DM NomadSage's Jade Regent - The Brinewall Legacy (Inactive)

Game Master nomadicc

A Pathfinder RPG Play-by-Post game following the Jade Regent Adventure Path.


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Harlan Starshine wrote:
Not sure how many hitpoints Parity has left after that hit, if he's down or badly injured I will instead Withdraw 20' to get to him.

Not sure, Parity will have to confirm, but I think he's at 4 hp.


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

Not entirely sure what that second 20 was for bit yes, at 4 hps. Same thing this round.


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

The healer's dilemma. I'll keep my first action and hope Maeve downs the one we're on.

Liberty's Edge

M Half-Orc Holy Mystic Monk

round 3.
Trying to pull himself together, Heng attempts a combination to disable the skeleton. (red)
Flurry #1 1d20 + 2 ⇒ (13) + 2 = 15
damage 1d6 + 3 ⇒ (5) + 3 = 8

Flurry #2 1d20 + 2 ⇒ (9) + 2 = 11
damage 1d6 + 3 ⇒ (5) + 3 = 8


Level 12 Magus, INIT:6, AC:29, HP:90/90, F:8 R:11 W: 8, Perception 15 (18 Sight)

Malnival turns to the other skeleton and tries to kill it...again.

Round 3
AC:17
HP:9

Concentration:1d20 + 6 ⇒ (5) + 6 = 11 Fail

Attack: 1d20 + 2 ⇒ (4) + 2 = 6
Damage:1d6 + 1 ⇒ (6) + 1 = 7

Spell range touch:1d20 + 2 ⇒ (18) + 2 = 20
Damage:1d3 ⇒ 1


Malnival Selintin wrote:
Malnival turns to the other skeleton and tries to kill it...again.

Maybe not clear enough, and no map to clarify, but Mal has destroyed both skeletons that were on him. Change action?


Level 12 Magus, INIT:6, AC:29, HP:90/90, F:8 R:11 W: 8, Perception 15 (18 Sight)

Oops sorry about that.

Round 3
AC:17
HP:9

Action move to attack Red.

Mace Attack: 1d20 + 4 ⇒ (14) + 4 = 18
1d6 + 1 ⇒ (5) + 1 = 6


Just need input for Maeve... *nudge*


Female Human Bard/Monk (Martial Artist) 8/1 || Per +14 | Fort +7 Ref +11 Will +9 | BAB +6 | CMB +10 | CMD 24 ||

Bah, I could have sworn I already posted.
HP 10, AC 17

Maeve spins back around, staying on the defensive for another attack. "C'mon Smiley, pay attention to the cute dancer!"

Fighting defensively again, with Arcane Strike.
Attack: 1d20 - 3 ⇒ (17) - 3 = 14
Damage: 1d3 + 2 ⇒ (2) + 2 = 4


Round Three

Keeping his defenses up, Harlan turns the skeleton as he shifts around, and it loses track of Maeve. With a sure kick, she takes advantage of the opening and crushes the foe's spine. It crumbles apart.

Malnival charges back to help Heng and Parity, and with a swift strike, knocks the skull completely off his target. Another skeleton falls apart.

Parity and Heng team up on the remaining undead, unfortunately, neither of them can land a blow as the skeleton dodges and weaves, using faintly remembered Tian techniques (more misses). The skeleton spins and claws again, drawing deep red lines down Parity's arm. With a groan, Parity falls.

A clatter of bones and armor signals the approach of two more skeletons from the west passage.

The second d20 is for the second attack... 2 claws. Updated map sent. Actions for Round 4?

Dice:

Party vs Pink: 1d20 + 4 ⇒ (6) + 4 = 10
Miss chance: 1d100 ⇒ 53; 1d100 ⇒ 36

Pink vs Parity: 1d20 + 2 ⇒ (17) + 2 = 19; Damage: 1d4 + 2 ⇒ (4) + 2 = 6 / 1d20 + 2 ⇒ (6) + 2 = 8

Liberty's Edge

M Half-Orc Holy Mystic Monk

round 4. Ac:16 hp:9/10

Heng feels a chill as Parity falls. I must focus and forget the fact that these poor souls like my father died in a wasteland far from their home in Tian. attack pink.

Flurry #1 1d20 + 2 ⇒ (3) + 2 = 5
damage 1d6 + 3 ⇒ (5) + 3 = 8
Flurry #2 1d20 + 2 ⇒ (17) + 2 = 19
damage 1d6 + 3 ⇒ (5) + 3 = 8


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Round 4 Init 23

Status:

HP = 9
AC = 19
Weapon Equipped = Dagger
Speed = 10'
Channel = 3/5
Oracle Spells Left (CL 1, +4 melee touch, +0 ranged touch):
1 3/4 Divine Favor, Shield of Faith, Cure Light Wounds, Enlarge Person
Status Effects = None

"More of them coming!"

Harlan moves towards Parity and attempts to call upon the power of light to aid his friend.

10' to "above and right" of Maeve and Channel Positive to heal living for 1d6 ⇒ 6


Female Human Bard/Monk (Martial Artist) 8/1 || Per +14 | Fort +7 Ref +11 Will +9 | BAB +6 | CMB +10 | CMD 24 ||

HP: 10, AC 17(Last round of fighting defensively most likely.)

Maeve blinks as she hears the approaching sound. "Okay, is that nine or ten skeletons so far, I lost count." With that, she spins around and begins dancing, right into the water, seeming to glide through it as easily as air...

Standard action to cast Feather Step, then move to slide into position flanking with Heng. Swift for Arcane Strike, no attack this round.


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

Hit Points:
Hp: -4

Status: Blind
"nggggg ... "

If healed, move action to stand ... ready for approach


Level 12 Magus, INIT:6, AC:29, HP:90/90, F:8 R:11 W: 8, Perception 15 (18 Sight)

Malnival moves to the square above the green skeleton and fires a glob of acid at the approaching enemy.

Round 4
AC:17
HP:9

Ranged touch: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d3 ⇒ 3


Round Four

Harlan scuttles away from the approaching skeletons and bathes the area in a aura of healing energy. Groaning, Parity retrieves his falcata and stands up.

As Maeve moves a few steps away to stand by Heng, Malnival rushes forward and launches a glob of acid at the first skeleton, burning away pieces of armor and bone.

Heng finally lands a solid blow on the remaining foe, caving in its ribcage with a solid crunch, and it falls apart around his fist.

The two skeletons skitter from the passage, both moving to attack Malnival from flanks. The magus expertly dodges and parries, spoiling the undead assault. (misses)

Updated map sent. New actions for round 5?

Dice:
Gray vs Malnival: 1d20 + 2 ⇒ (14) + 2 = 16
Magenta vs Malnival: 1d20 + 2 ⇒ (9) + 2 = 11


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Round 5 Init 23

Status:

HP = 9
AC = 19
Weapon Equipped = Dagger
Speed = 10'
Channel = 2/5
Oracle Spells Left (CL 1, +4 melee touch, +0 ranged touch):
1 3/4 Divine Favor, Shield of Faith, Cure Light Wounds, Enlarge Person
Status Effects = None

"Parity you should be more careful!"

5' step to Parity, Cure Light Wounds 1d8 + 1 ⇒ (2) + 1 = 3

"There you go, good as newish, 10 feet straight ahead and there's one on your right."

Whew, I hope there are no more of these things.

That should be about a Move of talking I reckon.

Liberty's Edge

M Half-Orc Holy Mystic Monk

Round 5. AC: 16; hp: 10
Back in control of himself, Heng will circle around the (fuchsia?) skeleton to flank with Malvinal.

Hi-ya! 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19
damage 1d6 + 3 ⇒ (5) + 3 = 8


Female Human Bard/Monk (Martial Artist) 8/1 || Per +14 | Fort +7 Ref +11 Will +9 | BAB +6 | CMB +10 | CMD 24 ||

I had really intended to end up in the water opposite Heng on the Skeleton (hence casting a spell to move through what was likely difficult terrain) but oh well.

Maeve continues her quick movements, concentrating and trying to dodge past one of the skeletons as she moves behind them to end up between the pair before attacking herself.

Acrobatics (to avoid an AoO from Fuchsia there): 1d20 + 6 ⇒ (20) + 6 = 26
Attack: 1d20 + 1 ⇒ (5) + 1 = 6
Damage: 1d3 + 2 ⇒ (3) + 2 = 5


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

Angered by his ineffectiveness and embarrassed by Harlans rebuff, Parity rushes forwArd in the direction ordered.

full round action: charge, swift: arcane strike


Level 12 Magus, INIT:6, AC:29, HP:90/90, F:8 R:11 W: 8, Perception 15 (18 Sight)

Round 6
AC:17
HP:9

Malnival attacks the skeleton with his mace in both hands.

Attack:1d20 + 4 ⇒ (8) + 4 = 12
Damage:1d6 + 1 ⇒ (4) + 1 = 5


Round Five

Malnival swings his mace in a two-handed arc, but the skeleton hops aside at the last moment, missing by an inch. Maeve moves in, rolling in low with a quick somersault, but her follow-up strike is off-balance. The skeleton's eyes glitter with imagined mockery.

Bolstered by Harlan's healing, Parity grits his teeth and charges into the fray. With a powerful, imbued slash, Parity cleaves through the bones and broken armor, destroying the undead foe.

Heng runs in to help against the last remaining skeleton (assumed target change), and felling it with a powerful chop to the back. A loud crack echoes in the cavern and the skeleton falls apart.

End of Combat

Dice:

Parity vs Magenta: 1d20 + 6 ⇒ (10) + 6 = 16; Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Miss chance: 1d100 ⇒ 58, 1d100 ⇒ 100


Female Human Bard/Monk (Martial Artist) 8/1 || Per +14 | Fort +7 Ref +11 Will +9 | BAB +6 | CMB +10 | CMD 24 ||

After a few moments to be sure there are no more coming, Maeve smiles. "Everyone okay? Right, then. I think we don't have much more to go. We should probably hurry. Whoever sent those last two was probably trying to slow us up."


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

"Does anyone else require healing before we advance farther?"

I think only Parity is still injured, so I'll CLW him unless we need other then I'll channel. Oh sweet wand of CLW how I crave thee so.

Liberty's Edge

M Half-Orc Holy Mystic Monk

Heng peers down the passage where the back-up skeletons came. "Perhaps whatever it is they are guarding is back this way. Let's continue."


Female Human Bard/Monk (Martial Artist) 8/1 || Per +14 | Fort +7 Ref +11 Will +9 | BAB +6 | CMB +10 | CMD 24 ||

Maeve grins, retrieving the coin. "Right. Did we ever figure out the ship thing?" She shrugs on another moment's reflection. "Can't be that important. Not a big ship, can't be too many boney guys from it left."


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

After he catches his breath, Parity touches the wound on his neck, wincing at the pain. He mutters thanks to Harlan for the healing and then responds to Maeve's query.

"We were sort of interupted, Maeve, but I think your analysis is a good one. The vessel ... merchant or war? A merchant vessel would probably have a minimum number of crew members to sail. I'd guess around 20ish. But a war vessel could have easily twice that number if it were carrying soldiers. Thoughts?"

Either way, he follows Heng.

Liberty's Edge

M Half-Orc Holy Mystic Monk

Heng clarifies for Maeve, "The goblin chief said that the crew from the shipwreck died in these caves. Possibly with whatever it was that brought them across the world."


Female Human Bard/Monk (Martial Artist) 8/1 || Per +14 | Fort +7 Ref +11 Will +9 | BAB +6 | CMB +10 | CMD 24 ||

"Right, I knew that. But the numbers are still important because that's how many skeletons were still here. And I don't think. it would have been practical for someone to bring more in from somewhere else, so whoever's doing this we're just about done with their guards. I don't think a merchant ship would have wanted too many extra guards on board, and we've gone through nine skeletons so far. Or was it ten, I still lost count." Maeve speaks in a rush of words.

"Okay, focus, let's get going,"

And with comments like that, it would serve me right for there to be a Zombie Apocalypse around the next corner.

Liberty's Edge

M Half-Orc Holy Mystic Monk

Calmly, Heng replies with a faint smile, "It does no good to worry about what may be. You are correct to focus only on the moment." He leads on into the tunnel.


Level 12 Magus, INIT:6, AC:29, HP:90/90, F:8 R:11 W: 8, Perception 15 (18 Sight)

Malnival smiles,"Well there was at least 2 ships."
He keeps his mace at the ready and follows behind Heng.


The narrow passage bends to the north and cuts through the wet stone for about thirty feet before opening into a larger, final cave. The eastern wall is bordered by a dark pool, rippling circles criss-crossing its surface as drops fall from the jagged ceiling. On the far end of the cave, a skeleton dressed in high quality but badly aged Tian armor sits motionless atop a large chest made of jade and cherry wood.

Picture and updated explorer map sent.


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

"I have a shiney gold piece in my pocket that says that skeleton over there moves and there are more in the ground waiting to pop out at us. It's been that kind of day."

Do I have any gold? I have the recipe for gumbo, that's worth more than gold. Imagine all the gumbo I can make!

Since none others requested it one CLW for Parity 1d8 + 1 ⇒ (8) + 1 = 9

Liberty's Edge

M Half-Orc Holy Mystic Monk

that picture definitely wasn't a sitting skeleton.

Heng addresses the dead man. "Honored ancestor, it grieves me that your corpse has been used for dark purposes. I promise I will give your body a proper burial."


Female Human Bard/Monk (Martial Artist) 8/1 || Per +14 | Fort +7 Ref +11 Will +9 | BAB +6 | CMB +10 | CMD 24 ||

Identifying if this is a Special Skeleton! Knowledge: Religion: 1d20 + 3 ⇒ (8) + 3 = 11

Maeve frowns on seeing the scene. "That's kind of strange. The others didn't look...well...active. They were either laying on the ground or hiding."


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Knowledge Religion +5 1d20 + 5 ⇒ (10) + 5 = 15

"Didn't the goblins say they took a chest from the first ship?"


Level 12 Magus, INIT:6, AC:29, HP:90/90, F:8 R:11 W: 8, Perception 15 (18 Sight)

"I say we unleash at a distance. Before it gets up and tries to kill us.
Malnival prepares his spell to send the skeleton back to its final rest.


Female Human Bard/Monk (Martial Artist) 8/1 || Per +14 | Fort +7 Ref +11 Will +9 | BAB +6 | CMB +10 | CMD 24 ||

"...do we have a great deal that will work at a distance?" Maeve points out. "Sorry to say, all I've got is my two fists that will work, Heng seems to be lacking in options that way, not sure about Parity being able to hit something that isn't two feet in front of him, no offense." She pauses. "Harlan, do you have anything aside from that crossbow? I've done a little practice with knives, maybe I can toss something like that at him."


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

"What now? I have...hey, look at that. I usually only use it on the chili, I forgot I had this! Honestly though, don't think it'd do much against a skeleton, wouldn't it just go between his ribs? Besides, maybe he can hear us."

Harlan limps forward a few feet.

"Greetings oh wise and terrible skeleton! We come to you bearing good news. We have arrived here to release you from your suffering and allow you to pass into the grace that has been denied you. Answer us and tell us how to grant you peace!"

Liberty's Edge

M Half-Orc Holy Mystic Monk

What's your sun metal spell do, Harlan?

Heng draws a sling from his belt and loads it, "No, I am not unprepared. "

Fire when I see the red motes of its eyes!

sling 1d20 + 2 ⇒ (4) + 2 = 6
damage 1d4 + 3 ⇒ (3) + 3 = 6


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Sun Metal

Basically at level 1 just one round of 1d4 fire damage. I took it for thematic reasons but I hope it'll come in handy at higher levels if we need emergency fire damage.


Female Human Bard/Monk (Martial Artist) 8/1 || Per +14 | Fort +7 Ref +11 Will +9 | BAB +6 | CMB +10 | CMD 24 ||

"Good point." Maeve sighs. "Okay, should have thought of this, didn't. I'll just get ready for when he inevitably charges us."

Using Inspire Courage on the first round of combat to give everyone their +1 hit/damage, Arcane Strike myself in case an AoO is provoked.


The skeleton does not respond in any ways to Heng's or Harlan's attempts at parley. It remains sitting.

I will be on the road most of today. I'll try to respond from my phone but may be some delays.


Level 12 Magus, INIT:6, AC:29, HP:90/90, F:8 R:11 W: 8, Perception 15 (18 Sight)

"Right then. Ok here goes."

Malnival cast his spell, firing acid across the cavern towards the skeleton.

Ranged Touch:1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15
Damage:1d3 ⇒ 1 Not sure if the spell gets the +1 Damage or not


Female Human Bard/Monk (Martial Artist) 8/1 || Per +14 | Fort +7 Ref +11 Will +9 | BAB +6 | CMB +10 | CMD 24 ||

No, it's only on "Weapon Damage" rolls, although that includes Natural Weapons and Unarmed Strikes (which is itself considered a weapon for most purposes in PFRPG. Just...go with it.)


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

"I don't throw things, it's dangerous. This may actually just be a dead thing ... no, really."
Parity grins slyly and awaits for the mayhem.


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

"If it doesn't move one of you can borrow my crossbow to shoot at it. If we give it to Parity though I'd like to stand somewhere safe, like back home making a big batch of my new gumbo recipe for Sandru."

You could put an eye out with this thing.


As expected, almost as soon as Malnival's acid glob hits the skeleton, its eye sockets flare red and it springs into action. The undead draws an ornate curved blade, untouched by age or rust, from between its yellowed ribs. It points a finger at Malnival and whispers words of a foreign tongue, before moving to attack.

Tien (Maeve only):
It says "For the honor of the Kaijitsu, you will be destroyed!"

Initiative:

Harlan: 1d20 + 3 ⇒ (6) + 3 = 9
Heng: 1d20 + 2 ⇒ (3) + 2 = 5
Maeve: 1d20 + 2 ⇒ (16) + 2 = 18
Malnival: 1d20 + 2 ⇒ (13) + 2 = 15
Parity: 1d20 + 2 ⇒ (3) + 2 = 5

Samurai: 1d20 + 6 ⇒ (7) + 6 = 13

Heng and Maeve had readied actions, so can move their initiative slot if desired.

Initiative Order: Maeve [18], Malnival [15], Samurai [13], Harlan [9], Heng, Parity [5]


Map sent. Actions?


Female Human Bard/Monk (Martial Artist) 8/1 || Per +14 | Fort +7 Ref +11 Will +9 | BAB +6 | CMB +10 | CMD 24 ||

Maeve takes another few steps back in the middle of her dance, waiting for the skeletal creature to move in as such creatures have been doing all day. Once it does, she once again attempts to move around it to place herself opposite Heng.

Move action to take a five-foot step to the right and allow Heng to get into position, then a readied action to move when when the skeleton enters melee.

Acrobatics: 1d20 + 6 ⇒ (2) + 6 = 8

Liberty's Edge

M Half-Orc Holy Mystic Monk

"What did it say?" Heng wonders aloud as he releases his sling bullet into the cave wall.

def taking Improved Init next feat :P

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