DM YRRAH SINNED's Shattered Star Campaign (Inactive)

Game Master Dennis Harry

Natalya's Lair

Initiative!:

Ikit [dice]1d20+5[/dice]
Ran [dice]1d20+4[/dice]
Zhai [dice]1d20+1[/dice]
Granite [dice]1d20+6[/dice]


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HP: 57/57 | AC:19 / T:14 / FF:15 | Fort: 7, Ref: 8, Will: 2 | CMD: 21 | Init: 3 | Perception: 8 (Darkvision 60ft)

"Forgive me for repeating myself, but you did not think this one through, either, did you?"
Ran steps slightly closer, drawing his Spear in one swift motion during the step, and covering the entrance as well as possible, while forcing the man to actually move closer if he meant to hurt him.
move to 10 feet away from the man, covering as much from the buildings exit as possible. Ready action if he comes into range

Rolls:
Readied Attack: 1d20 + 7 ⇒ (8) + 7 = 15 damage: 1d8 ⇒ 8
In addition, Ran gets up to 4 AoO against people trying to close in or move past the area he threatens with his Spear - including them here for simplicity, simply use as many as needed.
Attack of Opportunity 1: 1d20 + 9 ⇒ (14) + 9 = 23 damage: 1d8 ⇒ 3
Attack of Opportunity 2: 1d20 + 9 ⇒ (18) + 9 = 27 damage: 1d8 ⇒ 6
Attack of Opportunity 3: 1d20 + 9 ⇒ (20) + 9 = 29 damage: 1d8 ⇒ 8
Attack of Opportunity 3?: 1d20 + 9 ⇒ (6) + 9 = 15 damage: 1d8 ⇒ 5
Attack of Opportunity 4: 1d20 + 9 ⇒ (3) + 9 = 12 damage: 1d8 ⇒ 3


Shadow's Status

Magnimar - Underbridge - Abandoned Boarding House Lead

The thug charges at but not past Ran.

Ran's spear clunks off of the armor the man wears beneath his tattered rags, he exchanges with Ran but misses badly with his morningstar as Ran steps back.

At the same time, a crossbow twang can be heard from within the hovel, whoever is in there is at the doorway firing out from the darkness!

The bolt though does strike Granite in the shoulder imbedding itself deeply. Granite, take 8 damage!

DM YS ONLY:
Melee Attack vs Ran - 1d20 + 5 ⇒ (3) + 5 = 8 - Damage 1d8 + 2 ⇒ (6) + 2 = 8.
Raged Attack vs. Granite - 1d20 + 2 ⇒ (17) + 2 = 19 - Damage 1d8 ⇒ 8.

Round 1 -
Ikit, Zhai, & Granite

Round 2 -
Ran - GO!
Thugs
Ikit, Zhai, & Granite


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HP: 57/57 | AC:19 / T:14 / FF:15 | Fort: 7, Ref: 8, Will: 2 | CMD: 21 | Init: 3 | Perception: 8 (Darkvision 60ft)

I'll wait with posting my turn to see if there's an opportunity to flank coming up. Just stating so we don't have a deadlock in case multiple people are waiting to see what the others do-(because you guys are GO too for Round 1 even if it's not written :) )


Male Ratfolk
VITALS:
AC: 19, T: 16, FF: 14; HP: 11/11; F:2, R:7, W:3; CMB +0, CMD 15 ; Init: +5; Perc: +9
Gunslinger/Rogue 1
SKILLS:
Acrobatics +9 (+5 to jump), Climb +4, Craft (alchemy) +7, Disable Device +9, Escape Artist +9, K. Engineering +5, Perception +9, Sense Motive +7, Stealth +13, Survival +7, Swim +4

Ikit will try to find some better cover so that he himself can cover his larger companions with fire support. And hopefully get some sneak attacks in there too!

Stealth!: 1d20 + 13 ⇒ (12) + 13 = 25

-Posted with Wayfinder


8/9 hp

Zhai draws her blade and steps up beside the door, so she has cover from inside, but she can reach the thug in the doorway, at whom she slashes at with her blade. While she is willing to injure and draw blood, she will try not to kill him.

atk/dmg: 1d20 + 2d10 + 1 ⇒ (1) + (1, 10) + 1 = 13


HP: 57/57 | AC:19 / T:14 / FF:15 | Fort: 7, Ref: 8, Will: 2 | CMD: 21 | Init: 3 | Perception: 8 (Darkvision 60ft)

Stepping on the mans side opposite of Zhai, Ran stabs at the man once more. He had been willing to handle this like a sparring match...but when Granite took the crossbow bolt to the shoulder, playtime was over, and he had only one word for his adversary:"Yield!"

Spear, Flank: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20 Damage+Sneak: 1d8 + 1d6 ⇒ (4) + (6) = 10


Shadow's Status

Magnimar - Underbridge - Abandoned Boarding House Lead

Ikit scrambles to the left of the doorway the foes losing track of him as they are dealing with more direct threats.

Zhai gives Ran's foe a wide berth as she heads to the doorway and the attacker dwelling just within, her blade though catches the doorway leaving the crossbow wielding foe untouched.

Granite seems unfazed by the shot and steps to Ran giving the half-elf an opportunity to flank the foe.

His Cestus and Rapier combo flash lightning fast.

Cestus 1d20 + 0 ⇒ (8) + 0 = 8
Rapier 1d20 + 0 ⇒ (2) + 0 = 2

Not connecting but distracting the Thug enough that Ran scores a hit! But the stubborn opponent does not yield. The strike took something out of him as he damn near drops his weapon utilizing a slow clumsy and high strike.

Meanwhile, Zhai's opponent drops his crossbow and draws a mace swinging it at the woman's head. He connects and Zhai's head hurts like hell after the stinging blow. Zhai, take 4 damage.

DM YS ONLY:
Melee Attack vs Ran - 1d20 + 5 ⇒ (1) + 5 = 6- Damage 1d8 + 2 ⇒ (7) + 2 = 9. HP=7/18.
Melee Attack vs. Zhai - 1d20 + 2 ⇒ (18) + 2 = 20 - Damage 1d8 + 2 ⇒ (2) + 2 = 4

Round 2 -
Ikit, Zhai, & Granite - GO!

Round 3 -
Ran - GO!
Thugs
Ikit, Zhai, & Granite


8/9 hp

atk n dmg: 1d20 + 2 ⇒ (10) + 2 = 121d10 + 1 ⇒ (6) + 1 = 7

Zhai rolls with the blow in a spin, swinging her blade behind her mid-spin, hoping to surprise them with the strike.


HP: 57/57 | AC:19 / T:14 / FF:15 | Fort: 7, Ref: 8, Will: 2 | CMD: 21 | Init: 3 | Perception: 8 (Darkvision 60ft)

"Then fall!", Ran responds as his spear flashes forward again.
Regularily, he may have attempted to knock his opponent out, but his allies did not seem to fare too well, and their enemies had proven their willingness to use lethal force.
Attack: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20 Damage: 1d8 + 1d6 ⇒ (6) + (5) = 11
If that blow takes him down, I'll use my move-action to get into a flank with Zhai.
Also, I may be mistaken, but I think we are not on the battle-map yet :)


Male Ratfolk
VITALS:
AC: 19, T: 16, FF: 14; HP: 11/11; F:2, R:7, W:3; CMB +0, CMD 15 ; Init: +5; Perc: +9
Gunslinger/Rogue 1
SKILLS:
Acrobatics +9 (+5 to jump), Climb +4, Craft (alchemy) +7, Disable Device +9, Escape Artist +9, K. Engineering +5, Perception +9, Sense Motive +7, Stealth +13, Survival +7, Swim +4

Ikit takes his chance to go help Zhai. The bundle of clothing darts from it's hiding spot, and almost presses his pistol right into the back of her attacker before a loud KRAKOOOM fills the area spending grit for up close and deadly

RTA: 1d20 + 9 - 4 ⇒ (15) + 9 - 4 = 20
Damage: 1d6 + 1 + 2d6 ⇒ (1) + 1 + (1, 4) = 7

-Posted with Wayfinder


Male Human
Spells:
1st: 3/3
Adept Godling 2 HP: 22/22; Sickened, 2 Wis damage | AC 18 T 14 FF 14 | Fort +5 Ref +6 Will +4 | Init +6 | Percep +5

I'm back! Though not 100% sure of the situation without a map, so I'll just roll and attack. Though I would move to help with flanking if that's needed.

Grunting as the first crossbow bolt almost takes him out, Granite switches to a defensive stance as he attempts to harry their foe.

Rapier: 1d20 + 4 - 4 ⇒ (15) + 4 - 4 = 15 Possibly +2 if it's versus the flanked guy
Damage: 1d6 ⇒ 1

AC now 20


Shadow's Status

Magnimar - Underbridge - Abandoned Boarding House Lead

Zhai's strike once more misses the figure in the doorway who steps back to avoid the strike.

A barely perceptible flash next to her is accompanied by a flash bang from within the room! Somehow, Ikit rolled in and is next to the inner guard. The little creatures weapon explodes injuring the man and making Zhai's ears ring with the sound. The bad news, if there was any chance those inside did not know you were here, they know now!

The quick glance that Zhai gets of the room as the gun flares reveals what was suspected, this room will not lead inside of the building.

Granite's flank allows him to score a soft hit which is followed up by Ran skewering the Thug!

Though injured, the thug inside continues to fight swinging his mace this time at Ikit

YS ONLY:

Thus HP = 12/18
Melee Attack vs. Ikit - 1d20 + 2 ⇒ (14) + 2 = 16- Damage 1d8 + 2 ⇒ (1) + 2 = 3

the Ratfolk though is too nimble for the man to score a hit on.

FYI, the man has now switched primary opponents, Zhai has the flank and Ikit does not.

Round 3 -
Ikit, Zhai, & Granite - GO!

Round 4 -
Ran - GO!
Thug
Ikit, Zhai, & Granite

The map above is now a battle map. The figure at the top of the screen just got himself perished...


HP: 57/57 | AC:19 / T:14 / FF:15 | Fort: 7, Ref: 8, Will: 2 | CMD: 21 | Init: 3 | Perception: 8 (Darkvision 60ft)

Ran, realizing they are moving into the building, with close quarters unsuited to his spear he withdrew from the man outside, retrieves the shield from his back as he rushes inside:"Yield, or share his fate", Ran presents the bloodied spear, ready to draw the Gladius at his side.
Intimidate to demoralize: 1d20 + 11 ⇒ (1) + 11 = 12 Figures after the good rolls before :)
Drawing shield during move action inside, AC 21, 25 vs AoO(provoking on purpose), moving to provide Ikit with a flank. Standard to intimidate, I am no longer wielding the spear, only carrying it in the non-shield hand.


Male Human
Spells:
1st: 3/3
Adept Godling 2 HP: 22/22; Sickened, 2 Wis damage | AC 18 T 14 FF 14 | Fort +5 Ref +6 Will +4 | Init +6 | Percep +5

Flinching slightly at the loudness of his companion's weapon, Granite hurried forward. There were already too many people inside, so he instead took cover behind a wall separating them, keeping an eye out for anybody who might choose to investigate the commotion.

"If possible, we may wish not to kill him...." As he spoke, he closed his eyes briefly, placing his free hand on his chest. As he concentrated, several of his wounds began to close up.

Healing hex: 1d8 + 1 ⇒ (1) + 1 = 2 :-(


Male Ratfolk
VITALS:
AC: 19, T: 16, FF: 14; HP: 11/11; F:2, R:7, W:3; CMB +0, CMD 15 ; Init: +5; Perc: +9
Gunslinger/Rogue 1
SKILLS:
Acrobatics +9 (+5 to jump), Climb +4, Craft (alchemy) +7, Disable Device +9, Escape Artist +9, K. Engineering +5, Perception +9, Sense Motive +7, Stealth +13, Survival +7, Swim +4

I could not get on the site for most of the weekend. Will update proper tomorrow. It's rather lare

-Posted with Wayfinder


8/9 hp

"At this point you should realize you can't win. Take us to her. Dying won't help her or your friends, but laying down your weapons just might."


Shadow's Status

Magnimar - Underbridge - Abandoned Boarding House Lead

The thug moves to attack and Ran and Ikit strike first.

Ran Gladius - 1d20 + 5 ⇒ (1) + 5 = 6 - Damage 1d6 ⇒ 2

Ikit Tailblade (flank) - 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15 - Damage 1d2 ⇒ 2

Both attacks miss despite the cramped quarters.

Round 3 -
Zhai - GO!

Round 4 -
Thug
Ikit, Zhai, & Granite


8/9 hp

Zhai steps forward with a swing, striking between the attacks of her companions.

Atk n Dmg: 1d20 + 2 ⇒ (1) + 2 = 31d10 + 1 ⇒ (6) + 1 = 7

Is this guy a fatespinner or something?


Male Human
Spells:
1st: 3/3
Adept Godling 2 HP: 22/22; Sickened, 2 Wis damage | AC 18 T 14 FF 14 | Fort +5 Ref +6 Will +4 | Init +6 | Percep +5

Still not really having a good way to get at their foe, Granite continues to keep a look out for more people, whether passerbys or more friends of Natalya.


Male Ratfolk
VITALS:
AC: 19, T: 16, FF: 14; HP: 11/11; F:2, R:7, W:3; CMB +0, CMD 15 ; Init: +5; Perc: +9
Gunslinger/Rogue 1
SKILLS:
Acrobatics +9 (+5 to jump), Climb +4, Craft (alchemy) +7, Disable Device +9, Escape Artist +9, K. Engineering +5, Perception +9, Sense Motive +7, Stealth +13, Survival +7, Swim +4

Ikit will reload his weapon (AoO) and then tries to fire again at the man. Spending the grit he just got to get up close and deadly

RTA: 1d20 + 9 - 4 ⇒ (12) + 9 - 4 = 17
Damage: 2d6 + 1 + 1d6 ⇒ (1, 3) + 1 + (5) = 10

-Posted with Wayfinder


Shadow's Status

Magnimar - Underbridge - Abandoned Boarding House Lead

Zhai also misses the luckiest thug in Underbridge...

He attacks Ran

DM YS ONLY:

Melee Attack vs. Ran- 1d20 + 2 ⇒ (15) + 2 = 17 - Damage 1d8 + 2 ⇒ (4) + 2 = 6Thug 2/18 HP

but his mace just misses connecting.

Ikit connects with his shot and the thug staggers back still on his feet! The sound reverberates in the tiny space so loud in makes those inside ears' ring.

Round 4 -
Ran, Zhai, & Granite - GO!


Male Human
Spells:
1st: 3/3
Adept Godling 2 HP: 22/22; Sickened, 2 Wis damage | AC 18 T 14 FF 14 | Fort +5 Ref +6 Will +4 | Init +6 | Percep +5

Granite, not having much else to do, continues to keep watch. He does, however, reach out and gives Zhai an encouraging pat on the back.

Casting guidance on Zhai. +1 on one attack, save, or skill check.


8/9 hp

Zhai suddenly realizes something, "He's wasting our time. Granite, check around the back, see if you see or hear anything inside or escaping into the water below. Ran, since you can't ever do what I say, get out of the way...Now."

Atk and Dmg: 1d20 + 3 ⇒ (18) + 3 = 211d10 + 1 ⇒ (8) + 1 = 9
Secret message to Ran: 1d20 + 2 ⇒ (18) + 2 = 20


HP: 57/57 | AC:19 / T:14 / FF:15 | Fort: 7, Ref: 8, Will: 2 | CMD: 21 | Init: 3 | Perception: 8 (Darkvision 60ft)

"Certainly, dear, he's all yours.", Ran replies, shifting in his position easily blocking the assault with his shield. As the thug lifts his arm for another clumsy attack, and is struck in the back by Zhai, his Gladius flashes forward almost simultaneously:"Unless he leaves himself open like that, of course..."
Attack, Flank: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24 Damage+Sneak: 1d6 + 1d6 ⇒ (4) + (4) = 8


Shadow's Status

Magnimar - Underbridge - Abandoned Boarding House Lead

Though occasionally at odds Zhai and Ran manage to meet ion the middle, of the Thug, and cut out any differences they may have. At leasst for the present moment.

Combat Over!

Granite ONLY Perception DC 15:
You hear movement in the building, if nothing else, battling these thugs have given you all away to any who remain inside...


Male Ratfolk
VITALS:
AC: 19, T: 16, FF: 14; HP: 11/11; F:2, R:7, W:3; CMB +0, CMD 15 ; Init: +5; Perc: +9
Gunslinger/Rogue 1
SKILLS:
Acrobatics +9 (+5 to jump), Climb +4, Craft (alchemy) +7, Disable Device +9, Escape Artist +9, K. Engineering +5, Perception +9, Sense Motive +7, Stealth +13, Survival +7, Swim +4

Little ikit kicks the corpse for good measure. Inside his bundle of clothing you hear noises. You hope it's him reloading his weapon

"What now? Go on on?" he looks about the place

-Posted with Wayfinder


8/9 hp

"Ikit, help me check that wall for any secret doors to the rest of the building. Ran, check on Granite and see if there is anyway to approach the building from underneath. I'll whistle if I need you guys to come back quick." Zhai says as she moves quickly to the wall (the interior wall) to do a quick and then slower check of the wall, looking for any way through, be it a loose board, or a secret door, or anything really.


HP: 57/57 | AC:19 / T:14 / FF:15 | Fort: 7, Ref: 8, Will: 2 | CMD: 21 | Init: 3 | Perception: 8 (Darkvision 60ft)

Wiping his Gladius clean on the Thugs clothing, Ran hurries to pick up his Spear again, then shakes his head at Zhai:"Underneath? As in Sewers? No. First, it's sewers, and there's a perfectly fine front entrance. Second, I'd rather try my luck with climbing up the side and entering through a window. Third, I don't think we have the time. These Thugs didn't just defend their homes - and I doubt they were alone."

Had hoped Granite would make the check and let us in on whatever only he has a chance of knowing - regardless I'm not fond of the idea to look for some underground entrances - if we consider this territory hostile, splitting up is something we don't want...


Male Human
Spells:
1st: 3/3
Adept Godling 2 HP: 22/22; Sickened, 2 Wis damage | AC 18 T 14 FF 14 | Fort +5 Ref +6 Will +4 | Init +6 | Percep +5

Perception: 1d20 + 4 ⇒ (4) + 4 = 8 Granite completely fails to see what is probably another group of thugs who heard the battle.

"Anyone else think that guy was being unnecessarily loud when he told us to beat it? I suspect he may have been signaling others." Granite comments as he moves to drag the bandit outside of the hut to a less conspicuous location (AKA on top of his buddy in the shack). "And I would agree with Ran that it makes more sense to check the front door rather than trying to navigate the sewer system immediately." He turns to Ran, "Would you like to go check the front door with me while these two look for secrets?"


HP: 57/57 | AC:19 / T:14 / FF:15 | Fort: 7, Ref: 8, Will: 2 | CMD: 21 | Init: 3 | Perception: 8 (Darkvision 60ft)

"Sure Granite, lets go take a look. If he was signaling, we may find they already opened up for us if we're lucky.", Ran nods to Granite, giving the Thug he just dragged in a light kick when talking about the signaling.


8/9 hp

"In case you forgot, this is the front door. And they are already running. Clearly, they assume the worst. So unless you want to lose them, hurry up." Zhai speaks quickly and in a somewhat exasperated tone.


HP: 57/57 | AC:19 / T:14 / FF:15 | Fort: 7, Ref: 8, Will: 2 | CMD: 21 | Init: 3 | Perception: 8 (Darkvision 60ft)

"I have not forgotten. Alas, this is an add-on shack. The front door is over to the south, and we'll check it out...checking below won't help much if we let them scatter from the main entrance would it?", Ran responds cooly, while walking out behind Granite.


Shadow's Status

Magnimar - Underbridge - Abandoned Boarding House Lead

A quick search of the shack reveals that no hidden entrances exist.

Ran and Granite head out of the shack and to the front door, the Half-Elf and Human find the door locked.

Actions?

Ikit and Zhai, do you want to seek out a sewer entrance to ensure no one tries to escape or head in with your two companions?


Male Human
Spells:
1st: 3/3
Adept Godling 2 HP: 22/22; Sickened, 2 Wis damage | AC 18 T 14 FF 14 | Fort +5 Ref +6 Will +4 | Init +6 | Percep +5

Seeing the locked door, Granite murmurs to Ran. "Hmm, wait a tick, I'll go get Ikit."

He then jogs back to the shack and addresses the clothes pile. "Ikit, we could use your assistance with a lock, if you don't mind." Not wanting to leave his companion alone in most-likely hostile territory, he then moves back to the front door to rejoin Ran without waiting for a response from the smallest of his companions.


8/9 hp

"Sounds good. Granite, got anything to help with a window? We can wait till the front door opens then crack a window to flank those inside. Of course, by now there is probably no one left inside."


HP: 57/57 | AC:19 / T:14 / FF:15 | Fort: 7, Ref: 8, Will: 2 | CMD: 21 | Init: 3 | Perception: 8 (Darkvision 60ft)

"It's been, what, less than a minute since we arrived. I reckon if they mean to make a hasty exit, they'll still need some time to pack up. I hope."
Staying near the door, Ran only stepped away to see the other side of the building(the black area to the right on the map) and see if there was activity at the boarded up windows.
Placing the shield on his back again, he used both hands to grip his spear once more:"But I agree that we should hurry. I fear the time for Subtlety has passed-"


Male Human
Spells:
1st: 3/3
Adept Godling 2 HP: 22/22; Sickened, 2 Wis damage | AC 18 T 14 FF 14 | Fort +5 Ref +6 Will +4 | Init +6 | Percep +5

As he waits for Ikit, Granite considers Zhai's question. "Hmm, yes, I have a few things..." He begins rifling through his overfull bag, pulling out a crowbar, a drill, and a saw. "If you would like to go in and flank them, you're welcome to borrow them in order to aid you while I watch the front door." He politely offers them to her.


Male Ratfolk
VITALS:
AC: 19, T: 16, FF: 14; HP: 11/11; F:2, R:7, W:3; CMB +0, CMD 15 ; Init: +5; Perc: +9
Gunslinger/Rogue 1
SKILLS:
Acrobatics +9 (+5 to jump), Climb +4, Craft (alchemy) +7, Disable Device +9, Escape Artist +9, K. Engineering +5, Perception +9, Sense Motive +7, Stealth +13, Survival +7, Swim +4

"Yes yes. Ikit go see see about lock" one can hear rumbling and then jingling of metal objects. A set of tools appear from his person. You think. He then goes to work on the door

DD: 1d20 + 9 ⇒ (4) + 9 = 13

He seems to grumble.
"Two leg locks. Maybe Ikit try try again?" he turns to look at the group

-Posted with Wayfinder


Shadow's Status

Magnimar - Underbridge - Abandoned Boarding House Lead

As Ikit turns back the lock pops! Seems the lock was not as difficult to disarm as he had suspected.

Who wants to open the door?

Zhai and whoever flanks, give me a strength roll to pry boards off of the window. The higher the success, the more the boards pop of and the faster you can leap inside.


HP: 57/57 | AC:19 / T:14 / FF:15 | Fort: 7, Ref: 8, Will: 2 | CMD: 21 | Init: 3 | Perception: 8 (Darkvision 60ft)

"They wouldn't trap the main entrance would they?", Ran thinks aloud, less questioning Ikit and more stating it, but already in motion.
"Here goes nothing..."
Ran kicks open the door, then inmediately ducks and rolls forward, a motion made more impressive by the fact he manages to remain the grip on his spear as he does so. On his feet again, he is ready to move forward to engange any enemies that may be visible.

Acrobatics: 1d20 + 8 ⇒ (16) + 8 = 24

Theoretically trying to dodge any readied attacks by someone aiming at the door. I only get to "fight defensively" if I take a standard action to attack(makes sense since otherwise there would be no penalty), but i need a move to open the door so would be stuck there. Either way, open door, then move in there, depending on what I see, I'd try to get into a flanking position, if there's an enemy visible.


Shadow's Status

Magnimar - Underbridge - Abandoned Boarding House Lead

The entire floor of this chamber has collapsed into the pool of water five feet below. The earthen walls of this flooded subcellar ooze with foul rivulets, and the smell is abominable.

Two oozing sewer pipes protrude through the east wall of this pit just above the level of the sewage.

Part of the ceiling above the entrance has collapsed, revealing an attic crawlspace above; a rickety ladder leads up from the water into the crawlspace.

A door stands in the far wall across the sludge pit. A wooden plank balanced between both doors makes a precarious bridge between the two doors.

By a bit of luck and a bit of skill Ran manages to shift and twist to land on the plank and not in the sludge below.

At first glance, no foes are about and with the condition of this room it is easy to see why!

Gauntlet, Acrobatics check DC 10 to enter on the plank and not fall in.

Ran, you have attained balance and can head to the door across the plank. Acrobatics DC 15 to jump on that rickety ladder that has certainly seen better days...

Ikit and Zhai, the space over the sewer pipe is where the boarder window is located. You both hear the door kicked in so you can go around by that entrance if you wish.

YS ONLY:
Rounds till attack initiated 1d3 ⇒ 2


Male Human
Spells:
1st: 3/3
Adept Godling 2 HP: 22/22; Sickened, 2 Wis damage | AC 18 T 14 FF 14 | Fort +5 Ref +6 Will +4 | Init +6 | Percep +5

Granite crinkles his nose in instinctive protest as the smell gets even worse. He takes one look at the rickety ladder and dismisses it. Perhaps someone as small as Ikit might be able to climb it, but he would almost certainly snap the thing in two and plummet into the foul liquid below.

As he waits for Ran to make his next move, he sticks his head to the side where Ikit and Zhai had headed and calls out softly, "Not sure you actually want to climb in that window; it's over a sewage pit." He then continues to scan the area for signs of more thugs approaching.

It looks to me like there isn't room for two on the other side of the plank. As such, I'll hold off on rolling to cross until either Ran crosses and reveals the door is unlocked or Ikit has unlocked the other door.


8/9 hp

Zhai waited, poised to break in as soon as she heard fighting, but with Granite telling everyone she was there made it kind of pointless to wait. Despite Granite's assurances she wouldn't enter this way, she decides to break a board in anyway so she can get a different vantage point looking in. Turning to Ikit, "You can join them at the door, I just want a different view real quick."


HP: 57/57 | AC:19 / T:14 / FF:15 | Fort: 7, Ref: 8, Will: 2 | CMD: 21 | Init: 3 | Perception: 8 (Darkvision 60ft)

Dismissing the ladder for now, Ran rushes further forward on the plank, trying the door on the other side - they had made it in, but this position was very vulnerable indeed...or very defensible for any who wanted to keep them out. Speed would be essential.

Would like to move forward, open the door, and step further in IF it's not locked. I know mechanically that is a stretch, but the alternative would be calling Ikit in/Granite forward so that he moves past me and opens the door, which is mechanically no problem(if the plank holds) :P


Male Ratfolk
VITALS:
AC: 19, T: 16, FF: 14; HP: 11/11; F:2, R:7, W:3; CMB +0, CMD 15 ; Init: +5; Perc: +9
Gunslinger/Rogue 1
SKILLS:
Acrobatics +9 (+5 to jump), Climb +4, Craft (alchemy) +7, Disable Device +9, Escape Artist +9, K. Engineering +5, Perception +9, Sense Motive +7, Stealth +13, Survival +7, Swim +4

had a horrible week. Couldn't even get to any of my games till now. Will post again in the morning

-Posted with Wayfinder


Shadow's Status

Magnimar - Underbridge - Abandoned Boarding House Lead

Zhai and Ikit manage to pop out a board. Zhai remains as Ikit heads over to the open door to stand beside Granite.

Zhai can see that the rickety ladder does indeed lead to an opening on the second floor. She does not see anyone up there, at least not yet.

Ran walks the plank and finds the door on the far side unlocked.

Actions?

YS ONLY:
Rounds till attack - 1


8/9 hp

Zhai will wait till Ran opens the door, no real point crowding the others till they start across, but she starts planning how she might climb up that ladder once everyone else starts moving.


HP: 57/57 | AC:19 / T:14 / FF:15 | Fort: 7, Ref: 8, Will: 2 | CMD: 21 | Init: 3 | Perception: 8 (Darkvision 60ft)

Ran opens the door and steps through. If he is attacked by someone in range, he wil retaliate, otherwise attempt to Intimidate the closest person he can see(if any).
If nobody is visible in the room, he will head on towards the next door.
Attack or Intimidate: 1d20 ⇒ 15

If attack: 15 + 7 = 22 1d8 ⇒ 1
If intimidating: 15 + 11 = 26


Male Human
Spells:
1st: 3/3
Adept Godling 2 HP: 22/22; Sickened, 2 Wis damage | AC 18 T 14 FF 14 | Fort +5 Ref +6 Will +4 | Init +6 | Percep +5

Once Ran is through the door, Granite attempts to make his careful way across.

If I can, I would like to take 10 on this roll, for a 14, which should allow me to cross safely. If I can't, I'll go ahead and roll.
Acrobatics: 1d20 + 4 ⇒ (13) + 4 = 17 Well, I guess I made it across either way.


Male Ratfolk
VITALS:
AC: 19, T: 16, FF: 14; HP: 11/11; F:2, R:7, W:3; CMB +0, CMD 15 ; Init: +5; Perc: +9
Gunslinger/Rogue 1
SKILLS:
Acrobatics +9 (+5 to jump), Climb +4, Craft (alchemy) +7, Disable Device +9, Escape Artist +9, K. Engineering +5, Perception +9, Sense Motive +7, Stealth +13, Survival +7, Swim +4

little one is adjusting. So I think I'm back again =^^=. Side note. +9 to acrobatics means the ratfolk crosses easily

He scammers after Ran. Not wanting them to be too far apart in case he may need to help him out

"Yes yes. Follow!" he says quietly but excitedly

-Posted with Wayfinder

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