
"Suny" |

Suny wiggles about as she fishes through her well protected coin purse before slapping coins down upon the bar with a silvery clink,
"Aye then, I be layin' enough silver shine upon yer deck fer a brace o' three!" She declares, giving Silar a cheery grin to indicate the first round, at least,is on her.
"So, how be things here abouts?" She asks conversationally as she turns and leans against the counter top, slumping languidly to appear as if she has not a care in the worlds.
Diplomacy:1d20 + 7 ⇒ (4) + 7 = 11
Including not caring as to the fate of the three silver coins now spread upon the bar-top behind her.
Awe maaaaan! I swear th' dice roller be out t' get me. Not once in'a past three days has any o' me posts been above five! (-_-)

DM Sinvel |

The bartender takes Suny's coins and puts three cups on the bar. He takes one of the bottles he just stocked and fills up the cup. "Just another tide, lass." he says in response to Suny's inquiry.
It appears to Bloody that the bartender is a little wary of his customers. Perhaps more so of the intimidating ones.
When Silas walks up the man takes three of his silver and lines up three more cups with rum. "Aye, business be fine. Nay so busy this early in th' mornin' when most be ou' at sea."
Karsielle, Misheal, you will arrive in just a few minutes. Its taking you a little longer to find the bar this morning.

"Suny" |

I think ye've had the Bar-keep over spend on his tipples there, master DM. (^_^)
Hearing the liquor pour into the glasses she turns her head and lets and glances at the Bar-keep,
"How much be it fer a whole dram? Um..I mean a whole bottle?" She asks, even as she turns and takes hold of a glass with both hands.

DM Sinvel |

OK. A dram is just a little amount. I've got you now.
"Fifteen silver fer th' bottle." the bar keep says without a smile. "With this(he points to Silas' 5 silver) id'll be five more silver t' keep it."
He then looks to Bloody "I could tell ye th' one about a guy who insulted a bartender an' then got thrown ou'! I ain`t here fer yer amusement." he says in a gravelly voice.
Mishael and Karsielle get to the bar about the time the three of you finish your first drink.

Karsielle |

Karsielle comes out of her thoughts, turning to Mishael, "Nay, I think she had been taken by Calistra long before we came across her. Yet we feel empathy for one of our own. A daughter of the Savoured Sting, she must have caused some displeasure for our Lady did not continue her luck. Yet, in my prayers, I ask Our Lady for vengeance on whoever did lure Topaz to such a death." She walks more with Mishael, as they move the subject onto more pleasurable topics, love, men, clothes.... This lasts until she spots the Inn, Dread's Place.

"Suny" |

Suny simply nods at the Bar-keeps response about prices though she now seems distracted. Looking around the sparsely populated room her eye's alight upon one of the tables and benches too which she wanders over and plonks down upon said seat, indicating Silas and 'Fang' should accompany herself.
So, taking up a corner place with enough room for the whole group to settle in at.
Fifteen to twenty silver? Meh, I dun't think th' Rum be worth all that. :P (^_~)

Mishael |

"If she was laid low by other than her own choices, we will surely get the chance to even the score."
She welcomes the change to lighter topics, "Yes, love, men, clothes...sigh"
"Ah, there it is Karsielle. I suppose our companions are already waiting within with everything figured out."
She looks around the inn to see if anyone suspicious is waiting outside.
Perception 1d20 + 6 ⇒ (12) + 6 = 18

"Suny" |

Ah, well takin' that as a hint. I be more'n happy t' fill in space, but p'rapse the Off Topic thread be where we three c'n chat wi' out cloggin' up th' main through fare? Though also makin' small talkin' here t' be more'n passin' fun as well. Also I be understanding the differences 'tween our time zones an' all. *Bows*(^_^)

Karsielle |

Despite her best efforts, Karsielle cannot be anything but noticed as she enters Dread's Place. Wearing her leather armor she enters the dingy place, trying her best not to look too disdainful at the base nature of the inn. She turns to Misheal, speaking loudly, "To think I have fallen to this, it will only be a matter of time until I can retake my position. I just need to make some money." Turning from her friend, she looks to the barkeep and asks, "Your finest and cheapest please?"
Taking the drink, she takes it to a table, before quietly blessing the drink to make it palatable. Casts purify food and drink.

DM Sinvel |

Although Dread's Place isn't much to look at, the rum that is being is some of the best the group has had the pleasure of drinking.
Mishael scans the area around the entrance to the bar, but no one seems to be lurking this early in the day. The main road next down the alley is bustling with men busy doing their work: lifting large crates and nets full of fish, loading and unloading boats.
Karsielle takes her drink from the bartender, who looks like on old ex-pirate himself, and the group is together again, drinking in an empty bar a few hours before mid-day.

Mishael |

Mishael walks together with Karsielle into the bar and at her words adds, "Aye, I expect we'll find a job soon enough." To the bartender, she adds, "I'll have a rum mate."
Drink in hand, she joins the rest at the table. "Well, sweet talking is more my game. Sounds like it is time for Flag again."

"Suny" |

From where she leans against the Pub's wall, her legs folded/crossed upon the bench, Suny's eyes are closed as she holds the cup beneath her nose enfolded by both hands and breaths in the aroma of the alcohol. Occasionally the cup is lowered and the pink tip of her tongue licks the rim or dips into the tilted depths.
At Mishael's and Karsielle's arrival and introduction Suny's eyes open slowly, her internal gaze still seeming lost on some far distant thoughts and scenes within her mind's vistas. When Mishael proffers that 'Fang' 'takes a tilt' at the Bar-keep Suny looks at her companions with a still hooded gaze.
"C'n I be sayin' somat?" She asks quietly, her thoughts seeming slow to be returning to the present. "I be thinkin' I might have a go wi' th' bloke. We c'n take a middle tack kind o' course. We's not really in'a spot t' throw broadsides about. Whut say I run up me colours an' have a lil 'Heart t' heart' chat with 'im?" She finishes slightly louder as her eyes and mind seem to come completely into focus.
"Jus' an' idea, like." She finishes quietly and awaits her companions responses. (^_^)

Karsielle |

Karsielle hears Suny's words and considers them and the thoughts to send Flag in. Leaning forward she looks into Mishael and Suny's eyes, gauging their resources. Looking across at BF she sees him drinking his grog as confidently as ever, but there is a steeliness in Suny's eyes. A look of determination, as though she will not be easily dismissed, "Suny has a point, I'd let her see what she can do, though we'll only get one chance. What do we need to know from this man?".

Mishael |

"Sure, happy to let Suny have a shot, though charm would probably be just as effective here. I think we really just need to know the lay of the land for the Saltshacks and especially if there are likely locations to find Montrose or if he knows of Welby or Gartold. Mishael takes another drink of rum, "Maybe we see what Suny can come up with and follow it with a charm if she's unsuccessful?"

Karsielle |

"Yes my lady Mishael, but I think that it may be more useful left to someone who knows the ins and outs of the Saltshacks, not just an outsider, if you know what I mean. There will be many halflings wanting to impress us later. You never know!" she shakes her hair back. "Maybe one might give us a guided tour, given the right encouragement." a wistful smile shimmies over her lips and face.
How many charm person's do we have, K has one.

"Suny" |

Suny smiles happily at her friend's compliments and confidence in herself.
"Hey, bein' of a 'Charmin' persuasion' wouldn't hurt none, neither." She replies quietly before unfolding her legs and walking casually over to the bar again.
Slipping up onto a stool (Assuming there might be such?) Suny again smiles at the Bar-keep as she leans forward, propping her elbows upon the counter top, lacing her fingers together over her tankard of Rum and resting her head upon the entwined digits.
"So then matey, where were we?" she asks, opening the conversation slightly neutrally.
Diplomacy:1d20 + 7 ⇒ (11) + 7 = 18
Suny has no spells as such atm.

Karsielle |

Karsielle watches Suny's progress from the corner of her eye. "Let's hope she gets round to asking about our missing friends. Tough I am less sure she'll get that much out of the fella, he is seemingly quite reticent, from his frame. Let's hope she finds out some useful contacts in the halfling population, that might get us inside. Otherwise Flag, it's probably up to you to get what we want and need."

Mishael |

Mishael continues to nurse her rum, "I'm sure she will in her own sweet way. We may be here all night, but I'm sure she'll get there eventually. So, Flag, any chance those nifty disguise skills will let you pass as a halfling or are we all going to have to head to the Saltshacks looking a little out of place? I suppose we might be able to do something with Suny, but I think Karsielle, Silas and I are hopeless."

DM Sinvel |

The bartender looks at Suny for a bit in silence, then starts "Well, pretty lass, I`d say me most recent travels be about a dozen years ago, runnin' slave ships past them nay good double-crossin' do-gooders." He then smiles an evil grin, showing his mouth only half full of teeth. "I`d give a good swashbuckle t' brin' an attractive elf one like ye aft across t' some bidder. Course, I`d be havin' me way wi' th' lass' a wee times first."

"Suny" |

Suny smiles and laughs a little in reply, "Ah, righty. We have folks such as like turn up back home once in a while as well. Th' encounters usually end up with us throwin' rocks at 'em. As a way o' dissuadin' them o' their intentions." She finishes chirpily.
"So, ye've made enough shine t' settle down then?"
Diplomacy:1d20 + 7 ⇒ (15) + 7 = 22
"Whut sort o' folks d'ye have about th' place here abouts?" She adds, sipping at her Rum.

DM Sinvel |

"Hell nay! If I had that much enough coin I wouldna be in a dump like this! I recon ye be lookin' fer someone or else ye wouldna be here either."
"Around here we be havin' two types, an' neither be like ye an' yer shipmates thar. One o' which be a mean set o' swashbucklers that be starboard nasty, an' I`d rather cut ou' me own tongue than betray a word t' ye. Now, if ye want t' know about one o' them wee fellas, we may be able t' strike a deal..."

"Suny" |

Suny simply extends her hand and says with a smile,
"There be things th' mates an' I be wantin' t' know an' a fair transaction sounds reasonable t' m'self. She nods in agreement,
"If ye be also in'a likenin' mind then, we have an accord." And she wait for the Bar-keep to shake and seal the deal.

Kazmir "Bloody Flag" Voltiss |

After overhearing that he was a slaver, Bloody started to note his face and features. He thinks to himself, Scum like this I will have to set up later with one of my guises.
Sense Motive:1d20 + 5 ⇒ (16) + 5 = 21
Trying to read him more for his tells, just in case he needs to use him as one of his guises on day or use him for his acting hehe.

Silas Vayn |

Silas drinks quietly, watching Suny's little game unfold. Not bad at all. Looks like it certainly pays to have friends with silver tongues around. I'll have to make this a habit. Putting the mug down, he whispers to the others "Even if we tried to put together a deceit, they'd most likely see right through anything but straight up magic. Best we just approach them mostly honestly. I'm sure we can think up some angle."

Mishael |

Mishael nearly snorts a swallow of rum back out of her nose, "Ya, so you don't think Flag's got a few bits o' magic about him Silas?"
She sips more rum to cleanse the burn from her throat, "But obviously not the magic we need. Since we seem to be lacking in that department, I agree we'll need to go in as we are. Assuming that is even possible. I've no experience with the Saltshacks, but I've been to other ports where it would be suicide to enter if you aren't the right race. If that is the case here, we'll have to grab who we need when they leave."

"Suny" |

Suny nods, still smiling, slipping her hand into her belt purse to bring out said mintings. Sliding said coins surreptitiously across the wood counter.
"Now then, where's the beginning of th' tale?"
Yuppers, happy t' part with th' shine. Feel free to condense things down t' point form or what have you, in the interests of moving things along. (^_~)

DM Sinvel |

"Now then, where's the beginning of th' tale?"
I assume you want to know about Welby, right?
About Welby: The bartender says he knows a halfling named Welby. He was a regular here at Dread's Place until recently. Most of the halflings keep to themselves and never bother the mean spirited pirates when they come into the bar. Maybe the pirates respect the halflings, or they know they don't have anything nice enough to steal, but they leave them alone. Welby, however, is one of the rare rowdy halflings that come from the Saltshacks, and has nearly got into a scuffle or two with a pirate in the past. He hasn't seen Welby in several weeks however.
About the Saltshacks and Gartold: The halflings at the Saltshacks are good fishermen and are satisfied with a quiet and easy life. Gartold, their leader, is a reasonable man. If you have a legitimate reason to look for Welby then Gartold may let you in to speak with him. If you try going in to the Saltshacks with swords drawn and looking for blood, then Gartold and the rest of them are likely to all attack at once.

"Suny" |

Suny continues to talk quietly to the Bar-keep for a short while. The tone of her muted voice sounding light and cheerful, which seems to be its only setting.

"Suny" |

With a chirpy giggle and a bright grin Suny bids her good days to the Bar-keep, spins about and skips over to her companions at their bench,
"Okeys then. Th' Keep be sayin' th' weather be fair an' that th' Barge folk be good at keepin' their house in order, so's th' waters shouldn't be too bad fer swimmin' in." She blinks happily and innocently at her friends.
Bluff:1d20 + 3 ⇒ (4) + 3 = 7(Untrained) And spoils her delivery with an escaped giggle. Seeing her friends aren't bothered with her humor she leans closer and imparts all the knowledge delivered to her by the Bar-keeper.
So, yeah, what's been shown in the blue above. We've a lead and an opening. Not bad, huh? (^_^)