[OP9] PF2e 07-07 - Draconic Folly

Game Master UncleFroggy

Macros | Slides/Area Map | RPG Chronicles

CP: 19
Subtier: 9-10 (barely!)

Hero Points:

Yurika Scaevina - 2
Delorn Malix, Esq. - 2
Khaul Irontoe (and Myrsa) - 2
Rawiri - 1
Zibini - 2
Dran'Thul - 2

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Vigilant Seal

Human Taldane/Tianese Oracle/Sorcerer/Thaumaturge HP 126/ 126 AC26 F 18 R14 F18

Once again she strikes the creature being flanked

Hold out there masterdwarf we got this!!

( ◆ - Strike with Naginata )

+1 Striking naginata Astral and flaming: 1d20 + 17 ⇒ (12) + 17 = 292d8 + 4 + 1d6 + 1d6 ⇒ (7, 2) + 4 + (4) + (6) = 23

13 Slashing + 4 Spirit + 6 Fire

She then calls upon the force of nature around her. Stones start to float around the blue creature
( ◆◆ - Scatter screee on blue )

Cast Sctter scree on blue

Scatter scree: 6d4 ⇒ (4, 2, 1, 1, 4, 3) = 15 Basic Reflex save DC 29 Bludgeoning damage

Down with you already

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Dran'thul charges at Red and gives it a wicked slash. The slash connects and cuts Red in half.

GM Dice:

Ref: 1d20 + 13 ⇒ (11) + 13 = 24

Yurika Fort: 1d20 + 18 ⇒ (8) + 18 = 26
Failure; Must spend 1 action to move closer

Yurika moves up and drops rocks on top of Blue. As she casts her spell, Blue slashes at her with its tail.

Tail Scythe vs Yurika AC 26, 10' reach: 1d20 + 18 ⇒ (7) + 18 = 25 for Slashing: 2d10 + 8 ⇒ (6, 10) + 8 = 24

Yurika ducks and the tail misses by inches. She completes her spell. Blue does not get out of the way in time and gets clobbered.

Blue lashes out at Yurika with its tail, before turning and spraying Rawiri, Khaul and Dran'thul with pollen.

Tail Scythe vs Yurika AC 26, 10' reach: 1d20 + 18 ⇒ (11) + 18 = 29 for Slashing: 2d10 + 8 - 2 ⇒ (1, 2) + 8 - 2 = 9

Fire Damage; Flat Check: 3d4 ⇒ (4, 4, 2) = 101d20 ⇒ 7
Pollen cooldown: 1d6 ⇒ 5

Khaul are you using Glimpse on Yurika?

------------------
COMBAT TRACKER
Round: 3-4
Tactical Map
Active Conditions:
* Blazing Armory (+1 Striking Flaming Weapon): Everyone except Rawiri
* Immune to Blue's Scent: Zibini

Terrain:
* Water is difficult terrain
* Pink area is difficult terrain (Scatter Scree)

Before your Turn:
DC 27 Will vs Scent: Rawiri, Khaul, Dran'thul, Delorn, Yurika
DC 27 Fortitude vs Pollen: Rawiri, Khaul, Dran'thul
------------------
Those with ** may go

-4-
**Khaul Irontoes - AC 31 (33 w/Shield) 130/130; (AC 33; Myrsa H13 120/120; Flying)
**Yurika Scaevina - AC 26 117/126 (Cursebound 1)
**Zibini - AC 26 (27 w/shield) 46/100 (AC 27)

-3-
Blue (-125; 10 feet up; 25 < AC; 3d4 Persistent Fire; Pollen Cooldown - 0/5)
**Rawiri - AC 26 (27 w/shield) 98/98 (Flying; Incendiary Aura)
**Dran'Thul - AC 26 (27 w/shield) 107/108
**Delorn Malix, Esq. - AC 24 (25 w/Shield, 26 vs Missiles) 67/67 (AC 25)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Alluring Scent; DC 27 Will:

CS/S: unaffected; immune for 1 hr
F/CF: Fascinated by Blue and must spend 1 action to move closer

Pollen; DC 27 Fortitude:

Max Duration: 8 rds
S1: 1d6 Poison, Dazzled (1 rd)
S2: 1d6 Poison, Dazzled, Sickened 1 (2 rds)
S3: 2d6 Poison, Confused, Sickened 1 (2 rds)

Vigilant Seal

NG M Dwarf Champion-8; HP 130/130; Focus 1/1; HeroP 1/3; Potion moderate healing 2/2; AC 31(with shield); Fort +16; Ref +10; Will +15; slash resist/3; poison resist/4; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

will DC27: 1d20 + 10 ⇒ (19) + 10 = 29
fort DC27, poison: 1d20 + 16 ⇒ (8) + 16 = 24
damage, strong blooded: 1d6 - 4 ⇒ (3) - 4 = -1

Blinking in the pollen, Khaul steps into the air and swings his hammer at the flying creature.

"I hope yer can see better than me Myrsa, the pollen is really gettin inta mah tear ducks."

flat miss from dazzled DC5: 1d20 ⇒ 17
strike: 1d20 + 16 ⇒ (18) + 16 = 34
damage,blunt,magic,fire: 2d8 + 4 + 2 + 1d6 ⇒ (8, 6) + 4 + 2 + (3) = 23

* raise shield
* step
* strike

And yes, I'll use champions reaction. You can assume I will always use a reaction if one is available. I'll try to let you know in advance if I feel I need to save it for something special.

Vigilant Seal

Human Taldane/Tianese Oracle/Sorcerer/Thaumaturge HP 126/ 126 AC26 F 18 R14 F18

Will with Mystery Resolve: 1d20 + 18 ⇒ (12) + 18 = 30

Success becomes crit success

This is disgusting Maybe moved by the hatred for dragons, she moves closer this plays against her, and now the enemy was just in fornt of her.

Being adjacent to it i am not sure if she actually needs to move or i musunderstood . Going to leave one action open for the movement in the cas is needed, since i see Yurika adjacent to the creature now

She then release she frustration striking the creature twice

+1 Flamong Striking Naginata vs Blue OG: 1d20 + 17 ⇒ (8) + 17 = 252d8 + 4 + 1d6 ⇒ (6, 5) + 4 + (2) = 17

15 Slashing + 4 fire

+1 Flamong Striking Naginata vs Blue OG: 1d20 + 17 - 5 ⇒ (18) + 17 - 5 = 302d8 + 4 + 1d6 ⇒ (7, 1) + 4 + (2) = 14

12 Slashing + 2 fire

Left one action open in the cas that action for moving is needed.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Khaul gets a faceful of pollen but his dwarven heritage protects him. He flies level with the plant and bashes it, exploiting its weakness to fire. Yurika also manages to resist the pollen and takes a swipe at Blue, setting another part of it on fire and dropping it to earth.

COMBAT OVER

We still need to resolve Khaul's poisoning

Khaul Fort: 1d20 + 16 ⇒ (6) + 16 = 22 Poison: 1d6 - 4 ⇒ (2) - 4 = -2 Stage 2, S1

Khaul Fort: 1d20 + 16 ⇒ (17) + 16 = 33 Poison: 1d6 - 4 ⇒ (6) - 4 = 2 Stage 1, S1

Khaul Fort: 1d20 + 16 ⇒ (6) + 16 = 22 Poison: 1d6 - 4 ⇒ (3) - 4 = -1 Stage 2, S1

Khaul Fort: 1d20 + 16 ⇒ (9) + 16 = 25
Want to hero point that, Khaul? Or is everyone just gonna scatter in all directions while Khaul becomes confused?

The funny thing about this is that he's not taking any damage... for all intents and purposes he's even HEALING from the poison

Vigilant Seal

NG M Dwarf Champion-8; HP 130/130; Focus 1/1; HeroP 1/3; Potion moderate healing 2/2; AC 31(with shield); Fort +16; Ref +10; Will +15; slash resist/3; poison resist/4; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

Strong blooded turns a normal poison save into improving the state by two. So that second save should fix things entirely for me I think.

Verdant Wheel

N (he/him) Dwarf Oracle 8 | HP 98/98 | AC 26 | F+12 R+15 W+17 (resolve) | Perc+13 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Rawiri stops burning as he sits on the ground and begins to meditate.

Radiant Oath

Male Dwarf Monk (Student of Perfection Dedication) 7 / HP 108/108, Perc +14, AC 26, Fort +14 Ref +15 Will +14 / Active conditions: Darkvision, Clan's Edge, Sheltering Slab, Toughness, Diehard

The dwarf stops his stance and uses Wohlness of Body on Zibini before to refocus.

+24 HP

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