Master Historian

MCCL's page

Organized Play Member. 65 posts (415 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 2 aliases.


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And did we pay with real gold, or did Sato pull one over on the bar keep?

And just so you know I may not be on much through the weekend. Last week the two boys (8 and 11) of a friend of mine were hit by a car. Today the 11 year old (who had been in a coma since) passed away. So it is going to be a tough week and I am not sure what we will be called on to do.


MCCL wrote:
Just check on the bag of holding stuff. Bolts might not want to be stored in the bag. I am not on my computer right now, but I will check on the GP. We can do what we want with it, I suppose. We might have some more stuff to hold coming up. And I can always serve as a but of a pack mule too.

In my accounting, I still have us having the MW Crossbow.


Hey, it is the math major in me. :)


Just check on the bag of holding stuff. Bolts might not want to be stored in the bag. I am not on my computer right now, but I will check on the GP. We can do what we want with it, I suppose. We might have some more stuff to hold coming up. And I can always serve as a but of a pack mule too.


Finnrick wrote:
Did we ever decide on what kind of clw wand to get ive already used up my heal for the day. But i know we did say that we had bought one b4 we left.

We spent 300 on one with 22 charges remaining. I have an accounting of all of our group stuff.


Yeah, I saw the UNchained version. Thought about it.


OK, so while raging I have 6 extra hit points.
Should I track those last, since when I am done raging they go away?

So if I am at a 2 hp left when I am done raging I will be at -4?
Am I figuring this right?


I guess you were right about using the rage more...


I have updated my character in my profile. Let me know if it looks right. I double and triple checked the skills and I think that I did them right.


panegyric wrote:

ok, so mixing our lists, along with some suggestions of people who can hold the items:

#1 keep
* masterwork shortsword (Jaed)
* chainmail +1 (Etam)
* potion cmw (anyone, really)
* elemental gem (Finnrick, since he is going the summoner route might make sense)
* bag of holding (Jaed, since he's our own personal little greedy rogue)
* horn (any takers for this? perhaps we can find an IC way of handing it to the new guys?)

#2 maybe
* bracers of armour +1 (500gp) the new casters might find this useful
* spell book (112.5gp) is there anything useful for lilly here?
* longsword +1 (1000gp)

#3 sell/gold
* MW crossbow (150gp)
* magic missiles wand (375gp)
* silver necklace (20gp)
* aquamarine ring (1250gp) took the freedom to google this and it seems to be a swimming ring
* bashing shield +1 (500gp)
* 2 lanterns (12gp + 3sp)
* gold: 87 + (6 * 10) + 24 + 354 + 13 = 538gp

based on that and what we've been discussing, there are four main scenarios:
sell only #3: 2845gp = 711.25/each
sell #2 and #3: 4457.5gp = 1114.375/each
sell only #3, buy half-charged CLW wand: 2845gp - 750gp = 523.75/each
sell #2 and #3, buy half-charged CLW wand: 4457.5gp - 750gp = 926.875/each

with we sell only group #3 and get the wand, Etam would need around 100gp extra to get the spear (600gp, currently have 40gp). as the DM said, if we do that he should get less cash next time.

what do you say? should we vote? mine goes for selling everything.

@MCCL, how do you feel about the sword, in the end? I was thinking we could ditch it and just have a couple of vials of magic weapon oil in case we find incorporeal foes, but it's of course not the same thing.

I am interested in the longsword and the shield.

I also have a few values different than you:
MW Crossbow is 167.5 (35+300, halved)
Longsword is another 15 for the cost of the sword
Spellbook is 187.5 (20*7.5+6*15+2*60+15 halved, this is the value of renting and writing each of the spells and the book)
The horn also should sell for 1000.
The gem would fetch 1250 if Finnrick does not want it.

And do we know what the CL is on the Wand of Magic Missile? Do we assume first?

Let me know if I got anything wrong.


I was at football tonight and am headed to an archery tournament tomorrow. It is in rural Indiana, so no telling how my cell coverage will be. Just a warning. I will get my equipment updated before then hopefully.

Are the bracers something that would be useful, or stick with the armour?

And did we ever determine what the ring was or what it was worth?


How much is the spear? DO we need to divide things up equally? It is in our best interest for him to have a good weapon. Just like it is in our best interest to have a wand of CLW.


Seems that I forgot equipment...


Is Jaed interested in the longsword? If not Artair might be able to put it to use. Hate to ditch our only magic weapon. I posted my "Attack" focused version of Artair as well. I need to add equipment I noticed (his AC was really low) and I intend to RAGE more. Any suggestions?

Looking at the cost of the wand of CLW is there any way to get a used one? Otherwise that would likely be our whole treasury.


Here is what I found that we found (big difference is the extra almost 400 GP):

orcs: 4x: studded leather armor, great axe, 4 javelins (I dont know what of this we grabbed, the Javelins would have been useful)
Corpse By Lake: 87gp, masterwork shortsword
Pit: Small sack, 6 platinum
Roldare: MW Crossbow, 6 bedrolls, 2 bullseye lantern, 4 oil flasks, 5 days of rations (for 1 or 6?), 2 potions of CLW
Skeletons: Silver Necklace (worth 20gp)
Frogs: Small pouch, 24gp, aquamarine ring
Catacombs: bloodstained pack, pouch, 13gp, cure moderate wounds potion
Asar: +1 chainmail, +1 longsword
Kassen: bashing shield, water elemental gem, bag of holding, 4 scales
Crypt: Wand of magic missle, bracers of armor +1, horn of fog, 354 gp, spellbook, cantrips

The room with treasures we divided up, what to do with what was unused?:
Pile 1 - Etam
- potion of bull’s strength (+4 Str for 3 minutes)
- oil of magic weapon (turns a weapon into a +1 weapon for 1 minute)

Pile 2 - Finnrick
- wand of produce flame (10 charges)
- scroll of barkskin

Pile 3 - Artair
- potion of bear's endurance (+4 Con for 3 minutes)
- oil of magic weapon

Pile 4 - Jaed
- potion of invisibility (see spell description for details. Lasts 3 minutes or until you attack, whichever comes first)
- potion of cure light wounds

Pile 5 - Finnrick
- wand of cure light wounds (10 charges)


I am going through and checking the loot list and working on Artair 4.0 :)

I might leave off a skill choice or two to fill in once people suggest what to take or if something is needed.

And yes, I need to understand rage better. I am reading up on that. I just need to know how much I can use it. I was saving it for the tough fight. And then it did not last long.

I might be interested in the shield of bashing. Maybe the bracers, depending on how they would work with my character.

How are we handling equipment and what we may have had versus what we no longer need, like if I take the shield can I sell my current one?

I will comment more later tonight.


Was anyone keeping track of what we managed to find? I was, but it got away from it. I assume that the stuff that is split is split evenly?

Are there any rules for what we might be able to use?

Any suggestions on the direction to take with Artair? I assume that I will continue to be more of a front line person along with Etam.

Are we missing any skills that might be useful?


Enjoy!!!


I plan to keep the barbarian, but I need to figure out how to rage better. Maybe look for an archetype...and a warhammer to go with the axe.


That could be interesting... I agree that we lost something when we lost the mage.


That is better than being at real boot camp...


Wild Turkey is also a brand of whiskey, so there may be another interpretation out there...


Well, we are glad you did not die. We managed to keep you alive...


Ditto


Thanks Samy, this was a good intro.


hammer: 1d20 + 5 ⇒ (5) + 5 = 10
dmg: 1d4 + 4 ⇒ (1) + 4 = 5


Thanks for the heads up


Yuck. I did mine in statistics.


I will be camping with boy scouts this weekend and only available if the camp has cell and or internet.


Have fun


perception(stone): 1d20 + 7 ⇒ (1) + 7 = 8 to notice anything peculiar in the passageway.

perception: 1d20 + 5 ⇒ (13) + 5 = 18 to notice stuff that is not stone.


The future was my fear as well. But at least we got the key.


Of course if the dagger is magic we could fight the shadow...


Glad you are doing better...


Feel better. We would rather have a good game than one that gets goofy because the GM is on cough syrup with codeine...

And to everyone else, Happy Easter, if you celebrate it. And if you dont, well still have a happy easter...

Stay safe and healthy.


Enjoy your trip, hopefully you are not where all the snow is.


No problem, life happens. Just we cannot bot the GM... :)


I was wondering the same. I was worried that I did not get on yesterday...


sounds good!


I too think the town is our best bet. But something seems amiss...


I got to start waking up quicker, I missed everything. See you all in the morning, I am headed back to sleep


From his tent I got rope...


DO we need to adjust where we are setting up camp on the map?


Thanks for the aid. I guess I got a little excited, lets head out...


Any chance of understanding the creatures by the language they speak?

And you have to have kn(local) in order to do a check on that, right?


This should be fun!

Charges from the back and readies his axe to attack any enemy that comes into range.


That was what I was unsure of. Thanks for the tip.


Forgot my equipment, I knew I did not do something right.

Starting Gold: 3d6 ⇒ (3, 6, 1) = 10

100 gold:

Scale Mail (50gp)
Dwarven Waraxe (30gp)
Barbarian Kit (9gp)
Light Wooden Shield (3gp)
Dagger (2gp)
Cold-Weather Outfit (0gp)
Fishing Kit (5sp)
Bedroll (1sp)
5GP + 4SP


Axlem makes his attempt following the advice:

Climb: 1d20 + 6 ⇒ (4) + 6 = 10

Well, that did not work any better!


So, understanding this, I can delay and go with the group after the enemy? My preference would be to do that.


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