DM NomadSage's Curse of the Crimson Throne (Inactive)

Game Master nomadicc

Part IV: A History of Ashes


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M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Segang is ready. He has 9 rounds of rage remaining. I think his only buffs are Shield Other and the sex boost, if its still up.


"sex boost"??


M Idyllkin (Agathion-blooded Aasimar) Oracle 6 | HP 30/60 | AC 19 T 14 FF 17 | Ft +4 / Rf +4 / Wl +4 | Init +2 | Per. +8 (+2 in dim light) | Channel 3/5 | Energy body 1/6 | Spells 7/7 6/6 3/4

Forum wasn't showing me new post numbers! Sorry about that.

Who needs healing? I'll break out the wand. We can hold onto the potions for later.


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2
DM NomadSage wrote:
"sex boost"??

Yeah, I thought they were clerics of Urgathoa, not antipaladins of Calistria packing viagra. ;p


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2
Cherias the Kitling wrote:

Forum wasn't showing me new post numbers! Sorry about that.

Who needs healing? I'll break out the wand. We can hold onto the potions for later.

Welcome back! ^_^ I could use 10 hp....


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage
DM NomadSage wrote:
"sex boost"??

Well darn. I must of changed that back 3 times from the auto correct. System kept changing it to sex. DEX boost.

A single charge from the wand would be good for me. Down 4. Also if you get yourself healed up a re-linking of Life Link would be nice. But only if you are healed up yourself.


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

Absinthe:
"One of the cultists has left, ostensibly to go fetch more help. Rolth has secured himself a tactical advantage on the catwalk. I'll do my best to see if I can catch the living creatures in a distracting veil of some sort right prior to your entrance. Let's try and time that. Where do you intend to enter from? I'll be near that side ... you may respond."


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

Okay, go time. Do we split up or all take one door? And which one?


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Looking at the map I do not see any choice on where to enter.


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

Cheri, I lost track, but Mel may be down 15 hp (!)


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

I think we have a choice between going south and hoping there's a passage east, so we can get at other doors, or smashing in the front door.

Absinthe beckons the others close.
"One is prepared to go south and look for a way on. Segang, give me to the count of, say, sixty and then smash in the door, be a distraction. Who comes with me and who stays with Segang?"


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Per the map there are two undead at the doorway that will likely pursue, unless I engage them. I recommend a frontal assault here. You may be gone rounds and find no connection, or worse, other threats. Its already gonna be a tough fight with all of us fighting.


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

Fine, but you'll need to bull rush to get us enough space to help. And we've already seen my rapier is virtually worthless against the zombies; I'll have to switch to the silver mace, which is not magical.


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Likely better to kill one quickly than to try to bull rush. The mace will likely not bypass zombie DR either. You could try crossing the hall and see if they pursue. Thinking about it I think they won't now as they are likely ordered to hold the door. Are we ready?


M Idyllkin (Agathion-blooded Aasimar) Oracle 6 | HP 30/60 | AC 19 T 14 FF 17 | Ft +4 / Rf +4 / Wl +4 | Init +2 | Per. +8 (+2 in dim light) | Channel 3/5 | Energy body 1/6 | Spells 7/7 6/6 3/4

1d8 + 1 ⇒ (8) + 1 = 9
1d8 + 1 ⇒ (3) + 1 = 4
1d8 + 1 ⇒ (7) + 1 = 8
1d8 + 1 ⇒ (8) + 1 = 9That's Cherias at full now, so lifelink will be restablished to Segang.
1d8 + 1 ⇒ (8) + 1 = 9That heals Segang.
1d8 + 1 ⇒ (3) + 1 = 4
1d8 + 1 ⇒ (7) + 1 = 8That heals Absinthe.
1d8 + 1 ⇒ (7) + 1 = 8
1d8 + 1 ⇒ (2) + 1 = 3
1d8 + 1 ⇒ (8) + 1 = 9That should take care of Mel. All done!

I'll note 10 uses of the wand. Time for a new one when we get out I suspect.


Post when you're ready to proceed, and how you want to open the doors, etc.


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Will follow your lead Ab.


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

We seem to be stuck.


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

Ffffff-- Sorry! Sorry. >_< Rough couple days. I lost track...

"Go ahead," Absinthe says to Segang. "Break the door down."

Seren:
'We're smashing the door down; full-frontal assault. Get ready; here we come!'


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

I am a little confused. Per the current roll 20 map the door looks opened and guarded by two zombies. Not sure we are all in the room as shown though. Is there a closed door?


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

As I understood it, the door is indeed guarded by zombies, but it was closed and bolted. Human battering ram, GO!


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Segang moves to the doors and begins to destroy them.

Adamantine Earth Breaker: 1d20 + 11 ⇒ (5) + 11 = 162d6 + 10 ⇒ (4, 5) + 10 = 19 Bypasses the door's DR

Next Round

Adamantine Earth Breaker: 1d20 + 11 ⇒ (3) + 11 = 142d6 + 10 ⇒ (6, 5) + 10 = 21

Adamantine Earth Breaker: 1d20 + 6 ⇒ (15) + 6 = 212d6 + 10 ⇒ (3, 1) + 10 = 14


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Not so sweet init: 1d20 + 2 ⇒ (7) + 2 = 9


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

Initiative 1d20 + 4 ⇒ (20) + 4 = 24


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

Initiative: 1d20 + 3 ⇒ (11) + 3 = 14

-Posted with Wayfinder


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

Initiative: 1d20 + 7 ⇒ (19) + 7 = 26

SWEEEEEET


Fight!

Cherias: 1d20 + 2 ⇒ (12) + 2 = 14
Rolth: 1d20 + 2 ⇒ (19) + 2 = 21
Cultists of Urgathoa: 1d20 ⇒ 6
Runed Zombies: 1d20 + 8 ⇒ (15) + 8 = 23

Initiative Order (Round One):
[26] Melianthe
[24] Absinthe
[23] Runed Zombies
[21] Rolth
[14] Seren
[14] Cherias
[09] Segang
[06] Cultists

***

Segang smashes the doors to smithereens with two crushing hits. Two of the rune-scribed zombies are blocking the entrance just beyond.

The chamber behind them is huge. The stinging scent of harsh chemicals chokes the air. Three huge metal vats bubble here, each more than six feet tall. A sturdy series of catwalks ten feet off the ground stretches over and around the vats, allowing those above to attend whatever slurry produces the foul green-brown mist emanating from each gigantic vessel. Circling the upper portion of the room is an elaborate mosaic of white, black, and gree stone that depicts a giant half-skeletal woman in black veils dancing among fields of the dead, undead and dying.

Besides Rolth and his two runed zombies, there are also three other Urgathoan cultists. There is a single door to the north, two along the south wall, and two more on the east.

Place yourselves where you want to be prior to the door-smashing. Melianthe and Absinthe are up!


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

Absinthe, who has temporarily switched her enchanted rapier out for her silver mace, is standing ready when Segang swings. As soon as the door is shattered into splinters and the two undead guards are revealed, she swings her weapon with all the force she can muster!

Silver mace attack 1d20 + 8 ⇒ (10) + 8 = 18 for 1d6 + 1 ⇒ (5) + 1 = 6 damage.


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

Melianthe activates her Flight Hex and hovers near Segang. "I'll fill the room with haze and start with hexing Rolth down to unconsciousness," she says. "Visibility will be low, so be ready for close fighting."

And here we go, opening gambit to get into place.


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

Unaware of Mel's plans, Seren presses ahead with his thoughts and casts loathsome veil (Will Save DC19 to negate ... drawn as a putrid brown line: east side is bad, west side is good)

"This should put them off!"


Let's roll! Hopefully Cherias gets a notification. I'll send a PM in case it has been too long.

Melianthe flies up and behind Segang. Absinthe slams the nearest rune zombie, only doing minimal damage as its thick skin absorbs most of the force of her attack.

The two zombies retaliate, striking at Segang and Absinthe.

RZ1 slam vs Segang: 1d20 + 6 ⇒ (19) + 6 = 25; Damage: 1d6 + 7 ⇒ (3) + 7 = 10
RZ2 slam vs Segang: 1d20 + 6 ⇒ (17) + 6 = 23; Damage: 1d6 + 7 ⇒ (3) + 7 = 10

Rolth chuckles and points at Segang while casting an enchantment.

Hold person... Will DC 18!

Seren casts and bisects the room with a loathsome veil...

Cultist A Will save: 1d20 + 6 ⇒ (11) + 6 = 17
Cultist B Will save: 1d20 + 6 ⇒ (8) + 6 = 14
Cultist C Will save: 1d20 + 6 ⇒ (4) + 6 = 10
Rolth Will save: 1d20 + 7 ⇒ (13) + 7 = 20

The three cultists immediately lurch into heaves of nausea. Rolth, unaffected, turns his gaze to Seren, his grin fading into a sneer. "You aren't Davaulus! Is he dead then?"

***

Initiative Order (Round One):
[26] Melianthe
[24] Absinthe
[23] Runed Zombies
[21] Rolth
[14] Seren
[14] Cherias <<<
[09] Segang
[06] Cultists

Cherias & Segang are up!


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Will Save: 1d20 + 6 ⇒ (12) + 6 = 18

By my records this is Segang's 8th round of rage and he has 8 rounds left after this round. Can we do a quick review of spells/effects active? Is the Cat's Grace still up? Life Link? Shield Other?


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

[ooc]Cats Grace expired. It was cast before the elevator pit experience. 3 minutes only with 2 fights and 2 breaks between them.

-Posted with Wayfinder


Oops... cut & paste fail above. The second zombie attack is against Absinthe, not Segang (per the descriptive text).


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

Seren will watch Rolth carefully seeing what he does and then will cast stone discus, holding it ready to release for when Rolth begins to cast.

To hit Touch: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 4d6 ⇒ (1, 1, 3, 5) = 10


No input from Cherias, and I sent him a PM. I'll make the rolls if one of you tell me what he's doing for actions. Still need Segang's also.


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Here and ready to post. Was trying to wait my turn but will go ahead in a moment. I will assume Life Link is still up. Did Cherias have to drop Shield Other? I'll look back and see if I can find out before I post.

Did some snooping and the player also dropped in one of my other games. Last post I saw was Dec. 27 in a game they were running. Mid November otherwise. Also the Shield other is still active as best I can tell.


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Perhaps have Cherias cast Prayer? He does not have Bless. Segang has DR 3- so takes 7 of the 10 damage. Shield other splits that so Cherias takes 3 and Segang takes 4. Since he is not yet down 5 the life link does not heal him, but it should heal Absinthe on Cherias turn.

Focusing on the enemies in front of him Segang cleaves through them, power attacking with his adamantine earth breaker. Note his Crowd Control ability gives him +1 to AC and to hit when adjacent to two or more enemies. Note that Segang's current AC is 20-2 for cleave so 18.

Earth Breaker: 1d20 + 13 + 1 ⇒ (6) + 13 + 1 = 202d6 + 7 + 6 ⇒ (2, 4) + 7 + 6 = 19

Cleave: 1d20 + 13 + 1 ⇒ (6) + 13 + 1 = 202d6 + 7 + 6 ⇒ (5, 3) + 7 + 6 = 21

Segang still has a move action left. If one or more of these enemies fall he will at least 5' into the room. If both fall he will move in.


Alright, I'll bot him for the short term, if you all can keep throwing action suggestions my way. Hopefully he returns and takes over.

Cherias absorbs some of the damage from Segang and Absinthe. He then casts a prayer to bolster your attacks and defense.

Prayer: +1 luck bonus to attacks, damage, saves and skills; foes take -1 penalty to same. 6 round duration. (Aura area marked on Roll20)

Segang swings his hammer in a mighty arc, smashing both zombies. The first hit still stands, though badly damaged, while the second is dropped to the floor. Segang steps up over the corpse.

Barely controlling their stomachs, two of the cultists move up through the veil. Once closes on Seren, while the other steps to the southern door and pulls it open. Three bloated zombies stand within, turning to shamble forth.

Nauseated condition lasts 1d4 ⇒ 3 and 1d4 ⇒ 3 rounds, respectively.

*

Initiative Order (Round Two):
[26] Melianthe <<<
[24] Absinthe
[23] Runed Zombies
[21] Rolth
[14] Seren
[14] Cherias
[09] Segang
[06] Cultists/Plague Zombies

Top of the order!


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

As Cherias acted before him, Segang's damage was 20 and 22, correct? was hoping both might fall. :)


Zombie will still survive anyway, but I assumed the +1 you have in your attacks was the prayer buff.


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Nope. As I tried to explain +1 was from Croiud Control.


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

Melianthe casts Barrow Haze, filling the room with necromantic vapors.

"Davaulus? Oh, no, we're here from Korvosa Pestilence Control. We heard there were some enormous dung maggots down here that needed squishing."

The dusk elf rubs her slim hands, ready to hex evildoers.


Melianthe's haze fills the chamber, eliciting a pithy curse from Rolth.

Absinthe swings at the remaining runed zombie, but the mace just bounces off of its thick skin. The zombie counters, but punches the doorframe with an off-balance swing.

Absinthe mace vs RZ1: 1d20 + 8 ⇒ (8) + 8 = 16; Damage: 1d6 + 1 ⇒ (1) + 1 = 2
RZ1 vs Absinthe: 1d20 + 6 - 1 ⇒ (1) + 6 - 1 = 6; Damage: 1d6 + 7 - 1 ⇒ (2) + 7 - 1 = 8

"You won't hide from me that easily," Rolth's voice snarls through the haze. He casts another spell, then curses again when it fails to remove Melianthe's haze.

Rolth dispel magic: 1d20 + 8 ⇒ (2) + 8 = 10

At Seren's action... can retcon, since the haze obscures your LoS to Rolth.

*

Initiative Order (Round Two):
[26] Melianthe
[24] Absinthe
[23] Runed Zombies
[21] Rolth
[14] Seren <<<
[14] Cherias
[09] Segang
[06] Cultists/Plague Zombies


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

Dang, I was just about to post.... ^^; Sorry for the delay.


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

Barrow haze says it doesn't affect vision ... is that the caster only?

Seren will move to the cultist on the stairs and stab him(self) with his rapier.

To hit: 1d20 + 2 ⇒ (1) + 2 = 3


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Unaware that more undead are on their way Segang tries to finish the zombie off that is next to him before advancing to the cultist.

Earth Breaker: 1d20 + 13 + 1 + 1 ⇒ (11) + 13 + 1 + 1 = 262d6 + 7 + 6 + 1 ⇒ (6, 6) + 7 + 6 + 1 = 26

Pretty sure that drops the wounded undead.

If not:

Earth Breaker: 1d20 + 8 + 1 + 1 ⇒ (14) + 8 + 1 + 1 = 242d6 + 7 + 6 + 1 ⇒ (2, 2) + 7 + 6 + 1 = 18

Can someone remind me what the brown line running south to north is. Thanks.


To everyone except the caster, barrow haze acts like fog cloud, which obscures vision, miss chance, etc.


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

Brown line is my veil, which will nauseate you if you cross it

-Posted with Wayfinder


Disregard haze for Seren and Segang, as they are just out of its AoE...

Seren climbs the steps to attack the closest cultist, but trips up on the last step.

Cherias moves up and casts a strengthening blessing upon Segang. (Bull's strength... I have no clue how many spells remaining Cherias has!)

Segang smashes down the remaining runed zombie and quickly closes ground to the next cultist.

The cultists, still nearly incapacitated with nausea, step carefully away from Segang. The one facing Seren backs away, unable to get past him and beyond the sickening veil.

The bloated zombies have no such problems, and steadily shamble forth from the southern doorway, crowding up on Segang.

*

Initiative Order (Round Three):
[26] Melianthe <<<
[24] Absinthe
[23] Runed Zombies
[21] Rolth
[14] Seren
[14] Cherias
[09] Segang
[06] Cultists/Plague Zombies

Melianthe and Absinthe!

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