Gabriel Baudelaire
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Gabriel frowns.
"I won't disagree with your argument, but I find your apparently lack of concern disturbing," he tells the others. "Regardless, though, the undead are the more immediate concern."
"Uori?" he asks turning to the gillman, "where might we find these 'others'?"
Kalivastri
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"If we are to be fighting evil, then I will take all the help I can." she says. "But if I can only have one for myself or my friend here..." she touches her Saurian companion on the head. "Give it to her instead of to me."
DaWay
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The persistent glow of the bluish fungi dimly lights the way deeper below the Kortos Mounts. The tunnels broaden to reveal a shallow river that bisects an immense tunnel stretching to the north and south. To the east a small passage exits the chamber at a steep incline.
1d6 ⇒ 5
On the other side of the bank you see a trio of mites with a giant centipede as a protector.
I believe initiatives are in order.
DaWay
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mite init 1d20 + 1 ⇒ (20) + 1 = 21
giant centipede 1d20 + 2 ⇒ (15) + 2 = 17
the three mites throw darts at
Maherpa 1d20 + 2 ⇒ (18) + 2 = 201d3 - 1 ⇒ (2) - 1 = 1
Gabriel 1d20 + 2 ⇒ (8) + 2 = 101d3 - 1 ⇒ (1) - 1 = 0
Kalivastri 1d20 + 2 ⇒ (14) + 2 = 161d3 - 1 ⇒ (2) - 1 = 1
the giant centipede moves to intercept anyone attacking the mites
Pathfinders go!
Maherpa
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Arrgh! Tonight you roast in hell!, the desert man curses as he is struck.
No map? I'm cool if there's not
He charges the giant centipede and power attacks with furious focus.
Great Sword 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21 Damage 2d6 + 9 ⇒ (4, 1) + 9 = 14
-2 ac until my next round
Kalivastri
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Kalivastri makes a hissing sound and her companion lurches forward to attack the Centipede.
Handle Animal to attack as a Free 1d20 + 12 ⇒ (4) + 12 = 16
Allosaurus charge and bite attack 1d20 + 5 ⇒ (14) + 5 = 19
1d6 + 3 ⇒ (6) + 3 = 9
Kalivastri joins in the attack herself, her Scythe swinging.
Charge. 1d20 + 4 ⇒ (10) + 4 = 14
2d4 + 3 ⇒ (3, 1) + 3 = 7
DaWay
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The centipede is down, you are able to charge the mites, so Kalivastri I will apply your rolls to them. and there are down just like that. I am assuming you will be able to kill the next one no problem so fast forwarding a bit.
The tunnel continues to carry you towards the surface. You here the faint sounds of combat and a familiar woman's voice half-shouting and half-Reciting “As the legendary Gregaro Voth successfully battled the wild beasts in the deepest reaches of the Mwangi Expanse, so shall I defeat you, foul servant of Lamashtu!”
DaWay
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The light of the surface world above provides a welcome reprieve from the blue and green fungus of the caverns below, and light illuminates a stream whose water is hastened by runoff from a recent storm further up the mountains. A ledge to the west rises up to the nearby forest canopy.
You emerge from the caverns into a 40' clearing at the base of the Kortos Mounts. The full moon above casts provides dim light over the area, bright enough to illuminate even the shaded leaf litter beneath the trees. These patches of woodland are also filled with underbreash.
The stream is about 10 feet wide and 5 feet deep in this area and the water moves downstream, fast. The slope to the west gradully rises to a height of 20 ft. providing a commanding view and a clear advantage for any ranged attacks.
Nearly 100 feet from the cave's entrance Janira Gavix is locking in combat with her relentless minotaur foes in a clearing on the southern bank of the stream.
Initiatives and actions please.
Maherpa
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Initiative 1d20 + 2 ⇒ (7) + 2 = 9
We need to cross the stream to get to the fight? Cave mouth then 40ft clearing then 10ft wide/5ft deep river then 50ft to fight (south bank of stream) is how I read your text...
Kalivastri
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Kalivastri Initiative 1d20 + 1 ⇒ (16) + 1 = 17
Companion Initiative 1d20 + 3 ⇒ (9) + 3 = 12
Kalivastri pulls out the scroll of Entangle that was in Janira's pack and advances towards the fight.
Move 20ft forward, draw Scroll
Companion will stay at heel, and advance with her.
Jerrik Payne
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Is there a map?
Initiative: 1d20 + 3 ⇒ (6) + 3 = 9
Jerrik will move toward the log at his maximum speed and if now within 100' of the enemy he will begin to cast Sleep, which will go off on my next turn as it is a one round casting time. If I'm still out of range I'll double move toward the log.
Gabriel Baudelaire
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Hopefully it'll let me post now...
Initiative: 1d20 + 2 ⇒ (11) + 2 = 13
Gabriel races toward the sound of the fray, leaping the stream and preparing to charge Janira's opponent.
Flaern Daeltis
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Initiative: 1d20 + 3 ⇒ (20) + 3 = 23
Flaern examines the distance, pulls his bow, and lets an arrow fly, trying to take some pressure off of Janira. He plans to move to the higher ground "commanding position" before taking a second shot.
Ranged Attack: 1d20 + 3 ⇒ (20) + 3 = 23 No appropriate feats, 100' base range
Ranged Attack Confirm: 1d20 + 3 ⇒ (16) + 3 = 19
Base Damage: 1d8 ⇒ 4
Critical Bonus Damage: 2d8 ⇒ (3, 5) = 8
DaWay
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Everyone don't forget your inspire courage granted by Janira
janira init 1d20 + 6 ⇒ (1) + 6 = 7
minotaur init 1d20 + 0 ⇒ (18) + 0 = 18
Flaern 23, Kalivastri 17, Gabriel 13, Companion 12, Jerrick 9, Mehpera 9, Minotaur 7
Flaern takes a well placed shot and gravely injures the minotaur (14 damage)
Kalivastri moves and draws a scroll, her companion follows
Gabriel double moves through the rough terrain.
Jerrick begins casting a spell
Mephera I am assuming moves
Janira continues her bardic song for everyone. attempts to disarm the minotaur with her whip 1d20 + 1 ⇒ (4) + 1 = 5 and fails
The minotaur launches a powerful charge at the halfling bard 1d20 + 11 ⇒ (1) + 11 = 122d6 + 6 ⇒ (3, 4) + 6 = 13
Gabriel Baudelaire
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Gabriel charges the minotaur, his muscles—loose and quick—tightening instantly at the moment of impact.
Melee Attack: 1d20 + 4 + 1 + 2 ⇒ (10) + 4 + 1 + 2 = 17
Unarmed Damage: 1d6 + 4 + 1 + 2 ⇒ (2) + 4 + 1 + 2 = 9
Flaern Daeltis
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Moving up onto the hillock, Flaern tries another shot at the minoutaur.
Ranged Attack into Melee w/ Inspire: 1d20 + 3 - 4 + 1 ⇒ (20) + 3 - 4 + 1 = 20
Holy snot buckets! Is the dicebot making up for everything else it has done to me over the past, oh, 9 months?
Ranged Attack into Melee w/ Inspire to confirm: 1d20 + 3 - 4 + 1 ⇒ (17) + 3 - 4 + 1 = 17
I know a 19 would be good enough, but I don't know about 17, so . . ..
Base Damage w/ Inspire: 1d8 + 1 ⇒ (3) + 1 = 4
Critical Hit Bonus Damage w/ Inspire: 2d8 + 2 ⇒ (8, 6) + 2 = 16
And at x3, the Inspire Courage bonus would have taken that first shot up to 15 damage. Hopefully the one point proves insignificant before the minotaur gets to act again, anyway.
Maherpa
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Round 2?
Should be in charging distance with a run last round.
Charge with Power Attack and furious focus.
1d20 + 5 + 2 + 1 ⇒ (14) + 5 + 2 + 1 = 22 Inspire is the +1
2d6 + 9 + 1 ⇒ (1, 2) + 9 + 1 = 13 Inspire is the +1
great damage roll :(
Kalivastri
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Seeing the other Pathfinders getting into melee, Kalivastri abandons her idea to use the Entangle scroll and instead casts a spell on her companion as they advance further, and then hisses at her, causing the Allosaurus to spring forward to look for an opportunity to get into melee with the Minotaur.
Cast Magic Fang on the Allosaurus, move 20ft forward, Handle Animal as a free to direct the companion to attack
1d20 + 12 ⇒ (6) + 12 = 18
Allosaurus double moves 80ft to get into range to attack next round.
Jerrik Payne
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Sleep goes off in round 2. DC 14 Will negates, no effect if this guy is over 4 HD somehow.
After the spell goes off Jerrik will move another 30' and fire his bow if the minotaur is not asleep.
Bow: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15 Arrow: 1d6 + 1 ⇒ (3) + 1 = 4
Add +1 to both if I'm now with 30' of the target for PBS.