DM Zyren's Heart of Light

Game Master Zyrenity

An epic search for the Amethyst heptagon leads a party of fresh graduates through the northern reaches of Ustalav. Based in Karcau, the party visits places like the dark Castle Jarovich or the dangerous alleys of Carrion Hill.


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The zombie's clumsy slam is deflected easily, and Kirk continues the attack -- ganging up on the nearly crippled zombie with Cairn.

Attack Dagger 1d20 + 12 ⇒ (12) + 12 = 24 (w/ +1 from Cairn and +1 from Solaric's Bless, +1 from Flofer)
Damage 1d4 + 6 ⇒ (3) + 6 = 9 +1 bleed (w/ +1 damage from Cairn, +1 from Flofer)

Attack Shield Bash 1d20 + 12 ⇒ (3) + 12 = 15 (w/ +1 from Cairn, +1 from Solaric's Bless, +1 from Flofer)
Damage 1d4 + 5 ⇒ (3) + 5 = 8 (w/ +1 damage from Cairn, +1 from Flofer)

2nd Attack Dagger 1d20 + 9 ⇒ (9) + 9 = 18 (w/ +1 from Cairn and +1 from Solaric's Bless, +1 from Flofer)
Damage 1d4 + 6 ⇒ (1) + 6 = 7 +1 bleed (w/ +1 damage from Cairn, +1 from Flofer)


Zzz :)


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

Floffs...

Round 4

Flofer continues playing music like there is no tomorrow, and the sweet and epic music lends courage and strength to his companions' arms as the battle the fiery fiends.

Inspire courage: +1 to attack and damage, +1 against fear effects

Demo.


Male Varisian Human
Common Stats:
Init:7, Perc:16 // HP:82 // AC:19, Touch:14, FF:15 // F:10, R:11, W:5 // CMB:12, CMD:25

Current HP = 28/82. This is the last round of the +1 for Hunting Companions.

Cairn almost lost his grip on his weapons under the assault but persevered through sheer desire to see the zombies die again. He did the unthinkable and dropped his pistol so he could unsling his musket. He slashed out with his kukri.

Attack 1 vs J.16: 1d20 + 13 + 2 + 1 + 1 ⇒ (9) + 13 + 2 + 1 + 1 = 26
Damage: 1d4 + 3 + 2 + 1 ⇒ (3) + 3 + 2 + 1 = 9

Attack 2 vs J.16: 1d20 + 8 + 2 + 1 + 1 ⇒ (8) + 8 + 2 + 1 + 1 = 20
Damage: 1d4 + 3 + 2 + 1 ⇒ (2) + 3 + 2 + 1 = 8


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

This is going to be a healing horror story at the end...


Male Half-Elf Wizard/9

@Cairn, Kirk: you both are under the effect of protection from evil. So +2 AC and +2 Saving throw. Just in case it went under during the conversation


Rd5:

Jo
Cairn X
Zombies
Flofer
Vicky
Solaric
Kirk

Collective Will save channel1d20 + 5 ⇒ (17) + 5 = 22

the zombies mostly withstand the nova of holy energy

Will save1d20 + 5 ⇒ (12) + 5 = 17

but one more zombie looks like he will trip himself sooner or later...

Then at last, Cairn fells the first zombie, with a sizzling sound the century old bones break together and lie still...

Battle Mat


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

Awaiting turn


Venture Captain since December 2014

Awaiting turn as well. Does Solaric think that the channel energy is having any effect, or are they resisting most of it?


Twice the visible effect was very minor, but once it already shook them visibly.


Male Half-Elf Wizard/9

Round 5:
Johenric casts Protection form Evil on Solaric (duration one minute).


Rd5:

Jo X
Cairn X
Zombies X
Flofer
Vicky
Solaric
Kirk

Even though one of their kind has breathed its last foul breath, the zombies keep on attacking

Flaming Zombie/ Fiery Slam 1d20 + 9 ⇒ (7) + 9 = 16
Damage1d6 + 5 + 1d6 ⇒ (1) + 5 + (4) = 10

Flaming Zombie/ Fiery Slam 1d20 + 9 ⇒ (1) + 9 = 10
Damage1d6 + 5 + 1d6 ⇒ (6) + 5 + (6) = 17

Flaming Zombie/ Fiery Slam 1d20 + 9 ⇒ (1) + 9 = 10
Damage1d6 + 5 + 1d6 ⇒ (5) + 5 + (5) = 15

weak attacks and only misses...

Battle Mat


Venture Captain since December 2014

Round 5

Solaric takes Warden and strikes down the zombie at J18.

Longsword, Warden: 1d20 + 14 ⇒ (13) + 14 = 27 (+6 BAB, +3 Str, +1 Weapon Focus, +2 Magic, +2 Inspire Courage)

Damage: 1d8 + 7 ⇒ (4) + 7 = 11 (+3 Str, +2 Magic, +2 Inspire Courage)

"You have forsaken your vows, and now justice will be served!"


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

R5

Hex:Misfortune at the next unfortunate!
DC18 Will save

Whilst she cackles away...


Round 5

Kirk keeps up his attack, slashing at the zombie directly in front of him.

Attack Dagger 1d20 + 12 ⇒ (20) + 12 = 32 (w/ +1 from Cairn and +1 from Solaric's Bless, +1 from Flofer)
Damage 1d4 + 6 ⇒ (1) + 6 = 7 +1 bleed (w/ +1 damage from Cairn, +1 from Flofer)

Critical Confirmation 1d20 + 12 ⇒ (12) + 12 = 24
Extra Damage 1d4 + 6 ⇒ (1) + 6 = 7

Attack Shield Bash 1d20 + 12 ⇒ (14) + 12 = 26 (w/ +1 from Cairn, +1 from Solaric's Bless, +1 from Flofer)
Damage 1d4 + 5 ⇒ (1) + 5 = 6 (w/ +1 damage from Cairn, +1 from Flofer)

2nd Attack Dagger 1d20 + 9 ⇒ (11) + 9 = 20 (w/ +1 from Cairn and +1 from Solaric's Bless, +1 from Flofer)
Damage 1d4 + 6 ⇒ (2) + 6 = 8 +1 bleed (w/ +1 damage from Cairn, +1 from Flofer)


Flofer again, Vicky?


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

Floffs...

Round 5

His power chords struck, Floffer sets to some more grandiose and pompous notes as he provides the soundrack to Hell.

Inspire courage: +1 to attack and damage, +1 against fear effects


Male Human Hellknight 4 Bard 3 HP:71/71; AC:32/27/12

9 Rounds left


Male Varisian Human
Common Stats:
Init:7, Perc:16 // HP:82 // AC:19, Touch:14, FF:15 // F:10, R:11, W:5 // CMB:12, CMD:25

Current HP = 28/82. Free action to Quickdraw Musket.

Armed with edged steel in both hands; Cairn unleashed a full assault on the zombie in front of Kirk.

Lets focus our attacks and take them out one by one!

Musket attack vs J.17: 1d20 + 11 + 2 + 1 ⇒ (5) + 11 + 2 + 1 = 19
Damage: 1d8 + 5 + 2 + 1 ⇒ (7) + 5 + 2 + 1 = 15

Kukri attack vs J.17: 1d20 + 6 + 2 + 1 ⇒ (17) + 6 + 2 + 1 = 26
Damage: 1d4 + 3 + 2 + 1 ⇒ (4) + 3 + 2 + 1 = 10

Crit confirmation: 1d20 + 6 + 2 + 1 ⇒ (6) + 6 + 2 + 1 = 15
Damage: 1d4 + 3 + 2 + 1 ⇒ (1) + 3 + 2 + 1 = 7


Choose the worse of the two:

Flaming Zombieb attacking Cairn/ Fiery Slam 1d20 + 9 ⇒ (7) + 9 = 16
Damage1d6 + 5 + 1d6 ⇒ (3) + 5 + (6) = 14

Flaming Zombie/ Fiery Slam 1d20 + 9 ⇒ (4) + 9 = 13
Damage1d6 + 5 + 1d6 ⇒ (4) + 5 + (6) = 15

Choose the worse of the two:

Flaming Zombie attacking Kirk/ Fiery Slam 1d20 + 9 ⇒ (6) + 9 = 15
Damage1d6 + 5 + 1d6 ⇒ (2) + 5 + (5) = 12

Flaming Zombie/ Fiery Slam 1d20 + 9 ⇒ (2) + 9 = 11
Damage1d6 + 5 + 1d6 ⇒ (2) + 5 + (3) = 10

Choose the worse of the two:

Flaming Zombie attacking Solaric/ Fiery Slam 1d20 + 9 ⇒ (15) + 9 = 24
Damage1d6 + 5 + 1d6 ⇒ (3) + 5 + (5) = 13

Flaming Zombie/ Fiery Slam 1d20 + 9 ⇒ (14) + 9 = 23
Damage1d6 + 5 + 1d6 ⇒ (2) + 5 + (5) = 12

The zombies' actions become more and more helpless as Vicky's magic grows stronger...

Will save1d20 + 5 ⇒ (19) + 5 = 24

at least one zombie is blessed by Desna...

Rd6:

Jo
Cairn X
Zombies
Flofer
Vicky
Solaric
Kirk

Finally Cairn brings the zombie in front of Kirk down, but the next one seems eager to occupy the empty space...

Battle Mat


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

Hmmm might have to send Naga forth with the lovetap wand for Cairn...awaiting turn


Male Half-Elf Wizard/9

Round 6

Johenric casts Haste on Kirk, Solaric, Victoria, Naga, Flofer, Cairn and Johrenic himself.

Haste duration 8 Rounds


Male Human Hellknight 4 Bard 3 HP:71/71; AC:32/27/12

Round 6

Flofer's Music crescendos and accelerates to a blinding speed as he finds his fingers more nimble than before! It's almost hard to follow the melody it's so fast!

Continue Inspiring Courage: +1 Attack and damage, +1 against fear.

Cairn, quit having all the fun, I'd like to get some of these creatures too!

Perform:1d20 + 18 ⇒ (13) + 18 = 31
Flofer's Flying Fingers


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

Awaiting turn after the Zombie Apocalypse


One of the zombies staggers forward

Reflex save1d20 + 4 ⇒ (6) + 4 = 10

and slips on the greasy surface...

Now only two zombies can attack

Take worse attacking Cairn:

Flaming Zombie/ Fiery Slam 1d20 + 9 ⇒ (11) + 9 = 20
Damage1d6 + 5 + 1d6 ⇒ (2) + 5 + (1) = 8

Flaming Zombie/ Fiery Slam 1d20 + 9 ⇒ (19) + 9 = 28
Damage1d6 + 5 + 1d6 ⇒ (3) + 5 + (3) = 11

Take worse attacking Solaric:

Flaming Zombie/ Fiery Slam 1d20 + 9 ⇒ (3) + 9 = 12
Damage1d6 + 5 + 1d6 ⇒ (6) + 5 + (1) = 12

Flaming Zombie/ Fiery Slam 1d20 + 9 ⇒ (5) + 9 = 14
Damage1d6 + 5 + 1d6 ⇒ (4) + 5 + (4) = 13

From the second row, fire is sprayed forth by the zombies who still have not used this magical ability

Burning Hands reflex save DC 14 for half damage Cairn and Kirk4d4 ⇒ (3, 3, 1, 4) = 11

Burning Hands reflex save DC 14 for half damage Solaric and Kirk4d4 ⇒ (2, 4, 1, 4) = 11

Jo X
Cairn X
Zombies X
Flofer X
Vicky
Solaric
Kirk

Kirk needs to be RCed

Battle Mat


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8
DM Zyren/ Heart of Light wrote:
Kirk needs to be RCed

Noted, Solaric will need to resolve before that anyhow

Victoria continues to spread misfortune...
Hex:Misfortune at the next unfortunate.
DC18 Will save

Whilst she cackles away still.

Naga steps in behind Cairn, tapping him with a wand...
UMD 1d20 ⇒ 16
CLW 1d8 + 1 ⇒ (5) + 1 = 6


Venture Captain since December 2014

Round 6

Solaric attacks the zombie at J18 as a full round actions. If the zombie falls after the first stroke, he will deliver the next attack to J17.

Longsword, Warden: 1d20 + 16 ⇒ (7) + 16 = 23 (+6 BAB, +3 Str, +1 Weapon Focus, +2 Magic, +2 Inspire Courage, +1 Bless, +1 Haste)

Damage: 1d8 + 7 ⇒ (3) + 7 = 10 (+3 Str, +2 Magic, +2 Inspire Courage)

Longsword, Warden: 1d20 + 16 ⇒ (15) + 16 = 31 (+6 BAB, +3 Str, +1 Weapon Focus, +2 Magic, +2 Inspire Courage, +1 Bless, +1 Haste)

Damage: 1d8 + 7 ⇒ (4) + 7 = 11 (+3 Str, +2 Magic, +2 Inspire Courage)


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

KIRK

Attack Dagger 1d20 + 12 ⇒ (11) + 12 = 23 (w/ +1 from Cairn and +1 from Solaric's Bless, +1 from Flofer)
Damage 1d4 + 6 ⇒ (2) + 6 = 8 +1 bleed (w/ +1 damage from Cairn, +1 from Flofer)

Attack Shield Bash 1d20 + 12 ⇒ (3) + 12 = 15 (w/ +1 from Cairn, +1 from Solaric's Bless, +1 from Flofer)
Damage 1d4 + 5 ⇒ (4) + 5 = 9 (w/ +1 damage from Cairn, +1 from Flofer)

2nd Attack Dagger 1d20 + 9 ⇒ (5) + 9 = 14 (w/ +1 from Cairn and +1 from Solaric's Bless, +1 from Flofer)
Damage 1d4 + 6 ⇒ (1) + 6 = 7 (w/ +1 damage from Cairn, +1 from Flofer)

Lame


Male Varisian Human
Common Stats:
Init:7, Perc:16 // HP:82 // AC:19, Touch:14, FF:15 // F:10, R:11, W:5 // CMB:12, CMD:25

Sorry, no more +1's from Cairn. It only lasted 3 rounds.


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

Bugger! ;p


Battle Mat

Rd 7:

Jo
Cairn
Zombies
Flofer
Vicky
Solaric
Kirk

Another zombie goes down as Warden cuts through its neck - for the first time you now have superior numbers...

Why has none of you rolled their reflex saves? Do I miss something?


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

Luckily no reflex needed back here!


Venture Captain since December 2014

Sorry I missed that. Coming right up!

Reflex Saving Throw vs. DC 14: 1d20 + 5 ⇒ (2) + 5 = 7
Reflex Saving Throw vs. DC 14: 1d20 + 5 ⇒ (13) + 5 = 18

hp 55/72


Hah! Burn baby burn :)


Male Half-Elf Wizard/9

Round 7
Johenric takes his wand and casts cure light wounds on Cairn.

Use Magic Device (DC 20): 1d20 + 15 ⇒ (14) + 15 = 29

Cure Light Wounds on Cairn: 1d8 + 1 ⇒ (7) + 1 = 8


Male Varisian Human
Common Stats:
Init:7, Perc:16 // HP:82 // AC:19, Touch:14, FF:15 // F:10, R:11, W:5 // CMB:12, CMD:25

Current HP = 17/82.

Reflex Save DC 14: 1d20 + 11 ⇒ (14) + 11 = 25

Reflex Save DC 14: 1d20 + 11 ⇒ (10) + 11 = 21

1/2 + 1/2 = 11. HP = 17/82. + 6 HP thanks to Naga + 8 thanks to Johenric = HP = 31/82

Cairn wanted nothing more than to keep chopping into the zombies but Flofer was right...Im beaten, bruised and burned...time to let him have some fun...

Have at it Narumek the Unforgiving!

Withdraw action


Cairn withdraws from the fray and the zombie follows occupying the now empty spot...

Take worse - Flofer:

Flaming Zombie/ Fiery Slam 1d20 + 9 ⇒ (10) + 9 = 19
Damage1d6 + 5 + 1d6 ⇒ (3) + 5 + (6) = 14

Flaming Zombie/ Fiery Slam 1d20 + 9 ⇒ (1) + 9 = 10
Damage1d6 + 5 + 1d6 ⇒ (1) + 5 + (6) = 12

Take worse - Kirk:

Flaming Zombie/ Fiery Slam 1d20 + 9 ⇒ (5) + 9 = 14
Damage1d6 + 5 + 1d6 ⇒ (6) + 5 + (3) = 14

Flaming Zombie/ Fiery Slam 1d20 + 9 ⇒ (7) + 9 = 16
Damage1d6 + 5 + 1d6 ⇒ (1) + 5 + (3) = 9

Take worse - Solaric:

Flaming Zombie/ Fiery Slam 1d20 + 9 ⇒ (7) + 9 = 16
Damage1d6 + 5 + 1d6 ⇒ (2) + 5 + (1) = 8

Flaming Zombie/ Fiery Slam 1d20 + 9 ⇒ (8) + 9 = 17
Damage1d6 + 5 + 1d6 ⇒ (3) + 5 + (6) = 14

Vicky's magic has caused the zombies to fight weakly beyond belief, but some can still use their magic

Burning Hands Relex Save DC 14 for half, Kirk and Flofer4d4 ⇒ (3, 4, 1, 2) = 10

Burning Hands Relex Save DC 14 for half, Kirk and Solaric4d4 ⇒ (4, 1, 2, 3) = 10

Rd 7:

Jo X
Cairn X
Zombies X
Flofer
Vicky
Solaric
Kirk

Battle Mat


Venture Captain since December 2014

Reflex Saving Throw vs DC 14: 1d20 + 5 ⇒ (13) + 5 = 18
Hp: 50/72

Round 7

Solaric strikes Warden into the next zombie's chest and tries to put an end to the miserable creature's undeath! (Attack the zombie at J18 as a full round action.)

"Soon you will all be dead and the Inheritor's judgement will come upon you swiftly for your crimes!"

Longsword, Warden: 1d20 + 16 ⇒ (19) + 16 = 35 (+6 BAB, +3 Str, +1 Weapon Focus, +2 Magic, +2 Inspire Courage, +1 Bless, +1 Haste)

Damage: 1d8 + 7 ⇒ (4) + 7 = 11 (+3 Str, +2 Magic, +2 Inspire Courage)

Confirm Critical: 1d20 + 16 ⇒ (14) + 16 = 30 (+6 BAB, +3 Str, +1 Weapon Focus, +2 Magic, +2 Inspire Courage, +1 Bless, +1 Haste)

Damage: 1d8 + 7 ⇒ (6) + 7 = 13

Longsword, Warden: 1d20 + 16 ⇒ (10) + 16 = 26 (+6 BAB, +3 Str, +1 Weapon Focus, +2 Magic, +2 Inspire Courage, +1 Bless, +1 Haste)

Damage: 1d8 + 7 ⇒ (3) + 7 = 10 (+3 Str, +2 Magic, +2 Inspire Courage)


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

R7

Naga taps away once more at Cairn...

UMD 1d20 + 7 ⇒ (20) + 7 = 27
CLW 1d8 + 1 ⇒ (4) + 1 = 5

Whilst Victoria maintains her curses.
Hex:Misfortune at the next unfortunate.
DC18 Will save

Think there can only be one or two more uncursed!


Male Human Hellknight 4 Bard 3 HP:71/71; AC:32/27/12

Round 7

Reflex:1d20 + 9 ⇒ (15) + 9 = 24

As Cairn withdraws, Flofer steps in and impales the pursuing zombie with his sword.

Longsword:1d20 + 14 ⇒ (7) + 14 = 21
Damage:1d8 + 4 ⇒ (5) + 4 = 9

Longsword:1d20 + 14 ⇒ (14) + 14 = 28
Damage:1d8 + 4 ⇒ (4) + 4 = 8


Male Half-Elf Wizard/9

Solaric, Flofer, DMZ:
As far as I understand Solaric being under the effect of Haste should have 3 attacks: Solaric has a BAB of +6/+1 which equals two attacks. Haste allows a character to make one additional attack with best BAB. In Solaric case this would be the +6 BAB. So in summary Solaric should attack with +6/+1/+1 when using a full attack round. The same should apply to Flofer as well. What do I miss?


Dungeon Master

Johenric, Flofer, and DMZ:
The problem, Johenric is that Solaric multiclassed and as far as I know does not get two attacks per round yet. It would make sense that he does, but he is 2nd level Paladin and 6th level Cleric. This is a BAB of +2 and +4 respectively. Unless I am mistaken, he simply has a single round round attack at +6. Zyren, what are the rules regarding this in multiclassing? Does Solaric have a BAB of +6/+1? Naturally if he was strictly a cleric or strictly a paladin he would have it. What about multiclassing?


mystery club:

Yes, BABs stack. Solaric is treated as having a bab of +6 which lets him have two attacks.

Need Kirk's action to finish round.


Thanks Vic! Made it back to the States w/out incident, I'll be on the road moving north for a while now but should have fairly regular internet access.

Round 7

Reflex r.6 1d20 + 12 ⇒ (17) + 12 = 29
Reflex r.6 1d20 + 12 ⇒ (9) + 12 = 21
Reflex r.7 1d20 + 12 ⇒ (15) + 12 = 27
Reflex r.7 1d20 + 12 ⇒ (13) + 12 = 25

Kirk dodges the blasts of fire and the zombie's fiery slams with ease, then retaliates with an increased flurry of attacks from dagger and shield.

Attack Dagger 1d20 + 12 ⇒ (13) + 12 = 25 (w/ +1 from Haste and +1 from Solaric's Bless, +1 from Flofer)
Damage 1d4 + 5 ⇒ (3) + 5 = 8 +1 bleed (w/ +1 from Flofer)

Attack Shield Bash 1d12 + 12 ⇒ (7) + 12 = 19 (w/ +1 from Haste, +1 from Solaric's Bless, +1 from Flofer)
Damage 1d4 + 4 ⇒ (1) + 4 = 5 (+1 from Flofer)

Haste Attack Dagger 1d20 + 12 ⇒ (14) + 12 = 26 (w/ +1 from Haste and +1 from Solaric's Bless, +1 from Flofer)
Damage 1d4 + 5 ⇒ (4) + 5 = 9 +1 bleed (w/ +1 from Flofer)

2nd Attack Dagger 1d20 + 9 ⇒ (1) + 9 = 10 (w/ +1 from Haste and +1 from Solaric's Bless, +1 from Flofer)
Damage 1d4 + 5 ⇒ (3) + 5 = 8 +1 bleed (w/ +1 from Flofer)


Rd 8:

Jo
Cairn
Zombies
Flofer
Vicky
Solaric
Kirk

Will save1d20 + 5 ⇒ (17) + 5 = 22

the mindless automaton ignores Vicky's magic this time...

After another round of well-timed attacks, the zombies now look really "outgunned", nevertheless they will fight on until they are totally destroyed.

Battle Mat


Male Half-Elf Wizard/9

Round 8

Johenric uses his wand and casts cure light wounds on Cairn.

Use Magic Device (DC 20) 1d20 + 15 ⇒ (18) + 15 = 33

Cure Light Wounds on Cairn 1d8 + 1 ⇒ (4) + 1 = 5


Male Varisian Human
Common Stats:
Init:7, Perc:16 // HP:82 // AC:19, Touch:14, FF:15 // F:10, R:11, W:5 // CMB:12, CMD:25

HP = 27/82

Cairn felt relieved as the double healing energies washed over him.

Many thanks! We have the advantage now. Press on friends.

The Sczarni youth sheathed his kukri and waited for an opportunity to get back in the fight.


Male Human Hellknight 4 Bard 3 HP:71/71; AC:32/27/12

Round 8

Flofer continues hacking at the flaming zombie.

Longsword:1d20 + 14 ⇒ (13) + 14 = 27
Damage:1d8 + 4 ⇒ (3) + 4 = 7

Longsword:1d20 + 14 ⇒ (9) + 14 = 23
Damage:1d8 + 4 ⇒ (1) + 4 = 5

I have to get a more powerful weapon!


Choose worse vs. Solaric:

Flaming Zombie/ Fiery Slam 1d20 + 9 ⇒ (3) + 9 = 12
Damage1d6 + 5 + 1d6 ⇒ (5) + 5 + (1) = 11

Flaming Zombie/ Fiery Slam 1d20 + 9 ⇒ (3) + 9 = 12
Damage1d6 + 5 + 1d6 ⇒ (6) + 5 + (5) = 16

Choose worse vs. Flofer:

Flaming Zombie/ Fiery Slam 1d20 + 9 ⇒ (1) + 9 = 10
Damage1d6 + 5 + 1d6 ⇒ (4) + 5 + (1) = 10

Flaming Zombie/ Fiery Slam 1d20 + 9 ⇒ (8) + 9 = 17
Damage1d6 + 5 + 1d6 ⇒ (3) + 5 + (3) = 11

Choose worse vs. Kirk:

Flaming Zombie/ Fiery Slam 1d20 + 9 ⇒ (12) + 9 = 21
Damage1d6 + 5 + 1d6 ⇒ (5) + 5 + (1) = 11

Flaming Zombie/ Fiery Slam 1d20 + 9 ⇒ (16) + 9 = 25
Damage1d6 + 5 + 1d6 ⇒ (3) + 5 + (3) = 11

Now all zombies have used their innate magic and the battle becomes a real crawl...

Rd 8:

Jo X
Cairn X
Zombies X
Flofer X
Vicky
Solaric
Kirk


Venture Captain since December 2014

Round 8

Solaric delivers a full round attack against the closest zombie (J17).

"By the light of Iomedae, you will soon perish! Are you at all prepared to tell us why you, who once worshipped Pharasma, have fallen from grace and become what she detests more than anything else?"

Longsword, Warden: 1d20 + 16 ⇒ (3) + 16 = 19 (+6 BAB, +3 Str, +1 Weapon Focus, +2 Magic, +2 Inspire Courage, +1 Bless, +1 Haste)
Damage: 1d8 + 7 ⇒ (3) + 7 = 10 (+3 Str, +2 Magic, +2 Inspire Courage)

Longsword, Warden: 1d20 + 16 ⇒ (18) + 16 = 34 (+6 BAB, +3 Str, +1 Weapon Focus, +2 Magic, +2 Inspire Courage, +1 Bless, +1 Haste)
Damage: 1d8 + 7 ⇒ (7) + 7 = 14 (+3 Str, +2 Magic, +2 Inspire Courage)

Longsword, Warden: 1d20 + 11 ⇒ (18) + 11 = 29 (+1 BAB, +3 Str, +1 Weapon Focus, +2 Magic, +2 Inspire Courage, +1 Bless, +1 Haste)
Damage: 1d8 + 7 ⇒ (3) + 7 = 10 (+3 Str, +2 Magic, +2 Inspire Courage)

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