| Classes/Levels |
Hp 33/33; AC 19, T 15, FF 14; F +4, +9, W +3; Melee +8, Ranged +7; Speed 30 ft |
About Merisiel PreGen Rogue
Merisiel alias of YenYen
Female elf rogue 4
CN Medium humanoid (elf )
Init +6; Senses low-light vision; Perception +10
DEFENSE
AC 19, touch 15, flat-footed 14 (+4 armor, +4 Dex, +1 dodge)
hp 33 (4d8+12)
Fort +4, Ref +9, Will +3; +2 vs. enchantments
Defensive Abilities evasion, trap sense +1, uncanny dodge; Immune
magic sleep effects
OFFENSE
Speed 30 ft.
Melee +1 rapier +8 (1d6+3/18–20)
Ranged dagger +7 (1d4+2/19–20)
Special Attacks sneak attack +2d6
STATISTICS
Str 15
Dex 18
Con 12
Int 10
Wis 12
Cha 10
Base Atk +3; CMB +5; CMD 20
Feats Dodge*, Point-Blank Shot, Toughness*, Weapon Finesse*
Skills
Acrobatics +11
Climb +9
Disable Device +13
Escape Artist +11
Knowledge (local) +7
Perception +10
Sleight of Hand +11
Stealth +11
Armor Check 0
Traits Forlorn*, Reactionary*
Languages Common, Elven
SQ elven magic*, rogue talents (combat trick*, finesse rogue*),
trapfinding +2, weapon familiarity*
Combat Gear oil of keen edge, potions of cure light wounds (2), potion
of invisibility, potion of jump, acid flask, alchemist’s fire, tanglefoot
bag; Other Gear +1 studded leather, +1 rapier, daggers (12), cloak of
resistance +1, universal solvent, backpack, hooded lantern, oil (5), silk
rope (50 ft.), masterwork thieves’ tools, 31 gp
Evasion If Merisiel makes a successful Reflex saving throw against
an effect that would normally deal half damage on a successful
save, she instead takes no damage. If she is helpless, she does
not gain the benefit of evasion.
Point Blank Shot Merisiel receives a +1 bonus on attack and
damage rolls on ranged attacks up to ranges of 30 feet.
Sneak Attack: If Merisiel can catch an opponent when it is unable to
defend itself effectively from her attack, she can strike a vital spot for
extra damage. Her attack deals an additional +2d6 points of damage
anytime her target would be denied a Dexterity bonus to AC, or
when she flanks her target. Should Merisiel score a critical hit with a
sneak attack, this extra damage is not multiplied. Ranged attacks can
count as sneak attacks only if the target is within 30 feet.
Trap Sense Merisiel receives a +1 bonus on Reflex saves made to avoid
the effects of traps and a +1 dodge bonus to AC against attacks made
by traps.
Trapfinding: Merisiel adds +2 to Perception skill checks made to locate
traps and to Disable Device skill checks. She can use Disable Device
to disarm magic traps.
Uncanny Dodge Merisiel cannot be caught flat-footed, nor does she
lose her Dex bonus to AC if the attacker is invisible. She still loses her
Dexterity bonus to AC if immobilized or if an opponent successfully
uses the feint action against her.
* The effects of this ability have already been calculated into
Merisiel’s statistics.