[DM Kludde] First Steps I: In service to lore (Inactive)

Game Master Kludde

In service to lore, where Venture-Captain Ambrus Valsin sends the PCs around Absalom on their first mission for the Society


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Grand Lodge

Male Human (Garundi) Magus/1, HP 14/14, Init +6, Perc +0, AC 16, T 12, FF 14, Fort +4, Ref +2, Will +2

Zahur looked quite vexed. He thought for a second. "Hm, hold on, I have another idea."

He proceeded to cast a spell.

Action:
Acid splash spam on the lock!

ACID SPLASH: 1d3 ⇒ 1
ACID SPLASH: 1d3 ⇒ 2
ACID SPLASH: 1d3 ⇒ 1
ACID SPLASH: 1d3 ⇒ 2
ACID SPLASH: 1d3 ⇒ 3
ACID SPLASH: 1d3 ⇒ 1

Liberty's Edge

Female Half Elf Druid:1 HP:7/7 Init:+4 Fort:+2 Ref:+2 Will:+7 AC:16

Slera is a little shaken being trapped somewhere but keeps her cool and starts looking for hidden doors or switches

Perception: 1d20 + 14 ⇒ (18) + 14 = 32


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Team Vault:

Brayden tried to open the lock on the steel chest, but despot his masterful efforts does not manage. Slera, with her keen senses, searches the room for hidden switches. He gets a hunch something in the chests might activate something outside, but other than that, she finds no hard evidence.

Team Books:

With great fervour, Zahur fire shot after shot of acid splashes at the door. After what seems like an eternity of conjuring and spouting acid, he stops, looking contently at the molten bits of metal that used to be the lock. The smell of charred wood fills the air, and the door is free to be opened.

Scarab Sages

Human Inquisitor 1 | AC 17 T 13 FF 14 | HP 9/9 | F +1 R +3 W +3 | Init +5 | Perc +7

So I see they locked us in until we find the map's location. Who's up for giving a taste of their own medicine in after we get the map? Dominique raises his hand then looks at the others questioningly .

So... let's get back to the matter of hand. Thank you Brayden for volunteering to play with the chest's traps. My guess is that the smooth copper chest is not exactly what it seams to be. It's reeking with illusion magic. It might just open in some other manner than what we expect it to. As for the basket...

Dominique moves his hand over the basket then takes a few steps back aims at the basket and releases two shots, the comments on his accuracy. Please don't mind me, just checking if there is no invisible creatures trapped here with us. Oh and just to let you know, I don't think it is a good idea to put your hand in basket.

I hate being confined in this place. Just wait till I get out of here... That alchemist looks shady and there's also something fishy with the half elf.

Attack1: 1d20 + 3 + 1 - 2 ⇒ (4) + 3 + 1 - 2 = 6
Attack2: 1d20 + 3 + 1 - 2 ⇒ (2) + 3 + 1 - 2 = 4

Liberty's Edge

male Angelkin (aasimar) Summoner / 1, HP 12/12, Init +2, Perc +4, AC 17, T 12, FF 15, Fort +2, Ref +2, Will +1

"If at first you don't succeed, try try again." Brayden reexamines the chest to see if their is any other levers or triggers on it. Failing any such discovery, he attempts to unlock it again.

perception: 1d20 + 3 ⇒ (7) + 3 = 10

disable device: 1d20 + 7 ⇒ (12) + 7 = 19

Liberty's Edge

Male Human Fighter/1, HP 2/13, Init +6, Perc -1, AC 19, T 12 ,FF 17, Fort +5, Ref +2, Will +1

"I don't know who made that lock, but it was quite impressive." Will remarks as he approaches the door.

If a lock was that well made, someone really doesn't want us in. That may not be the only thing preventing us from getting in.

"Does anyone see signs of any traps if we open this door? If not perhaps I should go first, just to be safe." Will says as he checks around the door for anything that looks out of place.

Perception: 1d20 - 1 ⇒ (10) - 1 = 9

Grand Lodge

Female Tiefling Hedge Witch/3, HP 18/18, Init +9, Perc +0, AC 16, T 14, FF 13, Fort +3, Ref +5, Will +4

"It's fine with me if you go first, but that doesn't mean I won't take any precautions." Zarunkumar proceeds to pull out and load her crossbow aiming it at the door.

Liberty's Edge

Female Half Elf Druid:1 HP:7/7 Init:+4 Fort:+2 Ref:+2 Will:+7 AC:16

"There doesn't seem to be any hidden doors out of here. Must mean that its something to do with these chests." Slera says as she walks over to the basket with Dominique. She leans over listening intently and trying to spot anything interesting.

Perception: 1d20 + 14 ⇒ (7) + 14 = 21

Liberty's Edge

Male Human Fighter/1, HP 2/13, Init +6, Perc -1, AC 19, T 12 ,FF 17, Fort +5, Ref +2, Will +1

"Yes, good idea." Will says as he takes out his sword and shield and attempts to cautiously open the door.

Scarab Sages

Human Inquisitor 1 | AC 17 T 13 FF 14 | HP 9/9 | F +1 R +3 W +3 | Init +5 | Perc +7

] wouldn't get so close to it if I were you. ] have a feeling that there's something nasty inside. Dominique says while drawing two extra arrows from it's quiver.

Grand Lodge

Male Human (Garundi) Magus/1, HP 14/14, Init +6, Perc +0, AC 16, T 12, FF 14, Fort +4, Ref +2, Will +2

Zahur stands behind will with his hands behind his back. He did not want to resort to violence if he didn't have to. He tried not to approach new places with hostility.


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Team Warehouse:

The door creaks as it opens.

Darkness fills the warehouse, the ambient light from outside blocked by a filthy, oily film on the structure’s few windows. Darting illumination comes from light reflecting off the water through a splintered hole in the floor. Throughout the warehouse, crates, boxes, and barrels lean against each other in vaguely sorted stacks. A lingering smell indicates some of the contents are certainly spoiled.

Map updated


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Team Vault:

Slera examines the wicker basket. The two holes that Dominiques arrow made allow a bit of a peek inside, and there seems to be something ornate, metallic just under the lid of the basket. Slera also hears the Sssss. sounds

Liberty's Edge

Male Human Fighter/1, HP 2/13, Init +6, Perc -1, AC 19, T 12 ,FF 17, Fort +5, Ref +2, Will +1

Will moves stealthily towards the center of the warehouse.

stealth: 1d20 - 3 ⇒ (4) - 3 = 1

"Okay, now where are these books."

Liberty's Edge

Female Half Elf Druid:1 HP:7/7 Init:+4 Fort:+2 Ref:+2 Will:+7 AC:16

"Hmmm there seems to be something 'valuable' in the basket. That sound scares me a little though. How about I open it and you get ready to shoot if somethings alive in there?"

Scarab Sages

Human Inquisitor 1 | AC 17 T 13 FF 14 | HP 9/9 | F +1 R +3 W +3 | Init +5 | Perc +7

That sounds like a good plan. Dominique grinned while stretching his bow. Just be careful to dodge if there is something alive in there.


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Team Warehouse:

Will moves around the warehouse, stealthily, then shouts OKAY, NOW WHERE ARE THESE BOOKS!. Three annoyed rats emerge to look at what caused this disturbance.

Init, rats: 1d20 + 3 ⇒ (13) + 3 = 16

Roll initiative, make a move if init is better

Team Vault:

Slera carefully opens the Wicker basket. A blue stone key lies atop a pile of crumpled linens.

Liberty's Edge

male Angelkin (aasimar) Summoner / 1, HP 12/12, Init +2, Perc +4, AC 17, T 12, FF 15, Fort +2, Ref +2, Will +1

Taking in Dominique's words and getting frustrated with the steel chest, Brayden turns towards the copper banded, smooth wooden chest, seemingly intrigued. "Illusion you say? I wonder what this illusion masks." Gingerly, he physically and visually examines the enchanted chest, seeking the truth hidden by the magic.

perception: 1d20 + 3 ⇒ (8) + 3 = 11
will save: 1d20 + 0 ⇒ (15) + 0 = 15

if he finds a trap or lock, he attempts to disable
disable device: 1d20 + 7 ⇒ (7) + 7 = 14


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Team Vault:

Brayden concentrates, and sees the copper-banded chest for what it is - an illusion.

Should Brayden inform Dom or Slera, they get a +4 to their will save.

Liberty's Edge

Male Human Fighter/1, HP 2/13, Init +6, Perc -1, AC 19, T 12 ,FF 17, Fort +5, Ref +2, Will +1

Int: 1d20 + 6 ⇒ (18) + 6 = 24

Liberty's Edge

Male Human Fighter/1, HP 2/13, Init +6, Perc -1, AC 19, T 12 ,FF 17, Fort +5, Ref +2, Will +1

"Look out!" Will yells to the group. He moves a few steps forward and swings his long sword at the rat in the middle.

Moving one square doesn't present opportunity attack right?

Attack!: 1d20 + 5 ⇒ (3) + 5 = 81d8 + 3 ⇒ (8) + 3 = 11

Grand Lodge

Female Tiefling Hedge Witch/3, HP 18/18, Init +9, Perc +0, AC 16, T 14, FF 13, Fort +3, Ref +5, Will +4

Init: 1d20 + 9 ⇒ (8) + 9 = 17
Can I fire over this crate, thus staying in cover?
If so:
Zarunkumar fires at the rat that's closest to her.
Attack roll: 1d20 + 3 - 4 ⇒ (19) + 3 - 4 = 18
Damage roll: 1d8 ⇒ 8

If not:
Zarunkumar will move to her left around the crate and fire at the same rat with the same rolls.

Grand Lodge

Male Human (Garundi) Magus/1, HP 14/14, Init +6, Perc +0, AC 16, T 12, FF 14, Fort +4, Ref +2, Will +2

Zahur instinctively hurls a ball of acid at the rat in front of him and then draws his blade.

Initiative: 1d20 + 6 ⇒ (1) + 6 = 7
Ranged Touch: 1d20 + 2 ⇒ (2) + 2 = 4
Acid Damage: 1d3 ⇒ 3


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Team Warehouse:

Moving one square doesn't lead to an AOO - it's a free manoeuvre

Wills swing goes wide, just as, from the corner of his eye, an arrow takes out one of the rats. The rats, in their annoyance, start gnawing away at Will

Rat A Attack: 1d20 + 1 ⇒ (20) + 1 = 21
Confirm: 1d20 + 1 ⇒ (20) + 1 = 21
What?!
Total Damage: 2d4 + 2 ⇒ (3, 1) + 2 = 6
Rat B Attack: 1d20 + 1 ⇒ (3) + 1 = 4

The rat manages to find a particularly exposed piece of heel on Will, and gnaws straight at it.

Zahur's acid ball goes wide.

Zarunkumar and Will are up, then rats (if any remain), then Zahur

Liberty's Edge

male Angelkin (aasimar) Summoner / 1, HP 12/12, Init +2, Perc +4, AC 17, T 12, FF 15, Fort +2, Ref +2, Will +1

Smiling up at the others, Brayden scratches his head. "Hmm, well that is one chest down... Dom, your eye for magic is indeed correct - but this is not a chest clocked in illusion, this chest is purely a figment. And stay away from the liquid in that vessel, its not water, but rather a caustic alchemical substance. You two daring to look in that basket?"

Returning to the steel chest, he attempts again to unlock the chest.

disable device: 1d20 + 7 ⇒ (12) + 7 = 19

Liberty's Edge

Male Human Fighter/1, HP 2/13, Init +6, Perc -1, AC 19, T 12 ,FF 17, Fort +5, Ref +2, Will +1

It's okay Kludde. Rolls like that always happen to me in real life too. :P

"DAMN IT!" Will yells as he swings his sword at the rat gnawing at his ankle.

attack: 1d20 + 5 ⇒ (13) + 5 = 181d8 + 3 ⇒ (7) + 3 = 10

After the attack Will takes one step back.

Liberty's Edge

Female Half Elf Druid:1 HP:7/7 Init:+4 Fort:+2 Ref:+2 Will:+7 AC:16

Slera still cautious of the hissing sound carefully examines the key and linens. If she finds nothing strange she carefully picks up the key.

Perception: 1d20 + 14 ⇒ (3) + 14 = 17


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Team Warehouse:

Vengeance is sweet as Will mashes the rat to a pulp, leaving only a single remaining plague-carrier.

Zarunkumar is up, then the rat, then the party

Team Vault:

Slera is pretty certain picking up the key will trigger a trap. It looks mechanical, and connected to the snake-sound she's hearing. Will she still pick up the key?

Braydens attempts at picking the lock remain fruitless. He gets the impression the lock is partially magic-based, and cannot be completely picked by mechanical means.

Grand Lodge

Female Tiefling Hedge Witch/3, HP 18/18, Init +9, Perc +0, AC 16, T 14, FF 13, Fort +3, Ref +5, Will +4

Zarunkumar fires at the last remaining rat.
Crossbow attack: 1d20 + 3 - 4 ⇒ (13) + 3 - 4 = 12
Damage roll: 1d8 ⇒ 4


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Zarunkumar's arrow flies wide, as the rat moves up to Will to deliver another bite

Bite: 1d20 + 1 ⇒ (17) + 1 = 18
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Will, you'll have to make a DC 11 fortitude save

Everybody's turn!

Grand Lodge

Male Human (Garundi) Magus/1, HP 14/14, Init +6, Perc +0, AC 16, T 12, FF 14, Fort +4, Ref +2, Will +2

Zahur runs up to the rat attacking Will and with both hands, swings his blade at the thing.

Attack: 1d20 + 3 ⇒ (6) + 3 = 9
sword damage: 1d8 + 4 ⇒ (2) + 4 = 6

Liberty's Edge

male Angelkin (aasimar) Summoner / 1, HP 12/12, Init +2, Perc +4, AC 17, T 12, FF 15, Fort +2, Ref +2, Will +1

Brayden spends more time examining the steel chest, seeking first any other physical clues, then drawing on his arcane knowledge for insight.

perception: 1d20 + 3 ⇒ (8) + 3 = 11

using Knowledge (arcana) to "identify a spell effect that is in place"
knowledge(arcana): 1d20 + 7 ⇒ (19) + 7 = 26


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Team Vault:

Through his supreme knowledge of magic, Brayden notices that the chest locking mechanism has been warded, so that only the proper key opens the chest.

Grand Lodge

Female Tiefling Hedge Witch/3, HP 18/18, Init +9, Perc +0, AC 16, T 14, FF 13, Fort +3, Ref +5, Will +4

Zarunkumar moves to the other side of the crate in front of her and fires again.
Attack roll: 1d20 + 3 - 4 ⇒ (6) + 3 - 4 = 5
And misses badly.

Scarab Sages

Human Inquisitor 1 | AC 17 T 13 FF 14 | HP 9/9 | F +1 R +3 W +3 | Init +5 | Perc +7

So what you're saying is that the liquid in the container could is not good for my skin. Well I guess I have to believe you on that but how will it fare against the metal chest's skin?

Dominique then turns his attention to the basket and after seeing that there's nothing moving inside it, he shrugs lowers his bow then gets closer. Might have been just my imagination. My aim is getting bad, now I'm starting to hear noises. This locked space is getting to me. He gets closer to Slera noticing her hesitation. Look, if you think there's something between the wraps and don't want to just grab the basket and throw it on the other side of the room.

Will save to notice the box is a illusion: 1d20 + 7 ⇒ (19) + 7 = 26

Liberty's Edge

Female Half Elf Druid:1 HP:7/7 Init:+4 Fort:+2 Ref:+2 Will:+7 AC:16

"Looks like theres somekind of machine trap on the key. Might be set to destroy the key if we throw it."

Will save vs illusion: 1d20 + 7 ⇒ (10) + 7 = 17

Liberty's Edge

Male Human Fighter/1, HP 2/13, Init +6, Perc -1, AC 19, T 12 ,FF 17, Fort +5, Ref +2, Will +1

Come on dice!

Fort Save: 1d20 + 2 ⇒ (4) + 2 = 6

@#!%


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That last wound looks bad, and the rat is particularly smelly. Will's intuition tells him something is wrong, even though he does not feel the effects yet.

Will contracts filth fever

Filth fever:

Filth fever: Bite—injury; save Fort DC 11; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based
Onset: 1d3 ⇒ 1 days

Scarab Sages

Human Inquisitor 1 | AC 17 T 13 FF 14 | HP 9/9 | F +1 R +3 W +3 | Init +5 | Perc +7

A trap? My, my.I wonder how are we going to get that key. I wonder who can take care of that trap? Dominique responded loud enough for Brayden to hear.

Liberty's Edge

Male Human Fighter/1, HP 2/13, Init +6, Perc -1, AC 19, T 12 ,FF 17, Fort +5, Ref +2, Will +1

Opps, is it our turn as well. If not, just ignore this post until the time comes.

Will bleeding badly from his wounds attempts to swing at the reimaging smelly rate.

attack: 1d20 + 5 ⇒ (16) + 5 = 211d8 + 3 ⇒ (7) + 3 = 10

"Just die already you rat bastard."

I don't think I've ever called a rat a rat bastard... That's kind of redundant.

Grand Lodge

Female Tiefling Hedge Witch/3, HP 18/18, Init +9, Perc +0, AC 16, T 14, FF 13, Fort +3, Ref +5, Will +4

"Here let me see if I can make you feel better."
Cure light wounds: 1d8 + 1 ⇒ (2) + 1 = 3

Liberty's Edge

male Angelkin (aasimar) Summoner / 1, HP 12/12, Init +2, Perc +4, AC 17, T 12, FF 15, Fort +2, Ref +2, Will +1

Brayden smirks at Dom's goading, chuckling. "Don't like to depend on other people's skills, do you? I am sorry that it takes more than your fast-flying arrows to solve the problems proposed here. You may want to back away, in case things go awry."

Stepping over to the basket, Brayden gingerly examines the basket, the key, and the crumpled linen below. From there, he takes what he perceives as being the best course of action.

perception: 1d20 + 3 ⇒ (2) + 3 = 5

if he thinks its a mechanical trap, he tries to disable it. if he thinks some kind of creature is below the linen, he will try to quickly remove the key and dart away via sleight of hand

disable device: 1d20 + 7 ⇒ (2) + 7 = 9
sleight of hand: 1d20 + 6 ⇒ (15) + 6 = 21


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Team Vault:

Love the interaction :)

Brayden examines the wicker basket, but suspects a creature more than a mechanical trap. He decided to quickly nab the key before the creature can strike.

HISSSSSSS!

Snake : 1d20 + 5 ⇒ (20) + 5 = 25
Snake damage: 1d2 - 2 ⇒ (1) - 2 = -1
Snake confirm: 1d20 + 5 ⇒ (8) + 5 = 13

A snake-form spring forth and manages to scratch the surface of Brayden's hand. It doesn't hurt at first, but a burning sensation follows the initial strike: poison!

Need you to make a DC 9 Fort save.

On the upside, Brayden now holds a key: a blue stone key, carved with strange runes. Brayden has seen them before... on the red lacquered chest.

Team Warehouse:

Will strikes at the rate (sic), hacking it to pieces.
Glad I'm not the only one having autocorrect problems :)

As the three heroes look through the warehouse, they notice a chest perched in the middle of a hole, stamped with three crows, arranged in a triangle. This must be the chest they've been sent to look for. Planks have been removed here - it would almost seem like thieves have been trying to break in from the underside.

Liberty's Edge

male Angelkin (aasimar) Summoner / 1, HP 12/12, Init +2, Perc +4, AC 17, T 12, FF 15, Fort +2, Ref +2, Will +1

Brayden jumps back in pain while staring at the key, "By all the forgotten gods lost in the seven Hells, that hurt!"

fortitude: 1d20 + 3 ⇒ (8) + 3 = 11

initiative: 1d20 + 2 ⇒ (15) + 2 = 17

assuming combat is being initiated, Brayden draws his morningstar and swings at the snake

morningstar attack: 1d20 + 2 ⇒ (11) + 2 = 13 damage: 1d8 + 2 ⇒ (5) + 2 = 7

Scarab Sages

Human Inquisitor 1 | AC 17 T 13 FF 14 | HP 9/9 | F +1 R +3 W +3 | Init +5 | Perc +7

Dominique's face showed signs of contempt fallowing Braden's remark however he had not denied the statement. You are quite right. Arrows are not an universal solution. They are just means, like many others. However, they do have their uses. With that said he shot two arrows
towards the creature that bit Brayden.

init: 1d20 + 5 ⇒ (14) + 5 = 19
attack1: 1d20 + 3 + 1 - 2 ⇒ (10) + 3 + 1 - 2 = 12
attack2: 1d20 + 3 + 1 - 2 ⇒ (6) + 3 + 1 - 2 = 8

Grand Lodge

Female Tiefling Hedge Witch/3, HP 18/18, Init +9, Perc +0, AC 16, T 14, FF 13, Fort +3, Ref +5, Will +4

Zarunkumar moves to the edge of the hole Figures the box we're looking for is hovering over a huge hole, now does anyone have a suggestion on how we get our hands on it."


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Team Vault:

The snake that jumped out of the wicker basket remains motionless, like a jack-out-of-the-box, and no longer poses a threat.

Team Warehouse:

Zaru, Acrobatics: 1d20 + 2 ⇒ (7) + 2 = 9
As Zarunkumar walks toward the edge of the hole, a piece of plank breaks off. She loses her balance and falls over, but luckily not in the hole. Would she be able to swim, this tiefling?

The warehouse itself contains a crane that runs on a rail along the entire length of the warehouse, and which can extend past the loading doors. Although it contain no rope or hook, it is otherwise fully functional.

Grand Lodge

Female Tiefling Hedge Witch/3, HP 18/18, Init +9, Perc +0, AC 16, T 14, FF 13, Fort +3, Ref +5, Will +4

Technically she could but probably not very well, she gets a +0 for swim checks.


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It's not going to be terrible hard, this close to the shore. Just filthy ;-)

Grand Lodge

Female Tiefling Hedge Witch/3, HP 18/18, Init +9, Perc +0, AC 16, T 14, FF 13, Fort +3, Ref +5, Will +4

That just sounds lovely, but it might mess up her pretty dress ;)

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