DaWay's PFS Confirmation 2 (Inactive)

Game Master DaWay


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Grand Lodge

Male Human Bard (Detective) [3] | HP 18/18 | AC 16 T 12 FF 14 | CMB +2 CMD 14 | F +1 R +5 W +5 | Init +3 | Perc +9 | Diplo/SM +9 | Acro/EA/SoH/Stealth +6 | Bluff +10

Jerrik looks down at the cloth in the pit. Hmmm, could be a nasty fall if its ends up harder than you think. Jerrik then retrieves a 50' ball of twine and a grappling arrow and ties the twine to it. He'll then toss or lower the arrow down to the cloth, taking time to grab it with the hooks on the arrow and then pull it back up.

Assuming that works, Jerrik will then Detect Magic on the cloth after winning his prize.

Grand Lodge

Tiefling Swashbuckler
Stats:
AC 19, 14, 15; Resist fire 5; F1, R7, W0; Init. +4; Pcpt +4
Status:
HP 20/20; Panache Points 3/3; Charmed Life 3/3

Baru strides back wordlessly, then begins his run and leaps across the pit.

"Come, friends. Let's not let a pit get in our way."

Acrobatics: 1d20 + 8 ⇒ (3) + 8 = 11

Wow, just made it.

Grand Lodge

Male Human Bard (Detective) [3] | HP 18/18 | AC 16 T 12 FF 14 | CMB +2 CMD 14 | F +1 R +5 W +5 | Init +3 | Perc +9 | Diplo/SM +9 | Acro/EA/SoH/Stealth +6 | Bluff +10

I'm assuming we could take 10 and make it across as long as well have at least a +0 modifier.

Grand Lodge

Tiefling Swashbuckler
Stats:
AC 19, 14, 15; Resist fire 5; F1, R7, W0; Init. +4; Pcpt +4
Status:
HP 20/20; Panache Points 3/3; Charmed Life 3/3

Ahh of course, taking 10. That always slips my mind...

Scarab Sages

HP 12/[12] AC 18, Touch 16, Flat-footed 12, CMD 17, CMB +5, F+4, R+4, W+1, Init +2, Per +4, SM +4 Male Osiriani Human Slayer 1 (Favoured)

Nice jump, Maherpa calls.

But... I am not sure I could do the same in this armour. Are there other options?

Grand Lodge

M Elf Bard (Archeologist) 2

"Well, you could climb down into the pit, swim across the water in the bottom, and climb up the other side. That's the only other option I see."

Unless there's a thin ledge you can then use an Acrobatics roll to try to balance on going around the sides . . ..

Grand Lodge

Male Human Bard (Detective) [3] | HP 18/18 | AC 16 T 12 FF 14 | CMB +2 CMD 14 | F +1 R +5 W +5 | Init +3 | Perc +9 | Diplo/SM +9 | Acro/EA/SoH/Stealth +6 | Bluff +10

You could always take your armor off to make the jump, then drag the armor across, suggests Jerrik. Hmm, or you could just jump down there and climb back up, sure.

Lantern Lodge

Male

The bit of cloth is a cloak of resistance +1

So is everyone going across the pit? Taking 10 would cover it.

Scarab Sages

HP 12/[12] AC 18, Touch 16, Flat-footed 12, CMD 17, CMB +5, F+4, R+4, W+1, Init +2, Per +4, SM +4 Male Osiriani Human Slayer 1 (Favoured)

Marherpa takes 10, still able to manage well despite his armour due to his training in balancing.

Grand Lodge

Male Human Bard (Detective) [3] | HP 18/18 | AC 16 T 12 FF 14 | CMB +2 CMD 14 | F +1 R +5 W +5 | Init +3 | Perc +9 | Diplo/SM +9 | Acro/EA/SoH/Stealth +6 | Bluff +10

I'd imagine so, that way we can move on. Who is taking the cloak?

Scarab Sages

Female Nagaji Druid (Naga Aspirant) 1 | I +1 | Per. +9 | AC 17, T 11, FF 16 | HP 9 | F +3, R +1, W +5 (+2 vs Poison, +4 vs Charm, Compulsion)

Hey guys, sorry for dropping off the face of the earth this weekend. I took a role in a play at the last minute to replace a guy who had to drop out unexpectedly and we open tomorrow night and I have a lot of lines to learn so I won't be able to post until Tuesday probably.

Scarab Sages

HP 12/[12] AC 18, Touch 16, Flat-footed 12, CMD 17, CMB +5, F+4, R+4, W+1, Init +2, Per +4, SM +4 Male Osiriani Human Slayer 1 (Favoured)

Just waiting on the next step

Silver Crusade

Male Human (Taldan) Monk 1 | HP: 10/10 | AC: 14 | T: 14 | FF: 12 | CMD: 18 | Fort/Ref/Will: +4/+4/+4 | Init: +2 | Perception: +6 | Sense Motive: +2

Gabriel makes the jump with ease.

Taking 10.

Whoever has the lowest saves should wear the cloak.

Break a leg, Kali.

Grand Lodge

Tiefling Swashbuckler
Stats:
AC 19, 14, 15; Resist fire 5; F1, R7, W0; Init. +4; Pcpt +4
Status:
HP 20/20; Panache Points 3/3; Charmed Life 3/3

Baru has a very high Reflex, but a poor Fort (+1) and Will (+0)

Scarab Sages

HP 12/[12] AC 18, Touch 16, Flat-footed 12, CMD 17, CMB +5, F+4, R+4, W+1, Init +2, Per +4, SM +4 Male Osiriani Human Slayer 1 (Favoured)

Ok - sounds good

Silver Crusade

Male Human (Taldan) Monk 1 | HP: 10/10 | AC: 14 | T: 14 | FF: 12 | CMD: 18 | Fort/Ref/Will: +4/+4/+4 | Init: +2 | Perception: +6 | Sense Motive: +2

Yeah, you should take it, Baru. It might not end up mattering here and now, but I'm all for the frontline full BAB class with s+#$ty Will and Fort saves getting some help with that.

Grand Lodge

M Elf Bard (Archeologist) 2

I'm USUALLY happy to boost the saves of guys who can do damage but have poor will saves! So, we all leap across the pit, and . . ..

Lantern Lodge

Male

Assuming everyone makes it across safely and you delve deeper into the cave.

The tunnels continue on, leading deeper beneath the Kortos Mounts until they eventually open into a large cavern. What must have once been beautifully carved reliefs and inscriptions have since weathered heavily, their features dulled and softened to the point that it is hard to distinguish what each once depicted. A wide tunnel exits the cavern on its far side, and blue-burning torches line the passageway’s walls.

The carvings here are different in style from the petroglyphs found elsewhere in the caves, and they date back to long before the gillmen explored this area. Scattered throughout the cave are inscriptions from the History and Future of Humanity, the principle holy text of Aroden, and images that depict these passages. The carvings focus on parables that feature Aroden’s 12 guises, meant to illustrate his hopes for humanity: the artist, beggar, craftsman, farmer, fisherman, hunter, merchant, scholar, shepherd, soldier, tailor, and thief.

Scarab Sages

HP 12/[12] AC 18, Touch 16, Flat-footed 12, CMD 17, CMB +5, F+4, R+4, W+1, Init +2, Per +4, SM +4 Male Osiriani Human Slayer 1 (Favoured)

Gods! This place is ancient! , Maherpa heads over to gape at the walls.

anything I get get out of the murals using know: History?

Grand Lodge

M Elf Bard (Archeologist) 2

Or knowledge (Religion)? Just in case:

Knowledge (History: 1d20 + 10 ⇒ (13) + 10 = 23
Knowledge (Religion): 1d20 + 6 ⇒ (4) + 6 = 10

Well, certainly not with THAT roll . . .. Not anything else, I mean.

Scarab Sages

Female Nagaji Druid (Naga Aspirant) 1 | I +1 | Per. +9 | AC 17, T 11, FF 16 | HP 9 | F +3, R +1, W +5 (+2 vs Poison, +4 vs Charm, Compulsion)

Kalivastri holds her glowing scythe up to give more light, and her eyes widen in wonder as she looks upon the ancient glyphs. "Suppose that the Gillmen are recording these as well? Maybe they are scholars?" she jokes.

Grand Lodge

Male Human Bard (Detective) [3] | HP 18/18 | AC 16 T 12 FF 14 | CMB +2 CMD 14 | F +1 R +5 W +5 | Init +3 | Perc +9 | Diplo/SM +9 | Acro/EA/SoH/Stealth +6 | Bluff +10

Why couldn't they be scholars? All races, even the most vile and evil, all have those among their rank that desire knowledge and the willingness to learn. Jerrik moves forward to look at the murals. I wouldn't be surprised if learning wasn't at least part of the reason these gillmen are travelling this far inland.

I wish I were better read myself. It'll be something I'll have to work on.

Silver Crusade

Male Human (Taldan) Monk 1 | HP: 10/10 | AC: 14 | T: 14 | FF: 12 | CMD: 18 | Fort/Ref/Will: +4/+4/+4 | Init: +2 | Perception: +6 | Sense Motive: +2

"Amazing," Gabriel mutters as he gazes at the inscriptions in wonder and awe.

Lantern Lodge

Male

4d12 ⇒ (9, 2, 3, 12) = 26

You are able to identify the depictions as one of the parables of Aroden. They are written in a combination of Azlant and Aquan.

The Beggar is depicted kneeling with an alms bowl
raised high, representing Aroden espousing humility in
all, lest they forget their shared humanity.

The Craftsman is depicted creating shoes, pots,
jewelry, and other moveable goods, referencing Aroden’s
delight at seeing his people express their ingenuity in
creating new products from raw materials.

The Shepherd is depicted herding animals out of
a crowded city to the pastures beyond, just as Aroden
blessed leaders with the foresight to direct people to the
tasks and places that best suit them.

the Thief is depicted stealing a gem from a
shop while whispering a prayer, an allusion to a passage
saying that larceny—though illegal—is a form of praise,
for anything worth stealing is also worthy of praise for
its craftsmanship.

The soft light of the surrounding fungus mixes with the flickering glow of the nearby torches to reveal a grand chamber. A large pool of water along the chamber’s southern edge reflects the blue and green radiance to illuminate the massive stalactites that cling to the ceiling overhead. Two other tunnels branch off from this area, leading to the east and west.

Rising up from the pool is a column of rock with steeply sloped sides and a flat top, as if someone had sawn off the top of a massive stalagmite. A miniature city carved from this same stone occupies nearly the entire surface. Tiny trinkets such as ancient coins, polished semiprecious stones, and ornately braided loops of string are scattered throughout the diorama, and pale cave frogs clamber atop it. The smooth cavern floor is covered in gravel and pebbles along the edge of the pool, and several foot-long centipedes prowl among the gravel in their search for prey.

Silver Crusade

Male Human (Taldan) Monk 1 | HP: 10/10 | AC: 14 | T: 14 | FF: 12 | CMD: 18 | Fort/Ref/Will: +4/+4/+4 | Init: +2 | Perception: +6 | Sense Motive: +2

"Any ideas about which way we should go?"

Grand Lodge

Male Human Bard (Detective) [3] | HP 18/18 | AC 16 T 12 FF 14 | CMB +2 CMD 14 | F +1 R +5 W +5 | Init +3 | Perc +9 | Diplo/SM +9 | Acro/EA/SoH/Stealth +6 | Bluff +10

Nope, but this is interesting, don't you think? Jarrik points to the diorama. What do you suppose this is for? Some kind of altar? I've never seen anyone pray to a city before.

Scarab Sages

Female Nagaji Druid (Naga Aspirant) 1 | I +1 | Per. +9 | AC 17, T 11, FF 16 | HP 9 | F +3, R +1, W +5 (+2 vs Poison, +4 vs Charm, Compulsion)

The Nagaji crouches down to examine the floor of the cavern.

Survival to look for tracks. 1d20 + 9 ⇒ (15) + 9 = 24

Scarab Sages

HP 12/[12] AC 18, Touch 16, Flat-footed 12, CMD 17, CMB +5, F+4, R+4, W+1, Init +2, Per +4, SM +4 Male Osiriani Human Slayer 1 (Favoured)

Maherpa looks over the coins and trinkets with greedy eyes and then searches for possible traps.

Silver Crusade

Male Human (Taldan) Monk 1 | HP: 10/10 | AC: 14 | T: 14 | FF: 12 | CMD: 18 | Fort/Ref/Will: +4/+4/+4 | Init: +2 | Perception: +6 | Sense Motive: +2

Gabriel looks again at the model city. "Yes, quite," he responds, "but as the only comment I can offer is on its sheer magnitude, there is nothing to be gained by the society from my further scrutiny. If you believe you can find something useful to us by studying this structure, though, I will be here to help however I can."

Grand Lodge

M Elf Bard (Archeologist) 2

The elf pulls out pen and paper and does a quick sketch of the diorama, trying to catch the general shape of the represented city, the general lines of major roadways, and any significant buildings compared to the rest. "Off-hand I don't know where this is supposed to be, but we should be able to diagram it in detail later. Hopefully this rough sketch will help narrow the possibilities down for the comparison. This place is a marvel. There's no wonder the gillmen come here!"

Lantern Lodge

Male

The tracks continue to the pool where you see a man dressed in robes chanting by the pool.

Grand Lodge

Tiefling Swashbuckler
Stats:
AC 19, 14, 15; Resist fire 5; F1, R7, W0; Init. +4; Pcpt +4
Status:
HP 20/20; Panache Points 3/3; Charmed Life 3/3

Baru puts his hand to his blade, as he often does. A calm falls over him, knowing he can protect himself. He waits for others to speak.

Grand Lodge

M Elf Bard (Archeologist) 2

Not knowing that he's disappointing Baru, Flaern chooses to listen, trying to identify the language the figure is using to chant, or even possibly what the chant itself is.

Grand Lodge

Male Human Bard (Detective) [3] | HP 18/18 | AC 16 T 12 FF 14 | CMB +2 CMD 14 | F +1 R +5 W +5 | Init +3 | Perc +9 | Diplo/SM +9 | Acro/EA/SoH/Stealth +6 | Bluff +10

Jerrik looks on has Baru and Flaern take different actions to the same situation. Looking at the others he says, Well, we found a gillman. Now what?

Lantern Lodge

Male

Flaern I will need a linguistics check.

He still does not seem to notice your approach.

Grand Lodge

M Elf Bard (Archeologist) 2

Linguistics: 1d20 + 8 ⇒ (2) + 8 = 10 :facepalm:

Scarab Sages

Female Nagaji Druid (Naga Aspirant) 1 | I +1 | Per. +9 | AC 17, T 11, FF 16 | HP 9 | F +3, R +1, W +5 (+2 vs Poison, +4 vs Charm, Compulsion)

Kalivastris' companion sniffs the air as she looks at the gillman. She holds her scythe at the ready.

Lantern Lodge

Male

The gillman makes no move. It's as if he is totally unaware of your presence.

Scarab Sages

HP 12/[12] AC 18, Touch 16, Flat-footed 12, CMD 17, CMB +5, F+4, R+4, W+1, Init +2, Per +4, SM +4 Male Osiriani Human Slayer 1 (Favoured)

Figuring that stealing some of the coins and trinkets from the model may not be the best idea under the view of a Gillman, Maherpa sighs and approaches the gillman.

Lantern Lodge

Male

Upon Meherpa laying his hand on the gillman he turns surprised raising his quarterstaff into a defensive position. In broken common he speaks, Who...You? You notice he is paying close attention to your lips his gaze only breaks slightly to look at the new found cloak.

Scarab Sages

HP 12/[12] AC 18, Touch 16, Flat-footed 12, CMD 17, CMB +5, F+4, R+4, W+1, Init +2, Per +4, SM +4 Male Osiriani Human Slayer 1 (Favoured)

Errrr... Friends, he tries lying to the Gillman.

Bluff +3 1d20 + 3 ⇒ (19) + 3 = 22

Grand Lodge

M Elf Bard (Archeologist) 2

"Yes, actually. We are curious about why you come here. We did not plan to interfere with your visit," the disapproving tone and glance at Maherpa are hard to miss, "but since we have, we would love for you to teach us what you will of your purpose here."

Diplomacy: 1d20 + 2 ⇒ (18) + 2 = 20

Worked almost as well as lying!

Silver Crusade

Male Human (Taldan) Monk 1 | HP: 10/10 | AC: 14 | T: 14 | FF: 12 | CMD: 18 | Fort/Ref/Will: +4/+4/+4 | Init: +2 | Perception: +6 | Sense Motive: +2

Gabriel also speaks up, hoping to assist Flaern in gaining the gillman's favor. "And we hope we haven't offended you. We are only here to learn."

It's probably unnecessary but...
Diplomacy to Aid: 1d20 - 1 ⇒ (11) - 1 = 10 Haha! Barely, but +4 to that Diplomacy check.

Grand Lodge

Male Human Bard (Detective) [3] | HP 18/18 | AC 16 T 12 FF 14 | CMB +2 CMD 14 | F +1 R +5 W +5 | Init +3 | Perc +9 | Diplo/SM +9 | Acro/EA/SoH/Stealth +6 | Bluff +10

Yes, we're all about learning. I didn't realize gillmen liked caves away from the ocean.

Scarab Sages

Female Nagaji Druid (Naga Aspirant) 1 | I +1 | Per. +9 | AC 17, T 11, FF 16 | HP 9 | F +3, R +1, W +5 (+2 vs Poison, +4 vs Charm, Compulsion)

Kalivastri continues to watch the Gillman. Her companions sniffs him.

Sense Motive 1d20 + 3 ⇒ (13) + 3 = 16

Grand Lodge

Male Human Bard (Detective) [3] | HP 18/18 | AC 16 T 12 FF 14 | CMB +2 CMD 14 | F +1 R +5 W +5 | Init +3 | Perc +9 | Diplo/SM +9 | Acro/EA/SoH/Stealth +6 | Bluff +10

Jerrik notices that the gillman has seen the cloak. Do you recognize the cloak? Jerrik will point at the cloak that the group had found while speaking to him. We found it, back there.

Lantern Lodge

Male

The gillman points at the cloak it seems to match his outfit.

Uori, the gillmans name, breaks his silence and informs you that this site is sacred to the gillemn, It was once sacred to Aroden, the dead god of humanity over a century ago, the carvings in the nearby room have weathered an melted, and he speculates that soon Aroden's influence will have faded completely. However there are others here that are not as friendly as he. If you agree to help get rid of them I will help you decipher the writings.

Grand Lodge

Male Human Bard (Detective) [3] | HP 18/18 | AC 16 T 12 FF 14 | CMB +2 CMD 14 | F +1 R +5 W +5 | Init +3 | Perc +9 | Diplo/SM +9 | Acro/EA/SoH/Stealth +6 | Bluff +10

Jerrik says, We would love to learn more about the writings here in the cave. These "others" you mention, what type of trouble do they cause?

Scarab Sages

Female Nagaji Druid (Naga Aspirant) 1 | I +1 | Per. +9 | AC 17, T 11, FF 16 | HP 9 | F +3, R +1, W +5 (+2 vs Poison, +4 vs Charm, Compulsion)

"And what are they? Gillmen like you? Warriors? Preists?" Kalivastri asks.

Grand Lodge

M Elf Bard (Archeologist) 2

"Something . . . else?"

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