Eolowyn |
Seeing that Ouidda is caught in the web Eolowyn targets the Silence spell directly above her, on a point in space.
Eolowyn then casts Bless.
Sir Terramor the Blue Knight |
Will save v. Confusion: 1d20 + 2 ⇒ (15) + 2 = 17
Hey, whattya know?!
No, I don't think PvE would have helped. But that saving throw will!
For future reference, a great spell to counteract confusion is calm emotions.
DaWay |
Terramor you are confused please roll how you act before each round and act accordingly.
1d20 ⇒ 2 modifier withheld
Ouidda fail to get a spell off.
Pathfinders you're up!
I am going to try and pick the pace up. In order to get the game completed by the 14th. There is one more encounter left in the scenario.
Paladin's PFS Pregen Valeros |
When Valeros fell asleep, I would assume he dropped his sword, but his shield stayed strapped to his arm.
Valeros stands up and assesses the situation.
If Ouidda can be reached from the outside of the web, that is, if Valeros can attack her without getting webbed himself, then he will pick up his sword and get ready to attack the witch.
If she's within the web to the point where one cannot reach her directly, he will pull out his bow and next turn will drop his shield and fire at her.
Sir Terramor the Blue Knight |
Terramor you are confused please roll how you act before each round and act accordingly.
I could have sworn that DC was a 17. Oh well.
Terramor's confusion: 1d4 ⇒ 3
Terramor's self-damage: 1d8 + 4 ⇒ (6) + 4 = 10
Terramor's eyes glaze over and he slams his hilt into his own jaw, screaming "Get 'em off! Get 'em off!"
Valdrim Archedrast |
Valdrim mutters The third time is the charm and uses his arcane focus to bring forth his knowledge of the spell Sleep hoping that this will incapacitate his ally without harm Will DC 15
Eolowyn |
can someone restrain Ouidda? I wil heal sir Terramor from his self inflicted wounds
CLW wand: 1d8 + 1 ⇒ (2) + 1 = 3
CLW wand: 1d8 + 1 ⇒ (4) + 1 = 5
CLW wand: 1d8 + 1 ⇒ (8) + 1 = 9
Eolowyn wants to prepare her remaining spells after Ouidda is save in her manacles. (Bless, Protection from Evil, Silence)
Valdrim Archedrast |
Thank goodness we caught up with you when we did and the unpleasantness ended before people were seriously hurt!, he says. He goes on to explain that powerful enemies are chasing her but that Valdrim has a plan to get her out safe. He has the manacles Valeros speaks of kicked to her under/through the webs for her to put on. This is part of the plan and she must trust Valdrim. Assuming she puts them on, he dispels the web and others can secure her with rope.
dont fast forward... I need a private conversation with her, and I'm sure the others would like to loot the room as well... This all assumes she puts on the cuffs.
Merisiel PreGen Rogue |
"I'll go check around and see if we can find something useful, in case the charm breaks." whispers Merisiel before she go.
Do we have 2 mins or so in searching the room while Valdrim goes on with his conversation? If yes I'll take 20 on perception for a total of 30, if not, then I'll take 10 for a total of 20.
DaWay |
Yes, The extravagant accouterments in this office include a gold inkstand worth 30 gp, an engraved hourglass worth 55 gp, and a stack of fine paper worth 10 gp. Ouinna has on her:
potion of cure moderate wounds, potion of invisibility, wand of Irriseni mirror sight (10 charges); mwk rapier, ring of spell knowledge II (mage armor), spell component pouch, keys to all areas of her lair, winding
key for the clockwork guardians
Valdrim Archedrast |
taking her off to one side Valdrim asks in whispered tones, about a mirror used to communicate with certain Chellish interests and where it is and how it works and how it may be altered - normal ink or some other medium, and does it affect the working
DaWay |
She informs you that the mirror is on the level you just passed in the store room (The one to the south of the locked room you bypassed) and tells you exactly how the mirrors work, a divination spell allowing you to peer through other mirrors with the correct inscription in the mirror. It will require either a disable device or linguistics check to successfully sabotage.
Valdrim Archedrast |
Any defenders or traps in that room? What treasures would the room contain?
Can I pass the faction mission by having HER do it for me? It's a creative approach given the situation.
Jakarno |
Gimble reappears. "Excellent work, friends!" he says with a big grin. "Have we checked those rooms upstairs?" he asks. "Perhaps I will go and have a look!" he says, dashing out of the room.
Stealth to evade party-mates if necessary. 1d20 + 13 ⇒ (4) + 13 = 17
Linguistics to alter list... can I take 10?
DaWay |
Valdrim: Yes that's fine.
Jakarno: Noted, and yes you can take 10
Terramor: Yes
First room contains
Among the more valuable items stored in
this room are four disguise kits, two sets of masterwork
thieves’ tools, six containers of average invisible ink
(Pathfinder RPG Ultimate Equipment 104) in bottles labeled
“Revidin’s Expurgating Tonic,” and a nondescript pouch
containing dust of tracelessness.
Second contains the mirror
DaWay |
Having successfully captured Ouidda, you return to Grandmaster Torch.
Grandmaster Torch’s elegant suite in the Cypher Lodge appears just as it did earlier today, except that the Sczarni entrepreneur Guaril Karela is absent. Grandmaster Torch lounges in a chair, reading, while his half-orc bodyguards stand casually behind him.
Grandmaster Torch smiles at you and asks How did you fare? He steers Ouidda into a chair and prepares her for questioning, and draws a slim dagger whose hilt he uses to casually scratch an itch on his scarred face.
Jakarno |
Gimble removes a piece of parchment from his scroll case and shows it to Torch. "As you can see it is as requested."
DaWay |
Ouidda, out of the spells affects whispers something to Grandmaster Torch, with ledger in hand.
Grandmaster Torch nods agreeably to Ouidda and turns to you saying, My endless thanks to each of you, Pathfinders, for your loyal service. to Jakarno he adds And particular thanks to you, for trusting in me and diligently helping me burrow my way back into the good graces of the Decemvirate. Without pausing he continues as a group of three half-orcs encircle him. But now I've finally got somehting to hold over the Decemvirate, so I'm striking out on my own. As he says this Grandmaster Torch drives his dagger into Ouidda's throat, killing her.
Grandmaster Torch turns to leave the bodyguards move to intercept.
Bodyguard init: 1d20 + 1 ⇒ (3) + 1 = 4
Initiative and actions please
Valdrim Archedrast |
Valdrim gives a peasant like "Awwk" at the sight and then pulls back to the far corner of the room (or as far away a movement will allow him in the room and starts casting summon monster II
1d20 + 2 ⇒ (5) + 2 = 7
Paladin's PFS Pregen Valeros |
Initiative: 1d20 + 3 ⇒ (7) + 3 = 10
No point in my trying to make a DC41, sheesh!
Valeros, amazed by the sudden change, bellows, "What kind of a cowardly move is this? Ya don't really care about the Pathfinders at all, do ya? Just out for yer own power."
First round actions, Valeros draws his sword and charges the closest guard. Attack, longsword, 1-handed, charge: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29
Damage: 1d8 + 6 ⇒ (1) + 6 = 7