DM Panic's Devil We May Know Part 4 (Inactive)

Game Master wakedown

Prison | Sewers | Grotto


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GM Rolls:

d1: 1d20 + 5 ⇒ (18) + 5 = 23 for 1d4 + 1d6 ⇒ (3) + (6) = 9 hits PB
d2: 1d20 + 5 ⇒ (10) + 5 = 15 for 1d4 + 1d6 ⇒ (4) + (2) = 6 misses
d3: 1d20 + 5 ⇒ (20) + 5 = 25 for 1d4 ⇒ 4 hits Vro
d3 confirm: 1d20 + 5 ⇒ (7) + 5 = 12 for 1d4 ⇒ 1

The derro, surprised somewhat by the capability of their enemies begin to regroup as a pair stab at Phantomblade (9 damage) while the third draws blood from Vrothum (4 damage).

Round 1 Con't
6 Pinball : Double moves, draws CLW wand
5 Shardra : Evil eye at d1

Round 2
18 Misaki : Misses
17 Vrothum : Bites d3 for 9
16 Phantomblade : Misses
12 Derro #1 (evil eye'd, -2AC): 5ft, Stabs Phantom for 9
12 Derro #2 : 5ft, Misses Phantom
12 Derro #3 (9dmg) : Stabs Vrothum for 4, 5ft
6 Pinball :
5 Shardra :

Round 3
18 Misaki :
17 Vrothum :
16 Phantomblade :

Now Up: Everyone!

Silver Crusade

Female Aasimar (Angel-kin, Tian-Min) Chosen One Paladin 8

"Phantom, move back. There's a derro to your left, but if you step back 5 feet, he'll be right between the two of us."

Misaki swings her katana at the already wounded derro (d3).

katana to hit: 1d20 + 8 ⇒ (4) + 8 = 12
katana damage: 1d8 + 5 ⇒ (8) + 5 = 13

Silver Crusade

Gnome Perfectionist 5 | AC24-T16-FF19 | HP 46/46 | F+11 R+9 W+10 (modifiers apply) | Init +3 Per +1

Hearing Vrothum's yelp, Pinball tries by feel to touch the tiefling, and then touch him with the wand.

CLW: 1d8 + 1 ⇒ (8) + 1 = 9

(Up to GM if I need to have a miss chance on a willing target, but if I do:)

High is good: 1d100 ⇒ 32


No miss chance to touch an ally with the wand.

Grand Lodge

Male Tiefling (+2Dex, +2Int, -2Cha) 59/59 HP, AC: 23 T: 13 FF: 18, CMD: 21, F: +8 R: +5, W: +4 Bloodrage: 14/14 Init +5, Pereption +6, CG Male Tiefling Bloodrager(Rageshaper)5/ Dragon Disciple 1, Bite +9, (1d6+7, x2) (Raging)Claws +11, (1d8+7, x2)

Vroth will 5t back rage and full attack
Bite: 1d20 + 6 ⇒ (19) + 6 = 251d6 + 7 ⇒ (3) + 7 = 10
Claw1: 1d20 + 6 ⇒ (1) + 6 = 71d6 + 7 ⇒ (6) + 7 = 13
Claw 2: 1d20 + 6 ⇒ (17) + 6 = 231d6 + 7 ⇒ (6) + 7 = 13


In furious rage, Vrothum bites and tears through one of the derro, hurling arms, legs and finally dismembered head to the ground (and thus ends the life of Derro #3).

Shardra narrows her eyes and wiggles a finger at another derro while continuing her dwarven chant.

Evil Eye, targeting AC for derro #2.

Will: 1d20 + 6 ⇒ (7) + 6 = 13

Round 2 Con't
6 Pinball : Heals Vrothum for 9 with wand
5 Shardra : Evil eye on Derro #2 for AC, chants

Round 3
18 Misaki : Misses Derro #3
17 Vrothum : Tears Derro #3 apart
16 Phantomblade :

Still Up: Phantomblade


Pregen N Dwarf Shaman/4 | Init +1, Perc +10 | AC 17/10/17 | HP 35/35 | Fort +4, Ref +2, Will +9; +3 vs poison, +5 vs spells/SLA's | hexes (chant, evil eye (DC 16), misfortune (DC 16)) | channel positive energy 2d6 (DC 14) 3/3 | monstrous insight 4/5 | Spells Prepared | 2nd | hold person (DC 16), SNA II, tonguesS or lesser restorationS |1st | mindlinkOA, burning hands (DC 15), cause fear(DC 15)x2, identifyS or detect undeadS | 0 | create water, detect magic, guidance, light

Surprisingly at ease in their Darklands setting, Shardra's chants take an otherworldly timbre, as if in her meditation she were possessed by some extraplanar force. ;)


GMPC Active.

Attack: 1d20 + 8 ⇒ (12) + 8 = 20 for 1d10 + 10 ⇒ (2) + 10 = 12
Conceal (high=good): 1d100 ⇒ 33

Phantomblade, beset upon by a pair of derro, does his best to fight them off. Yet, the dark seems to provide his enemy with just the advantage it needs.

Full GM post coming up next.


GM Rolls:

Derro 1 vs PB: 1d20 + 5 ⇒ (4) + 5 = 9 for 1d4 + 1d6 ⇒ (1) + (4) = 5
Derro 2 vs PB: 1d20 + 5 ⇒ (3) + 5 = 8 for 1d4 + 1d6 ⇒ (1) + (6) = 7

However, it seems Phantomblade is starting to feel where his opponents strikes are coming from as neither of the derro's strikes finds feather nor blood.

Round 3 Con't
12 Derro #2 : 5ft, swing and miss
12 Derro #1 : Swing and miss, 5ft
6 Pinball :
5 Shardra :

Round 4
18 Misaki :
17 Vrothum :
16 Phantomblade :

Now Up: Everyone!

Silver Crusade

Female Aasimar (Angel-kin, Tian-Min) Chosen One Paladin 8

"They're on either side of you Phantom. Don't let them flank you!"

Misaki moves up next to Phantomblade to keep the derros from easily flanking him, and swings her katana at derro d1.

Let's see if I can get higher than a 6 on the die this time.

katana to hit: 1d20 + 8 ⇒ (20) + 8 = 28
katana damage: 1d8 + 5 ⇒ (6) + 5 = 11

That's more like it!

crit confirm: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23
crit damage: 1d8 + 5 ⇒ (5) + 5 = 10


Misaki's blade slices straight down the derro's back, nearly severing him in half as he collapses to the ground.

Derro #1 is no more. Only Derro #2 remains.

Silver Crusade

Gnome Perfectionist 5 | AC24-T16-FF19 | HP 46/46 | F+11 R+9 W+10 (modifiers apply) | Init +3 Per +1

Pinball doesn't hear his friends getting hurt, so the gnome remains in place, nervously listening.

Essentially on delay


Pregen N Dwarf Shaman/4 | Init +1, Perc +10 | AC 17/10/17 | HP 35/35 | Fort +4, Ref +2, Will +9; +3 vs poison, +5 vs spells/SLA's | hexes (chant, evil eye (DC 16), misfortune (DC 16)) | channel positive energy 2d6 (DC 14) 3/3 | monstrous insight 4/5 | Spells Prepared | 2nd | hold person (DC 16), SNA II, tonguesS or lesser restorationS |1st | mindlinkOA, burning hands (DC 15), cause fear(DC 15)x2, identifyS or detect undeadS | 0 | create water, detect magic, guidance, light

Shardra will continue her sonorous chant, walking slowly toward the fray to the rhythm of her swinging thurible.

Liberty's Edge

M 75/75HP, AC:20 (22), T: 16 (18), FF: 14, CMD: 24, F: +8 , R: +12 (14), W: +5, Init +8, Perception +14, CN Male Tengu Lvl 4 Unchained Scout Rogue Lvl 4 Urban Arcane Bloodrager, PwAttack +13/+8 (1d10+16/ 15-20x2), Bloodrage +15/+9 (1d10+20/ 15-20x2)

Phantom will move around to flank again

atk: 1d20 + 10 ⇒ (6) + 10 = 16

dmg: 1d10 + 10 ⇒ (10) + 10 = 20

miss chance: 1d100 ⇒ 12

-Posted with Wayfinder

Silver Crusade

Vroth will charge at the last enemy. Power Attackclaw: 1d20 + 8 ⇒ (17) + 8 = 251d6 + 7 ⇒ (4) + 7 = 11


The lone derro staggers back a step after Vrothum's mighty blow.

As he looks around, he sees the rest of his companions, the other derro in the cave, have mostly fallen to the mites and prisoner's combined efforts. He throws down his weapon and drops to his knees, pleading for mercy.

A tattooed prisoner, years of hard life behind bars obvious on his face, steps up and slides a longsword up through his back.

He grunts at Vrothum.

"No mercy."

The mites, gathering up behind their leader, stand defiantly facing you all. The leader holds up his hands and makes the sign of an eagle.

Liberty's Edge faction or Knowledge Local DC5:
This is the Andoran eagle.

Immediately, the mites all flee into small sized outlet caves, disappearing from sight.

More coming...


The stone table in northern alcove is a shrine to Groetus. The pool is filled with dozens of corpses of prisoners, guards, mites, and a variety of recently kidnapped Cassomir citizens.

Misaki or DC12 Knowledge Religion:
Should they not be removed from the pool and destroyed (such as by fire or acid), they will eventually rise as ghouls and plague the city of Cassomir.

As you search the bodies of the fallen derro, you discover two notes. The first confirms that the Aspis Consortium agent Kafar funded the smugglers who in turn supplied the cult. The second letter details plans to penetrate other Cassomir buildings (such as the Admiralty Citadel and Harbor Watch) and perform additional mass abductions in the near future.

The scenario is pretty much a wrap at this point, but I'll pause for some final roleplay. There's a final wrap-up scene once you return to the surface I'll post tomorrow sometime (it's a Con weekend here).


As you return to the surface, the rescued Swift guards assist you in ushering the prisoners back up to Swift Prison.

Once there, a member of the Cassomir constabulary steps up, asking everyone what they might know about the stolen chapel bell. You all honestly relate that you saw it in the chapel before descending, and the constable shrugs before hanging you a note that he found nailed to the front door.

It appears to be addressed to Hestia.

The Note

Silver Crusade

Gnome Perfectionist 5 | AC24-T16-FF19 | HP 46/46 | F+11 R+9 W+10 (modifiers apply) | Init +3 Per +1

Sorry to have missed your RP pause! I just got home from convention tonight.

Kn Religion: 1d20 + 7 ⇒ (18) + 7 = 25

"We need to take care of these dead," Pinball says sadly. "It's not pleasant, but if we don't burn the corpses, they're going to rise. It's too late for them."

She sets about the grisly task of dragging all the bodies from the pool and building a fire from scraps of material and the clothing on the corpses. It's a grim task, but Pinball swings her prayer beads over the bodies and prays to Irori that the dead find, if not perfection, at least peace.

***

Upon returning to the surface, Pinball reads the note with furrowed brows.

"--what? How did they even-- it was HUGE--"

Shaking her head, Pinball passes the note off to the others. "...I don't think our venture captain is going to like that much. Hopefully all those trade bars we found can do... something to assuage her temper. We should give her the note-- scrying magic might be useful."


Pregen N Dwarf Shaman/4 | Init +1, Perc +10 | AC 17/10/17 | HP 35/35 | Fort +4, Ref +2, Will +9; +3 vs poison, +5 vs spells/SLA's | hexes (chant, evil eye (DC 16), misfortune (DC 16)) | channel positive energy 2d6 (DC 14) 3/3 | monstrous insight 4/5 | Spells Prepared | 2nd | hold person (DC 16), SNA II, tonguesS or lesser restorationS |1st | mindlinkOA, burning hands (DC 15), cause fear(DC 15)x2, identifyS or detect undeadS | 0 | create water, detect magic, guidance, light

"The Darklands were not quite what I had expected. Nothing like the halls of my forefathers. Still, it has been... pleasant." Shardra says, with an awkward smile. "I will do what I can to consecrate the bodies and return them to the earth. It's the least we can do."

"That bell was a work of art... a great loss for Cassomir, and for the Society." she says, mournfully. "Let us hope we can track them down."

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