The Witch

Ann Onimous's page

20 posts. Alias of Loucyfer.


Full Name

Serendi

Race

Human

Classes/Levels

HP: 14/14 | AC: 14 | T: 11 | FF: 13 | CMD: 12 | Fort: +2 | Ref: +1 | Will: +5 | Init: +5 | Perc: +3

Strength 12
Dexterity 12
Constitution 14
Intelligence 12
Wisdom 17
Charisma 12

About Serendi Lendor

Background:

Serendi has been traveling with her family for her entire life. They have scoured through most of the roads that are safe to travel but she has always felt a pull towards the sea. Whenever her family stopped near a river, lake or sea she could be found on near the water trying to build some kind of a raft to go explore the water. Her efforts in building haven't always been the most successful but she has managed to learn how to navigate with different kinds of boats while sailing on smaller rivers and lakes.

One time when Serendi and her family were camping near Jeggare River in Varisia she saw an injured otter trying to get into safety. She slowly calmed the animal and nursed it back to health. During this time she felt that the spirits of the water started to commune with her and she formed a deep bond with the otter she named Frances. They've been training in harnessing the powers of the nature for some years and finally Serendi feels like she could embark on a journey to explore the seas that have been calling her for her entire life.

Stat Block:
Female Human Shaman of Waves 1
Neutral Medium Humanoid (Human)
Player Swyrlyn
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Init: +5 (+1 dex + 4 feat)
Senses: Perception +5
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AC 14, touch 11, flat-footed 13; (+1 dex, +3 armor)
HP 11 (1d8 + 2 con +1 fcb)
Fort +2 (con +2, shaman +0)
Refl +1 (dex +1, shaman +0 )
Will +5 (wis +3, shaman +2)
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Speed 30ft, with armor 30ft

1-handed Melee Club +1 1d6+1 (B-20/x2)
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Ranged Javelin +1 1d6+1 (P-30/x2)
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Spells: (CL 1 Concentration +4, vs SR +1)
1st (1+1+1 Spirit/day)(DC 14) Magic Weapon, Bless, Hydraulic Push (S)
Orisons (3) Detect Magic, Read Magic, Guidance
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Str 12, Dex 12, Con 14, Int 12, Wis 17, Cha 12
Base Atk +0; CMB +1; CMD 12
Feats
1: Improved Initiative, Toughness, Alertness (Through familiar)
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Skills acp: 0 ; total skill ranks: Shaman 4 + int 1 + 1 human + 2 background = 8 skills per level
•Acrobatics +0
•Appraise +1
•Bluff +1
•Climb +0
•Craft
•Diplomacy (1) +5
•Disable device
•Disguise
•Escape artist
•Fly
•Handle animal (1*) +5
•Heal +3
•Intimidate
•Knowledge(arcana)
•Knowledge(dungeoneering)
•Knowledge(engineering)
•Knowledge(geography)
•Knowledge(history)
•Knowledge(local) (1) +6
•Knowledge(nature) (1) +5
•Knowledge(nobility)
•Knowledge(planes)
•Knowledge(religion)
•Linguistics
•Perception +5
•Perform
•Profession Sailor (1*)+7
•Ride
•Sense motive +5
•Sleight of hand
•Spellcraft (1) +5
•Stealth
•Survival (1) +7
•Swim (1) +5 / +8 with familiar
•Use magic device
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Traits:
Touched by the Sea: You’ve always felt the call of the sea and your blood surges with the ebb and f low of the tides. Perhaps one of your parents was a sailor or pirate, or maybe one of your ancestors had a bit of aquatic elf or undine blood in them. Whatever the reason, you’re as comfortable in the water as you are on land. You gain a +1 trait bonus on Swim checks and Swim is a class skill for you. In addition, penalties on attack rolls made underwater are lessened by 1.

World Traveler: Select one of the following skills: Diplomacy, Knowledge (local), or Sense Motive. You gain a +1 trait bonus on checks with that skill, and it is always a class skill for you.

Languages: Common, Aquan
RSQ Skilled, Extra Feat
SQ: Orisons, spirit, spirit animal (Otter, Frances), spirit magic
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Spirit: Waves
• Spirit Magic Spells: Hydraulic push (1st), slipstream (2nd), water breathing (3rd), wall of ice (4th), geyser (5th), fluid form (6th), vortex (7th), seamantle (8th), tsunami(9th).
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On person: Club, Dagger
In backpack:
Wealth
Mule:
Potions/Oils:
Scrolls:
Wands:
Miscs:
Ioun Stones:
Encumbrance lb. without backpack (43/86/130), lb. with backpack
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Wondrous Items
• Head
• Headband
• Face/Eyes
• Neck
• Shoulders
• Chest
• Body
• Armor Studded Leather
• Belt
• Wrist
• Hand
• Ring
• Ring
• Feet

Familiar Stat Block::

Familiar - Frances

Neutral Tiny animal(Otter)

Init +3; Senses low-light vision; Perception +1
Speed 20ft, swim 30ft

AC 16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 size)
HP 7
Fort +2, Ref +5, Will +3
Str 3, Dex 16, Con 10, Int 6, Wis 13, Cha 5
Base Atk +0; CMB +1; CMD 7
Feats: Weapon Finesse, Mobility (from Spirit)

◾Improved Evasion
◾Share Spells
◾Empathic Link

Skills:
◾Perception +1
◾Stealth +11
◾Swim +15