DM jlord |
Something I forgot to mention and is very important.
I don't want to see copied PMs here on these boards. Private messages should stay private. If it is something rules related, keep it here in the discussion thread and get others opinions. Once it is moved to PMs it is a private matter and it puts me and everyone else in an awkward position, as the PMs were private conversations and pasting them here takes them out of context.
So please don't do it.
DM jlord |
how the goblins got a +2 to their attack rolls...
Ganging up
Ganging up on a foe allows attacks to flank, exploit openings and generally harass their out numbered opponent.
Each additional adjacent foe adds +1 to all the attacker's fighting rolls, up to a maximum of +4. If three warriors attack a single pony, for example, each of the three warriors gets a +2 bonus to their fighting rolls.
DM jlord |
OK with two combats under our belts, I think we are getting a bit of a handle of how things work here, so I think this is a good time for everyone's 1st ADVANCEMENT! yay~
Every 5 experience points is an advance. Every 20 experience increases your rank as well, unlocking more powerful choices. An advance lets you do one of the following:
Let me know what you end up choosing.
Also, since we are all totally new to the game, If you feel like you made a mistake with your character, I will allow some minor adjustments. Let me know if you want to make an adjustment before you do.
Kobold Catgirl |
Heck, I'll take over if it's either that or drop the game entirely. I like this game. Of course, I'm a horrible procrastinator, so it probably wouldn't go well, but I'm not as busy now, so...*shrug*
But the GM's
Sorry guys, out of it today. I'll post a real post tomorrow night.
hasn't actually run out of time yet. Not sure what's the cause of the panic.
Element Al |
I don't see this game dying. It is just a slow pace. My only issue is trying to get into the setting. I know how I usually like to role play, but MLP isn't a standard fantasy RPG. Just still having a hard time figuring out how to play this style of game. Stick to the show or go a step up and start playing like it is rated T for teen or something.
I still haven't decided on what to do with my advance yet. Just not sure where this is going to go or what'll be useful.
DM jlord |
Splutter splutter .... and stop, and Game out of steam.
The game is failing. In other news, there's a terrifying black-and-white pony in Ponyville who eats hay. She's an evil enchantress. She does evil dances.
;D
Ill take over IF GM jlord asks me too, or if he's gone for a week.
Heck, I'll take over if it's either that or drop the game entirely. I like this game. Of course, I'm a horrible procrastinator, so it probably wouldn't go well, but I'm not as busy now, so...*shrug*
DM jlord |
My only issue is trying to get into the setting. I know how I usually like to role play, but MLP isn't a standard fantasy RPG. Just still having a hard time figuring out how to play this style of game. Stick to the show or go a step up and start playing like it is rated T for teen or something.
I still haven't decided on what to do with my advance yet. Just not sure where this is going to go or what'll be useful.
Sorry, this is my fault, and I don't really have a good answer for you. There will be alot of encounters. So being able to fighter with either clash of wills, magic, or plan old fighting will be important.
I would say standard fantasy with a MLP twist. There will be some more "teen" rated events that baddies might do, most likely in regards to harming the good guys or innocence bystanders, or being scary evil like.
I was thinking of something with This kind of a feel, or something like that.
If you guys want it more teen/adult themed game, I have no problem with making more violent and evil baddies. I mean, it's your guys's game too, anything you would like out of it? There is nothing stopping us from having a campaign like this... -_-'
Element Al |
Okay *Cracks Knuckles* Time to get down and nerdy!
Here's my analysis. For the past several months I have been working on a campaign for MLP using pathfinder. So far I like how it has come along. Then I find your game. I like the system better than pathfinder for this particular setting and the rules are very well written. So I have shifted my attention to studying these rules for the purpose of starting my own MLP campaign. Coming soon for those who are interested.
Now, in MLP, the setting is quite modern. We have obvious signs of technological development in what mostly seems to be a medieval style setting what with all the wilderness, castle, monarchy and old school spears and armor guards and such. However, we have seen signs of electricity, and even a young foal playing a video game in the hearts and hooves episode.
In the modern world there is not much open danger and many many safe places to live or travel too. This means danger is limited. In fact, most of the dangers the character's seem to face are pretty much restricted to the everfree forest. Thus few characters in the story really have not had the need to study the arts of combat. And from what we've seen in Canterlot wedding, and not to mention the first two episodes in the whole series, the guards in Equestria don't really seem to have any military experience or real combat training. How could they, there are hardly any threats at all.
Equestria has had a rare gift of being ruled by a benevolent monarch for centuries. A thousand years to be exact. In that time, the ponies of Equestria have never known a bad ruler and Celestia has enough experience to handle almost any crisis and seems to be able to resolve matters peacefully and often has great faith that issues will be resolved through kindness and friendship. Being an example for centuries does wonders for a society it seems as we have never had the luxury of experiencing selfless leadership for more than a few years at best.
All this would likely explain why Equestria is such a peaceful place filled with friendship and caring. There has ALWAYS been a benevolent leader.
This now takes us to the past. We know, that without Celestia, things were a lot worse and so things could be a lot more dangerous. Honestly, when I wrote the campaigns, I wrote two major ideas.
The first was the Overthrowing of Discord were Celestia and Luna first appeared. I made a dangerous campaign out of this as discord would have to fight against the sisters. In this, I had the sisters as still quite young and inexperience with tons of drama and hardships. Discord has minions that attempt to thwart the sisters every attempt to overthrow him. The sisters do not even possess the elements of harmony at that time and have to discover and find them and then unlock the keys to friendship in a time where things are VERY hard and uncertain. In the end this campaign would make use of the combat rules more so than the clash of wills. Ponies in this time period do not know peace, they only know chaos and misery and uncertainty. Therefore the level of that campaign's would be set to teen or above.
The second setting is a take on the Solar Empire vs the New Lunar republic. Since Celestia is still new at leading and dealing with difficult situations, it is only understandable she would take the wrong approach in dealing with her sister. Again, it turns in to an all out war between the two sisters and the elements of harmony are split between the two. Again, danger and uncertanty and no real experience with peace or words.
Since both of those ideas take place after the setting we are now in, I wouldn't complain if settling a new land ended up being more violent than the show. There is no known unified leadership yet. There are obvious indigenous peoples to Equestria who need it and obviously aren't very intelligent or in the habit of sharing. They may even be hostile and clash of wills will likely not effect certain groups and such. There is also a lot of untamed wilderness in Equestria at this time. In the show, not every monster was able to be soothed by a clash of wills. Examples, the Hydra, the green dragon, the teen dragons, and the changlings all had to be fought or fled from.
In conclusion, I would agree to more fighting and more mature themes in this game, I just need to know that this is how it will be played. In a time of uncertainty and chaos, I would build Al accordingly giving him more combat related abilities and less of a skill focus, since trouble and strife seem to be a norm in this age.
Alternatively, you could take the shows point of view and butter things up so that five year old girls would not be scared or scared by what they see here. To a degree, given the setting, I really don't see this method as necessary. After all, the developers of MLP wouldn't let Luna make any season 1 appearances because she was considered too scary for younger audiences even though Faust wanted her to have more screen time in the series.
In short, I vote for a bit more violence. Even though it is MLP, it is reasonable in this setting.
......nerd time shutting down, time for a nap.
Kobold Catgirl |
What's interesting, Element, is that makes two of us who had something similar they were working on prior to this.
I was working on Ponyfinder, of course, which can be found on these forums (still a work in progress). I was also working on my book and novella about the pre-Equestrian age. My headcanon actually seems to match the GM's pretty well.
In my setting, things were grim (by pony standards), ponies died sometimes--sometimes killed by other ponies. Discord shows up in the novella, and things get grimmer, naturally. I don't really like grim stories, but I play Pathfinder. No choice about it! Death must occur! ;D
I'm okay with violence. I'm also okay with talking over most combats, depending on what the others are comfortable with. I'm predicting a few combats might require lethal violence (particularly with mindless beasts), but with sentient creatures, I won't complain if we never have to resort to dead stuff most of the time.
In fact, if we end up killing a sentient being, I kind of expect it to be treated as a big deal.
GM Spugly Fuglet |
WOw me as well I am also working on a book, about man kind going into space but its set 1,000,000,000 years in the future and Men dos not go into space like any other SF book I have ever read, came to me in the Bath.
As for the game its needs to be darker I was thinking "Band of Brothers" Meets "My little Pony" kind of thing.
DM jlord |
Ok, seems like half the group wants a bit more violence. If shep kicks a porc in the mouth, do we want to see jaws dislocated, blood spewing forths, or a more soft kind of violence? If Element fries some porcs, so we want to see burning husks, or slightly burned unconscious porcs?
Do we want to drop or alter of the "Tenet against Violence" rule, or maybe even the "Hero's Never Die" rule?
Designed to create an atmosphere closer to that
found in Friendship is Magic, the Tenet Against Violence
provides the players with an incentive not to use violence to
solve the problems presented to them throughout the
course of the game. In any combat in which no player characters resorted to deliberate violence (wounding another creature directly or indirectly, causing purposeful mental or physical harm, deliberately forcing others to take similar actions, etc), all players in the group receive a bennie at the end of the combat.
The Game Master is the ultimate arbitrator on what would
violate this rule, but it should generally exclude things such
as ‘slapstick’ violence used for dramatic or comedic effect.
Optional; With this rule in play, characters who would normally die are simply knocked out for a dramatically appropriate time instead. Only if the situation is particularly heroic, or if it serves as a major story point can characters actually die. For example, a character who tumbles off of a cliff in the midst of an epic battle with the adventure’s villain may catch onto a ledge and pull themselves to safety before blacking out. They are still ‘out’ for that particular scene as if they had died, but they can eventually climb to safety. Conversely, villains are similarly hard to get rid of permanently and will find ways to escape or come back even after being defeated.
I'm cool with whatever you guys would like to do, although I Like the Hero's never die rule for MLP, if we go with more gruesome or dark violence then it might be to unrealistic of a rule.
Let me know what you guys think.
Element Al |
I am in favor of cartoon violence. MLP wasn't meant to be dark and out right violent. But reasonably, not every situation should be simply won by mere arguing. Beating things unconscious is fine with me. It keeps more of an MLP feel to it. If we were to resort to a darker form of violence, I feel, personally, that it would take away from the core setting we are working with.
Remember the struggle in Canterlot wedding. Lots of combat and foes knocked unconscious and in the end, the evil queen was repelled not killed.
In this time setting violence should be necessary but I don't want to lose the quirky, light hearted elements of the show. Like I said, for this game I would like a "Teen" rating at best not a "Mature" rating.
Personally I am content with the heroes never die rule and wont abuse its gift.
Slightly alter the Tenent against violence rule to allow more combat. We are not under the peaceful rule of Celestia after all.
Nightflight Mintleaf |
I agree some violence but not the gameWet style of blood spatter and exploding heads.
Perhaps have the tenat against violence be effective when someone goes intentionally for more then simply disabling the bad guy (accidents not too worried about).
Lark Lighthead |
Stop being melodramatic. Yes, we're stalling. But if you're so sure the game's dead, why bother sticking around?
I'm sorry, and I'm not mad, but could you stop crying wolf about this? People have lives. Sometimes things slow down. It doesn't mean we're all DOOOOOOOOOOMMMMMED.
DM jlord |
Replace the word "Fluttershy" with this campaign
The quick edge does not help with surprise, the danger sense one does. that being said, I made a mistake. Higgledy is acting in the surprise round.
Also since we just gained an advance, Everyone's Bennies are refreshed to 3! Also since nopony used violence last battle, everyone gains another bennie, so everyone has 4 bennies right now.
For the map, I used the game's alias's and just threw something quick together for Lark. If anyone wants something else to represent their character on the map, link an image in your profile.
DM jlord |
if your saying 1st post 1st severed your going to get some really long posts from me like...
This was a weird circumstance because there was a miss-communication between Lark and me. Lark said she opened the door and thought there was one at the top of the stairs. There wasn't a door at the top and I thought she opened the western door so I described her opening it and what lied behind it. She then adjusted her previous actions to open the western door so it made sense and that is where you tried to stop her and check the door. I had already described that the door was opened and the room beyond so I recommended searching one of the doors beyond. No one had done anything in the new room yet, so that was why I posted the room description again as a quote, because I was quoting my previous post of the rooms description.
So, If anyone thinks they are being skipped or cut off, please let me know here in the discussion thread, and please don't jump to conclusions. Unless you have the mat, then I can't stop you. :)
Edited to add me and lark's miss-communication and so grammar was more clear
DM jlord |
Soak Roll
You can spend a Bennie when attacked to "soak" damage away. you make a toughness check (DC4) and each sucess and raise eliminates a wound. If you get rid of all your wounds this way, you also lose your shaken penalty.
So if Higgs wanted to try to soak she could spend a bennie and roll her toughness (d4) and if she rolled a 4 she would be OK! You roll the Wild Die as well.
I'm not sure if you take the wound penalty to this roll or not. If you do, then Higgs would have a -1 penalty to the roll.
Nightflight, do you remember if you take wound penalties to soak rolls?
DM jlord |
War Magic
Spells listed under this section are optional, and may only be taken at the Game Master’s discretion as they are meant entirely to do damage and thus do not fit into most games of The Savage World of My Little Pony. They are very rarely known by unicorns, as they have little application outside of willfully hurting others. Because of the raw power being channeled, they can also be somewhat dangerous to cast.
Backlash- If you roll a ‘1’ on your Spellcraft die when casting a War Magic spell, it automatically fails and you suffer 2d6 damage from the backlash.
Magic Missile
Rank: Novice
School: Evocation
Casting Modifier: -1
Range: Visual
Duration: Instant
Trappings: Bolts of purple energy streaking towards the targets
You fire a single magic missile towards the target creature (which must be a living creature not an object), which hits unerringly on a success. You may fire a total number of bolts equal to your Rank: each one beyond the first incurs an additional -1 casting penalty. Each bolt is a separate attack and may target a different creature, dealing 2d6 damage.
So, at the moment you can only cast 1 missile, as you are novice rank. There is a -1 casting modifier when casting this spell, so you take that penalty when casting unless you spend a round preparing the spell (subtracts up to two points of spell-casting penalties)
Also, you cannot cast more than one spell in a round. you can do multiple actions in a round, but they cannot be the same action. You could attack one Porc, Taunt a 2nd porc, and cast a spell on a third porc, but you take a -2 penalty for each extra action. (moving is considered free, unless running)
--
Sadly all you can do is blast a single Porc at the moment with magic missile, but you can use Bennies to reroll to make sure you hit and deal decent damage. If you raise You also get an extra D6 of damage if I am not mistaken. Everyone should have had 4 bennies before entering the Porc Den.
--
Every 5xp is and advance, every 20 xp is a new rank! I'm not really giving xp outm, so every 4 advances is a new rank.
--
I know you wanted more attack magic, and the selection in the pony game is limited. If you want an attack spell from out of the pony game let me know and maybe we can work something out. There are no Magic points for Unicorn magic so the spell in question might need to be readjusted so that it is not too powerful.
--
Go ahead and re-adjust your action to fit in the above. You may ignore your previous rolls and start fresh. Also, the porc at C3 is incapacitated with a daunt, so he is out of the fight at the moment.
Element Al |
Okay with the "death" of Higgs, I am unsure as to how to continue. At the point now where the game has changed.
Typical games this won't be an issue but now I am unsure as to how to continue.
In light of what just happened I need to reevaluate the character. This will take some time for me to figure out. Let's say that for the moment Element is currently too stunned to react.