DaWay's PFS Rivalry's End (Inactive)

Game Master DaWay


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Dark Archive

AC16/Touch12/Flatfoot14/CMD 15 | HP 28/[28] | Fort:+2 ;Ref:+3 ;Wil+5|Percept +5 Sense Motive +2 Male Human (Chelish) Wizard 4 (Conjurer)
DaWay wrote:
She is... now (the only one in the web), but she may have an ally in Terramor.

Whos da' man?! :D

We just have to hope our guy doesn't flip out now

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

Seeing that Ouidda is caught in the web Eolowyn targets the Silence spell directly above her, on a point in space.

Eolowyn then casts Bless.


Hp 33/33; AC 19, T 15, FF 14; F +4, +9, W +3; Melee +8, Ranged +7; Speed 30 ft

Who can setup a flank? I have an extra tanglefoot bag to glue them on the floor.

Dark Archive

AC16/Touch12/Flatfoot14/CMD 15 | HP 28/[28] | Fort:+2 ;Ref:+3 ;Wil+5|Percept +5 Sense Motive +2 Male Human (Chelish) Wizard 4 (Conjurer)

I want to hit our guy with a protection from evil but not sure if it would work... he isn't being dominated or controlled, right?

Grand Lodge

Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2

Will save v. Confusion: 1d20 + 2 ⇒ (15) + 2 = 17

Hey, whattya know?!

No, I don't think PvE would have helped. But that saving throw will!

For future reference, a great spell to counteract confusion is calm emotions.

The Exchange

Male Wayang Illusionist (Shadowcaster) 5/Veiled Illusionist 2 | HP 39/39, AC 13 (21), FF 11, T 13, F +4, R +5, W +5, Init +7, Perc +6

Gimble remains invisible. Nobody can see what he's up to.

DM:
Go and check the desk for faction mission item.


Hp 33/33; AC 19, T 15, FF 14; F +4, +9, W +3; Melee +8, Ranged +7; Speed 30 ft

"I'll approach her from behind, you guys setup flank upfront."

Merisiel will drink the potion of invisibility and slips her way, positioning herself behind Ouidda.

Lantern Lodge

Male

Jakarno:
Altering the Ledgers will require a few minutes of work. Eliminating you from combat. Also I will need a DC 15 Linguistics check.

Terramor you are confused please roll how you act before each round and act accordingly.

1d20 ⇒ 2 modifier withheld
Ouidda fail to get a spell off.

Pathfinders you're up!

I am going to try and pick the pace up. In order to get the game completed by the 14th. There is one more encounter left in the scenario.

Grand Lodge

When Valeros fell asleep, I would assume he dropped his sword, but his shield stayed strapped to his arm.

Valeros stands up and assesses the situation.

If Ouidda can be reached from the outside of the web, that is, if Valeros can attack her without getting webbed himself, then he will pick up his sword and get ready to attack the witch.

If she's within the web to the point where one cannot reach her directly, he will pull out his bow and next turn will drop his shield and fire at her.

Lantern Lodge

Male

You may attack with your sword but remember you are to take her alive.

Grand Lodge

Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2
DaWay wrote:
Terramor you are confused please roll how you act before each round and act accordingly.

I could have sworn that DC was a 17. Oh well.

Terramor's confusion: 1d4 ⇒ 3
Terramor's self-damage: 1d8 + 4 ⇒ (6) + 4 = 10

Terramor's eyes glaze over and he slams his hilt into his own jaw, screaming "Get 'em off! Get 'em off!"

Lantern Lodge

Male
DaWay wrote:

...

Ouidda 7 casts a spell on Terramor, Confussion (WILL DC 19)

....

Grand Lodge

Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2

Yeah. That's why I said could have. Looking back I saw that it was actually a 19.

Dark Archive

AC16/Touch12/Flatfoot14/CMD 15 | HP 28/[28] | Fort:+2 ;Ref:+3 ;Wil+5|Percept +5 Sense Motive +2 Male Human (Chelish) Wizard 4 (Conjurer)

Valdrim steps away from the crazed warrior and casts Charm Person (DC15) at the Spider.

The Exchange

Male Wayang Illusionist (Shadowcaster) 5/Veiled Illusionist 2 | HP 39/39, AC 13 (21), FF 11, T 13, F +4, R +5, W +5, Init +7, Perc +6

DM:
Jakarno takes the ledger for now.

Gimble remains invisible.


Hp 33/33; AC 19, T 15, FF 14; F +4, +9, W +3; Melee +8, Ranged +7; Speed 30 ft

Merisiel will talk behind Ouidda, and see if she can scare her.

Intimidate: 1d20 ⇒ 7

"We have you surrounded, surrender."

Lantern Lodge

Male

Ouidda Will: 1d20 + 5 ⇒ (9) + 5 = 14 and she is charmed by Valdrim ending combat with her.

Terramor has 7 rounds remaining on his confusion.

Grand Lodge

Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2

Terramor's confusion: 1d4 ⇒ 2 Sir Terramor babbles incoherently.

"The sky! The sky! It's singing!"


Hp 33/33; AC 19, T 15, FF 14; F +4, +9, W +3; Melee +8, Ranged +7; Speed 30 ft

I'll delay my actions, depending on what Valdrim will do.

Dark Archive

AC16/Touch12/Flatfoot14/CMD 15 | HP 28/[28] | Fort:+2 ;Ref:+3 ;Wil+5|Percept +5 Sense Motive +2 Male Human (Chelish) Wizard 4 (Conjurer)

Valdrim mutters The third time is the charm and uses his arcane focus to bring forth his knowledge of the spell Sleep hoping that this will incapacitate his ally without harm Will DC 15

Grand Lodge

Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2

Sir Terramor's Will save: 1d20 + 2 ⇒ (9) + 2 = 11

The Blue Knight collapses into a heap of armor on the floor. And begins to snore.

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

can someone restrain Ouidda? I wil heal sir Terramor from his self inflicted wounds

CLW wand: 1d8 + 1 ⇒ (2) + 1 = 3
CLW wand: 1d8 + 1 ⇒ (4) + 1 = 5
CLW wand: 1d8 + 1 ⇒ (8) + 1 = 9

Eolowyn wants to prepare her remaining spells after Ouidda is save in her manacles. (Bless, Protection from Evil, Silence)

Grand Lodge

Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2

He looks a lot better, now, and sleeps like a big iron-encased baby.


Hp 33/33; AC 19, T 15, FF 14; F +4, +9, W +3; Melee +8, Ranged +7; Speed 30 ft

"I have a silk rope," whispers Merisiel.

Since she is charmed, can Valdrim make her sit down then we can tie her up?

Dark Archive

AC16/Touch12/Flatfoot14/CMD 15 | HP 28/[28] | Fort:+2 ;Ref:+3 ;Wil+5|Percept +5 Sense Motive +2 Male Human (Chelish) Wizard 4 (Conjurer)

Not sure she is... There is some dispute on the save

Lantern Lodge

Male

Nope. She IS charmed. Terramoor is asleep sucking in his thumb.

End of Combat.


Hp 33/33; AC 19, T 15, FF 14; F +4, +9, W +3; Melee +8, Ranged +7; Speed 30 ft

"Tie her up?" Merisiel whispers to Valdrim, certainly far away from Ouidda to not be heard.

Grand Lodge

"Tell her these shackles are enchanted and will keep her safe from a horrible monster who's trying to kill her," suggests Valeros to Valdrim in a whisper.

Dark Archive

AC16/Touch12/Flatfoot14/CMD 15 | HP 28/[28] | Fort:+2 ;Ref:+3 ;Wil+5|Percept +5 Sense Motive +2 Male Human (Chelish) Wizard 4 (Conjurer)

Thank goodness we caught up with you when we did and the unpleasantness ended before people were seriously hurt!, he says. He goes on to explain that powerful enemies are chasing her but that Valdrim has a plan to get her out safe. He has the manacles Valeros speaks of kicked to her under/through the webs for her to put on. This is part of the plan and she must trust Valdrim. Assuming she puts them on, he dispels the web and others can secure her with rope.

dont fast forward... I need a private conversation with her, and I'm sure the others would like to loot the room as well... This all assumes she puts on the cuffs.

Lantern Lodge

Male

She cuffs herself and is completely compliant.


Hp 33/33; AC 19, T 15, FF 14; F +4, +9, W +3; Melee +8, Ranged +7; Speed 30 ft

Quick question, even though this is for a shadow lodge credit, do I still need to do the shadow lodge mission or just the grand lodge?

Lantern Lodge

Male

Grand Lodge


Hp 33/33; AC 19, T 15, FF 14; F +4, +9, W +3; Melee +8, Ranged +7; Speed 30 ft

"I'll go check around and see if we can find something useful, in case the charm breaks." whispers Merisiel before she go.

Do we have 2 mins or so in searching the room while Valdrim goes on with his conversation? If yes I'll take 20 on perception for a total of 30, if not, then I'll take 10 for a total of 20.

Lantern Lodge

Male

Yes, The extravagant accouterments in this office include a gold inkstand worth 30 gp, an engraved hourglass worth 55 gp, and a stack of fine paper worth 10 gp. Ouinna has on her:
potion of cure moderate wounds, potion of invisibility, wand of Irriseni mirror sight (10 charges); mwk rapier, ring of spell knowledge II (mage armor), spell component pouch, keys to all areas of her lair, winding
key for the clockwork guardians


Hp 33/33; AC 19, T 15, FF 14; F +4, +9, W +3; Melee +8, Ranged +7; Speed 30 ft

Are there any remaining clockworks? Will using the key on them makes them obey me as their master? LOL

Dark Archive

AC16/Touch12/Flatfoot14/CMD 15 | HP 28/[28] | Fort:+2 ;Ref:+3 ;Wil+5|Percept +5 Sense Motive +2 Male Human (Chelish) Wizard 4 (Conjurer)

taking her off to one side Valdrim asks in whispered tones, about a mirror used to communicate with certain Chellish interests and where it is and how it works and how it may be altered - normal ink or some other medium, and does it affect the working

Lantern Lodge

Male

She informs you that the mirror is on the level you just passed in the store room (The one to the south of the locked room you bypassed) and tells you exactly how the mirrors work, a divination spell allowing you to peer through other mirrors with the correct inscription in the mirror. It will require either a disable device or linguistics check to successfully sabotage.

Dark Archive

AC16/Touch12/Flatfoot14/CMD 15 | HP 28/[28] | Fort:+2 ;Ref:+3 ;Wil+5|Percept +5 Sense Motive +2 Male Human (Chelish) Wizard 4 (Conjurer)

Any defenders or traps in that room? What treasures would the room contain?

Can I pass the faction mission by having HER do it for me? It's a creative approach given the situation.

The Exchange

Male Wayang Illusionist (Shadowcaster) 5/Veiled Illusionist 2 | HP 39/39, AC 13 (21), FF 11, T 13, F +4, R +5, W +5, Init +7, Perc +6

Gimble reappears. "Excellent work, friends!" he says with a big grin. "Have we checked those rooms upstairs?" he asks. "Perhaps I will go and have a look!" he says, dashing out of the room.

DM:
Go upstairs and find a corner in which to do the alterations to the list.

Stealth to evade party-mates if necessary. 1d20 + 13 ⇒ (4) + 13 = 17
Linguistics to alter list... can I take 10?

Grand Lodge

Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2

Presumably, Terramor's confusion and sleep have both ended by now?

Lantern Lodge

Male

Valdrim: Yes that's fine.
Jakarno: Noted, and yes you can take 10
Terramor: Yes

First room contains
Among the more valuable items stored in
this room are four disguise kits, two sets of masterwork
thieves’ tools, six containers of average invisible ink
(Pathfinder RPG Ultimate Equipment 104) in bottles labeled
“Revidin’s Expurgating Tonic,” and a nondescript pouch
containing dust of tracelessness.

Second contains the mirror

Dark Archive

AC16/Touch12/Flatfoot14/CMD 15 | HP 28/[28] | Fort:+2 ;Ref:+3 ;Wil+5|Percept +5 Sense Motive +2 Male Human (Chelish) Wizard 4 (Conjurer)

i'll have her do the deed

Anything else we need see down here my friend, we need to see to your safety after this.

Lantern Lodge

Male

Having successfully captured Ouidda, you return to Grandmaster Torch.

Grandmaster Torch’s elegant suite in the Cypher Lodge appears just as it did earlier today, except that the Sczarni entrepreneur Guaril Karela is absent. Grandmaster Torch lounges in a chair, reading, while his half-orc bodyguards stand casually behind him.

Grandmaster Torch smiles at you and asks How did you fare? He steers Ouidda into a chair and prepares her for questioning, and draws a slim dagger whose hilt he uses to casually scratch an itch on his scarred face.

The Exchange

Male Wayang Illusionist (Shadowcaster) 5/Veiled Illusionist 2 | HP 39/39, AC 13 (21), FF 11, T 13, F +4, R +5, W +5, Init +7, Perc +6

Gimble smiles and bows. "As you can see, we have brought her back for justice! And we have found the list of names we were sent for." he says.

Lantern Lodge

Male

Well, where is the list?! Do you have the names? Says Grandmaster Torch.

The Exchange

Male Wayang Illusionist (Shadowcaster) 5/Veiled Illusionist 2 | HP 39/39, AC 13 (21), FF 11, T 13, F +4, R +5, W +5, Init +7, Perc +6

Gimble removes a piece of parchment from his scroll case and shows it to Torch. "As you can see it is as requested."

DC 25 Sense Motive, or Torch gets it automatically.:
1d20 + 5 ⇒ (20) + 5 = 25 It is done. The list is as YOU requested.

Lantern Lodge

Male

Ouidda, out of the spells affects whispers something to Grandmaster Torch, with ledger in hand.

Perception, Sense Motive DC 41:
You may act in the surprise round possibly saving Ouidda.

Grandmaster Torch nods agreeably to Ouidda and turns to you saying, My endless thanks to each of you, Pathfinders, for your loyal service. to Jakarno he adds And particular thanks to you, for trusting in me and diligently helping me burrow my way back into the good graces of the Decemvirate. Without pausing he continues as a group of three half-orcs encircle him. But now I've finally got somehting to hold over the Decemvirate, so I'm striking out on my own. As he says this Grandmaster Torch drives his dagger into Ouidda's throat, killing her.

Grandmaster Torch turns to leave the bodyguards move to intercept.
Bodyguard init: 1d20 + 1 ⇒ (3) + 1 = 4

Initiative and actions please

Dark Archive

AC16/Touch12/Flatfoot14/CMD 15 | HP 28/[28] | Fort:+2 ;Ref:+3 ;Wil+5|Percept +5 Sense Motive +2 Male Human (Chelish) Wizard 4 (Conjurer)

Valdrim gives a peasant like "Awwk" at the sight and then pulls back to the far corner of the room (or as far away a movement will allow him in the room and starts casting summon monster II

1d20 + 2 ⇒ (5) + 2 = 7


Hp 33/33; AC 19, T 15, FF 14; F +4, +9, W +3; Melee +8, Ranged +7; Speed 30 ft

"What the?!"

Initiative: 1d20 + 6 ⇒ (5) + 6 = 11

Grand Lodge

Initiative: 1d20 + 3 ⇒ (7) + 3 = 10

No point in my trying to make a DC41, sheesh!

Valeros, amazed by the sudden change, bellows, "What kind of a cowardly move is this? Ya don't really care about the Pathfinders at all, do ya? Just out for yer own power."

First round actions, Valeros draws his sword and charges the closest guard. Attack, longsword, 1-handed, charge: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29
Damage: 1d8 + 6 ⇒ (1) + 6 = 7

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