Tactics Inquisitor


Advice


My goal if for her to be sort of a melee off-tank sort of character. I know off-tank isn't really a thing, but it's the best description I came up with.

To be honest I am basing her off a character portrait I found a few months ago.
http://pathfinder-rpg.wdfiles.com/local--files/char:tycora/Tycora.jpg

I plan on her using a qucikdraw steel shield so she can switch between it and holding her longsword in two hands for extra damage and to hit.

If anyone has a suggestion let me know. Thanks.

**Basic Stat Information**:
Race: Half-Elf
Class: Inquisitor
Favored Class Bonus: + to Hit Points.
Domain: Tactics

STR: 20 (+2 for Half-Elf)
DEX: 14
CON: 18
INT: 13
WIS: 16
CHA: 10
Ability Score Increases: All into STR.

Traits: Armor Expert, Divine Warrior

**Skills**:
Climb
Disguise
Heal
Intimidate
Knowledge Arcana
Knowledge Planes
Knowledge Religion
Perception
Sense Motive
Survival
Stealth

**Feats**:
1: Combat Expertise
2:
3: Power Attack, BF: Precise Strike
4:
5: Combat Reflexes
6: BF: Paired Opportunists
7: Endurance
8:
9: Diehard, BF: Shake it off
10:
11: Stalwart
12: BF: Outflank
13: Improved Critical (Longsword)
14:
15: Cleave, BF: Seize the Moment
16:
17: Improved Stalwart
18: BF: Back to Back
19: Furious Focus
20:

**Spells**:
1: 0 - Detect Magic, Detect Poison, Guidance, Read Magic 1 - Divine Favor, Shield of Faith
2: 0 - Stabilize 1 - Magic Weapon
3: 0 - Create Water 1 - Wrath
4: 2 - Detect Thoughts, Weapon of Awe
5: 2 - Tactical Acumen
6: 2 - Tongues
7: 1 - Expeditious Retreat 3 - Magic Vestment, Terrible Remorse
8: 3 - Greater Magic Weapon
9: 3 - Speak with Dead
10: 2 - Acute Senses 4 - Divine Power, Judgment Light
11: 1 - True Strike 4 - Freedom of Movement
12: 4 - Battlemind Link
13: 3 - Dimensional Anchor 5 - Greater Lend Judgment, Telepathic Bond
14: 2 - Blistering Invective 5 - Righteous Might
15: 5 - Resounding Blow
16: 4 - Stoneskin 6 - Heal, Overwhelming Presence
17: 3 - Prayer 6 - Heroes' Feast
18: 6 - Blade Barrier
19: 5 - Commune
20: 4 - Greater Invisibility 6 - Vision of Lamashtu

Wayfinders

THIS IS THE POWER GAMER COMING OUT OF ME:

I would say invest in Cleave and Great Cleave as soon as you can, if you're making her a front "fighter" so to say, you'll want to do this so that way she can take out more enemies.
Then, you'll want to invest in Power Attack, at 1st level, this will give you a better damage output. Though, this is slow, it is where Cleave comes in.
Once you have it, at about 6th level if I remember correctly, you'll want to pick up Vital Strike, for those times that you want to take the target out as soon as possible.

Other than that, I'd say that your good. :D


My inquisitor knowledge is limited (only had the one, but that was up to 14th)

As an inquisitor, I'd recommend at least 1 rank in *all* monster IDing skills... sucks to not know what type a creature it is to properly focus your Bane ability. 8P

As for teamwork feats... Shake It Off I used alot... Lookout should have been great, but I always forgot I had it... Escape Route proved surprisingly handy as well (and annoyed the GM all the time when I used it) (I didn't have enough dex to take Precise Strike, and Outflank really was unnecessary for me, I had so many attack bonuses)

Spell-wise... I (and the melee types) loved Shared Wrath... between that, our party bard, judgements, bane, and divine favor... I had so many pluses to hit, I rarely missed anything... and I wasn't even melee focused.


Cleave and vital strike are both traps.


I don't like Cleave. I find enemies rarely clump together enough to use it. The AC penalty sucks as well.

Vital strike is only good for Spring attack builds specializing in one big hit - or certain wildshape builds.


Naaa, the awesomeness of Cleave and Vital Strike combined is obviously what the OP needs.

Grand Lodge

Vaellen wrote:

I don't like Cleave. I find enemies rarely clump together enough to use it. The AC penalty sucks as well.

Vital strike is only good for Spring attack builds specializing in one big hit - or certain wildshape builds.

Vital Strike does not work with Spring Attack.

Grand Lodge

Level 1 Commoner wrote:
Naaa, the awesomeness of Cleave and Vital Strike combined is obviously what the OP needs.

Cleave and Vital Strike cannot be used together.


REALLY? :-P

Grand Lodge

Vital Strike FAQ.

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