Baru Stills tiefling (rakshasa-spawn) swashbuckler 2
CN male outsider (native)
Init. +4; Senses: Perception +4, Darkvision (60 ft.)
Defense
AC 19, touch 14, flat-footed 15 (+4 Dex, +4 armor, +1 natural)
HP: 20 (2d10+2+2 FC)
Fort +1, Ref +7, Will +0
Special: Resist fire 5
Offense
Speed: 30 ft.
Melee scimitar +6 (1d6/18-20/x2)
Ranged short bow +6 (1d6/x3)
Special: +1 to confirm critical hits
Panache: 3 panache points (regain panache with a critical hit or a killing blow)
Charmed Life: 3/day (add Cha modifier to save as immediate action before attempting)
Spell-like Ability
At will—Deathwatch
Statistics
Str 11; Dex 18; Con 12; Int 11; Wis 10; Cha 16
Base Atk. +2; CMB +2 (+6 to disarm, sunder, trip), CMD 16
Feats: Slashing Grace; Weapon Finesse
Skills: Acrobatics +9 (+8 with armor), Bluff +7 (+11 to convince someone to believe a lie), Intimidate +7, Knowledge (local) +4, Knowledge (nobility) +4, Perception +4, Sense Motive +4; -1 armor check penalty
Traits: Armor Master, Anatomist
SQ: Deeds (Derring-do, Dodging Panache, Opportune Parry and Riposte), Beguiling Liar, Scaled Skin
Gear: Mithral Chain Shirt, Scimitar, Shortbow, Arrows (x20), Wand of Cure Light Wounds, Potion of Shield of Faith [x4], 102gp
Languages: Common, Abyssal
Prestige/Fame: 2/4
Boons: Mantle of the Black Rider
Special Abilities
Derring-do (Ex): A swashbuckler can spend 1 panache point when he makes an Acrobatics, Climb, Escape Artist, Fly, Ride, Swim check to roll d6 and add the result to the check. He must choose to do this before he rolls. If the d6 roll is a natural “6,” he rolls another
d6 and adds it to the check. He can continue to do this as long as he rolls natural “6s” up to a number of times equal to her Dexterity modifier (minimum 1).
Dodging Panache (Ex): When an opponent attempts a melee attack against the swashbuckler, he can spend 1 panache point to move 5 feet as an immediate action; doing so grants the swashbuckler a bonus to AC equal to his Charisma bonus against the triggering attack. This movement doesn’t negate the attack, which is still resolved as if the swashbuckler was in the original square. This movement is not a 5-foot step; it provokes attacks of opportunity from creatures other than the one who triggered this deed. The swashbuckler can only perform this deed while wearing light or no armor, and while carrying no more than a light load.
Opportune Parry and Riposte (Ex): When an opponent makes a melee attack against the swashbuckler, he can spend 1 panache point and can expend a use of an attack of opportunity to attempt to parry that attack. The swashbuckler makes an attack roll as if he were making an attack of opportunity. If his attack roll is greater than the roll of the attacking creature, the attack automatically misses. For each size category the attacking creature is larger than the swashbuckler, the swashbuckler takes a –2 penalty on her attack roll. The swashbuckler must declare the use of this ability after the creature’s attack is announced, but before that attack roll is made. Immediately after a swashbuckler performs a successful parry, as long as he has 1 panache point he can make an attack as an immediate action against the creature whose attack he blocked, provided that creature is within his reach.