
Inquisitor Pain |

Just so i'm clear. Illidan, Huntarr, Constantine and Nihil are inside the secret passage and Auraxis is hanging outside the door keeping watch? Illidan only one being stealthy moving up ahead of everyone? Constantine is keeping an eye on the Noble and staying close to him wherever he goes since he's new.

Inquisitor Pain |

The noble woman that Illidan was talking with a bit ago returns with some old school candles and looks at you and the wall.
"Where did that nice gentleman go? Did he go in already? he said he would wait for me! Will you take me in! I want to see what's in there maybe some old Haarlock jewelry to add to the collection."
She seems to want to keep on going on and on and on. What do you want to do?

Inquisitor Pain |

Order of movement i'm seeing is Illidan, Huntarr, Constantine and Nihil in these passages. Auraxis is outside watching the door.
After some time traveling through the tunnels you are able to make out some parts of it based on the map and some parts not. The maps you have are partial and burnt nothing complete.
Time passes and the tunnels are long and takes some time to navigate them when the 10th Hour strikes!
"The Deafening chimes fill the air, and every wall and surface vibrates to their note; the crystal of glasses sings, and dust rises from the relics of Gabriel Chase. It is as if the manse itself is producing the chimes, and as the 10th and final note fades, a sound like the winding of a thousand cogged mechanisms comes from the walls and then abruptly ceases. Those who look out at the sky see that a dark bite has been taken from the sun."
One nobel near you two falls to the ground and begins to spasm uncontrollably, coughing up blood only to die a few moments later and then a woman screams her husband is missing from beside her.
[b]"As the last chime sounds, you hear a monstrous whirring and clanking of machinery in the walls all around you. Then the corridor shakes like dice in a cup and is flipped upside down., dropping you from what is now the ceiling to the floor. The ends of the passage you were in disappear to be replaced by dark, rusted metal doors. With a final clank of gears, the metal doors grind open, and from the darkness beyond come scuttling servitors, their flesh dead and grey, their brass weapon limbs clicking like hungry jaws."
Please make Difficult -10 Agility or Acrobatics Tests or be thrown prone. There are 8 combat servitors coming toward the 4 of you please roll initiative.

Inquisitor Pain |

"As the last chime sounds, you hear a monstrous whirring and clanking of machinery in the walls all around you. Then the corridor shakes like dice in a cup and is flipped upside down., dropping you from what is now the ceiling to the floor. The ends of the passage you were in disappear to be replaced by dark, rusted metal doors. With a final clank of gears, the metal doors grind open, and from the darkness beyond come scuttling servitors, their flesh dead and grey, their brass weapon limbs clicking like hungry jaws."
Please make Difficult -10 Agility or Acrobatics Tests or be thrown prone. There are 8 combat servitors coming toward the 4 of you please roll initiative.

Inquisitor Pain |

The world turns upside down on you and all but Huntarr are not able to keep his balance. The servitors moving toward you to finish you off look old and decaying but still fully functional. They do not carry any weapons but they look to be strong and even their bare fists may hurt a lot.
Initiative Round 1
Huntarr - 15
Constantine - 10 (Prone)
Nihil - 10 (Prone)
Serv3 - 10
Serv6 - 10
Serv4 - 9
Serv2 - 8
Serv8 - 8
Illidan - 7 (Prone)
Serv1 - 5
Serv7 - 5
Serv5 - 2

Huntarr |

Huntarr, seeing that his comrades are all sprawled out on the floor, gets up against the wall to make himself a slightly smaller target, as well as removing himself from the field of fire. He brings up the autopistol and empties the clip into the nearest servitor.
1d100 ⇒ 22
BS 47
(Luigi, add in any modifiers for Range and circumstance.)

Inquisitor Pain |

Servitor 1 1d100 ⇒ 4 vs 15
Servitor 2 1d100 ⇒ 86 vs 15
Servitor 3 1d100 ⇒ 90 vs 15
Servitor 4 1d100 ⇒ 32 vs 15
Servitor 5 1d100 ⇒ 31 vs 15
Servitor 6 1d100 ⇒ 88 vs 15
Servitor 7 1d100 ⇒ 4 vs 15
Servitor 8 1d100 ⇒ 1 vs 15
2nd Fire Check
Servitor 2 1d100 ⇒ 8 vs 15
Servitor 3 1d100 ⇒ 4 vs 15
Servitor 4 1d100 ⇒ 30 vs 15
Servitor 5 1d100 ⇒ 77 vs 15
Servitor 6 1d100 ⇒ 27 vs 15
Fire Damage 1d10 ⇒ 3

Inquisitor Pain |

Constantines Fire burns through the hallway causing many of the servitors to be struck by the flames and some to continue to burn!
Initiative Round 1
Huntarr - 15
Constantine - 10
Nihil - 10 (Prone)
Serv3 - 10 (Light Damaged)
Serv6 - 10 (Light Damaged/Fire)
Serv4 - 9 (Light Damaged/Fire)
Serv2 - 8 (Light Damaged)
Serv8 - 8
Illidan - 7 (Prone)
Serv1 - 5
Serv7 - 5
Serv5 - 2 (Light Damaged/Fire)

Huntarr |

Damage
Left Arm 1d10 + 2 ⇒ (8) + 2 = 10 Pen 3
Left Arm 1d10 + 2 ⇒ (10) + 2 = 12 Pen 3
Body 1d10 + 2 ⇒ (9) + 2 = 11 Pen 3
Head 1d10 + 2 ⇒ (2) + 2 = 4 Pen 3
Body 1d10 + 2 ⇒ (6) + 2 = 8 Pen 3
Left Arm 1d10 + 2 ⇒ (10) + 2 = 12 Pen 3
Righteous Fury check.
1d100 ⇒ 99 vs. 77
1d100 ⇒ 60 vs. 77
Left Arm 1d10 + 2 ⇒ (9) + 2 = 11 Pen 3

Inquisitor Pain |

Huntarr's barrage of manstoppers bullets shreds one of the servitors putting it down!
Initiative Round 1
Huntarr - 15
Constantine - 10
Nihil - 10 (Prone)
Serv3 - 10 (Destroyed)
Serv6 - 10 (Light Damaged/Fire)
Serv4 - 9 (Light Damaged/Fire)
Serv2 - 8 (Light Damaged)
Serv8 - 8
Illidan - 7 (Prone)
Serv1 - 5
Serv7 - 5
Serv5 - 2 (Light Damaged/Fire)

Inquisitor Pain |

Nihils Hecuter shots goes wide (your short range so would be 50 but still misses).
Servitor 6 moves up and swings at Constantine.
Standard/Aim Attack 1d100 ⇒ 48 vs 40
Servitor 4 moves up and swings at Nihil.
Standard/Aim Attack 1d100 ⇒ 16 vs 40
Fist Damage 1d10 + 5 ⇒ (10) + 5 = 15
You can either dodge or take 4 damage after your armor/toughness
Servitor 2 moves up and swings at Huntarr.
Standard/Aim Attack 1d100 ⇒ 44 vs 40
Servitor 8 moves up and swings at Illidan.
Standard/Aim Attack 1d100 ⇒ 72 vs 40
Initiative Round 1
Huntarr - 15
Constantine - 10
Nihil - 10
Serv6 - 10 (Light Damaged/Fire)
Serv4 - 9 (Light Damaged/Fire)
Serv2 - 8 (Light Damaged)
Serv8 - 8
Illidan - 7 (Prone)
Serv1 - 5
Serv7 - 5
Serv5 - 2 (Light Damaged/Fire)

Illidan |

illidan springs to his feet grunting from his unpleasant fall.
"now its your turn to lay down "
illidan places his palms together weaves some intricate hand symbols slams his hands on the ground.
Muscle spasm no Jutsu 3d10 + 5 ⇒ (2, 8, 3) + 5 = 18 7 over bleed 5+ effect other Target or make test harder. Target servitor in front of me, nihil, huntarr. Targets get wp test.
[I] illidan Sends a surge of warp energy through the ground attaching his targets cause their muscles to spasm knocking them prone. +10 to hit -20 to dodge

Inquisitor Pain |

Servitor 4 WP Test 1d100 ⇒ 33 vs 30
Servitor 2 WP Test 1d100 ⇒ 57 vs 30
Servitor 8 WP Test 1d100 ⇒ 96 vs 30
All three servitors fall to the floor as they loose control of their motor functions.
Servitor 1 moves forward to attack Illidan
Standard/Aim Attack 1d100 ⇒ 22 vs 40
Fist Damage 1d10 + 5 ⇒ (4) + 5 = 9
The attack is not enough to bypass your armor/toughness.
Servitor 7 moves forward to attack Huntarr
Standard/Aim Attack 1d100 ⇒ 20 vs 40
Fist Damage 1d10 + 5 ⇒ (8) + 5 = 13
Dodge or take 2 damage after armor/toughness.
Servitor 5 moves forward to attack Constantine
Standard/Aim/Gang-up Attack 1d100 ⇒ 44 vs 50
Fist Damage 1d10 + 5 ⇒ (1) + 5 = 6
The attack is not enough to bypass your armor/toughness.
Initiative Round 2
Huntarr - 15
Constantine - 10
Nihil - 10
Serv6 - 10 (Light Damaged/Fire)
Serv4 - 9 (Light Damaged/Fire/Prone)
Serv2 - 8 (Light Damaged/Prone)
Serv8 - 8 (Prone)
Illidan - 7
Serv1 - 5
Serv7 - 5
Serv5 - 2 (Light Damaged/Fire)

Redemptionist Constantine |

Constantine drops his flamer to the ground and swings up his chain sword and takes a slash at one of the servitors on him. (Servitor 6)
Standard Attack 1d100 ⇒ 2 vs 42
Chainsword Damage (Tearing)
1d10 + 6 ⇒ (6) + 6 = 12 Pen 2
1d10 + 6 ⇒ (7) + 6 = 13 Pen 2
The attack strikes true and damages the servitor a bit.

God Emperor |

As you look around, a view clears through the crowd, and as the last gaudy body shifts, you see a figure wearing an ebon jackal mask. He looks at you, his body completely still beneath his armour and robes that hang from it like loose, dead flesh. He tilts his head as if in greeting, and then the sight of Jackal Mask is lost again in the swirling tide of bright, coloured costumes.

God Emperor |

Nihil Dragorus rounds bounce off the servitor.
Servitor 6 swings at Constantine.
Standard/Aim/Gangup Attack 1d100 ⇒ 50 vs 50
Fist Damage 1d10 + 5 ⇒ (6) + 5 = 11
Make dodge roll or take 1 damage
Servitor 2 stands up and swings at Huntarr.
Standard Attack/Gangup 1d100 ⇒ 1 vs 40
Fist Damage 1d10 + 5 ⇒ (6) + 5 = 11
Between your armor and toughness your able to absorb the damage.
Servitor 4 stands up and swings at Nihil.
Standard Attack 1d100 ⇒ 93 vs 30
Servitor 8 stands up and swings at Illidan.
Standard Attack/Gangup 1d100 ⇒ 43 vs 40
Fire Damage for Serv6 and Serv4 1d10 ⇒ 8
The fire appears to slowly be burning them.
Initiative Round 2
Huntarr - 15
Constantine - 10
Nihil - 10 (Light Wounded)
Serv6 - 10 (Light Wounded/Fire)
Serv4 - 9 (Light Wounded/Fire)
Serv2 - 8 (Light Wounded)
Serv8 - 8
Illidan - 7
Serv1 - 5
Serv7 - 5
Serv5 - 2 (Light Wounded/Fire)

God Emperor |

Psychic Phenomenon 1d100 ⇒ 11
Illidan gets an itch between his shoulder blades for a few mins...
Servitor 1 attacks Illidan
Standard/Aim/Gangup Attack 1d100 ⇒ 33 vs 20
Servitor 7 moves forward to attack Huntarr
Standard/Aim/Gangup Attack 1d100 ⇒ 1 vs 50
Fist Damage 1d10 + 5 ⇒ (7) + 5 = 12
Dodge or take 1 point of damage
Servitor 5 moves forward to attack Constantine
Standard/Aim/Gangup Attack 1d100 ⇒ 1 vs 50
Fist Damage 1d10 + 5 ⇒ (1) + 5 = 6
Armor/Toughness absorbs the hit
Servitor 5 Fire Damage 1d10 ⇒ 10
The servitors flesh burns pretty badly from the flame.
Initiative Round 3
Huntarr - 15
Constantine - 10
Nihil - 10 (Light Wounded)
Serv6 - 10 (Light Wounded/Fire)
Serv4 - 9 (Light Wounded/Fire)
Serv2 - 8 (Light Wounded)
Serv8 - 8
Illidan - 7
Serv1 - 5
Serv7 - 5
Serv5 - 2 (Heavily Wounded/Fire)