN! COME NOW!" She flies up into the dome and to the left and draws upon Gozreh and Nethys to shape a giant eagle from air and will.
Screaming the bird dives upon the drow slashing wickedly with its talons.
Move to E2, 10' high. Burn sleet storm to spontaneously summon nature's ally 2, boosted by totemic summons to fourth level for better eagles. Eagle shaman summons eagles as a standard action, not a full round.
Number of eagles:1d3 ⇒ 3
I think I'm reading this combination right. Ludomancer, you might want to have a look at it.
Totemic Summons and Summon Nature's Ally 2:
Totemic Summons (Su): At 5th level, an eagle shaman may cast summon nature's ally as a standard action when summoning eagles, rocs, and giant eagles (added to the 4th-level list), and these summoned creatures gain temporary hit points equal to her druid level. This ability otherwise functions as the bear shaman ability. She can apply the young template to any [eagle or roc] to reduce the level of the summoning spell required by one. She can also increase the level of summoning required by one in order to apply either the advanced or the giant template, or increase it by two to apply both the advanced and giant templates. This ability replaces a thousand faces.
Summon Nature's Ally II
School
conjuration (summoning); Level druid 2, ranger 2
This spell functions as summon nature's ally I, except that you summon one 2nd-level creature or 1d3 1st-level creatures of the same kind.
Summon Nature's Ally I
School conjuration (summoning); Level druid 1, ranger 1
Casting Time 1 round
Components V, S, DF
Range close (25 ft. + 5 ft./2 levels)
Effect one summoned creature
Duration 1 round/level (D)
Saving Throw none; Spell Resistance no
This spell summons to your side a natural creature (typically an animal, fey, magical beast, outsider with the elemental subtype, or a giant). The summoned ally appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions as you command.
A summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. Creatures cannot be summoned into an environment that cannot support them. Creatures summoned using this spell cannot use spells or spell-like abilities that duplicate spells that have expensive material components (such as wish).
The spell conjures one of the creatures from the 1st Level list on Table 10–2. You choose which kind of creature to summon, and you can change that choice each time you cast the spell. All the creatures on the table are neutral unless otherwise noted.
When you use a summoning spell to summon a creature with an alignment or elemental subtype, it is a spell of that type. All creatures summoned with this spell without alignment subtypes have an alignment that matches yours, regardless of their usual alignment. Summoning these creatures makes the summoning spell's type match your alignment.
Eyes wide with concern, Zoltan rushes to his fallen companion to revive him. His small charred arms try to grap the warrior while he mutters a prayer of healing.
Male Half-Elf Slayer 16th; Hp's 153/153; Perc: 36; AC 30/touch 18/FF 22, CMD: 34/27 FF, Fort: +16/Ref: +21/Will: +13
Iolar Eitilt wrote:
Seeing the indomitable Tyrrol go down, Iolar suddenly realizes the need for speed in slaying the drow. "LOTHAN! COME NOW!" She flies up into the dome and to the left and draws upon Gozreh and Nethys to shape a giant eagle from air and will.
Lothan looks up with concern and immediately heads into the building, ignoring the protests of the goo.
Noticing the fallen Tyrrol, "What the...?!" He moves over to the half-elf and sees he's not breathing. A look of shock upon him, "How did this freaking happen?! Tyrrol can't die! He's a beast of destruction! Not one of getting destroyed! Are you kidding me?! Freaking crap! This sucks! Oh man!" He plops down right next to him in disbelief, shaking his head. "Man this guy was one of the funniest I've ever met. He was always good for a laugh," he says somberly and seriously, still shaking his head. And then suddenly, "Well I ain't leaving him here," he says, rising. "I'm taking him back to camp and seeing if that elf lady leader can do something to bring him back." Stowing his bow, he grabs the oversized half-elf and begins hauling him back toward camp. "The rest of you can make sure this place is clear and catch up with me when you're done."
Female Elf Init +5 \\ HP 54/61 \\ AC 19,14,16 \\ F 6, R 5, W 10 \\ Percept 11
Iolar touches down by Tyrrol's side opposite Lothan. She stares impassively at the dead half-elf's bulk, at Lothan's distress.
"Predators are not immune to nature's cycle. Wolves, griffons, even dragons die to make way for new life. Death feeds the next cycle. It is the way of things. I did not know him long, but I do know that he would have said his time has come.
"Stay your hand a moment, Lothan. He is beyond the need for haste. Let us first secure this house and wipe clean the evil that Tyrrol came to fight. Then we shall all bear him back to Eviana. And if his soul is truly flown, we will bury him as an elven warrior hero."
Having spoken, Iolar flicks her gaze to Vendric and then past him to the bottles and alchemical gear. "Vendric, can you use the drow's potions and agents to reverse the yellow liquid poisoning the ground without? Failing that, can you make sure the drow can never use these instruments again?"
Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Okay, I've got a few questions.
Are we keeping our same pc's? Can we make new ones? A part of me was thinking about a new one but the more I ponder it, I might just stick with Lothan.
Say we stick with our old pc's. Can I rebuild Lothan to a 20 point buy? I gambled and got stuck with a 16 point buy. That stinks. I'd at least wanna make him 20. But if you prefer a 15 point buy then this is not for me. I just flat out don't like 15 point buys. Not really a 20 fan either but I can live with that far more than a 15.
HP's: Now, totally in my opinion, Mordecai(Set's pc) got ganked on hp's. (Sorry therealthom, but I really was never a fan of the way you do hp's. Nothing personal and to each his own, but I just feel pc's need hp's a lot more than they don't need them. At worst, Mordecai should've been able to take at least half+1 on all those 1's he rolled. I don't feel like that would've been gamebreaking in any form or fashion).
Anyway, do you have a hp preference? Because I roll hp's crappy and would just rather take half+1. I'm not really a huge fan of that method either, but again, it beats getting stuck with 18 hp's as a fighter type at 5th or 6th level, or whatever level we're suppose to be. If we could roll and then take half+1 on hp's if we roll crappy, that would be cool. Heck or even just plain old half. I'm in another game that uses that method. I've got a 5th level fighter with at least two 5's already. So half my rolls have been terrible.
But if we have the option of rolling and taking the end result or taking half+1 then I'll go with the latter.
Also, would it be possible to rebuild Lothan from the ground up? Would that be an issue? Not completely from the ground up I should say, just some tweaks here and there.
I'm not putting as much effort as I should into the PBPs I'm already in (seasonal 'blahs' really kicked my ass this year), so while I'd love to explore the further (mis)adventures of Mordecai, I should really not split my focus anymore than I already have.
Thanks for the invite, and I hope the rest of you have a blast! (Lothan's enthusiasm and Tyrrol's fatalism made for a cool combo!)
You can make another character or rebuild this one.
Characters are 7th-level, 20-point-buy. Core and APG classes only, no Summoners. Almost any archetype or feat from official material is fine, but check with me just in case. HP is half+1, no rolling.
20000 gp, spending no more than 10000 gp on any one item, and spending at least 2000 gp on disposable items.
Are we keeping our same pc's? Can we make new ones? A part of me was thinking about a new one but the more I ponder it, I might just stick with Lothan.
Say we stick with our old pc's. Can I rebuild Lothan to a 20 point buy? I gambled and got stuck with a 16 point buy. That stinks. I'd at least wanna make him 20. But if you prefer a 15 point buy then this is not for me. I just flat out don't like 15 point buys. Not really a 20 fan either but I can live with that far more than a 15.
HP's: Now, totally in my opinion, Mordecai(Set's pc) got ganked on hp's. (Sorry therealthom, but I really was never a fan of the way you do hp's. Nothing personal and to each his own, but I just feel pc's need hp's a lot more than they don't need them. At worst, Mordecai should've been able to take at least half+1 on all those 1's he rolled. I don't feel like that would've been gamebreaking in any form or fashion).
Anyway, do you have a hp preference? Because I roll hp's crappy and would just rather take half+1. I'm not really a huge fan of that method either, but again, it beats getting stuck with 18 hp's as a fighter type at 5th or 6th level, or whatever level we're suppose to be. If we could roll and then take half+1 on hp's if we roll crappy, that would be cool. Heck or even just plain old half. I'm in another game that uses that method. I've got a 5th level fighter with at least two 5's already. So half my rolls have been terrible.
But if we have the option of rolling and taking the end result or taking half+1 then I'll go with the latter.
Also, would it be possible to rebuild Lothan from the ground up? Would that be an issue? Not completely from the ground up I should say, just some tweaks here and there.
If so, would the playtest classes be allowed?
No offense taken. I recognize the frustration that can occur with random rolls. I have often experienced it myself when I've rolled low, but for me it was always just part of the game. [Grognard reminiscences redacted.]
Given the luck you had with Lothan's rolls, I think you did very well with him in my game. I look forward to seeing the NEW and IMPROVED Lothan. He'll be a monster, I'm sure.
Tyrrol was always a monster. I've seldom DM'd for a scarier combatant.
Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Lol! Those two are definitely an interesting duo.
Yeah Lothan's rolls were fairly good. I just felt so bad for Mordecai. Which I gotta say, I sure hate to see Set not coming back with him. Good character.
Yeah I'm sticking with Lothan. He will remain a ranged combatant.
Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Is it possible to possess a magical item that's been merged with another?
For instance: You possess a ring that's 5,000g and you want to combine another type ring to it that's 4,000g. So in essence, you'd add 1.5 times the 4,000g(as per the Core rules) which would make it an 11,000g item.
You can make another character or rebuild this one.
Characters are 7th-level, 20-point-buy. Core and APG classes only, no Summoners. Almost any archetype or feat from official material is fine, but check with me just in case. HP is half+1, no rolling.
20000 gp, spending no more than 10000 gp on any one item, and spending at least 2000 gp on disposable items.
Male Aasimar (Plumekith) Occultist (Psychodermist/Reliquarian) (AC 25/17/20; HP 52/52; Fort +9, Ref +10, Will +8; Init +8, Perception +17, CMD 22)
Darklands Archivist:
For what it is worth, I think we could do with an arcanist, and a healer. As far as personal input, I would prefer not to have a goblin in the party, and I have played with Dreaming Warforged before, and would be happy to do so again.
Thanks for the invite. I'm looking forward to this. I'll be working on a half elf Oracle (Ancient Lorekeeper). I'm still on the fence regarding mystery and curse.
I'll be mostly out of touch for the weekend and will need a few days to get things together, though I can work enough of a personality to be able to contribute to IC discussions.
Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
What's up, dude? You're the only one I don't know, but welcome! :)
I was curious if Darkland actually picked up another or not.
Do Ancient Lorekeeper Oracle's heal? I know Life(I think that's what they're called) Oracle's do. But honestly, I know very little about Oracle's, so, forgive my ignorance.
I've been trying to think of a way for the new characters to integrate themselves into the party. I think the easiest way is for all characters, except Lothan and Tyrrol, to come up with a reason for working with Kwava, a wild elf employed by the Shin'Rakorath elven mercenary group.
What the PCs have learned is leading the group to a confrontation with drow in an ancient forest city.
Dreaming Warforged, LilWilly5:
Both of you are deciding on how to build your characters. The two of you should discuss with each other what roles you'll both play in the group. FYI, the three other characters are a fighter, ranger, and druid. The druid looks to be focused on summoning and blasting magic.
What did you have in mind for your alchemist? More range or melee? I'm still on the fence with regards to this question, so I don't mind if you choose one way or another. Chances are I'll go with Battle or Time for my mystery, according to your reference. I'm inclined towards Time, but that wouldn't prevent me from going for a melee oracle.
Corrected the Con issue. Changed up Iolar's traits. Settled on weather domain.
I still have to shop, but will have a window of time tonight.
Welcome aboard, Dreaming Warforged and LilWilly5. DW I've seen you 'round the boards. Nice to finally get a chance to play with you. LilWilly, nice to meet you.
I have a few ideas depending what we really need. A can do a little of both with bombs and mutagens. Gonna get the infusion discovery to help out with any healing but, I kind of want to eventually create exploding zombies later on but I'm not sure if that will fit this AP.
Female Elf Init +5 \\ HP 54/61 \\ AC 19,14,16 \\ F 6, R 5, W 10 \\ Percept 11
I think I am really ready now.
Ludomancer, a bit of background:
Iolar is pretty self-motivated about defending the Mierani Forest from the drow threat. I usually try to play a humbler than average elf, very humane, but she won't be. I see her as super-nationalistic, with a bit a racial superiority complex, and the warm personality that we all associate with raptors. (She's a stone cold killer, a nature red in tooth and claw druid.) The mission will be her driving reason to work with the group and be a team player.
Kwava is just the latest in a long line of elves stretching back to the Fierani Forest who have helped her on her way.