Coor
|
"Hmmm, Good job Raul, you made quick work of him." Looking into the room when he hears the Thank the Gods and sees the dirty man.
Looking over the Man to see if there are any Identifying Holy Symbols or signs of alliance.
Perception check 1d20 + 7 ⇒ (13) + 7 = 20
Flinders Offendurr
|
How did you come to be here? I thought we were the first to be sent in. Would we have heard of you?
Know. local: 1d20 + 7 ⇒ (7) + 7 = 14
Sense Motive?: 1d20 + 2 ⇒ (6) + 2 = 8
| GM Helaman |
Lots of Pathfinders... and he is likely a junior one
Not sure if you would have hear of me - are you 'Society' too? As for being the first? I thought I'd do a quick run through this 'abandoned' tower and report back anything interesting for an extra entry in my chronicle.
He makes a face.
Not such a good idea in retrospect.
Hadassah Lokrien Savet
|
Dismounting, Hadassah approaches the chained man, key in hand "I found this, perhaps it would work to free you. Ya never know! Just to be on the safe side though. . . Please describe anything special about your wayfinder."
Hadassah whispers to her companions, "I suppose you could carefully examine the thing we found, and compare it against the described item. Also, if this gear belongs to him, perhaps we should return it?"
Once the others have had their change to validate the mans identify as a Pathfinder, Hadassah will attempt the troglodytes key in the manacles.
| GM Helaman |
He goes on to describe his wayfinder (and his other stuff that was in the chest) in sufficient details... including the Rapier on Flinders belt and that buckler in his hand.
but hey, he says keep it all as a reward, except for the Wayfinder - thats sort of a personal item.
You should have a climbing kit in that lot as well... how about you lower a rope, let me climb down and I'll head back to the lodge and leave you to do what every it is you do here - I take it you got them all?.
Flinders Offendurr
|
Flinders looks a little sheepish saying, Well good sir, I will give you your equipment back if you would like, though perhaps you may want to head back to the lodge?
Jorin
|
1) Map question. I can't tell if the wall is supposed to be completely solid or not. Can we see through any gaps in the north wall of the prison cell into the other small room?
2) PFS type question. If there was treasure in the frog room, but we don't engage and defeat the frog, will it still be on our chronicle sheet?
Hadassah Lokrien Savet
|
Hadassah pulls out her dagger and says, "I still have one spell left, lets kill that thing.
"You all have yet to taste my misfortune! We need a plan.. If you need me, say Eep!"
Since it appears this is the last fight, we have cleared the rest, yes? Hadassah will force rerolls on any party member who says "Eep!" so, if you roll less than you would like on anything, say Eep, and reroll. I am putting you in charge as individuals. First come first serve.. Can only do 2 in one round, then one per round thereafter unless I get a break for 1 round, in which cast the 2 then 1 restarts.
Raul
|
Looks like misfortune can only be used once per creature per day, too.
GM Note: Before opening the frog door, Raul will cast Shield of faith. Also, I only have one use of my damage buffers left, by my count.
Flinders Offendurr
|
Before we go much further, let us remember what potentially beneficial items we have picked up along the way. I have a dagger, rapier, and armor. Jorin you have that shield. We have the two scrolls we picked up, and do we still have the healing potion? Is there anything I'm forgetting?
| GM Helaman |
You head up the stairs...
The four wings of the tower are completely open on this level, forming one great, cross-shaped chamber with arched ceilings. The decayed remnants of a carpet run from the doorways at the end of each wing, meeting in the center, where a spiral staircase drops out of sight below. A large, throne-like chair stands in the middle of the eastern wing next to a big chest.
The ceiling is 20 feet high in this room; it is dimly lit by the daylight shining through the archways.
A large troglodyte is standing at the eastern archway, gazing longingly at the city in the distance, near him is a long pale lizard like creature, which stands not far from the floor on stubby legs
Map going up soon. Nature check DC15 for the 'lizard'
1 1d20 + 8 ⇒ (2) + 8 = 10
2 1d20 + 8 ⇒ (1) + 8 = 9
So far they seem unaware of you. Put yourselves within 2 squares of the stairs - if you make a lot of noise the 'unaware' status is likely to change. Time is also a factor unless you all pull back into the stairwell so any In Character planning will need to be quick.
Map link
http://sdrv.ms/10OeYMO
Flinders Offendurr
|
Flin is at H7
Flin scans the room looking for a something amiss. Surely this one heard the commotion below. What's he playing at?
Perception: 1d20 + 7 ⇒ (11) + 7 = 18
Sense Motive: 1d20 + 2 ⇒ (10) + 2 = 12