GM Raltus' Demon Hunting

Game Master Raltus

Book 2 Maps l Loot Lists l Hand Outs


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"This invasion has all of us doing things harder than we thought we could ever do," says Jocasta. "These cultists thought they could take advantage of this situation for their own gain, at the cost of the lives of others. Their continued existence is a threat of violence against the remaining community."

She draws her cold iron sword and says, "I can give them a quick, clean demise."


Warpriest (6) Guardian (1) Wounds (6) HP (94) AC (22/11/21) Saves (9/4/9, +2 vs death/energy drain/neg energy/necromancy) SR(13) Initiative (+2) CMD (23) Negative Energy (5) Mythic (4/5) Fervor (1/9) Blessings (5/6) Lvl 1 (1/5) Lvl 2 (0/4) Smite (1/1)

Khaz nodded. ”Duty be done.”

Once the deed was done he prayed to Bolka to steel his soul and cure his wounds.

Channel, also heals the party of any injury: 2d6 ⇒ (6, 6) = 12


did you end them first? haha

With the cultist dispatched and their gear stored safely for pick up later the group continues towards their destination. Arriving just outside of the tower, the streets are empty as the sun begins to get closer to high noon. From what you can see the top portion of the tower has been ripped away by something enormous.


Warpriest (6) Guardian (1) Wounds (6) HP (94) AC (22/11/21) Saves (9/4/9, +2 vs death/energy drain/neg energy/necromancy) SR(13) Initiative (+2) CMD (23) Negative Energy (5) Mythic (4/5) Fervor (1/9) Blessings (5/6) Lvl 1 (1/5) Lvl 2 (0/4) Smite (1/1)

”There are dwarves at the docks. Might be my clan. If we go there, we can rally them. Some support when we go to the tower...”

It was clear from his voice that Khaz was worried and was trying to justify making a detour to see if his family lived.


Female Demon-born Tiefling [ HP: 42/42 | AC: 17 (13 TAC, 16 FFAC) | CMB: +8, CMD: 19 | Fort: +5, Ref: +4, Will: +6 | Init: +1 | Perception +7, darkvision 60ft ] Oracle 6 / Hiero 1 [ Speed 30 ft | Spells: 1st 5/7 2nd 6/6 3rd 4/4 | Mythic Power 5/5 | +1 CI Longspear +9/1d8+7 P; Claws +8/1d4+4 B and S | Active conditions: ghoul fever ]

perception, cultist torture dungeon: 1d20 + 2 ⇒ (6) + 2 = 8

Lorena doesn't react as the more zealous members of the group execute the cultists. They got what they deserved, anyways, and it doesn't seem like there's anything else interesting here, so she's ready to move on.

As they walk, Khaz keeps hemming and hawing about some dwarves somewhere else in the city, all the way until they can see their destination. A bit annoyed, she says as she looks around, "Well, we're near the tower now. If you want to check the docks for your friends, we can go after we're done here."

perception, tower remains: 1d20 + 2 ⇒ (19) + 2 = 21


M Human (mutt) Unchained Rogue 6/Trickster 1 (AC21 T17 F15 CMD22; 22/53HP; F+4 R+13 W+4; Init+3; P+11+)

"How big do you think the thing was that ripped the tower off like that?" Terry ignores the conversation about the pier, as he already pointed out there's no reason to trust the source of that claim. "So, let's get started finding what we can, here, right?"

perception: 1d20 + 8 ⇒ (2) + 8 = 10 (+Trapfinding1)(+DangerSense1)

<sigh> I love the dice bot. I love the dice bot. I love the dice bot . . ..


"Must've been massive. And very tough - it didn't die when it impacted twenty feet of solid stone," opines Jocasta.

"Once we're done here we should check out those stories on the docks. It may just be rumors, but any survivor could need our help - we have a moral obligation to investigate."

She draws her dueling sword and advances slowly toward the front door of the tower.

"Clear for me to open the door, Terry?" she says, glancing back over her shoulder at the rogue.


Warpriest (6) Guardian (1) Wounds (6) HP (94) AC (22/11/21) Saves (9/4/9, +2 vs death/energy drain/neg energy/necromancy) SR(13) Initiative (+2) CMD (23) Negative Energy (5) Mythic (4/5) Fervor (1/9) Blessings (5/6) Lvl 1 (1/5) Lvl 2 (0/4) Smite (1/1)

Khaz breathed a sigh of relief. He didn’t want to say it, but he was glad that Jocasta was on his side for this. The thought of his parents being in danger was like a dagger in his heart. But duty. Duty always came first.

”Let’s do this. Lorena, heal me wounds if ye please? Better than dragging me out later.”


M Human (mutt) Unchained Rogue 6/Trickster 1 (AC21 T17 F15 CMD22; 22/53HP; F+4 R+13 W+4; Init+3; P+11+)

"As good as it gets."

He doesn't know the dice hate him.


Jocasta moves to the door reading herself for whatever is inside, as she touches the door handle..... she finds the door is locked. As she rattles the door a voice comes from the other side.

"Who is it?" The voice sounds male.

hint hint... notes


M Human (mutt) Unchained Rogue 6/Trickster 1 (AC21 T17 F15 CMD22; 22/53HP; F+4 R+13 W+4; Init+3; P+11+)

Looking at the notes, I think he's referring to "I've new material for the archives." But I'm not sure Terry saw that note, so I'm staying OOC for this.


"I've got new material for the archives." Firinnn calls from the back of the group, recalling the note wrapped around Radiance when they found the weapon in question.


The door slowly unlocks, a face peeks out seeing Firinn and Jocasta.

"What have you got?" The man says, his face freshly shaven


"Eh? Ye got notin' or something?" The man repeats himself


"Got a dwarf here to kill you!" Firinn replies laconically, trusting that Khaz is ready for his cue!


Warpriest (6) Guardian (1) Wounds (6) HP (94) AC (22/11/21) Saves (9/4/9, +2 vs death/energy drain/neg energy/necromancy) SR(13) Initiative (+2) CMD (23) Negative Energy (5) Mythic (4/5) Fervor (1/9) Blessings (5/6) Lvl 1 (1/5) Lvl 2 (0/4) Smite (1/1)

Kick down the door!: 1d20 + 4 ⇒ (14) + 4 = 18

On cue Khaz walked forward and gave the door a solid kick.

Kicking down doors:

http://www.d20pfsrd.com/equipment/damaging-objects#table-dcs-break-burst-it ems

The DC for a simple door is 13, a good door is 18 and a strong door is 23.

If that doesn’t work he will kick it again while asking for assistance.

Kick down the door! Second attempt: 1d20 + 4 ⇒ (18) + 4 = 22


Sorry rough day yesterday

Khaz's boot connects with the door solidly but the door is more solidly built than the Dwarf it seems, his second kick again stikes hard but with someone holding the door it still doesn't pop open.

"Attackers, Tell the boss!" The man shouts.

Initiative:

Initiative Khaz: 1d20 + 1 ⇒ (7) + 1 = 8
Initiative Terry: 1d20 + 3 ⇒ (17) + 3 = 20
Initiative Lorena: 1d20 + 1 ⇒ (13) + 1 = 14
Initiative Firinn: 1d20 + 4 ⇒ (15) + 4 = 19
Initiative Jocasta: 1d20 + 3 ⇒ (15) + 3 = 18

Cultist 1: 1d20 + 1 ⇒ (8) + 1 = 9
Cultist 2: 1d20 + 1 ⇒ (18) + 1 = 19
????: 1d20 + 5 ⇒ (2) + 5 = 7

Tower of Estrod - Round 1
Map 2 - Place yourselves on the step, Khaz and Firinn at the door.
Terry, Firinn <---
Jocasta, Cultist Green
Lorena
Cultist, Khaz
????


Aid Khaz: 1d20 + 1 ⇒ (3) + 1 = 4
Aid Khaz Again: 1d20 + 1 ⇒ (20) + 1 = 21

Does getting him up to a 24 on the second one help?


If he wasn't holding the door closed after the first kick sure


Bump


it is yes, you could just push in the open side


Warpriest (6) Guardian (1) Wounds (6) HP (94) AC (22/11/21) Saves (9/4/9, +2 vs death/energy drain/neg energy/necromancy) SR(13) Initiative (+2) CMD (23) Negative Energy (5) Mythic (4/5) Fervor (1/9) Blessings (5/6) Lvl 1 (1/5) Lvl 2 (0/4) Smite (1/1)

With the door open, Khaz surged through and attacked the cultist.

Hit Green: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 1d6 + 10 ⇒ (6) + 10 = 16

Confirm Green: 1d20 + 7 ⇒ (11) + 7 = 18
Crit?: 1d6 + 10 ⇒ (1) + 10 = 11

It was a solid blow! Proof that Firinn was not lying.


M Human (mutt) Unchained Rogue 6/Trickster 1 (AC21 T17 F15 CMD22; 22/53HP; F+4 R+13 W+4; Init+3; P+11+)

I put Firinn on the map at a best guess spot given that he was helping with the doors. He should certainly feel free to move himself to something he finds more likely. I dropped Terry on the map where I thought he would have been standing next to Firinn ready to loose through the doors, and then moved diagonally ("NE") to try to get a shot through the open door at the only visible target.

"Not quite the kind of knock I had in mind, but . . .." Terry shifts, trying to create a line of sight to the man trying to hold the doors against the group. Assuming he moves far enough to see him, he looses, as much to make the man reconsider his position as to actually try to stop him.

Bow w/ PBS & Precise - Not adjusted for cover: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27
Damage w/ PBS: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4
Sneak dice, if applicable: 2d6 ⇒ (3, 2) = 5 Hit w/ Sneak for 9

Confirm threat: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23
Crit damage: 2d6 + 2 + 2 ⇒ (2, 6) + 2 + 2 = 12 Crit for 16, w/ Sneak for 21

So, I'm failing at the thief stuff, but doing pretty good at the combat stuff? At least, for now. Interesting.


Fire!: 1d20 + 7 ⇒ (7) + 7 = 14 Damage: 1d8 + 1 ⇒ (7) + 1 = 8

Firinn finds it hard to fit an arrow, off balance as he is from shoving against the door. His shot is correspondingly hasty.


M Human (mutt) Unchained Rogue 6/Trickster 1 (AC21 T17 F15 CMD22; 22/53HP; F+4 R+13 W+4; Init+3; P+11+)

The really sad part is that Khaz probably dropped him before I drew the bow, so those dice may well have ZERO meaning or purpose.


Warpriest (6) Guardian (1) Wounds (6) HP (94) AC (22/11/21) Saves (9/4/9, +2 vs death/energy drain/neg energy/necromancy) SR(13) Initiative (+2) CMD (23) Negative Energy (5) Mythic (4/5) Fervor (1/9) Blessings (5/6) Lvl 1 (1/5) Lvl 2 (0/4) Smite (1/1)

Two enemies. So you probably dropped the second


Khaz bullies his way into the room, dropping the cultist who isn't quite ready for the sturdy dwarf to push his way in. With the door open Terry's shot lands catching the flat footed other cultist unawares and kills the man on the spot as the arrow pierces his throat.

The ground floor is now open to you.

"The ground floor of the tower is now open to the air—a tangle of
wooden supports above being all that remains of the building’s
upper stories. Two rubble-filled pools flank a central walkway
that crosses to an open area with a few shelves, a desk and chair,
and a flight of stairs leading down."


"Why is it always underground?" Firinn grouses as he prods Rionnag upwards to perch in the ruined tower and keep watch.


Warpriest (6) Guardian (1) Wounds (6) HP (94) AC (22/11/21) Saves (9/4/9, +2 vs death/energy drain/neg energy/necromancy) SR(13) Initiative (+2) CMD (23) Negative Energy (5) Mythic (4/5) Fervor (1/9) Blessings (5/6) Lvl 1 (1/5) Lvl 2 (0/4) Smite (1/1)

”Because the demons destroyed everything above. Look on the bright side, least now we won’t be caught between two forces.” Khaz took the lead moving below.


Female Demon-born Tiefling [ HP: 42/42 | AC: 17 (13 TAC, 16 FFAC) | CMB: +8, CMD: 19 | Fort: +5, Ref: +4, Will: +6 | Init: +1 | Perception +7, darkvision 60ft ] Oracle 6 / Hiero 1 [ Speed 30 ft | Spells: 1st 5/7 2nd 6/6 3rd 4/4 | Mythic Power 5/5 | +1 CI Longspear +9/1d8+7 P; Claws +8/1d4+4 B and S | Active conditions: ghoul fever ]

Lorena prepares to fight, but before she can move in, the cultists are gone. "Well, that was fast. Hopefully this place isn't as much a deathtrap as that alchemist shop was." As they enter the ruined tower, she stays behind the more seasoned trap-spotters.


Jocasta eyes the interior suspiciously and says, "All right, Khaz, what position do you want me in?" She gestures about the wrecked interior with her sword.


Warpriest (6) Guardian (1) Wounds (6) HP (94) AC (22/11/21) Saves (9/4/9, +2 vs death/energy drain/neg energy/necromancy) SR(13) Initiative (+2) CMD (23) Negative Energy (5) Mythic (4/5) Fervor (1/9) Blessings (5/6) Lvl 1 (1/5) Lvl 2 (0/4) Smite (1/1)

”By my side. Archers and spear in the back. We’re their shield.”


Jocasta nods and takes up a position next to Khaz, ready to follow his lead.


Making your way to the back of the tower you see many bed rolls laying on the floor, most are dirty and unkept. There is a couple crates of food but again that is either old and withered or in some stage of decay. The staircase leading up is all but destroyed and unsurpassable to all but the most brave or fool hardy, the staircase leading down is just wide enough for a single traveller to go down.

Marching Order?


Warpriest (6) Guardian (1) Wounds (6) HP (94) AC (22/11/21) Saves (9/4/9, +2 vs death/energy drain/neg energy/necromancy) SR(13) Initiative (+2) CMD (23) Negative Energy (5) Mythic (4/5) Fervor (1/9) Blessings (5/6) Lvl 1 (1/5) Lvl 2 (0/4) Smite (1/1)

”We go down single file. I’ll go first. Then Lorena with her spear. Followed by Terry and Firinn. Jocasta defends the rear. If we get ambushed we need front and back covered.”


"I can cover the rear." Firinn says, resting his hand on a large knife in his belt. "Rio is watching, she'll tell me if anything comes. Jocasta should be up front, with you Khaz."


Warpriest (6) Guardian (1) Wounds (6) HP (94) AC (22/11/21) Saves (9/4/9, +2 vs death/energy drain/neg energy/necromancy) SR(13) Initiative (+2) CMD (23) Negative Energy (5) Mythic (4/5) Fervor (1/9) Blessings (5/6) Lvl 1 (1/5) Lvl 2 (0/4) Smite (1/1)

”Good lad. Settled then. Let’s go.”


M Human (mutt) Unchained Rogue 6/Trickster 1 (AC21 T17 F15 CMD22; 22/53HP; F+4 R+13 W+4; Init+3; P+11+)

As they pass through the space, Terry remains quiet, but gives the area a quick look-over, hoping to come back for a more thorough search.

Perception: 1d20 + 8 ⇒ (16) + 8 = 24

He files into his assigned position, and tries to be more ready than the people they are about to meet.


Jocasta files into position. "I'm going to make a light source, unless you want someone in the rear to do so," she says. "I won't be able to see down there otherwise."

Gonna throw dancing lights unless someone else is doing the lighting.


"Go for it." Firinn shrugs. "Don't need it really here."


Jocasta can cast the light spells and place it where the floor covers the stairs prior to going down. It will stay there till she can move down to see more. so the party order is K, L, T, F, J?

Khaz heads down the stairs into the dark basement level, Jocasta's spell provides light to the bottom of the stairs. As Khaz makes his way down he can see that there are slats preventing someone from falling into the basement via the stair well, as he does note this he feels a slight prick on his leg.

GM Screen:

Bad Touch: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 181d4 - 2 ⇒ (4) - 2 = 2

The Prick brings on a feeling of something entering his body and strength draining out of his body all at the same time. DC 10 Fort save and DC 17 Will save

Initiative:

Initiative Khaz: 1d20 + 1 ⇒ (8) + 1 = 9
Initiative Terry: 1d20 + 3 ⇒ (5) + 3 = 8
Initiative Lorena: 1d20 + 1 ⇒ (8) + 1 = 9
Initiative Firinn: 1d20 + 4 ⇒ (11) + 4 = 15
Initiative Jocasta: 1d20 + 3 ⇒ (9) + 3 = 12
Faxon: 1d20 + 3 ⇒ (2) + 3 = 5

Estrod Basement - Conditions=Everyone DC 17 Will save - Round 1
Firinn
Jocasta
Khaz (-2 dmg from prick), Lorena
Terry
BBEG


Warpriest (6) Guardian (1) Wounds (6) HP (94) AC (22/11/21) Saves (9/4/9, +2 vs death/energy drain/neg energy/necromancy) SR(13) Initiative (+2) CMD (23) Negative Energy (5) Mythic (4/5) Fervor (1/9) Blessings (5/6) Lvl 1 (1/5) Lvl 2 (0/4) Smite (1/1)

Fort: 1d20 + 8 ⇒ (15) + 8 = 23
Will: 1d20 + 6 ⇒ (2) + 6 = 8

Khaz gritted his teeth at the sudden pain. Whatever poison or magic was on the trap failed to effect him. But he was not ready for what assailed his mind...


Order is K, J, L, T, F.

Will: 1d20 + 5 ⇒ (8) + 5 = 13


Khaz 1 more save please

Khaz:

Bestow Curse -6 str


Warpriest (6) Guardian (1) Wounds (6) HP (94) AC (22/11/21) Saves (9/4/9, +2 vs death/energy drain/neg energy/necromancy) SR(13) Initiative (+2) CMD (23) Negative Energy (5) Mythic (4/5) Fervor (1/9) Blessings (5/6) Lvl 1 (1/5) Lvl 2 (0/4) Smite (1/1)

Will: 1d20 + 6 ⇒ (7) + 6 = 13

I don't suppose spell resistance would help at all...?


Spell resistance first spell: 1d20 + 5 ⇒ (17) + 5 = 22

second spell no as it is an area

if you fail the all character Will save:

You are affected by a zone of truth spell

Firinn is up


Pass. Nothing to do right now and I'm at the back.


[/ooc]Estrod Basement - Conditions=Zone of Truth Everyone DC 17 Will save - Round 1
Firinn
Jocasta <---
Khaz (-2 dmg from prick), Lorena
Terry
BBEG[/ooc]


M Human (mutt) Unchained Rogue 6/Trickster 1 (AC21 T17 F15 CMD22; 22/53HP; F+4 R+13 W+4; Init+3; P+11+)

Will DC 17: 1d20 + 2 ⇒ (3) + 2 = 5

Heh.

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