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Vrothum smiles and let's out a roar as he enters a blood rage, claws extend from his fingers, and horns sprout from his head. He makes a full attack, starting with the Druid.
Bite: 1d20 + 8 ⇒ (14) + 8 = 221d6 + 5 ⇒ (2) + 5 = 7
Claw1: 1d20 + 8 ⇒ (10) + 8 = 181d6 + 5 ⇒ (2) + 5 = 7
Claw2: 1d20 + 8 ⇒ (8) + 8 = 161d6 + 5 ⇒ (4) + 5 = 9
Gore: 120 + 8 = 1281d8 + 5 ⇒ (2) + 5 = 7

DM Panic |

@Pin: You're fine in the garden. Do not consider it difficult terrain of any sort.
Bite and claw alike tear through the druid working to club Vrothum, while he directs his second claw at one of the rats, tearing it in two.
@Vrothum: The gore looks like it hit AC128? Can you roll it again to ensure it hits as there's still plenty of rat targets?
EDIT:
@Vrothum: I realize now that your claws are from your Abyssal bloodrage and your gore is from your barbarian rage fiendish totem. You'll need to decide whether you're in a bloodrage or a barbarian rage as per this ACG FAQ. I imagine you're using bloodrage at this time as two claw attacks are better than one gore attack.
It also looks like I overlooked you moving and attacking in the first round. I had you moving 50ft as a move action, and then attacking with a standard action (as I thought your move was 50ft). It looks like you're wearing a masterwork breastplate, so your movement speed would be 35ft (unless I'm overlooking something on your character). It didn't matter much since you missed, so you could've simply double moved in that first round instead.

Shardra of the Rivethun |

D'oh! I opted for Evil Eye over Misfortune because it still has a partial effect on a successful save, then forgot to specify, even with the description right there. I will reduce his saving throws for the round.
Reflex: 1d20 + 2 + 5 ⇒ (18) + 2 + 5 = 25
Escaping the lashing vines, Shardra opens her eyes to meet the druids, silently meeting his challenge. "להחזיק אדם" she says, her own voice stealing through before returning to the rumbling chant. Casting Hold Person (DC 16) on the hexed druid, and using her Chant ability to extend the duration of evil eye.

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Since nobody's stuck in the entangled area, Whistles lets out a loud cry of "ISSLES! ISSLES! ISSLES!" to get Misaki's attention, casts Guidance, and flies over to tap Vrothum on the head. He intentionally flies in from a high enough angle that he won't provoke an attack of opportunity from the rats, as he swoops down from above.
Vrothum gets +1 on one attack, saving throw, or skill check of his choice in the next minute. Whistles is technically in the same 5 foot square as the Vrothum, but flying about an inch over his head, hoping the rats will be too busy engaging the tiefling to bother with him.

DM Panic |

Druid Will: 1d20 + 7 - 2 ⇒ (9) + 7 - 2 = 14
The druid vexed by Shardra stops motionless while Whistles guides Vrothum's future attacks.
Round 2 Con't
18 Vrothum : Claws D2 & R5 down
14 Misaki : Cuts down D1, Whistles Guidance on Vrothum
11 Pinball : Double moves
4 Shardra : Hold person on D4
Round 3
20 Phantomblade :
Still Up: Phantomblade

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Phantomblade double moves to current location so he can charge on his next turn

DM Panic |

Phantom vs rat: 1d20 + 8 ⇒ (6) + 8 = 14 for 1d10 + 10 ⇒ (6) + 10 = 16
R2 vs Vro: 1d20 + 2 ⇒ (13) + 2 = 15 for 1d4 ⇒ 1
R4 vs Vro: 1d20 + 2 ⇒ (14) + 2 = 16 for 1d4 ⇒ 3
R8 vs Vro: 1d20 + 1 ⇒ (8) + 1 = 9 for 1d4 ⇒ 4
D4 Will: 1d20 + 7 ⇒ (5) + 7 = 12
Round 3 Con't
R2 : Bites at Vrothum, misses
D3 : Moves up
R3 : Moves up to Shardra
R7 : Moves up to Shardra
D4 : Held (still)
R4 : Bites at Vrothum, misses
R8 : Bites at Vrothum, misses
18 Vrothum :
14 Misaki :
11 Pinball :
4 Shardra :
Round 4
20 Phantomblade :
Begin GMPC mode for Phantomblade since it's been 36+ hours.
Phantomblade cuts through the last rat at his toes while the trio assaulting Vrothum are unable to find a way past the tiefling's breastplate and flurry of claws.
Shardra's druid remains held fast while the final patrol darts in her direction. This latest druid (d3), thumbs his shillelagh in his open hand.
"Your actions matter not! We will all join hands when we are worms feasting on corpses! We will all dance and wriggle as one!"
No damage to any PCs that round!
Now Up: Everyone!
EDIT: Just barely cross posted! I had you cut down the last rat with a 16 damage hit, which was likely removed from the map by the time you checked in...

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Ah got it lol. i will double move for round 4 then lol. i was letting party go first before i had made my move. if it doesnt matter then i will post when i see my turn up lol

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Misaki follows the sounds of Whistles chirping towards the rest of the group, double moving to her current location.
Whistles withdraws from above Vrothum's head to avoid provoking from the rats, and flies above the nearby building, looking for Misaki. Seeing her heading his way, he swoops down to land on her shoulder.

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Vroth continues his blood crazed frenzy.
Bite: 1d20 + 8 ⇒ (15) + 8 = 231d6 + 5 ⇒ (3) + 5 = 8
Claw1: 1d20 + 8 ⇒ (7) + 8 = 151d6 + 5 ⇒ (1) + 5 = 6
Claw2: 1d20 + 8 ⇒ (18) + 8 = 261d6 + 5 ⇒ (5) + 5 = 10
After tearing apart the Druids little pets Vroth turns towards the Druids and grins, blood dripping from his mouth and claws, standing over the bodies of their fallen comrades. I wasn't sure how guidance worked from whistles, do all three of my attacks get the +1 attack roll or just my first?

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You just get the +1 on one roll. You get to choose which one, so it doesn't have to be the first, but I'm pretty sure you have to declare it before you roll. In this easy a fight, I doubt if it really matters to hit these guys, though. You may want to just save it in case you need to make a saving throw, since we're facing casters.

Shardra of the Rivethun |

Shardra's eyes open as she takes in her surroundings with newfound clarity, the spirit talking through her seemingly having passed on. "I never was one for dancing." she says, brandishing her heavy morningstar and swinging it at R3.
Morningstar (Aid Another from Kolo): 1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 15
Damage: 1d8 - 1 ⇒ (6) - 1 = 5
Hahaha, I can't believe you used your bite attack on these guys. Good show.

Kolo the Spirit Animal |

As Shardra hoists her morningstar into the air, Kolo will slip from Shardra's shoulder and distract her vermin assailants.
Move into opponent's square (0ft. reach) and aid another. I'm not certain if a 5ft. step is possible in this case, if not this movement provokes.
Aid Another: 1d20 + 6 ⇒ (14) + 6 = 20

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(It provokes, but possibly not how you think [I have a magus who is fond of reduce-person-ing down into Tiny-sized and moving in.] You can take a 5-ft step in, meaning it doesn't provoke because of 'leaving a threatened square', but it does provoke because the rules specifically call out that entering an enemy's square provokes.)

Kolo the Spirit Animal |

Interesting! I thought as much, but wasn't so certain on the ruling. I've experimented with touch-spell delivering familiars as a GM, but they fell to lucky rolls before I had quite familiarised myself with the rules.

DM Panic |

R3 vs Kolo: 1d20 + 2 ⇒ (19) + 2 = 21 for 1d4 ⇒ 4
Will: 1d20 + 7 ⇒ (11) + 7 = 18
D3 vs Shardra: 1d20 + 2 ⇒ (18) + 2 = 20 for 2d6 + 2 ⇒ (5, 5) + 2 = 12
R3 vs Kolo: 1d20 + 2 ⇒ (17) + 2 = 19 for 1d4 ⇒ 2
R7 vs Shardra: 1d20 + 1 ⇒ (11) + 1 = 12 for 1d4 ⇒ 3
Kolo finds himself in a bit of a bad spot as the rat he goes into distract nips at his tail (4 damage to Kolo). The cultist held by Shardra's magic finally shakes it off. His ally hustles ahead, his rat friend in tow.
"Ha! Your magic is weak! Submit to the End! It is nigh! NIGH!"
The cultist thumps Shardra (12 damage) while his rat friend sneaks in a nip of his own against Kolo (2 damage).
Round 4 Con't
18 Vrothum :
14 Misaki :
11 Pinball :
4 Shardra :
Round 5
20 Phantomblade :
Now Up: Everyone!

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Whistles casts Guidance on Misaki, then rides on her shoulder as she moves up to the action. As they pass by Phantom and Vrothum, Whistles jumps off Misaki and lands on Phantom's shoulder.
Whistle used a standard on the Guidance, and a move to fly to Phantom. Misaki double moved. I'm assuming the green space between the two buildings is just grass that doesn't slow my movement. If it's thick enough to be difficult terrain, then move Misaki down 3 squares.
"I see some of you are wounded, but it doesn't seem too bad. Does anyone need immediate healing?"

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Phantom will charge R3
Charge: 1d20 + 10 ⇒ (3) + 10 = 13
Dmg: 1d10 + 10 + 2d6 ⇒ (9) + 10 + (5, 3) = 27
With another precise stab in the neck, another rat goes down.
Lay down your weapons. As you can see we have killed most of your pets and most of your comrades are down as well. There is no need for you to go down also.
Diplomacy: 1d20 + 8 ⇒ (11) + 8 = 19

Shardra of the Rivethun |

Shardra's headpiece sounds off like a gong as it's struck, a large dent knocked into the brass. "Oooow." Shardra groans, blood trickling down her forehead. "I'm okay. But by the very stone, if somebody doesn't shut them up about the end times, I'm about to get primordial on these topsiders."
Morningstar: 1d20 + 2 + 2 ⇒ (19) + 2 + 2 = 23 Damage: 1d8 - 1 ⇒ (5) - 1 = 4
Kolo Aid Another: 1d20 + 6 ⇒ (6) + 6 = 12
Kolo croaks helplessly under the weight of the larger, faster rat, but is able to help Shardra like up another blow.

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Vrothum moves up to attack the DruidD4 Bite: 1d20 + 8 ⇒ (7) + 8 = 151d6 + 7 ⇒ (1) + 7 = 8

DM Panic |

D3 vs Shardra: 1d20 + 2 ⇒ (20) + 2 = 22 for 2d6 + 2 ⇒ (2, 2) + 2 = 6
D4 vs Vrothum: 1d20 + 2 ⇒ (2) + 2 = 4 for 2d6 + 2 ⇒ (4, 3) + 2 = 9
R7 vs Kolo: 1d20 + 1 ⇒ (11) + 1 = 12 for 1d4 ⇒ 4
D3 vs Shardra Confirm: 1d20 + 2 ⇒ (14) + 2 = 16 for 2d6 + 2 ⇒ (2, 1) + 2 = 5
The cultist facing Shardra continues to work at her headpiece like an Iroran working his monastery bell.
DOOONNNNNNGGG (6 damage to Shardra, narrowly missed confirming crit)
The cultist cannot help himself but to rave about his predictions of the future.
"See now how the bell tolls? The time for all of us dawns soon!!"
His rat nibbles at Kolo ineffectively, while his companion taunts Vrothum but is less lucky when it comes to clubbing.
"Yes! Feacus speaks true, demon-man! We shall all lock fingers and gaze into each others eyes as we... *ummphh*"
He glares at Vrothum.
"Stand still a little, it will make delivering you to the End that much easier?"
Round 5 Con't
D3 : Clubs Shardra for 6
R7 : Misses Kolo
D4 (8dmg) : Misses Vrothum
18 Vrothum :
14 Misaki :
11 Pinball :
4 Shardra :
Round 6
20 Phantomblade :
Now Up: Everyone!

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The rage is taking over Vrothum barely able to tell friend and foe, he continues his bloody onslaught. I will rip out your entrails and feed them to your rat!!! Bite: 1d20 + 8 ⇒ (14) + 8 = 221d6 + 5 ⇒ (5) + 5 = 10
Claw1: 1d20 + 8 ⇒ (5) + 8 = 131d6 + 5 ⇒ (4) + 5 = 9
Claw2: 1d20 + 8 ⇒ (14) + 8 = 221d6 + 5 ⇒ (5) + 5 = 10
Vrothum is completely consumed by his bloodrage, and completely obliterates the foolish Druid.

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Whistles casts Guidance on Phantom, then flies back to Misaki's shoulder.
Misaki steps up to the rat and druid, standing over Kolo to protect him. She swings her katana at the druid (D3).
to hit: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21
damage: 1d8 + 5 ⇒ (1) + 5 = 6

DM Panic |

Vrothum is clearly uninterested in the druid's predictions and begins by eating his face and then tearing it in half.
His lone companion blinks at the sight of his mauled friend, but nonetheless shakes his shillelagh at Shardra.
"It matters not! The world will--- *unghhh*"
Whatever the world will, Misaki's sword ensures it won't happen today.
The lone remaining rat blinks a few times, rises up and plays innocent, rolling over onto its belly and pawing apologetically in Kolo's direction, as if it has just been broken from some sort of undesired service.
Out of combat.
The sounds of additional combat can be heard in the distance and Nefti quickly runs up again, taking the long way around the grasping weeds.
"Whoa! That was amazing! Your sword... and his sword... and ummm..."
Nefti nervously looks at the blood and gore dripping from Vrothum's mouth.
"We should, uhh.. probably get inside while the guards are distracted, right? Didn't Hestia say that was important?"

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Pinball grimaces at nothing in particular at arriving late to the party, so to speak. The gnome bends his attention to his wrist and in re-fastening the wand on his wrist sheath.
"I also have a healing wand if needed," Pinball mutters. "Nefti's right, though, we can't dally long: let's see if these cultists have anything of use, then hurry on."
Detect magic on the cultists/their gear

Kolo the Spirit Animal |

Kolo silently watches the rat for several seconds, turning it's head to the side to regard his opponent, before nipping at his tail and sending it scurrying before allowing Shardra to pick him up.

Shardra of the Rivethun |

"That does it! נשים של צוק וגחלת, להכות אלילים זה ולגרור אותו למעמקים" she chants, seeming to grow more fearsome with each syllable. "...oh. Is it over? Oh, Ancestors. This is going to take hours to hammer out. Kolo! are you hurt!?"
Wand of Cure Light Wounds (14 charges) @Kolo: 1d8 + 1 ⇒ (6) + 1 = 7 Full
Wand of Cure Light Wounds (13 charges) @Shardra: 1d8 + 1 ⇒ (8) + 1 = 9 -8
Wand of Cure Light Wounds (12 charges) @Shardra: 1d8 + 1 ⇒ (8) + 1 = 9 Full
Shardra retrieves her own wand. "No. No, thank you. I might not be the soldier my clansmen wanted, but I can at least mend scrapes and broken bones." she says, readying herself to move on with a sigh and shouldering her morningstar.

DM Panic |

With Shardra and Kolo's wounds mended, you swiftly proceed into the interior of The Swift.
The main entry spans about thirty feet across and many market stalls lie shattered across the paved floor. Wood splinters and papers litter the room. Clearly, this served as a market for goods manufactured here in the prison.
Glancing to your left, you observe a 30-foot-by-35-foot room that houses the prison's mess hall. It contains several enormous wooden tables, stained by years of use and abuse. The room smells musty and rotten.
Glancing to your right, you observe a 50-foot-by-35 foot room that contains the recognizable trappings of a chapel. An altar dedicated to Abadar rests upon a raised section near the northern wall.
Just ahead, you can make out the main interior yard of the prison where signs of an earlier battle are apparent in the corpses of derro and some larger creature.
Map updated.

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Moved Whistles' mini off the map. For now, he's just riding Misaki's shoulder and doesn't need to be separate.
"Isn't that bell the Venture-Captain wanted us to examine supposed to be in the chapel?" Misaki asks the others, gesturing with her katana, which she still has out.
"Is there any reason to search the rest of this area, or should we just check for that bell and then move deeper into this place to try and find the derros and prisoners?"

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"Let us move into the chapel first and claim the bell"
perception: 1d20 + 8 ⇒ (8) + 8 = 16 +10 if it's a trap

DM Panic |

Sure enough, as you all enter the chapel, you take note of the oversized bell within.
There's an inscription on the bell:
Through obedience, we find peace.
Hestia's instructions were fairly concise - take measurements, scribe a quick picture, take notes of any auras and inscriptions. [ooc](No skill check required here, unless desired for RP purposes)[ooc]
Phantomblade and Vrothum quickly scan the pews, and beyond finding some signs of destruction here in the form of broken benches, there appears to be little else of note.
Nefti lingers in the hall.
"The quickest way to the basement would be through the main keep. We had to go down that way sometimes to feed prisoners that were in solitary."

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Eh, why not?
Whistles flies around the bell, seeming to examine it quite closely for such a little bird brain. He specifically keeps an eye out for any sort of religious iconography.
knowledge:religion: 1d20 + 5 ⇒ (6) + 5 = 11

Shardra of the Rivethun |

Shardra, ever fascinated by artifacts, will leave the scribing to the others, casting identify and listening to the whispers of it's craftsmanship, of the long memory cast in bronze.

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Vrothum has been silent, ashamed that he lost control of his rage. It takes him awhile to come to his senses. He then begins to draw a sketch of the bell.

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Pinball assists Vrothum with the bell art, using the supplies he took from the lodge.
Kn Religion for kicks and giggles: 1d20 + 7 ⇒ (14) + 7 = 21
"Oh, look here, you can see many Abadarian symbols..." (or whatever are appropriate!)
"Well, it seems we've satisfactorily identified this bell. Onward and downward?"

DM Panic |

With your work cataloging the bell complete, Nefti bids you good luck and disappears out the main entrance. After taking a quick look into the mess hall and finding only debris and old, stale food you group up and begin to make your way towards the main keep which you know has a lower level.
You make your way into the prison yard which is open to the outside.
Rusted, iron flakes dust the ground around a series of thick gates. Within the keep’s yard, four derro corpses surround an insectile quadruped. Countless barbed crossbow bolts penetrate the strange beast’s hide, and where its head should be, thick ichors moisten the ground around two separated feathered antennae.
A pair of large double doors looms ahead, the obvious way to enter the keep. One of the door appears slightly ajar, whatever lock held it shut now rusted into uselessness, presumably by the strange insect nearby.

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Phantom will attempt to sneak up to the wall and place his hands on it. He can see and hear everything in the room. He will also look on the otherside of the most south door.
stealth: 1d20 + 13 ⇒ (14) + 13 = 27
I have place marks on the map for intended walls... Gotta love the gloves of reconnaissance lol

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Misaki looks at the dead derros and headless creature with wide eyed wonder. It's clear she's not comfortable with all this death, even if they were evil.
Seeing Phantom move up, she follows closely enough to protect him if something comes out of the doors and attacks.

DM Panic |

Perception
Misaki: 1d20 - 1 ⇒ (1) - 1 = 0
Phantomblade: 1d20 + 8 ⇒ (11) + 8 = 19
Pinball: 1d20 + 1 ⇒ (4) + 1 = 5
Vrothum: 1d20 + 6 ⇒ (15) + 6 = 21
Shardra: 1d20 + 10 ⇒ (16) + 10 = 26
Whistles: 1d20 + 9 ⇒ (3) + 9 = 12
Kolo: 1d20 + 7 ⇒ (9) + 7 = 16
Surprised: Misaki, Pin, Whistles
Initiative
Misaki: 1d20 ⇒ 7
Phantomblade: 1d20 + 6 ⇒ (17) + 6 = 23
Pinball: 1d20 + 3 ⇒ (7) + 3 = 10
Vrothum: 1d20 + 5 ⇒ (1) + 5 = 6
Shardra: 1d20 + 1 ⇒ (11) + 1 = 12
Elemental: 1d20 - 1 ⇒ (12) - 1 = 11
As Phantomblade approaches the door ahead, eagerly anticipating a view to the rooms beyond, the ground rumbles and shakes as earth, dirt and rock form up to a vaguely humanoid shape before him. Whatever it is, it bellows in a strange grating voice.
It lumbers ahead, appearing to intent to club Phantomblade with its oversized fists.
Surprise Round
23 Phantomblade :
12 Shardra:
11 Elemental :
6 Vrothum :
Round 1
23 Phantomblade :
12 Shardra:
11 Elemental :
10 Pinball :
7 Misaki :
6 Vrothum :
Now Up: Phantomblade, Shardra (surprise round actions)

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Phantom will draw sword and attack
atk: 1d20 + 8 ⇒ (17) + 8 = 25
dmg: 1d10 + 10 + 2d6 ⇒ (7) + 10 + (3, 6) = 26
-Posted with Wayfinder

Shardra of the Rivethun |

Shardra answers in the same strange tongue, a sound like two boulders grinding together escaping her lips. "मुझे क्षमा करें! हम के माध्यम से गुजरना होगा।"
Breathing deep of the cloying incense still hanging from it's chain, she attempts to hex the guardian with misfortune (Will DC 16).

DM Panic |

Will DC16: 1d20 + 6 ⇒ (7) + 6 = 13
Elemental vs Phantomblade: 1d20 + 14 ⇒ (2) + 14 = 16 for 2d6 + 7 ⇒ (4, 5) + 7 = 16
Elemental misfortune: 1d20 + 14 ⇒ (4) + 14 = 18
Elemental vs Phantomblade: 1d20 + 14 ⇒ (6) + 14 = 20 for 2d6 + 7 ⇒ (4, 5) + 7 = 16
Elemental misfortune: 1d20 + 14 ⇒ (17) + 14 = 31
@Phantomblade: We'll assume your sword was already drawn as it could be dangerous here, since in a surprise round you wouldn't be able to both draw and swing...
Phantomblade discovers his elven weapon doesn't quite have the same effect he would ordinarily expect against fleshier targets (only 12 damage instead of 26, combo of DR and inability to inflict precision damage).
Shardra's magic seems to work as the stony monster seems to suddenly miss the tengu due to ill luck at the last moment with one swing and only narrowly connecting with his second (16 damage to Phantomblade).
Surprise Round
23 Phantomblade : Strikes the elemental for 12
12 Shardra: Misfortune on the golem
11 Elemental : Slams Phantomblade for 16
6 Vrothum :
Round 1
23 Phantomblade :
12 Shardra:
11 Elemental :
10 Pinball :
7 Misaki :
6 Vrothum :
Now Up: Vrothum (surprise rd actions) then first round actions from Phantomblade and Shardra

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@GM I know Vrothum is busy this weekend and has really long hours. I dont know when he will be able to post. I know him IRL. If you want I could make an action for him.
Phantom blade will try hit him again and then 5ft step back
atk: 1d20 + 8 ⇒ (10) + 8 = 18
dmg: 1d10 + 10 ⇒ (10) + 10 = 20

DM Panic |

I'll be fairly tied up tomorrow so may not get to the next round of updates until late Sunday or early Monday, so we can give him a shot to check in and post before we roll for him. As a decently tough monster (he could take Phantom out in another hit), I'd like to give you guys a chance to roll as much for yourselves on this one.