Jorin
|
The central stair case goes up. Likely another 2 levels.
Jorin, Sorry, I don't understand you - I said you and flinders found a door on the level you are on now
That answered my question.
Raul, you want to watch our backs while I uncover this door?
Jorin uses his dagger to try and carefully carve away the outline of the door. It is probably a waste at this point, but he is attempting to not make any more noise than necessary.
Raul
|
"Aye, I can keep us safe."
Raul watches the door and keeps his eye out for danger.
Readied action to charge anything coming through the broken door.
Perception: 1d20 + 4 ⇒ (10) + 4 = 14
Jorin
|
Let's look around again to see if there might be a key, lever, or release that will let us through quietly.
perception: 1d20 + 1 ⇒ (16) + 1 = 17
Jorin thinks to himself, I guess we could leave it for later. The door doesn't appear to have been opend in awhile. But I dislike the thought of leaving potential problems behind us as we advance. There could be another entrance we haven't noticed.
If no one locates anything, Flinders you want to give it a go? If not, we can always bust this one down also. It's not like we haen't already made a bunch of noise in here.
Raul
|
If I had my higher-level domain powers, I could rip that sucker out of the wall. For now, I guess failing all else we can just hit it with our weapons like before.
"Agreed. I don't have a problem wrecking this one too. Might have some treasure!" Raul says simply, smiling.
Jorin
|
We can do that. Do you think a flask or two of acid splashing off the ceiling would convince them to flap the other direction?
Jorin pauses while the subject is discussed.
I'm curious what is hidden on the other side, but I'm not going to break it down if most think it is a poor idea.
Jorin
|
Jorin hands a vial of acid to Flinders.
Use this if it seems needed.
Busting through it is!
GM Helaman, you seem to be indicating it is just a strength check to 'kick-in' the door instead of weapon attacks to bash through. So Jorin will have the horse chopper in hand incase there is something larger on the other side of the door. Then puts a boot in...
strength check: 1d20 + 3 ⇒ (5) + 3 = 8
Hmm... This door is tougher than it looks.
strength check: 1d20 + 3 ⇒ (11) + 3 = 14
strength check: 1d20 + 3 ⇒ (6) + 3 = 9
| GM Helaman |
Area attacks are best for swarms
I am differing slightly from the module but in a logical manner that fits the spirit rather than the letter
After banging impotently against the door for a few rounds the sound of bats seems to lessen and recede.
After continued attempts you eventually break down the door. You find a room whose floor is covered in guano and the far east wall, like most of the eastern side is gone, apparently allowing the bats to come and go... and it seems that they have gone.
Hadassah Lokrien Savet
|
"Um... Yeah, potion covered in poo. . . Not very appetizing I don't think."Hadassah moves to a dry clean corner of the room, and casts 'Create Water' repeatedly and scrubs the bottle as clean as possible. Once the bottle is clean, she attempts to identify the potion inside. Spellcraft: 1d20 + 4 ⇒ (20) + 4 = 24.
Coor
|
"I do have a spell to help clean, Raul but do not have it today I figured my apprentice days of cleaning poo were done." looking over at Hadassah " good find, maybe it is not the kind you drink" wrinkling his nose at the thought of putting his lips on the potion bottle.
Jorin
|
Is there a door or opening into the north wing of the tower?
Well that was rather anclimet..., anticlim..., antcelm..., disappointing.
Jorin seems a little let down that there was not something to challenge himself against.
Hadassah Lokrien Savet
|
While Hadassah waits patiently for Flinders to figure out the lock, or for Jorin and Raul to knock in the door she asks, "Is anyone injured? Before we go into a room possibly filled with evil creatures lurking in wait, it might be a good idea to quickly heal any injuries, no matter how minor."
Jorin
|
Jorin is only down 1 point. I wouldn't bother healing at that.
Jorin steps up in front of the door with his horsechopper at the ready and whispers to the others, We probably made too much noise to surprise anything. Any prep you guys want to do or should we open the door?
If we're ready now? Flinders step to one side of the door and be ready to fling it open. Raul take the other side. Coor and Hadassah stand behind us.