
Tache |

A couple of questions before risking it to pick up the dagger. First, are there any negative drawbacks to having low strength apart from the obvious negative modifiers to everything affected by the strength ability score. Something similar to having low constitution makes you more likely to die.
Second, I will provoke an attack of opportunity when I pick up the dagger (movement action). If the shadow hits me, does it interrupt the action of picking it up? Also, will I provoke a second one when I move away from the shadow?
Well, that's three questions in the end :)

DM Puppet Master |

A couple of questions before risking it to pick up the dagger. First, are there any negative drawbacks to having low strength apart from the obvious negative modifiers to everything affected by the strength ability score. Something similar to having low constitution makes you more likely to die.
If any ability score except Con goes to 0, you fall unconscious until it becomes positive again. If Con falls to 0, you die.
Second, I will provoke an attack of opportunity when I pick up the dagger (movement action). If the shadow hits me, does it interrupt the action of picking it up?
In this case, even if the shadow hits you, you still would have picked up the dagger, which is still in the fire.
Also, will I provoke a second one when I move away from the shadow?
You do provoke a second time, however, normally creatures can only perform a single AoO in a round. The most common exception to this rule is if you have the feat combat reflexes, but you would have no way of knowing if the shadow has that or not (mostly because no one is trained in Knowledge Religion, which would be the required skill to know this sort of thing).

Tache |

@MCCL: Yep, that was my guess but it was very risky to pick it up. Maybe we can go back to that room later if we need/want the dagger. At least we know what's waiting for us.
@DM: Seems like I was wrong about being now at medium load. According to this the ability score damage does not reduce the ability score but applies a penalty to the skills and statistics that are based on that ability. So now I have a -2 penalty but as my strength score did not change my carrying capacity is not affected. So I could have risked it to pick the dagger and get to the door. But never mind, what's done it's done.

panegyric |

@MCCL & Tache: yeah, and that aside, even if we would have gotten it, it would mean 1d4 damage per round, if we hit it with a -2 on each roll. Even if we got a brave soul to serve as decoy, someone attacking with the dagger, erazmus blasting force missiles and everyone else using the aid action to give the dagger wielder a +2 it would still be very risky (and a bit weird to engineer rp-wise).

DM Puppet Master |

@DM: Seems like I was wrong about being now at medium load. According to this the ability score damage does not reduce the ability score but applies a penalty to the skills and statistics that are based on that ability. So now I have a -2 penalty but as my strength score did not change my carrying capacity is not affected. So I could have risked it to pick the dagger and get to the door. But never mind, what's done it's done.
Huh, interesting and good to know.

panegyric |

Regarding attacks of opportunity: if I read it correctly, they are only triggered if one leaves the threatened area (and special actions like manoeuvres, spell casting, etc). If someone would circle the enemy without leaving the area, would it provoke any AoO?
Example at hand: if Etam would grab an end of the rope, leave the other to someone else and just circle the statue, always inside its threatened area, would he trigger the attack or not?

DM Puppet Master |

Yes. Unlike 5e, each square you threaten is considered its own threatened area, so moving within someone's reach if you're not 5ft stepping provokes an AoO. However, it would only provoke once rather than once per square you move through. And if the statue doesn't have something to give it multiple AoO, only the first person who did this would get attacked.

Tache |

@DM: I have read the link about grappling and I am a bit confused. The relevant part is:
"Multiple creatures can attempt to grapple one target. The creature that first initiates the grapple is the only one that makes a check, with a +2 bonus for each creature that assists in the grapple (using the Aid Another action)."
So in our case Etam initiates the grapple and makes the check. Is he the only one that, if successful, gain grappled condition? Do the others that are aiding also get grappled or is just like any other Aid Another check?
In the end I think what I am asking is: can multiple people grapple the same foe? If yes, does the foe need multiple checks to break each grapple or just one for all of them?
Thanks in advance!

DM Puppet Master |

Yeah...the grappling rules are known for being very confusing. Although from what I hear, 3.5 was worse.
I've been looking around online, and the answers seems to be that it's unclear. So I'm just going to say you have one primary grappler who gains the grappled condition. All others are simply performing an aid another action, so they do not gain the grappled condition (which is opposite from what I originally said). The foe then only needs to make a single check to break the grapple versus the primary grappler's CMD.

DM Puppet Master |

Just a heads up, I'm going to be at a reunion from Friday until Sunday afternoon, so my posting might be sparse.

DM Puppet Master |

Just a heads up that I'll be out of town from tomorrow through Tuesday or Wednesday. I should still have internet for most of it, so I'll try to still get in posts, so you're not all waiting for me.

DM Puppet Master |

I may not have set up the permissions correctly. Try the link again. If that doesn't work, try this one.

Finnrick |

I'm going to be out of town at a wedding till Tuesday but I'll have Internet just letting y'all know if I'm absent for a bit

DM Puppet Master |

I'm going to be out of town at a wedding till Tuesday but I'll have Internet just letting y'all know if I'm absent for a bit
Have fun and thanks for the heads up!

Finnrick |

Hey man sorry to hear, hope everything gets worked out for you.

DM Puppet Master |

Ok, thanks for the heads up. I'll bot you as necessary.
Hope your personal issues work out!

Finnrick |

Hey just letting y'all know that I'm going to be in backcountry Canada for a few days and may or may not get service. You can bot me if need be I'll let you know

DM Puppet Master |

Thanks for the heads up!
I must say, I'm pleased with how well this group has been doing in terms of commenting about when they're going to be gone. Good job everybody! :-)

Etam Rethgifner |

HP: 1d10 + 2 ⇒ (10) + 2 = 12 w00t!
Also, I didn't want to do this when we first started to keep things simple, but is it possible to adopt a class archetype at this point? I was thinking weapon master suits Etam's character quite well and I feel I have a better grasp of the system now. Completely fine if not, though!

DM Puppet Master |

Yes, you should also update skill ranks and class features. I just specifically called out HP because I wanted you to do something slightly different from normal with it.
As for what skills might be useful, someone having a rank in Knowledge (Religion), so you can make higher than DC 10 checks would probably be useful given all the undead you've seen thus far. You might also want to at least glance at the knowledge skill page to see which knowledges are used for enemy identification as those tend to be the more useful knowledge skills to have.
My personal method of assigning skill points tends to be to put at least 1 rank in every class skill, so I can get the +3 bonus. It's also pretty common to try to collaborate as a group for skills like the knowledge ones where only one person generally needs to make the check (as opposed to, say, perception where generally you want everyone to succeed on the check) to spread out who has to invest skill points in what.
As for archetypes, I'm fine with you adding them. I really only left them out so you had less things to think about while getting used to the system.
About to start an interview (me interviewing someone else), but I'll update with info about what's to the West after that.

Tache |

I like the idea of dividing the knowledge skills. So far I have the dungeoneering one (which I expected would be more useful). I could also take a skill in local knowledge if no one has it as it would fit the rogue's profile.
I will update my skills tomorrow when I can get some time. Today it's been a busy day...

panegyric |

@DM: makes complete sense with the archetypes thing. I myself wasn't feeling quite ready then, but now it seems like I can handle the added complexity.
I put one rank in perception and one in swimming (since it has shown up a few times already). I could add knowledge(local), but it seems a bit out of place with Etam, and so does knowledge(religion). knowledge(engineering), perhaps?
Also, I got cleave, which gives me a chance at two attacks per round (provided the first attack connects and the second target is adjacent, with a -2AC penalty), since we are short on means of dealing with more than one target at a time.

Finnrick |

So yesterday I was attacked by a wild Turkey and dropped my phone into a gorge, but I made it to Toronto and will have so internet access from my laptop. Will be all updated by tonight.
I'll put a level in religion I have already mentioned Saenrae a few times so I feel that Finnrick knows some stuff, also I love knowledge skills. As for not resting I am fine with it, though I have no spells left except for the wands.

Tache |

I have finished leveling up Jaed and updated his character sheet. DM, if you can send me the updated stat block I'll update that too. Also, let me know if I did anything wrong.
In summary, I have taken a rank in most of my class skills, which by the way included local knowledge. As for the rogue talent I have taken Trap spotter so let's see if I have more luck with the DM rolling those perception checks for the traps. I also hope the extra rank in perception will help.
P.S. Finnrick, I'm sure it was scaring but I couldn't help smiling when I imagined someone being attacked by a Turkey and using his phone for self-defense, sorry. That's probably due to my ignorance because I have always lived in big cities and I have never seen a wild turkey. Only the ones at the zoo :-)