DM Zyren/ Heart of Light |
You squeeze through the slightly opened door, and enter a round courtyard that is surrounded by a roofed archway. The courtyard is empty and the large cracked flagstones have long been conquered by dark moss. A lichen-covered statue stands in the centre of the round - the weather has left its marks and what once was most probably a woman with scythe and scales in her hands now looks like molten wax.
You expect to find several doors leading into the cloister proper in the darkness of the archway.
GM Harpwizard |
"So this is the old Cloister." Solaric whispers to himself. "Everyone stay vigilant." he urges quietly as he looks around for any sign of undead.
Perception: 1d20 + 8 ⇒ (17) + 8 = 25
He then takes a moment to detect evil in the area and see if he can find any evil auras.
Cairn Stern |
Cairn released his Ioun Torch as he stepped into the cloister proper and unslung his musket from his shoulder as he scanned the vicinity,
Perception: 1d20 + 16 ⇒ (19) + 16 = 35 +2 vs Undead, +4 vs Human
DM Zyren/ Heart of Light |
Solaric is unable to detect any evil auras in the vicinity, but he also feels that this is indeed a place of great evil and that many vile throught and creatures inhabit this place...but there is also something else, an underlying fabric of evil that has soaked the whole place...
With the light of the torch Cairn is able to make out a door to the north, one to the west and one to the east.
Johenric |
Johenric casts first message and than dancing lights. He lets them move in a chain with 10 ft. between each light and more than 20' in front of the party. With a whispering voice to the complete party he whispers:
I have positioned the lights more than 20' in front of the party. The party is still shrouded in darkness but can see ahead. Please use remaining lights as additional torchlights that you can group together or move around to increase visible area.
DM Zyren/ Heart of Light |
The cold illumination of the dancing lights animates a chilling play of shadows on the surrounding walls. Monsters appear and vanish within heartbeats and you don't feel much better even though you can now see much better.
As you have crossed about half of the yard you suddenly hear low singing. It sounds like a choir (Gregorian real world analogy) is reciting religious verse and the sound seems to come from all three doors.
GM Harpwizard |
"The sound is holy, but I would exercise caution until we know who it is coming from. I knew this place was one a place of worship, but I did not expect that to still be the case, and I certainly do not expect the walking undead to be chanting like a monk."
Solaric walks up to the central (northern) door and places his hand upon it. He listens at the door for a while and remarks to Kirk.
Knowledge, Religion: 1d20 + 10 ⇒ (7) + 10 = 17
Can Solaric determine what language the chant is being sung in? Does he understand the content of the message being sung?
"This situation is rather unusual. Spearborn, my friend, do you want to check to see if these doors are trapped in any way?"
'Countess' Victoria |
Victoria also joins Floffer in trying to ascertain more information on the chanting...
Check 1d20 ⇒ 16
Knowledge (Arcana): 8
Knowledge (History): 8
Knowledge (Local): 5
Knowledge (Nature): 8
Knowledge (Nobility): 5
Knowledge (Planes): 8
Knowledge (Religion): 5
Johenric |
Johenric takes a position in the middle of the group and tries to identify the monsters he sees.
Johenric
Knowledge Religion 1d20 + 8 ⇒ (8) + 8 = 16
Knowledge Arcana 1d20 + 11 ⇒ (16) + 11 = 27
Ivy
Knowledge Religion 1d20 + 0 ⇒ (18) + 0 = 18
Knowledge Arcana 1d20 + 3 ⇒ (10) + 3 = 13
DM Zyren/ Heart of Light |
Even though none of you is an expert when it comes to Pharasmian religion, the chanting sounds very similar to that which you all have heard during burial ceremonies before.
You don't recognise the language, it could be a Taldorian dialect.
But there is SOMETHING with that chanting, it could be either very old-fashioned or twisted in some way you can't name.
@ Jo: What monsters??
There are neither signs of magic nor chaos in the vicinity.
GM Harpwizard |
"Ok, then let's find this chanting and put an end to it. Are there any objections to pulling open this door? Good then let's do it!"
With no objections, Solaric will try to pull open the center (northern) door.
"Guide us, Oh mighty Inheritor, to the heart of the evil and give us the strength to overcome everything that stands in our way!"
Strength: 1d20 + 3 ⇒ (20) + 3 = 23
DM Zyren/ Heart of Light |
Like a panther Kirk moves through the dark corridor until he reaches a broad stairwell after about 20m. Ancient charred remains of some piece of furniture lie next to the top of the stairwell.
The air feels wormer and drier here than it did at the beginning of the tunnel.
The channting has meanwhile become a bit louder - you seem to get closer...
Kirk Spearborn |
"Maybe this burnt wood was once a barricade..." Kirk mutters, kicking through the soot and ash. At Victoria's question, he says, "No I don't feel it quite yet, Victoria, but maybe this rubble is a sign of a firey future for us all." Kirk will continue up the stairwell, maintaining his stealth and watchful eye.
GM Harpwizard |
"No I don't feel it quite yet, Victoria, but maybe this rubble is a sign of a firey future for us all."
"The fire was in the past, but I certainly do not expect the same fate as those fallen priests who danced with the undead. However, we must remain vigilant for whatever threatens us in this unwelcome place."
DM Zyren/ Heart of Light |
The stairs are leading up, Kirk. That is why the furniture lie at the top edge - that is where you are. Sorry if that was confusing.
Kirk leads the way as you cautiously descend the stairs into the yawning darkness of the cloisters intestinals...
As you reach the foot of the stairwell you all feel that the air is much drier and warm now...it even smells a bit of charred wood.
From here on a tunnel leads further but you all hear shuffling sounds from ahead. Something is moving towards you!
Johenric |
Johenric Perception 1d20 + 8 ⇒ (3) + 8 = 11
Ivy Perception 1d20 + 7 ⇒ (13) + 7 = 20
With a whispering voice Johenric words appear next to Kirks ear.
Yes I can.
With his fingers he directs the dancing lights up to 100 ft. in the directions of the sound. The lights have a distant of 10ft. between each other and form a square.
Cairn Stern |
The shuffling feet gave Cairn the sinking feeling that this place was crawling with undead and that suited him just fine...I'll finally get to lay some to their eternal rest... and he moved towards the front of the group beside Kirk with his pistol and kukri drawn.
Perception: 1d20 + 16 ⇒ (5) + 16 = 21 +4 vs humans. +2 vs undead
GM Harpwizard |
"This is more along the lines of what I was expecting. Let us put an end to these wretched undead! Onward, my friends! To Victory and the Heart!"
Solaric grips his longsword tightly and prepares to do battle!
Knowledge, Religion: 1d20 + 7 ⇒ (15) + 7 = 22
Does Solaric know anything about these undead and/or their resistances!
DM Zyren/ Heart of Light |
Actually these creatures move and look like zombies, but the fire does not seem to hurt them. Both of you have heard of flaming skeletons, maybe these zombies are equivalents of those. If so, they will be mostly immune to fire but vulnerable to ice.
The closer the zombies get, the louder the hissing of the flames engulfing them becomes. The chanting is slowly drowned by the moaning and the sound of the flames and as they are only 20ft away, you can start to feel the heat they're emanating...
Their bodies are charred and black but the flames don't consume them further, actually it looks like the flames are a living part of them.
Initiative?