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About Granite WardBasic Crunch:
Human Adept Godling 1
NG Medium humanoid (human) Speed 30ft Init +6 [4 Dex + 2 trait] Ability Scores:
Str: 10 [0 points]
Dex: 18 (16 [10 points] + 2 human) Con: 16 [10 points] Int: 14 [5 points] Wis: 10 [0 points] Cha: 10 [0 points] Offense and Defense:
Offense
CMB 0 BAB +1 Melee [0 Str] - Cestus +5 (1d4 B/P) - Rapier +5 (1d6 P) Ranged [4 Dex]
Defense
Class Abilities:
Minor Ascendancies
1) Swift casting: Cast spells with casting time of 1 round as 1 standard action. Spells with a longer casting time take half as long. Divine Traits
Used: 1 Points:
Lineage Domain
Aura of Protection (Su): At 8th level, you can emit a 30-foot aura of protection for a number of rounds per day equal to your cleric level. You and your allies within this aura gain a +1 deflection bonus to AC and resistance 5 against all elements (acid, cold, electricity, fire, and sonic). The deflection bonus increases by +1 for every four cleric levels you possess beyond 8th. At 14th level, the resistance against all elements increases to 10. These rounds do not need to be consecutive. Spells:
Feats and Traits:
Traits
- Reactionary (combat): +2 Init - Life of toil (social): +1 fort Drawbacks
Feats
Bonus Human
Future Feats
Summoning Feats to consider
Skills:
Adventuring (18 = 2 * [6 + 2 Int + 1 human])
*Acrobatics +8 [4 Dex + 1 rank + 3 class] *Bluff +0 [0 Cha] *Climb +4 [0 Str + 1 rank + 3 class] *Diplomacy +0 [0 Cha] *Disguise +0 [0 Cha] *Escape Artist +4 [4 Dex] *Fly +4 [4 Dex] *Heal +1 [0 Wis + 1 trait] Heal: As a reward, in this skill you had 0 ranks in until now, you get a +1 trait bonus, it becomes a class skill(if it is not already), and, if you reach 5 ranks in it in the future, the level 5 skill unlock(as if you had signature skill - but only valid for level 5, higher level unlocks do not happen) *Intimidate +0 [0 Cha] *K(Arcana) +9 [4 Dex + 2 ranks + 3 class] *K(Dungeon)+9 [4 Dex + 2 ranks + 3 class] *K(Local) +9 [4 Dex + 2 ranks + 3 class] *K(Nature) +8 [4 Dex + 1 rank + 3 class] *K(Planes) +8 [4 Dex + 1 rank + 3 class] *K(Religion) +8 [4 Dex + 1 rank + 3 class] *Perception +5 [0 Wis + 2 ranks + 3 class] *Ride +4 [4 Dex] *Sense Motive +4 [0 Wis + 1 rank + 3 class] *Spellcraft +7 [2 Int + 2 ranks + 3 class] *Stealth +8 [4 Dex + 1 rank + 3 class] Survival +0 [0 Wis] Swim +0 [0 Str] *UMD +4 [0 Cha + 1 rank + 3 class] Background (4 = 2 * 2)
Spells:
Spell list: Summoner
Spell casting ability: Dex Dispell Resistance: 11 (10 + godling level) [SR that applies only to dispell or antimagic effects] Known
1st (2 + 1 ability score)
(+1 spell slot for 2nd-4th level spells) Gear:
Magic
None Weapons/Armor
Other
- Air bladder
Current Load: 96.5 lbs; Heavy (Light when backpack is dropped)
------------------------------------ Memories:
Since the character's background is meant to be hazy/not completely decided upon, I've come up with a few memories for Granite to have. Each includes the actual memory, his interpretation of the event/how it relates to now, and then what was actually going on.
Memory: Preparing to smite down an undead horde, shield and sword glowing with divine power as he prepares to lay down his life for a small group of dwarves. On his shield is the emblem of an eagle, wings spread as if to protect those behind it with its body.
Memory: Two dwarf parents and a large brood of dwarven brothers and sisters. Also, getting head butted a lot by his siblings.
Memory: Working in a mine with his clan. One day they were starting on a new branch, which they believed would provide a better yield of ore when there was a small cave in and one of his friends was pinned under a large rock. He said a prayer and then strained with all his might, finally pushing the rock aside to free his friend.
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