DM Zyren's Heart of Light

Game Master Zyrenity

An epic search for the Amethyst heptagon leads a party of fresh graduates through the northern reaches of Ustalav. Based in Karcau, the party visits places like the dark Castle Jarovich or the dangerous alleys of Carrion Hill.


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The demon's laughter cascades through the tall room and he licks his lips obscnenely as he turns his attention back to Victoria

Suffering! That is a nice cue! I will surely have a lot of fun with your - I admit that - alluring body - however, I can't guarantee that your mind will go through this process unscathed, hah! But suffering it will include, heh!

A bit annoyed he then answers Solaric's questions

Well, if you had listened, you would have understood what caused the fountain to become corrupted - war! Maybe you can now guess what is needed to restore its purity?


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

"Babies, or rather the creation of life" Victoria chuckles.


Male Varisian Human
Common Stats:
Init:7, Perc:16 // HP:82 // AC:19, Touch:14, FF:15 // F:10, R:11, W:5 // CMB:12, CMD:25

Cairn stood silent. He coulnt believe they were parlaying with the demon but it sounded like the others were trying to learn something before the blood shed began.


Male Half-Elf Wizard/9
Demon wrote:
Well, if you had listened, you would have understood what caused the fountain to become corrupted - war! Maybe you can now guess what is needed to restore its purity?

First of all thank you very much for the hint. Although you already stated it, but as to the diplomatic protocol, I have to ask: I believe there is no room for a bilateral alignment?


The demon's eyes narrow

What? What are you talking about? Do you want to be on my side?

Jo's uber-scientific-sophisticated man-slang seems to have confused the poor demon-abbot.


Male Half-Elf Wizard/9
Demon-Abbot wrote:
What? What are you talking about? Do you want to be on my side?

Johenric shakes his head.

Well, this formulation at this point in time is not appropriate. I phrase it as follows: listen, according to your words you perceive the world as grey which is build out of black and white, which is quite obvious. So, this constitutes that you are not totally indoctrinated by the black view. In addition our - yours, mine, hers.. - paths and decisions have lead us exactly to this point. Therefore I ask, if there might be a decision suitable to both points of view.

Diplomacy: 1d20 + 18 ⇒ (19) + 18 = 37
Prescience Diplomacy: 1d20 + 18 ⇒ (1) + 18 = 19

So the first dice roll is taken


The words seem to impress the demon...somehow...

You seem to be a clever one...After I have slaughtered all your companions I will keep you as a pet! And whenever I feel like listening to philosophical nonsense I will fetch you from your dungeon cell, hah!


Male Varisian Human
Common Stats:
Init:7, Perc:16 // HP:82 // AC:19, Touch:14, FF:15 // F:10, R:11, W:5 // CMB:12, CMD:25

Cairn had heard about enough and itchy finger was creeping towards the trigger of his musket...a couple ounces of lead will take the pompous right out of this one...


Male Half-Elf Wizard/9
Demon wrote:
You seem to be a clever one...After I have slaughtered all your companions I will keep you as a pet! And whenever I feel like listening to philosophical nonsense I will fetch you from your dungeon cell, hah!

This is definitely a no and the protocol has been satisfied. Thanks for taking away the uncertainty. Who does the first move?


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

"Me"

Demon dude - will save DC18 or Slumber


Spell resistance 21


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8
DM Zyren/ Heart of Light wrote:
Spell resistance 21

Unlucky, Mr Demon:

Slumber (Su).

And,

PRD wrote:


Supernatural Abilities (Su)

These can't be disrupted in combat and generally don't provoke attacks of opportunity. They aren't subject to spell resistance, counterspells, or dispel magic, and don't function in antimagic areas.

D18 Will save.

:p


Male Half-Elf Wizard/9

Johenric being blessed with the foresight ability says...

Well, the trick is to ensure the most desired timeline becomes more likely to get true...and sometimes the protocol helps...

...by nodding knowingly.


Lol, yeah...dammit

Will save1d20 + 10 ⇒ (18) + 10 = 28

Barking laughter errupts from the demon's maw as your spell bounces off of him like water from a lotus petal

You're too cute! Shall we dance?

Kirk's Initiative1d20 + 6 ⇒ (8) + 6 = 14
Solaric's Initiative1d20 + 2 ⇒ (15) + 2 = 17
Cairn 's Initiative1d20 + 6 ⇒ (19) + 6 = 25
Victoria's Initiative1d20 + 1 ⇒ (18) + 1 = 19
Johenric's Initiative1d20 + 14 ⇒ (2) + 14 = 16
Flofer’s Initiative1d20 + 2 ⇒ (5) + 2 = 7
Abbot's Initiative1d20 + 1 ⇒ (19) + 1 = 20

Map coming soon


Male Half-Elf Wizard/9
DMZ wrote:
Johenric's Initiative1d20 + 14 ⇒ (2) + 14 = 16

Johenric's mind is so occupied with the future, that he misses the present.


Male Varisian Human
Common Stats:
Init:7, Perc:16 // HP:82 // AC:19, Touch:14, FF:15 // F:10, R:11, W:5 // CMB:12, CMD:25

Cairn readily accepted the abbott's invitation and with a room thundering BOOM! unloaded his musket into the devil's hide.

Musket attack vs Touch AC: 1d20 + 12 ⇒ (11) + 12 = 23
Damage: 1d8 + 1 ⇒ (4) + 1 = 5


Battle Mat

RD1:

Cairn X
Abbot
Vicky
Solaric
Jo
Kirk
Flofer
Zombies

Cairn's bullet whistles through the air but is deflected by the horny skin of the demon.

The Abbot then delays and waits for his troops to either step out of the way or attack.


Male Human Hellknight 4 Bard 3 HP:71/71; AC:32/27/12

Flofer’s Initiative1d20 + 2 ⇒ (5) + 2 = 7

Flofer straps his shield onto his arm, whistling as if he hadn't a care in the world.


Venture Captain since December 2014

Round 1
AC: 30

Demon wrote:
"Well, if you had listened, you would have understood what caused the fountain to become corrupted - war! Maybe you can now guess what is needed to restore its purity?"

"Perhaps your end would be a good start to restoring the purity of this fountain!"

Solaric advances forward to engage the enemy. Using Smite Evil on the demon, he moves to H10 and strikes at the demon with Karcau's sword, Warden.

Warden: 1d20 + 12 ⇒ (17) + 12 = 29 (+6 BAB, +3 Str, +1 Weapon Focus, +2 Magic, +3 Smite Evil)
Damage: 1d8 + 5 + 2 + 4 ⇒ (4) + 5 + 2 + 4 = 15 (+3 Str, +2 Magic, +2 Smite Evil, +4 for first strike with smite evil vs. an outsider)


Male Half-Elf Wizard/9

Round 1

Johenric casts Black Tentacle on in the middle of the quadrant D11 / D12 / E11 / E12.

So the demon is fully covered, but Solaric is outside the tentacle field 20-foot radius. The entire area of effect is considered difficult terrain while the tentacles last.

The tentacles start to grapple all creature within the area and all creatures which will move through the field with:

Attack Black Tentacle CMB: 1d20 + 13 ⇒ (7) + 13 = 20

DC is CMD of the creatures. If the tentacles succeed in grappling a foe, that foe takes 1d6+4 points of damage and gains the grappled condition.

Damage: 1d6 + 4 ⇒ (3) + 4 = 7


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

Victoria has another curse at the Abbott, this time Misfortune - will save DC18


Round 1

Kirk charges in alongside Solaric G10 and slashes at the demon with his dagger, preparing to jump to the other side and flank the next moment.

Attack Charge 1d20 + 13 ⇒ (9) + 13 = 22
Damage 1d4 + 4 ⇒ (2) + 4 = 6 +1 bleed


Male Half-Elf Wizard/9

kirk,at Point in Time you Start moving in G10 are tentacles, so i suggest you move below to F10


Male Human Hellknight 4 Bard 3 HP:71/71; AC:32/27/12

Flofer conjures up a guitar and starts playing inspiring music to bolster his comrades.

Perform:1d20 + 18 ⇒ (14) + 18 = 32

Inspire Courage: Allies get +1 against charm, fear, +1 attack and damage


Venture Captain since December 2014
Flofer wrote:
Flofer conjures up a guitar and starts playing inspiring music to bolster his comrades.

"I appreciate the music, but this is a time for Narumek, not for Flofer! Now, get your blade out here and quickly!"


Jo, didn't you mean G and H?

The demon just shakes the tentacles off and laughs as Kirk's blow is harmlessly deflected by his scaly hide, but Solaric's sword bites deep in the demon's forearm and the monster howls in agony

You will die, worthless half-breed!

Bloodletter Demon aka Abbot / Bite1d20 + 16 ⇒ (8) + 16 = 24
Damage1d6 + 6 ⇒ (6) + 6 = 12

Bloodletter Demon aka Abbot / 2 Claws1d20 + 16 ⇒ (1) + 16 = 17
Damage1d8 + 6 ⇒ (7) + 6 = 13

Bloodletter Demon aka Abbot / Gore1d20 + 16 ⇒ (5) + 16 = 21
Damage2d6 + 6 ⇒ (1, 3) + 6 = 10

Lol dicebot...

The zombies now slowly begin to rise and shake off their confusion...

RD2:

Cairn
Vicky
Solaric
Jo
Kirk
Flofer
Abbot
Zombies X


Venture Captain since December 2014

Round 2
AC 30 vs. Demon. Under the effects of Smite Evil & Inspire Courage.

Demon wrote:
"You will die, worthless half-breed!"

"I will someday, but not by your hand! That is for the Inheritor to decide!"

Solaric attacks with all of his might, repeatedly striking at the massive outsider.

Warden: 1d20 + 15 ⇒ (7) + 15 = 22 (+6 BAB, +3 Str, +1 Weapon Focus, +2 Magic, +3 Smite Evil, +1 Inspire Courage)
Damage: 1d8 + 8 ⇒ (4) + 8 = 12 (+3 Str, +2 Magic, +2 Smite Evil, +1 Inspire Courage)

Warden: 1d20 + 10 ⇒ (19) + 10 = 29 (+1 BAB, +3 Str, +1 Weapon Focus, +2 Magic, +3 Smite Evil)
Damage: 1d8 + 8 ⇒ (5) + 8 = 13 (+3 Str, +2 Magic, +2 Smite Evil, +1 Inspire Courage)

Confirm Critical: 1d20 + 10 ⇒ (19) + 10 = 29 (+1 BAB, +3 Str, +1 Weapon Focus, +2 Magic, +3 Smite Evil)
Damage: 1d8 + 8 ⇒ (2) + 8 = 10 (+3 Str, +2 Magic, +2 Smite Evil, +1 Inspire Courage)


Male Varisian Human
Common Stats:
Init:7, Perc:16 // HP:82 // AC:19, Touch:14, FF:15 // F:10, R:11, W:5 // CMB:12, CMD:25

Did Cairn's shot hit the Abbott?

Cairn had heard enough of the false prophet's bravado and was itching to cut the demon down... first things first ole chap... He decided to finish off another of the zombies to make a path.

Coup de grace vs zombie at G.9

Damage: 2d6 + 2d6 + 2d6 + 2d6 + 7 + 2 ⇒ (6, 3) + (5, 5) + (6, 2) + (4, 6) + 7 + 2 = 46


Male Half-Elf Wizard/9

The center of the 20-ft. radius is in the center of D11 / D12 / E11 / E12. That means the southernmost quadrants are: H11 / H12, which is where the demon is located. D 8 and E 8 are the westernmost quadrants. In addition F9, F10, G9, G10 are occupied by black tentacle. @DMZ can you mark the black tentacles in the map?

Round 2

Black Tentacle CMB: 1d20 + 13 ⇒ (18) + 13 = 31
Black Tentacle Damage: 1d6 + 4 ⇒ (3) + 4 = 7

DMZ:
Assuming the zombies did not act last round, they should be grappled by the tentacles, or?

Johenric casts[http://paizo.com/prd/spells/haste.html]Haste[/url] on the Karcaus chosen.


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

Victoria has another curse at the Abbott, this time Misfortune.

Will save DC18


Male Half-Elf Wizard/9

Johenric has casted Haste on the Karcaus Chosen.

Karcaus Chosen:
When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.)

A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.


Male Human Hellknight 4 Bard 3 HP:71/71; AC:32/27/12

Round 2

Flofer shrugs and tosses the guitar up in the air in front of the abbot. Before it has hit the ground, he's sprung forwad with his sword and driven it into the body of the demonic abbot.

Smite Chaos: (+5 Attack, +4 Damage, +5 AC) AC=32

Longsword:1d20 + 12 + 5 - 2 ⇒ (19) + 12 + 5 - 2 = 34 (PA)
Damage:1d8 + 4 + 4 + 4 ⇒ (8) + 4 + 4 + 4 = 20

Longsword critical:1d20 + 12 + 5 - 2 ⇒ (11) + 12 + 5 - 2 = 26 (PA)
Damage:1d8 + 4 + 4 + 4 ⇒ (6) + 4 + 4 + 4 = 18

Longsword:1d20 + 12 + 5 - 2 ⇒ (7) + 12 + 5 - 2 = 22 (PA)
Damage:1d8 + 4 + 4 + 4 ⇒ (7) + 4 + 4 + 4 = 19


Kirk dances alongside the demon and the awakening zombies, moving himself into a flank with Solaric and Flofer. Acrobatics 1d20 + 20 ⇒ (19) + 20 = 39 [ooc]to G13.

Attack Dagger 1d20 + 14 ⇒ (6) + 14 = 20
Damage 1d4 + 4d6 + 4 ⇒ (1) + (5, 3, 5, 3) + 4 = 21 +1 bleed


Will save1d20 + 10 ⇒ (6) + 10 = 16

I hate misfortune, so many rolls...

Cairn the bullet didn't hit due to AC.

@all - as far as I understood, Kirk is now in the target zone of the black tentacles?


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

"Now I have you..." Victoria cackles wickedly.


Male Half-Elf Wizard/9

On G13 are the black tentacles. H13 is free, however if he moves there, he has to pass black tentacles.

The spell Black Tentacles uses a
20 Ft. Radius template and occupies:

A11 / A12
B9 / B10 / B11 / B12 / B13 / B14
C9 / C10 / C11 / C12 / C13 / C14
D8 / D9 / D10 / D11 / D12 / D13 / D14 / D15
E8 / E9 / E10 / E11 / E12 / E13 / E14 / E15
F9 / F10 / F11 / F12 / F13 / F14
G9 / G10 / G11 /G12 / G13 / G14
H11 / H12


Male Half-Elf Wizard/9

How many Zombies being grappled does Johenric see?


Male Half-Elf Wizard/9

Next time I will write down all affected fields from the beginning. That makes more sense.


All zombies in affacted tiles are grappled. Do you have to roll an attack for each square he passes?


Male Half-Elf Wizard/9

One roll is made for the entire round. Which is compared with the CMD which is also stable. Therefore it is enough to compare it once.


If that Acrobatics roll is high enough, Kirk could go around the demon to the south and jump that little five foot gap of lava to land on its other side and flank in H13.


Yeah ok, then we just do it like that.

While Kirk dances around the demon, Flofer and Solaric have scored some nice hits.

Still, the demon igrnores the tentacles and attacks Solaric (due to misfortune take the worse of the two)

Bloodletter Demon aka Abbot / Bite1d20 + 16 ⇒ (11) + 16 = 27
Damage1d6 + 6 ⇒ (6) + 6 = 12

Bloodletter Demon aka Abbot / 2 Claws1d20 + 16 ⇒ (8) + 16 = 24
Damage1d8 + 6 ⇒ (4) + 6 = 10

Bloodletter Demon aka Abbot / Gore1d20 + 16 ⇒ (8) + 16 = 24
Damage2d6 + 6 ⇒ (4, 3) + 6 = 13

---------

Bloodletter Demon aka Abbot / Bite1d20 + 16 ⇒ (15) + 16 = 31
Damage1d6 + 6 ⇒ (6) + 6 = 12

Bloodletter Demon aka Abbot / 2 Claws1d20 + 16 ⇒ (6) + 16 = 22
Damage1d8 + 6 ⇒ (3) + 6 = 9

Bloodletter Demon aka Abbot / Gore1d20 + 16 ⇒ (9) + 16 = 25
Damage2d6 + 6 ⇒ (1, 1) + 6 = 8

Battle Mat

RD3:

Cairn
Vicky
Solaric
Jo
Kirk
Flofer
Abbot
Zombies


Male Varisian Human
Common Stats:
Init:7, Perc:16 // HP:82 // AC:19, Touch:14, FF:15 // F:10, R:11, W:5 // CMB:12, CMD:25

With the tentacles swarming most of the area and cutting off access to the demon...for now...just for now... Cairn decided to work his way around the mess and take out the enemies as he got to them. He took a short step closer to the remaining zombie near him and swung his axe down hard at its neck.

5' step to H.8. Coup de Grace zombie at I.9

damage: 2d6 + 2d6 + 2d6 + 2d6 + 7 + 2 ⇒ (4, 4) + (1, 3) + (5, 1) + (6, 2) + 7 + 2 = 35


Male Human Hellknight 4 Bard 3 HP:71/71; AC:32/27/12

Round 3

Flofer blocks the bite with his shield, side-steps the horns, and continues his attack against the demon abbot with two swipes of his sword.
I once heard tell of a priest, who turned himself into a demon, he had a big head that got chopped off instead, and put an end to his dreamin'!

Longsword:1d20 + 12 + 5 ⇒ (5) + 12 + 5 = 22
Damage:1d8 + 4 + 5 ⇒ (5) + 4 + 5 = 14

Longsword:1d20 + 12 + 5 - 2 ⇒ (12) + 12 + 5 - 2 = 27
Damage:1d8 + 4 + 5 + 4 ⇒ (2) + 4 + 5 + 4 = 15


Venture Captain since December 2014

Round 3
AC 30 vs. Demon. Under the effects of Smite Evil & Inspire Courage.

Solaric uses his shield to fend off an attack with the Demon's bite as well as its deadly claws, and he continues to attack the outsider with all of his might.

"You do not belong here! It is time for you to return whence you came! Let me help you in the ease of that transition!"

Warden: 1d20 + 15 ⇒ (10) + 15 = 25 (+6 BAB, +3 Str, +1 Weapon Focus, +2 Magic, +3 Smite Evil, +1 Inspire Courage)
Damage: 1d8 + 8 ⇒ (4) + 8 = 12 (+3 Str, +2 Magic, +2 Smite Evil, +1 Inspire Courage)

Warden: 1d20 + 10 ⇒ (20) + 10 = 30 (+6 BAB, +3 Str, +1 Weapon Focus, +2 Magic, +3 Smite Evil, +1 Inspire Courage)
Damage: 1d8 + 8 ⇒ (4) + 8 = 12 (+3 Str, +2 Magic, +2 Smite Evil, +1 Inspire Courage)

Confirm Critical: 1d20 + 10 ⇒ (13) + 10 = 23 (+6 BAB, +3 Str, +1 Weapon Focus, +2 Magic, +3 Smite Evil, +1 Inspire Courage)
Damage: 1d8 + 8 ⇒ (7) + 8 = 15 (+3 Str, +2 Magic, +2 Smite Evil, +1 Inspire Courage)


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

"How very FORTUNATE Solaric!" Victoria cackles...

Solaric has FORTUNE - You get to roll twice and take the better of the two.

Fortune (Su): The witch can grant a creature within 30 feet a bit of good luck for 1 round. The target can call upon this good luck once per round, allowing him to reroll any ability check, attack roll, saving throw, or skill check, taking the better result. He must decide to use this ability before the first roll is made. At 8th level and 16th level, the duration of this hex is extended by 1 round. Once a creature has benefited from the fortune hex, it cannot benefit from it again for 24 hours.


Go Jo Go!


Venture Captain since December 2014

Thanks, Victoria. I will keep these rolls for this round and see if I have a saving throw coming, but I will definitely use it for the next rounds.


Male Half-Elf Wizard/9

Johenric casts invisibility on himself and moves to G3.

Black tentacle Grapple Attempt: 1d20 + 13 ⇒ (20) + 13 = 33
Black tentacle Damage: 1d6 + 4 ⇒ (2) + 4 = 6

The speed and the power of the Black Tentacles has reached it's peak. Does the demon resist?


This time the demon is unable to shake the tentacle off and so his attacks are restrained and lack the strength needed to kill the paladin

Bloodletter Demon aka Abbot / Bite1d20 + 16 - 2 ⇒ (9) + 16 - 2 = 23
Damage1d6 + 6 ⇒ (4) + 6 = 10

Bloodletter Demon aka Abbot / 2 Claws1d20 + 16 - 2 ⇒ (13) + 16 - 2 = 27
Damage1d8 + 6 ⇒ (3) + 6 = 9

Bloodletter Demon aka Abbot / Gore1d20 + 16 - 2 ⇒ (5) + 16 - 2 = 19
Damage2d6 + 6 ⇒ (6, 3) + 6 = 15

---------

Bloodletter Demon aka Abbot / Bite1d20 + 16 - 2 ⇒ (14) + 16 - 2 = 28
Damage1d6 + 6 ⇒ (6) + 6 = 12

Bloodletter Demon aka Abbot / 2 Claws1d20 + 16 - 2 ⇒ (6) + 16 - 2 = 20
Damage1d8 + 6 ⇒ (8) + 6 = 14

Bloodletter Demon aka Abbot / Gore1d20 + 16 - 2 ⇒ (3) + 16 - 2 = 17
Damage2d6 + 6 ⇒ (3, 2) + 6 = 11

Kirk needed to end the round.

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