DM Wellards Jade Regent

Game Master Wellard

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Tavlor appears quite nervous. "Well, lets be quick. I'm still anxious to make sure the goblins haven't attacked Sandpoint, and I'm sure that Proudstump should have been back by now."


Guys I just realised that i drew the map incorrectly when I copied it from the AP..please bear with me for a bit whilst I get a more accurate copy up


Eidolon 3

"What worries us most is that the goblins did not seem to preparing for attack so much as hiding, and not from us," Cinder rumbles as it turns its glowing ember-like eyes to the rear. That feeling that it's being watched creeps across its alien mind.


HP 27 AC:19 T:13 F:13 Saves F:+3 R:+4 W:+5 CMB:+2 CMD:15 Init:+3 Perception +5 Spell Pool: 3L/1F/1D/1T Climb +1, Diplomacy +7, Heal + 6, K. Arcana, Planes, Local, History, Religion, Planes +7, Sense Motive +5, Spellcraft +10*, Stealth +10, Swim +1, UMD +10

Zaladrel purses his lips lightly as his companions discuss the goblin behavior. Noting Cinder's apparent unease Zaladrel also takes a moment to look about he parties position in the camp. How does one offer a consoling hand on the shoulder to a burning creature from beyond this world? Zaladrel cannot resist the smile that comes to his lips but quickly regains his composure.

Hiding though they may be it seems to me that we have little to fear from whatever broke down the door as it was either large or lacking in subtlety. We can barely hear these goblins scurrying about like rats. Whatever came upon them is surely something we would notice were it still on the rampage.

Zaladrel's eyes narrow slightly as he pulls his hair back tighter to ensure it stays out of his face. All the same, goblins are destructive whatever their concentration and we do well to make sure they will not be a threat to Sandpoint any longer. If, however we are dealing only with the dregs, the weak or the unarmed, I would hope we might take prisoners rather than slay them outright. Those that shoot fireworks though...well, Ulf can put more notches in the floor if that is their choice.


Revised Village map

Ulf opens the door into a 10' by 15' hut that has seen better days..there are no goblins here.

sorry for the delay guys


Male Elf Ranger (Guide) 2

Namuril drops pace and walks aside Zaladrel. "Worry not, brother. If we encounter any unarmed goblin babes and lasses, I've no doubt our response will be to subdue rather than slay them outright. Our group seems like a fairly moral bunch."

He claps Zaladrel's shoulder. "The smashed door does worry me. I daresay the goblins deserve the ire of whatever beast that's gone a-rampaging here, but I don't wish to be killed by said creature. We'll be careful, have no doubt."


Female Human - Taldan/Garundi Rogue (Swashbuckler) 3

It looks like we are in the cluster of rooms/huts in the lower left corner. If that is the case:
"It looks like we will have to go through that other door." Omara will backtrack through and out of the storage room and go south to the door leading to the square hut. She will listen at the door for sounds of possible occupants.

Perception: 1d20 + 4 ⇒ (15) + 4 = 19


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

Ulf will follow Omara back to the other door they hadn't yet tried, giving her a fairly wide berth so the noise of his movement doesn't reveal her proximity, stopping a good ten feet behind her when she reaches the door to have a listen.


Omara places her ear to the door and listens intently..theres no sound she can discern from beyond the door..


Female Human (Ulfen/Tien) Witch/3

Runa and Tofa move up by Ulf and watch as Omara listens at the door. She squeezes her crossbow and readies for more goblins.


Tavlor feels a bit frustrated, not knowing how to help best in this situation. He casts Detect magic in the area the party is moving towards.


Eidolon 3

Cinder's fingers coil nervously around the hilt of its blade - ready, anticipating the coming battle. The rune before its forehead pulses.


Female Human - Taldan/Garundi Rogue (Swashbuckler) 3

Hearing no noise from inside, Omara will open the door and look in.


It's another crude two story gaurd tower with an observation platform above. A door is set in the south wall.


Female Human - Taldan/Garundi Rogue (Swashbuckler) 3

Omara repeats the listening exercise at the door on the south wall.

Perception: 1d20 + 4 ⇒ (19) + 4 = 23


Female Human (Ulfen/Tien) Witch/3

Runa moves up into the guard tower and keeps Omara covered with her crossbow


Omara moves forward and listens again...She stiffens slightly, looks to the rest of, you points to the door and then taps her ear indicating she hears something.

Omara

Spoiler:
Definitely something in this next room..but hey don't seem to be aware of your presence...theres a cough and a ssshing noise immediately after that.


Female Human - Taldan/Garundi Rogue (Swashbuckler) 3

Omara nods to Ulf and points to the door. She then steps aside to let him do his thing.


Male Elf Ranger (Guide) 2

Namuril keeps his bow at the ready, allowing Ulf passage to the door. He waits for whatever may come.


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

Úlf grins, thrilled at the idea of finally having more goblins to swing his axe on, then hesitates for a moment before approaching the door. Remembering the position he was in when he simply opened/kicked in the door the previous two times, he decides to take a different approach this time, backing up a few more feet from where he was standing ten feet behind Omara, then charges the door, attempting to simply shoulder charge through the door, axe in hand, allowing him to move on into the room and get himself out of the doorway so the other party members may also enter.

Charge/Bull Rush: 1d20 + 5 ⇒ (15) + 5 = 20


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

Actually, I don't think I did all the math on that right. I know I forgot to add the charge bonus in...so it would be + 2 more, which would make 22, right?


Eidolon 3

Cinder roars in bestial fury with a sound like a lava flow and crackling flames as the adrenaline from the prospect of the coming battle fills it. The rune before its forehead flashes with light and small flames run across its body through the cracks between its plates. Head lowered it plows through the exposed entrance after Úlf.


Ulf smacks into the door and it bursts open to reveal 4 more surprised goblins..

Positions at start of Surprise round..party gets a single action each..the goblins are completely surprised and get no actions till round 1

Initiative

Ulf 22+
Omara 22
Cinder 21
Runa 17+
Zaladrel 17
Tavlor 12
Namuril 9

Goblins 4


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

Yikes...full surprise round and then we ALL go again before the goblins do. Not a good situation for them to find themselves in.

Úlf bellows in delight at the presence of the goblins in the room, and if possible will use his action to get within range of one of the goblins in the room while staying out of the doorway to allow the others in, then takes a swing.

Attack: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d12 + 6 ⇒ (5) + 6 = 11

If attacking isn't possible, Úlf will use a move action to get to one of the goblins farthest from the door so he won't keep anyone else from being able to get in.

Not a good situation as long as everyone else does a smidge better on their attacking, at least. Sheesh.


HP 27 AC:19 T:13 F:13 Saves F:+3 R:+4 W:+5 CMB:+2 CMD:15 Init:+3 Perception +5 Spell Pool: 3L/1F/1D/1T Climb +1, Diplomacy +7, Heal + 6, K. Arcana, Planes, Local, History, Religion, Planes +7, Sense Motive +5, Spellcraft +10*, Stealth +10, Swim +1, UMD +10

I'll hold until the end of the round and move about then, I am so far in the back there is no reason fr me to jostle everybody.


Eidolon 3

If it's possible, Wellard, I'd like to charge the nearest goblin and attack around the corner so I'm out of the doorway.

Flames lick the steel of Cinder's blade as it goes low and charges across the entry. Back to the wall it stabs the blade in quick, short thrusts from around the corner.

Longsword 1d20 + 4 ⇒ (2) + 4 = 6

Its blind stabs find nothing but air, and Cinder roars in frustration with a sound like a furnace and the heat to match.


Female Human - Taldan/Garundi Rogue (Swashbuckler) 3

Are these goblins armed?

Omara moves into the room past Ulf and attacks the goblin in the corner.

Goblin G8. If the goblin is armed she makes a normal attack. If it is unarmed, she will make a non-lethal attack (at -4, included in the following roll just in case).

Attack roll: 1d20 + 2 - 4 ⇒ (14) + 2 - 4 = 12
Damage: 1d6 + 1 ⇒ (5) + 1 = 6


Female Human (Ulfen/Tien) Witch/3

Runa speaks a word of power, søvn at the goblin she can see in the room goblin G6

Runa hexes sleep on the goblin - will save DC13


Goblin Will save 1d20 - 1 ⇒ (10) - 1 = 9

Ulf steps forward into the midst of the goblins and swings wildly his axe missing by a good margin.Omara follows hiom through the door and aims a blow at the goblin before her with the pommel but it bounces of the goblin's helmet.Cinder leaps forwards but his attempt to strike at the goblin around the corner is stymied.

Runa speaks a word of power and Goblin 5 falls to the ground asleep.(asleep till round 2 )


Male Elf Ranger (Guide) 2

Cursing in frustration at the cramped quarters, Namuril delays his action and waits for the congested area to allow him more advantageous placement.

DM Wellard: Judging everyone's actions, I can't really move into position or attack any goblins from my angle; all squares are full and the door's corners block any potential missile attacks. I hold my action. Sorry, guys!


Sorry guys, I've been busy. If I can get to be able to see any goblins (other than the sleeping one), I'll toss a Magic missile, otherwise I'll wait.

Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Tavlor is itching to get in on the action to help his companions, even if such actions might seem a bit rash.


HP 27 AC:19 T:13 F:13 Saves F:+3 R:+4 W:+5 CMB:+2 CMD:15 Init:+3 Perception +5 Spell Pool: 3L/1F/1D/1T Climb +1, Diplomacy +7, Heal + 6, K. Arcana, Planes, Local, History, Religion, Planes +7, Sense Motive +5, Spellcraft +10*, Stealth +10, Swim +1, UMD +10

Unsure where to go Zaladrel will actually move to and crack open the boor that was north of Tavlor's starting position (it should lead back outside) to see if anything else moves about the camp.

Perception:1d20 + 6 ⇒ (12) + 6 = 18


Female Human - Taldan/Garundi Rogue (Swashbuckler) 3

I am assuming that goblin 8 is unarmed

Omara will point the tip of her rapier at the goblin and attempt to intimidate him into giving up without a fight.

Intimidate (+4 for being a size larger): 1d20 + 4 + 4 ⇒ (9) + 4 + 4 = 17

Maybe he'll realize he has a chance to live.


Zaladrel steps out onto the walk way..the rest of the village is still quiet.

Positions start of round 1

Ulf 22+
Omara 22..intimidating G8
Cinder 21
Runa 17+
Zaladrel 17
Tavlor 12
Namuril 9

Goblins 4


Female Human - Taldan/Garundi Rogue (Swashbuckler) 3

I was thinking Ulf's and Omara's positions were switched. Going by the current map, Omara would be intimidating goblin 6 instead of 8.


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

Úlf grimaces, sorely disappointed by the result of his first attempt at a strike and rejudges his aim, attempting to hit the goblin standing directly to his right (G8), since it is furthest from his companions.

Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d12 + 6 ⇒ (5) + 6 = 11


Female Human (Ulfen/Tien) Witch/3

Seeing no other foes in her line of sight, Runa grabs Tofa and trys to get out of the way of the warriors, allowing them to move more freely into the room.
So she will either move into the corner so someone else can get past her, or she will exit the room to make space for another player.


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

If possible, I'd also like to take a five-foot step into the square containing the goblin that I just hit, assuming that it's been taken out by the attack.


Eidolon 3

Cinder will continue to attempt to stab the goblin from around the corner

Cinder continues to thrust its sword hacking, slashing, and chopping at the goblin just around the corner.

Longsword Attack 1d20 + 4 - 2 ⇒ (8) + 4 - 2 = 10

Cinder rumbles at its continued inability to find any purchase for his blade.


By RAW you can't attack round corners

Goblin 8 goes down under Ulf's Axe and the Fighter moves into the corner

Runa joins Zaladrel on the outer walkway.

Omara points her blade at the sleeping goblin who remains blissfiully unaware of it for a few more seconds..he'll wake up with the point of the blade aimed squarely between his eyes.

G5 and G7 both hack at Ulf with their dogslicers inflicting another minor slice on the Skaldik man. They booth let out cries of rage and fear ..at which point the door behind g7 opens to reveal yet more goblins.

G5 1d20 + 1 ⇒ (17) + 1 = 18 damage 1d4 ⇒ 2

G7 1d20 + 1 ⇒ (10) + 1 = 11

G 6 wakes up and stares cross-eyed at the rapier point.


Male Elf Ranger (Guide) 2

Is there any way I can move to the square Runa was once in? From what I understand, the square is open; I would have line of sight to some enemies, at that point! Of course, any goblins would have soft cover (at least) from Cinder . . .

At any rate: since I haven't acted this round, may I move to that square?


Female Human - Taldan/Garundi Rogue (Swashbuckler) 3

Omara shouts "There are more! We need to get them outside where we can all fight!"


Eidolon 3

@DM Wellard My mistake, you're right. I was getting it confused with attacking diagonally with cover. I shall adjust my tactics accordingly.


No problem with Namuril moving.

Tavlor has no targets or anywhere to go at the moment.

As the cries go up from inside the building an answering cry comes from the north and 4 goblins round the corner of the large central building.

Round 2 start positions

Ulf 22+
Omara 22
Cinder 21
Runa 17+
Zaladrel 17
Tavlor 12
Namuril 9

Goblins 4


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

Current HP = 13

Hearing the faint sound of more goblin cries from outside the building, Úlf bellows in reply, "I think people outside will soon have hands full! Better that I stay and keep goblins here from reaching others! We should try to make bottleneck at doorways so goblins cannot enter unhindered! Omara, please step forward and let Cinder enter when your goblin is finished!" before taking a slash at G5 and then stepping quickly to his left, trying to further block the door out of the room to where the others are standing.

Attack: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d12 + 6 ⇒ (9) + 6 = 15

*holds his breath* Man, 15 is right in that range where I don't know if I hit or not...please please please...


When my turn comes up.

Tavlor moves to look outside and will use Magic Missile if he can see any Goblins.


Female Human - Taldan/Garundi Rogue (Swashbuckler) 3

Fudge! I didn't come here to slaughter goblins, thinks Omara. But I'm not willing to die to be nice them, either. Omara reluctantly attempts to plant her rapier in the chest of the goblin she was threatening and move further into the room so other people can get in.

Attack 1d20 + 2 ⇒ (4) + 2 = 6

Evidently, too reluctantly


HP 27 AC:19 T:13 F:13 Saves F:+3 R:+4 W:+5 CMB:+2 CMD:15 Init:+3 Perception +5 Spell Pool: 3L/1F/1D/1T Climb +1, Diplomacy +7, Heal + 6, K. Arcana, Planes, Local, History, Religion, Planes +7, Sense Motive +5, Spellcraft +10*, Stealth +10, Swim +1, UMD +10

Zaladrel sets his jaw, draws and knocks an arrow.

Nearest Goblin: AAAttaaaaccckkk!!! 1d20 + 2 ⇒ (12) + 2 = 14

Damage: 1d6 ⇒ 5

Of course I would leave my longsword stashed outside the camp, acting like a true child. Well there is nothing for it Zaladrel, either Desna will still smile upon you or you will pay for your lack of foresight.

Free action drop the bow, move action to pull the starknife. Zaladrel will take a fighting stance and prepare for charging goblins.

Runa if we cannot deal with this problem quickly the healers will be cut off from the rest of the party. If we need to I can hold them here but the others need to stay on their feet. Zaladrel looks at Runa to the door behind her for emphasis.


Male Elf Ranger (Guide) 2

Namuril whirls around as new goblins round the corner. "'Ware the north! More goblins are upon us!" Striding a few steps past Zaladrel, he lets an arrow fly at the closest goblin.

I move 10 ft. north, and attack G13.

Attack: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d6 ⇒ 4


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

DM Wellard, my attack roll would actually be a 16. My character sheet here has the attack bonus recorded inaccurately; I think when I was getting the BBCode output from HeroLab, I accidentally left the attack bonus for the armor gauntlet by the greataxe after taking the gauntlet out. It would actually be 10 + 1(BAB)+4(STR)+1(Wpn Focus). I'll change it on my sheet, but I figure that's a pretty important thing to have accurate. Sorry! My bad!

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