DM NomadSage's Curse of the Crimson Throne (Inactive)

Game Master nomadicc

Part IV: A History of Ashes


7,001 to 7,050 of 8,561 << first < prev | 136 | 137 | 138 | 139 | 140 | 141 | 142 | 143 | 144 | 145 | 146 | next > last >>

As the sphinx's tail strikes, the hound archon disappears in a puff of scintillating motes. Melianthe heals Absinthe again as the fiend rears to pounce again. Jarha launches another stone, hitting the sphinx in the head with a loud *crack* and embedding itself deep in her skull. With a heavy death rattle, the dark sphinx collapses to the ground.

End of Combat!


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

Chest heaving, Absinthe moves over to the darksphinx -- and brutally drives her rapier into its eyes, each in turn, turning her blade inside the creature's brain to make sure of its demise.

"Good shot," she rasps when she finally turns to the others. "Excellent. Your magics saved the day."

One of the tiefling's hocks wobbles, and she slowly sinks to one knee, blessed rapier held before her like a cane.
"Speaking of which," Abby continues, "if you have any more healing magic left, I... could use it. You both did splendidly."

Go, Jarha! Go, Mel! ^_^ I mean it, this fight would have impossible without the both of you.

Currently holding at 18/74 hp.


Male Human (Garundi) cleric of Khepri 1/telekineticist 9; AC 20 (currently 23); HP 123/137 (includes 9 temp. and +10 overflow); 3 pts burn (24 pts NL damage); Perception +13; copycat 4/4; liberty's blessing 4/4

Woo hoo! Yes, it's good to know we can manage without the big guy in a pinch!

"Very well done, Absinthe. That was some impressive swordplay. Of course, we will heal you. Let me just take a quick look to make sure there are no other immediate threats."

Jarha will search the rest of the room to look for further threats or traps.

Perception: 1d20 + 12 ⇒ (14) + 12 = 26


Male Human (Garundi) cleric of Khepri 1/telekineticist 9; AC 20 (currently 23); HP 123/137 (includes 9 temp. and +10 overflow); 3 pts burn (24 pts NL damage); Perception +13; copycat 4/4; liberty's blessing 4/4

Then he will turn to healing Absinthe:

Wand CMW: 2d8 + 3 ⇒ (4, 1) + 3 = 8
Wand CMW: 2d8 + 3 ⇒ (2, 4) + 3 = 9
Wand CMW: 2d8 + 3 ⇒ (3, 6) + 3 = 12
Wand CMW: 2d8 + 3 ⇒ (4, 2) + 3 = 9
Wand CMW: 2d8 + 3 ⇒ (6, 6) + 3 = 15

That takes Absinthe to 71. 26 charges left. Should I use the CLW wand too?

Before we move on, Jarha will also make sure we have searched the body for useful or valuable items. Are the swords magical?


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

Kukri are martial weapons, so I think that means only the sleepy barbarian could use them.

Save the CLW charge; never know when we'll need it. ;)


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

Melianthe examines Segang and the darksphinx.

Spellcraft: 1d20 + 16 ⇒ (13) + 16 = 29
Spellcraft: 1d20 + 16 + 2 ⇒ (20) + 16 + 2 = 38
Spellcraft: 1d20 + 16 + 2 ⇒ (16) + 16 + 2 = 34

"Let me see what it takes to awaken Segang, or if he'll just awaken on his own," says Melianthe. "We should try to get Seren back with us as well."


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

CLW potion: 1d8 + 1 ⇒ (5) + 1 = 6
CLW potion: 1d8 + 1 ⇒ (2) + 1 = 3
CLW potion: 1d8 + 1 ⇒ (2) + 1 = 3

"May as well use up these potions as well", says Melianthe, uncorking a few vials. "Whew, not the most wonderful taste." .


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

"And thank you both, Jarha, Absinthe. That was impressive. We'll have to tell Segang all about it when he awakens," says the elf, giggling.


Male Human (Garundi) cleric of Khepri 1/telekineticist 9; AC 20 (currently 23); HP 123/137 (includes 9 temp. and +10 overflow); 3 pts burn (24 pts NL damage); Perception +13; copycat 4/4; liberty's blessing 4/4

Any other potions lying around before I use a wand to heal myself? I agree CLW potions are too puny now for any melee fighters to use in combat.


Male Human (Garundi) cleric of Khepri 1/telekineticist 9; AC 20 (currently 23); HP 123/137 (includes 9 temp. and +10 overflow); 3 pts burn (24 pts NL damage); Perception +13; copycat 4/4; liberty's blessing 4/4

"And, Melianthe, that was a great call summoning that Hound to fight with Absinthe. That was quite a distraction for the darksphinx."

Jarha will go ahead and heal himself with the wand:

Wand CMW: 2d8 + 3 ⇒ (1, 5) + 3 = 9

Once Jarha is satisfied they have taken everything of value from the sphinx and checked for danger, he will sit in quiet meditation until Segang wakes up.

And how long until Segang wakes up? I don't think there's anything we can do to wake him. Jarha's 7 temporary HP recover automatically at the rate of one per minute.


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

Yeah, I think we just wait. And I don't intend to take any further actions until he awakens!


Segang remains comatose for several minutes after the combat ends, with no sign of waking up.

Knowledge (arcana) DC 15:
Your knowledge of the symbol of sleep spell tells you that Segang may be in this state for up to three hours.

You search the dark sphinx's gear, finding several magical pieces: two wands, her leather armor, and both kukris.

Jarha does not see anything notable in this room, which is primarily bare stone. Peering through the open door (from which the sphinx emerged), he sees a similar room beyond, leading to a dark opening on the far side.

DM:
30d6 ⇒ (1, 5, 2, 2, 4, 2, 6, 4, 1, 3, 1, 2, 1, 5, 4, 2, 1, 4, 5, 4, 5, 6, 2, 3, 6, 5, 4, 3, 2, 4) = 99


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

Mel auto-makes that.

"Segang could be asleep for up to three hours," says Melianthe. "I would really like to regroup with Seren, but I think that requires manipulating this room."

Mel cast Detect Magic and used Spellcraft to id the kukris...she'll do so for the others.

Spellcraft Wand 1: 1d20 + 16 + 2 ⇒ (16) + 16 + 2 = 34
Spellcraft Wand 2: 1d20 + 16 + 2 ⇒ (12) + 16 + 2 = 30
Spellcraft Armor: 1d20 + 16 + 2 ⇒ (1) + 16 + 2 = 19


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

Seren thinks, Not healing nor transmutation ... can't be good for me. Don't forget dungeon rule #2

He moves out of the room into the entrance room looking wonderingly at the pool through the doorway.


So, waiting for Segang to waken or getting Seren back first?

Melianthe spends a minute identifiying the magic items... two +1 kukris, +1 leather armor, a wand of magic missile (CL9 with 18 charges), and a wand of dimension door (17 charges).


Male Human (Garundi) cleric of Khepri 1/telekineticist 9; AC 20 (currently 23); HP 123/137 (includes 9 temp. and +10 overflow); 3 pts burn (24 pts NL damage); Perception +13; copycat 4/4; liberty's blessing 4/4

"I agree we can't afford to wait to find Seren. He'll be happy with what we found on the sphinx."

Is there another lever to pull, or is it the same we pulled before? From my read of the map, it looks like we can either pull the original lever again, or proceed through the door to see if we find another lever. Probably better to pull the original lever?


Currently, you have access to just one lever. You saw a 2nd lever in the room revealed by the first rotation, but you did not move into that room.


Male Human (Garundi) cleric of Khepri 1/telekineticist 9; AC 20 (currently 23); HP 123/137 (includes 9 temp. and +10 overflow); 3 pts burn (24 pts NL damage); Perception +13; copycat 4/4; liberty's blessing 4/4

"I suggest we pull the lever here in this room. I'm concerned if we move on and pull another lever it will take us further away from Seren. But that's just a guess!"


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

"Everyone back to back before you pull that thing, just in case," Abby counsels.


Male Human (Garundi) cleric of Khepri 1/telekineticist 9; AC 20 (currently 23); HP 123/137 (includes 9 temp. and +10 overflow); 3 pts burn (24 pts NL damage); Perception +13; copycat 4/4; liberty's blessing 4/4

I think we're all in agreement, so here goes...

Jarha arranges himself as Absinthe suggests, makes sure Segang is comfortably arranged, turns invisible, and then pulls the lever telepathically.


Jarha pulls the lever and once again the floor jerks and grinds beneath your feet. The walls shift, hardly even slowed by the sphinx's body and scissoring it in half in horrifyingly gory fashion. After several moments of motion, the walls stop once again, but you are left facing a blank wall.

Seren watches as the murky pool disappears, only to be replaced by another room with another, nearly identical, pool at its center. The water in this one, however, is crystal clear.


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

"Again," Absinthe orders. "Let us reclaim Seren as quickly as possible, then cycle through again and seek ways onward."


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

"Wait! I can use the Dimension Door wand and go retrieve Seren," says Melianthe. "This way may expose us to more danger."


Male Human (Garundi) cleric of Khepri 1/telekineticist 9; AC 20 (currently 23); HP 123/137 (includes 9 temp. and +10 overflow); 3 pts burn (24 pts NL damage); Perception +13; copycat 4/4; liberty's blessing 4/4

"I have no idea how that would work, but you're the expert." Jarha waits, ready to follow Absinthe's instruction or awaiting Melianthe's attempt at arcane retrieval.


Male Human (Garundi) cleric of Khepri 1/telekineticist 9; AC 20 (currently 23); HP 123/137 (includes 9 temp. and +10 overflow); 3 pts burn (24 pts NL damage); Perception +13; copycat 4/4; liberty's blessing 4/4

Is Melianthe going to use the wand or is Jarha going to pull the lever?


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

I am sleeping and do not get a vote. But it seems to me you guys can figure out the level thing. Two charges of the wand is pretty pricey, resource wise. But of course I'm in favor of getting the party together without another encounter similar to the last.


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

I was waiting to see if the GM was going to weigh in, like if Mel needs to roll Kn Arcana. We could just wait a few hours until Segang wakes up. Lame, I know, but then at least if we rotate and face another monster, we have our bruiser back.


Male Human (Garundi) cleric of Khepri 1/telekineticist 9; AC 20 (currently 23); HP 123/137 (includes 9 temp. and +10 overflow); 3 pts burn (24 pts NL damage); Perception +13; copycat 4/4; liberty's blessing 4/4

Jarha is deferential, so y’all can decide.


Not sure if you've been following the map changes with each rotation on Roll20, but you're just one lever pull away from Seren. So, in the interest of keeping things moving...

After considering the risks of teleportation over turning the room again, you pull the lever. Once again, the room shudders and shifts, and a few seconds later you are back at the entrance. Seren waves a greeting.


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Zzz


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

Lol, hadn't thought to look on Roll20 :D

"Oh hai, Seren. We killed some sort of infernal sphynx," says Melianthe. "What have you been up to?"


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

"We hope you have not been taking your ease, sleeping by the pool," Absinthe adds with dry sarcasm, as she indicates Segang. "Like some."


Since he is out of country... Seren explains what he found when you rotated the room away. First nothing, then a small room with a pool of moldy water, then one nearly identical but with clear water.

Assuming you wait for Segang... Nearly an hour and a half later, Segang finally comes to.


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

"I wonder if the moldy water signified danger, and the clear water signaled a safe direction?"


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Eventually Segang begins to stir. Who? What happened? he manages, stifling a yawn.


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

"You got hit by a Symbol of Sleep," says Melianthe. "You missed our big fight against a darksphynx, something from the Infernal realm. Feeling rested?" The elf grins at the Shoanti.


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Looking embarrassed Segang climbs to his feet and picks up his weapon. A darksphynx? That sounds exciting...


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

"Yes," Absinthe drawls, "'twas, verily."


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

"Jarha and Absinthe were quite able combatants...we're glad to have you back, though, Segang."

She gestures at the lever. "Shall we give it another spin?"


Once everyone is "on board", you activate the lever and rotate the room again. You are back at this point.

Roll20 map updated...


Male Human (Garundi) cleric of Khepri 1/telekineticist 9; AC 20 (currently 23); HP 123/137 (includes 9 temp. and +10 overflow); 3 pts burn (24 pts NL damage); Perception +13; copycat 4/4; liberty's blessing 4/4

Am I right that there is a door we have not explored and a lever we have not yet activated?


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

Possibly.


Yes, last time you were here you just pulled the lever again and kept going.


Male Human (Garundi) cleric of Khepri 1/telekineticist 9; AC 20 (currently 23); HP 123/137 (includes 9 temp. and +10 overflow); 3 pts burn (24 pts NL damage); Perception +13; copycat 4/4; liberty's blessing 4/4

Jarha will listen at the door and check for traps. If he hears nothing he will stand back and open it telepathically, while invisible.

Perception: 1d20 + 12 ⇒ (17) + 12 = 29


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

Melianthe readies a Misfortune Hex.


Jarha finds no traps around the door and opens it. Beyond is a small rectangular room with another door to your right and an opening leading to a mural-painted corridor to your left.

Actions?


Male Human (Garundi) cleric of Khepri 1/telekineticist 9; AC 20 (currently 23); HP 123/137 (includes 9 temp. and +10 overflow); 3 pts burn (24 pts NL damage); Perception +13; copycat 4/4; liberty's blessing 4/4

Jarha will move forward invisibly, listen at the new door and check for traps. If he hears and sees nothing he will stand back and open it telepathically. This is assuming no objections from the others, and Jarha will give them a chance to position themselves as they like.

Perception: 1d20 + 12 ⇒ (16) + 12 = 28


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

Melianthe scans ahead using Detect Magic.


Jarha finds no threats and opens up the door.

Three large wooden chests, their lids decorated with carvings of cavorting tigers, sit against one wall of this room. Some sort of message seems to be carved on each lid. Colorful frescoes on the wall opposite the chests depict hundreds of tigers marching in widening circles around a single green gem the size of a fist, set in the wall and carved to resemble a tiger’s head.

Melianthe detects magic emanating from the carved gem.

Anything from Segang, Seren or Absinthe?


Male Human (Garundi) cleric of Khepri 1/telekineticist 9; AC 20 (currently 23); HP 123/137 (includes 9 temp. and +10 overflow); 3 pts burn (24 pts NL damage); Perception +13; copycat 4/4; liberty's blessing 4/4

The scene very much reminds Jarha of his tomb raiding days, but he didn't lead those expeditions either... "Umm... Absinthe, you'll want to have a look at this. Let me know if you want me to try any lock picking or trap disabling from a distance. And what's with all the tigers?"

7,001 to 7,050 of 8,561 << first < prev | 136 | 137 | 138 | 139 | 140 | 141 | 142 | 143 | 144 | 145 | 146 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM NomadSage's Curse of the Crimson Throne All Messageboards

Want to post a reply? Sign in.