
Maeve Haela |

Maeve gives the rest a look. "Well, it 'said' to 'lay down our weapons to recieve great boons from Pharasma. I've never heard of anything like that, so frankly I don't trust it...but I don't have any weapons out anyway, so..."

Harlan Starshine |

"What if the illusion hides a pit Maeve? Or some nasty electricity attack? Or cold? Brrr."
Harlan grips his crossbow and moves to the side of the group, out of the line of fire.
And into the other trap...:P

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Maeve gives the rest a look. "Well, it 'said' to 'lay down our weapons to recieve great boons from Pharasma. I've never heard of anything like that, so frankly I don't trust it...but I don't have any weapons out anyway, so..."
"I do not need weapons. This sounds quite questionable to me." Heng cautiously advances ignoring the 'goddess' and keeping an eye out for trouble.
perception 1d20 + 7 ⇒ (11) + 7 = 18

Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

Crypt
"Meh, why not ...let's find out what the death goddess is all about. We've sent plenty to meet her." Parity chucks his falcata and wakizashi on the ground.
Cavern
Parity pauses while disrobing, "Thought we may find an alternate escape route or better yet, some creature's hidden lair. I'm not going by myself ... blind and underwater in a tunnel with no awareness of where the end is? Even I'm not that brave."
Cistern
Parity will shove his sword in and wiggle it about. If nothing jumps up at him, he'll remove heavy things and crawl in, swimming to search the edges and maybe bottom with his hands. "Good things are generally hidden in nasty places."

DM NomadSage |

Crypt
Nothing happens immediately after you step into the crypt. The glowing figure stands quietly for a minute before repeating the same phrase. Upon closer inspection, you can see the funary alcoves have all been ransacked - the sarcophagi within each are broken open and empty. Even the bodies are long gone.
The collapse of the east wall of the crypt also opened up the back of the two easternmost alcoves. Halfway into the crypt, you see the where the floor falls away it opens into a vast cavern. Two twenty-foot drops step to a large, eerie grotto below. The walls drip with moisture and bear strange and disturbing cave paintings of towering four-winged humanoid shapes. Tiny motes of glowing light drift and bob in the air, giving the place an almost nauseating feeling, as if the cavern is viewed through a dreamlike haze.
As you near the eastern edge, and the figure begins its third round of speech, you can make out a babel of strange voices and overlapping languages coming from the cavern below. It includes words in Taldan, Elven, Varisian, and a dozen other incrutable languages. As you struggle to make sense of the gibberish, a nightmare form rises up from the shadows.
The thing has a slimy mollusklike body complete with ten undulating tentacles, two of which end in savage claws, a monstrous face and large, leathery wings. As it comes into view, its mad eyes lock on you and it belches a string of unholy words - a foul miasma of greasy bursts around you, chilling you to the core.
Unholy Blight: You all take 4d8 ⇒ (4, 8, 3, 6) = 21 damage and are sickened for 1d4 ⇒ 2 rounds. Will save DC 16 for half and not sickened. If you are neutral, take half or quarter damage and you are not sickened.
Heng: 1d20 + 6 ⇒ (13) + 6 = 19
Maeve: 1d20 + 2 ⇒ (16) + 2 = 18
Malnival: 1d20 + 4 ⇒ (15) + 4 = 19
Parity: 1d20 + 2 ⇒ (13) + 2 = 15
Kelda: 1d20 + 1 ⇒ (9) + 1 = 10
Nindinzego: 1d20 + 7 ⇒ (19) + 7 = 26
Initiative Order: Nin [26], Malnival, Heng [19], Maeve [18], Parity [15], Harlan [14], Kelda [10]
Map and picture sent... actions?
EDIT: To clarify, you can see the cliff edges on the map, so the creature is flying 20 / 40 feet above the floor there, but is currently level with you in the crypt. Hope that makes sense...

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Initiative Order: Nin [26], Malnival, Heng [19], Maeve [18], Parity [15], Harlan [14], Kelda [10]
will save 1d20 + 6 ⇒ (15) + 6 = 21
whew. that could have been very bad. I don't like that picture much either...
Heng- AC: 16, hp: 10/29
Heng recoils from the hideous curses and backs away from the tentacles as he quickly loads and launches a sling bullet.
if the tentacles look to have over 15' reach I'll just retreat out of range.
sling 1d20 + 4 ⇒ (4) + 4 = 8
damage 1d4 + 3 ⇒ (3) + 3 = 6

Maeve Haela |

Will: 1d20 + 2 ⇒ (7) + 2 = 9
HP: 2/23
Maeve, suddenly reduced to a pale, shaky mess by the negative energy, ducks aside herself to try to get out of the line of fire. Desperately she sorts through her pack, trying to remember some tale about the creature.
Knowledge: Dungeoneering 1d20 + 3 ⇒ (5) + 3 = 8

Malnival Selintin |

Wil Sv: 1d20 + 3 ⇒ (18) + 3 = 21 11 hp damage
Knowledge Dung: 1d20 + 8 ⇒ (13) + 8 = 21
He yells the disription to the others as he draws his bow and begins firing at the monster.
Atttack: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Harlan Starshine |

Round 1 Init 14
HP = 23/23
AC = 18/14/15
Weapon Equipped = Light Crossbow
Speed = 15'
Channel = 5/5 (2d6)
Oracle Spells Left (CL 1, +2 melee touch, +6 ranged touch):
0 Create Water, Detect Magic, Guidance, Light, Stabilize
1 5/6 Cure Light Wounds (DC 15), Bless, Burning Disarm (DC 15), Sun Metal (DC 15)
Status Effects = Bless
Will Save 1d20 + 5 ⇒ (7) + 5 = 12
Perception 1d20 + 0 ⇒ (7) + 0 = 7
"Unnnggh."
Harlan doubles over while attempting to channel divine energy into his companions.
Channel for 2d6 ⇒ (1, 2) = 3
Now at 5/23 hp

DM NomadSage |

Round One
Heng's sling stone misses wide, but Malnival's arrow strikes true... the arrow barely nicks the monster's supernatural hide {0 dmg after DR}. However, as the arrow hits, the creature's form shifts and wavers, and a moment later fizzles, leaving behind a smaller, if still hideous, version. An illusion of greater size has been dispelled.
Maeve ducks into an alcove, searching for something in her pack. Parity, unable to engage the creature in melee, begins to empower his weapon for a sure strike. Harlan calls upon divine power to counter the powerful unholy blast, but the channeling is feeble.
Kelda releases a cry of rage and threatens the monster with a string of Ulfen curses. The act appears successful enough, as the monster's eyes widen in a moment of fear. It spins around in place twice before stopping, one tentacle extending towards Kelda holding a wand. A second later, a burning ray of fire shoots from the wand and into Kelda's chest. She yells in pain and defiance.
Parity Will save vs Unholy Blight: 1d20 + 5 ⇒ (20) + 5 = 25 {pass, takes 6 damage}
Kelda Will save vs Unholy Blight: 1d20 + 4 ⇒ (9) + 4 = 13 {fail, takes 11 damage}
Kelda Intimidate: 1d20 + 6 ⇒ (20) + 6 = 26 {success}
Nindinzego scorching ray vs Kelda: 1d20 + 9 ⇒ (3) + 9 = 12; Damage: 4d6 ⇒ (1, 2, 6, 4) = 13
Actions for round 2?

Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

Round 2
Perception 1d20 + 9 ⇒ (14) + 9 = 23 for Round 1
Perception 1d20 + 9 ⇒ (1) + 9 = 10 for Round 2
Will Save 1d20 + 5 ⇒ (8) + 5 = 13 am neutral
HP:17/25
"Welcome to you too, freakshow or Nindinzego, if that's what you like to be called. Sounds like you're a woman by your babbling. Doesn't look like dad's here so either stop fighting or we're gonna kill you. Someone please tell me where this thing is exactly. I intend to be stupid."
Regardless if Parity gets a call out (and assuming that he got a true strike cast last round), he'll run and jump to the attack, swifting arcane strike and channeling touch of fatigue.
Hit: 1d20 + 26 ⇒ (18) + 26 = 44
Dam: 1d8 + 4 ⇒ (2) + 4 = 6+touch of fatigue DC 13
Roll for the jump and fall please. No access to character sheet either for some reason so I can't verify my numbers above. Adjust as necessary. WIll be diving the next 2 days, so move me as you wish.

Harlan Starshine |

Round 2 Init 12
HP = 5/23
AC = 18/14/15
Weapon Equipped = Light Crossbow
Speed = 15'
Channel = 4/5 (2d6)
Oracle Spells Left (CL 1, +2 melee touch, +6 ranged touch):
0 Create Water, Detect Magic, Guidance, Light, Stabilize
1 5/6 Cure Light Wounds (DC 15), Bless, Burning Disarm (DC 15), Sun Metal (DC 15)
Status Effects = None
"Come on Sarenrae, don't leave me now!"
Move forward 15' and channel, excluding the crazy thing.
2d6 ⇒ (5, 2) = 7
"Parity, it's 30 feet straight ahead!"
Perception 1d20 + 2 ⇒ (14) + 2 = 16

DM NomadSage |

Based on his knowledge, Mal isn't sure why his arrow did not damage the aberration, but... For those of you with:
Malnival gets a +2 on this check.
Sorry for the late post - if this info will change your round 2 actions, make it so...

Maeve Haela |

Knowledge (Planes): 1d20 + 3 ⇒ (12) + 3 = 15
"I think it might be part fiend. Use magic arrows, and don't bother with the elemental spells. I think I can hurt it if we can get it down here."

DM NomadSage |

Was holding for Mal's action, but I'll press assuming he'll give his bow an enhancement bonus and attack.
Round Two
While Heng and Maeve quaff healing potions, Malnival concentrates for a split-second, temporarily imbuing his bow with a magical enhancement. He them aims and shoots, his arrow striking the monster in center mass... and penetrating! Nindinzego screams and babbles in pain. {No DR!}
Roaring a battle charge, Parity sprints forward to the cliff's edge. Guiding by footfall echoes and Kelda's shout, Parity leaps out into space at the last step. For a moment of slowed time, the ex-gladiator floats in mid-air, his falcata slashing down and through the creature's thick hide.
Then, he falls... disappearing into the mote-lit shadows, and lands with a clatter and bellow of pain. {Parity is 20 feet below Nin}
Harlan moves up, calling on another healing burst for the group. {Parity is out of range} Kelda curses and taunts the monster, her blade ready in case it nears. Still gibbering, it obliges, swooping in and snapping at her with slavering jaws. Kelda roars in defiance as it rends into her burns and older wounds, but she gives as good as she gets, slicing her blade deep into its flank.
Actions for Round 3?
Malnival vs Nin: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26; Damage: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4
Parity Perception check: 1d20 + 11 ⇒ (10) + 11 = 21 {success}
Parity Acrobatics check: 1d20 - 6 + 2 ⇒ (19) - 6 + 2 = 15 {success}
Nin Will save vs Parity's touch of fatigue: 1d20 + 9 ⇒ (5) + 9 = 14 {success}
Parity's falling damage: 2d6 ⇒ (6, 5) = 11 and prone
Kelda vs Nin: 1d20 + 7 ⇒ (12) + 7 = 19; Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Nin vs Kelda: 1d20 + 10 ⇒ (8) + 10 = 18; Damage: 1d6 + 4 ⇒ (6) + 4 = 10

Maeve Haela |

Hearing the creature descend to the level of Kelda, Maeve begins to use her inspiring dance again, stepping out into view as she does so.
Five foot step, standard to begin Inspire Courage, and Swift to activate Janni Style. Won't bother to take any AoO provoked this round.

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Round 3.
Status AC: 16, hp: 29/29, inspired.
No magic touch for me until next level. and there goes blind guy over a cliff with all our magic weapons. maybe I should have warned him. nah.
Seeing the state of Kelda's injuries, Heng throws himself in front of her and grabs for the creature's wand.
"Kelda, get back!"
trying to disarm the wand- I'll take an AoO, but not sure if i'll take a -4 for being unarmed since it isn't a weapon?
if so assume I'm using my staff, i guess.
disarm 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19

Harlan Starshine |

Round 3 Init 12
HP = 13/23
AC = 18/14/15
Weapon Equipped = Light Crossbow
Speed = 15'
Channel = 3/5 (2d6)
Oracle Spells Left (CL 1, +2 melee touch, +6 ranged touch):
0 Create Water, Detect Magic, Guidance, Light, Stabilize
1 5/6 Cure Light Wounds (DC 15), Bless, Burning Disarm (DC 15), Sun Metal (DC 15)
Status Effects = None
Harlan watches Parity go sailing over the creature, his elation turning to horror as the man continues flying, landing on the ground below.
"Oh gumbo!"
Move forward 15' and channel for 2d6 ⇒ (3, 5) = 8 excluding Nin.

DM NomadSage |

Round Three
Malnival continues to fire his bow, again sinking a missile into the monster. Heng moves up by Kelda, calling for her retreat while grabbing at the wand-holding tentacle. Unfortunately, Nindinzego curls the tentacle out of reach. It lashes back with a clawed appendage, but you duck out of the way.
Maeve begins her inspirational dance and Harlan again channels healing to the group. {Incluing Parity this time} On the ledge below, Parity stands up, brushing off the gravel and dust, while listening to the battle overhead. He pulls out Whispering Shrike and feels out its balance while quickly enchanting it with a spell. {true strike again}
Enraged, Kelda ignores Heng's order, continuing to slash her borrowed blade at the monster. This time, the blade just skitters along its hide, doing no damage. Now spewing a din of unintelligble nonsense, Nindinzego tears into both Heng and Kelda with a barrage of tentacles, claws and teeth. Kelda finally succumbs to her many wounds, collapsing to the ground.
I think, because of Heng's unarmed feats, you're considered armed even for other manuevers like disarm.
Actions for Round Four?
Nin AoO vs Heng: 1d20 + 10 - 2 ⇒ (5) + 10 - 2 = 13 {miss}
Kelda vs Nin: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13 {miss}
Nin bite vs Heng: 1d20 + 10 - 2 ⇒ (19) + 10 - 2 = 27; Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Nin claw vs Heng: 1d20 + 10 - 2 ⇒ (18) + 10 - 2 = 26; Damage: 1d4 + 4 ⇒ (1) + 4 = 5
Nin claw vs Kelda: 1d20 + 10 - 2 ⇒ (18) + 10 - 2 = 26; Damage: 1d4 + 4 ⇒ (1) + 4 = 5
Nin tentacles vs Kelda: 1d20 + 10 - 2 ⇒ (19) + 10 - 2 = 27; Damage: 2d4 + 4 ⇒ (3, 4) + 4 = 11

Maeve Haela |

HP: 23/23
Maeve launches herself at the beast in a whirling flash of limbs, skipping about wildly as she approaches for another of her kicks.
Charge, -1 to AC due to Janni Style. Swift to Arcane Strike, free to continue bardic performance, and smack.
Attack: 1d20 + 7 ⇒ (4) + 7 = 11
Damage: 1d3 + 4 ⇒ (1) + 4 = 5

Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

Woot, still alive! Both in game and out! Nearly blew my ear drums diving yesterday, but all is OK. Here for today and then back out on the dive boat tomorrow
Round 4
HP: 14/25
Status: Blind, true strike, non-proficient
Parity curses as he hears the discussion about magic weapons and hurls Whispering Strike at the fiend. He'll then start climbing.
To hit 1d20 + 20 + 4 - 4 - 1 ⇒ (13) + 20 + 4 - 4 - 1 = 32
Dam: 1d8 + 3 ⇒ (3) + 3 = 6
Climb:1d20 + 4 ⇒ (4) + 4 = 8 … double check the modifier, please … guessing.

Harlan Starshine |

Round 4 Init 12
HP = 21/23
AC = 18/14/15
Weapon Equipped = Light Crossbow
Speed = 15'
Channel = 2/5 (2d6)
Oracle Spells Left (CL 1, +2 melee touch, +6 ranged touch):
0 Create Water, Detect Magic, Guidance, Light, Stabilize
1 5/6 Cure Light Wounds (DC 15), Bless, Burning Disarm (DC 15), Sun Metal (DC 15)
Status Effects = None
Same as before, channel for 2d6 ⇒ (6, 2) = 8

DM NomadSage |

Round Four
Malnival drives another arrow into Nindinzego, this one only inches from the thing's eyes. A moment later, Parity hurls the wakizashi with magical accuracy, leaving a deep cut in its underside. Its voices combine into a singular scream of pain, and it spins around in midair, tentacles flailing. Its motion pulls the wakizashi loose, which narrowly misses Parity on its way back down.
Heng takes the opportunity to grab Kelda's leg and drag her body away from the monster, withdrawing into an alcove. She moans unconciously as they move, reassuring that she yet lives.
Maeve moves in, skipping and spinning to kick at the monster, but can't connect as it thrashes about. Below, Parity tries to climb, but curses his blindness when he can't find any usable handholds. Harlan's channeled energy continues to wash over everyone, healing wounds. As the healing aids Kelda, her eyes open slowly, and she lets out a hiss of pain. She stands, eager to reenter the fight by the look in her eyes.
Actions for R5?
Luck Roll: 1d12 ⇒ 11

Malnival Selintin |

Malnival attempts to turn the creature into a pin cushion
Attack:1d20 + 6 + 1 + 1 ⇒ (20) + 6 + 1 + 1 = 28 Crit!
Confirm Crit:1d20 + 6 + 1 + 1 ⇒ (1) + 6 + 1 + 1 = 9
Damage: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Crit Damage: 2d6 + 2 + 2 ⇒ (1, 2) + 2 + 2 = 7

Maeve Haela |

Maeve gulps briefly as she realizes there's no one to sneak around to help for a moment, then grits her teeth and steels for what's about to happen.
Arcane Strike as a swift, maintain Performance and Janni Style, and fighting defensively. AC is 18 this round.
Attack: 1d20 + 1 ⇒ (10) + 1 = 11
Damage: 1d3 + 4 ⇒ (2) + 4 = 6

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Round 5.
Status AC: 16, hp: 27/29, inspired.
perception 1d20 + 7 ⇒ (17) + 7 = 24
Heng retains the barbarian, "Wait a moment! Hold your fury and think. Without magic weapons, we have little to no effect on the creature and you are gravely injured. Listen, it wails in pain. Our allies strikes are telling. Save your strength for the next battle."

Harlan Starshine |

Round 5 Init 12
HP = 21/23
AC = 18/14/15
Weapon Equipped = Light Crossbow
Speed = 15'
Channel = 1/5 (2d6)
Oracle Spells Left (CL 1, +2 melee touch, +6 ranged touch):
0 Create Water, Detect Magic, Guidance, Light, Stabilize
1 5/6 Cure Light Wounds (DC 15), Bless, Burning Disarm (DC 15), Sun Metal (DC 15)
Status Effects = Inspired
Harlan uses his crossbow to keep the creature off balance.
Light Crossbow PBS
1d20 + 8 ⇒ (3) + 8 = 111d6 + 2 ⇒ (5) + 2 = 7

DM NomadSage |

Round Five
Heng holds back Kelda, who nearly shakes with fury, but finally nods and relaxes.
Malnival hits again, nearly scoring a vital blow before the monster spins out of danger. Maeve picks up a defensive posture, already wincing for the incoming barrage, while making an ill-timed strike. Harlan tries to help with his crossbow, but the bolt doesn't hit the madly flailing creature.
Below, Parity curses loudly as he continues to try, and fail, to climb back up to the ledge. Frustrated, he calls out, "Heng! Catch!" A moment later, the enchanted weighted sickle-and-chain weapon, Kikonu's kusarigama, flies over the edge and lands by Harlan's feet.
Nindinzego flies away from Maeve out over the open cavern, spining dizzily with tentacles flailing before finally coming to an abrupt stop. Its mad eyes show glee, pain, fear, and rage in rapid succession and it continues to babble. The tentacle-held wand comes up again, casting a blast of flame at Malnival.
...provoked an attack of opportunity from Maeve.
Actions for R6?
Parity Climb check: 1d20 + 3 ⇒ (8) + 3 = 11 {fail}
Nin scorching ray vs Mal: 1d20 + 9 - 2 - 4 ⇒ (12) + 9 - 2 - 4 = 15; Fire Damage: 4d6 ⇒ (3, 6, 1, 3) = 13

Maeve Haela |

AoO Attack: 1d20 + 1 ⇒ (8) + 1 = 9
Damage: 1d3 + 4 ⇒ (3) + 4 = 7
Maeve makes ready to take another kick at the beast if it comes back into range.
Might be a bit busy tomorrow. If I don't say anything and the situation continues to make sense, assume Maeve keeps a Readied action up along with sustaining her things and using Arcane Strike
Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d3 + 4 ⇒ (3) + 4 = 7

Malnival Selintin |

Malnival swears in elvish as the fire burns away some of his clothing and a portion of his flesh. He takes aim again and looses another arrow towards the beast.
Attack: 1d20 + 6 + 1 + 1 ⇒ (7) + 6 + 1 + 1 = 15
Damage: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5
I will be traveling tomorrow and most of friday. I should have my phone to chime in but will not be able to use the dice roller.

Harlan Starshine |

Round 6 Init 12
HP = 21/23
AC = 18/14/15
Weapon Equipped = Light Crossbow
Speed = 15'
Channel = 1/5 (2d6)
Oracle Spells Left (CL 1, +2 melee touch, +6 ranged touch):
0 Create Water, Detect Magic, Guidance, Light, Stabilize
1 5/6 Cure Light Wounds (DC 15), Bless, Burning Disarm (DC 15), Sun Metal (DC 15)
Status Effects = Inspired
Perception 1d20 + 2 ⇒ (14) + 2 = 16
"This thing is nuts!"
Harlan fires again, stepping out While kicking the chain towards Heng? and firing.
5' step South, Light Crossbow Point Blank Shot ?Inspired?
1d20 + 8 ⇒ (15) + 8 = 231d6 + 2 ⇒ (6) + 2 = 8

DM NomadSage |

Round Six
Cursing, Malnival fires again, but is distracted by the burns and misses wide. Heng moves out, snatching up the chain as Harlan scoots it over in his direction. Harlan then fires his crossbow, connecting though much of the bolt's impact is absorbed by the thing's hide.
Maeve dances defensively, ready for approach. Below, Parity grabs the dropped wakizashi and starts climbing up, if slowly.
The monster fires another blast at Mal, but this time it hits the stone column instead.
Kinda hurried this morning, so no map update. Not much has changed, except Heng moved out into the open. Actions for R7?
Parity Climb check: 1d20 + 3 ⇒ (19) + 3 = 22

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Round 7.
Status AC: 16, hp: 19/29, inspired.
Heng inexpertly whirls the sickle chain above his head and at the floating abomination.
Flurry #1 1d20 + 4 - 4 + 1 + 1 ⇒ (19) + 4 - 4 + 1 + 1 = 21
damage 1d6 + 4 ⇒ (1) + 4 = 5
Flurry #2 1d20 + 4 - 4 + 1 + 1 ⇒ (16) + 4 - 4 + 1 + 1 = 18
damage 1d6 + 4 ⇒ (6) + 4 = 10