DM Elanmorin's Hell' Rebels

Game Master Nathan Hartshorn

Kintargo has been taken over by the forces of Hell!
Barzillai Thrune has the city in his clutches, will heroes arise and suceed in guiding the resistance against the tyrant or will they fall as so many others before of them?

HELL’S REBELS REBELLION SHEET

Lootfinder by Veccio

Handouts

Initiative order:
[dice=Initiative check (Elurius)]1d20+4[/dice]
[dice=Initiative check (Lirotha)]1d20+3[/dice]
[dice=Initiative check (Kurglunn)]1d20+2[/dice]
[dice=Initiative check (Oren)]1d20+2[/dice]
[dice=Initiative check (Rocco)]1d20+3[/dice]
[dice=Initiative check (Talon)]1d20+4[/dice]
[dice=Initiative check (Valrani)]1d20+1[/dice]

Day Job checks:
Result: 5 -> 1 gp
Result: 10 -> 5 gp
Result: 15 -> 10 gp
Result: 20 -> 20 gp
Result: 25 -> 50 gp
Result: 30 -> 75 gp
Result: 35 -> 100 gp
Result: 40 -> 150 gp

Map of Kitargo

The wasp nest

Iudeimus Tenements

Lucky Bones - lvl 01

Lucky Bones - Undervater Level


1,301 to 1,350 of 5,737 << first < prev | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | next > last >>

Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Diplomacy: 1d20 + 0 ⇒ (15) + 0 = 15


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

Rocco and Kurglunn simply nod. That will be enough for them...for now.

Bluff: 1d20 + 7 ⇒ (12) + 7 = 19


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

Valrani sits and thinks for a bit.

"I think if we ask around it is probably best. No sense in diving into a bears lair when you can lay a trap for him on your own ground."


male Human
Spoiler:
AC 16/T11/FF15 HP 42/42 F+4 R+5 W+4 Init +1 SM +20 /Perception +7
Bard (Chelish Diva) 4

Diplo: 1d20 + 14 ⇒ (10) + 14 = 24

Shadow Lodge

MAP

I went for 2 separate results with Lirotha and Rocco aiding Morricone and Talon

What you learnt:
The Silver Ravens prove extremely effective at gaining information about Aula Tenessen, easily finding out information about her.
They knew she was "middle management" in the local church of Asmodeus, what they didn't know was that she had made a name for herself as a master torturer and as an overachiever, raising from humble origins to her current position in just a few years. Also they learnt she had her quarters inside Asmodeus' Cathedral, but she didn't spend much time there of recent, having visited briefly just a couple of times in the last 3 weeks. Digging deeper allowed the Silver Ravens to discover another piece of the puzzle: apparently Aula Tanessen had been assigned to take care of Old Kintargo Cemetery, in Old Kintargo...


male Human
Spoiler:
AC 16/T11/FF15 HP 42/42 F+4 R+5 W+4 Init +1 SM +20 /Perception +7
Bard (Chelish Diva) 4

A shiny silver here, a whispered word there and finally a meeting in a shady tavern later, it is clear, the cemetary is their next target.
Scratching his clean shaved shin, Morricone looks at the others. "Cemetary. Not the place where I usually do my thing. I heard the inhabitants are dead to humor!"


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

Rocco rolls his eyes at Morricone's pun, but ultimately agrees on his central point. "Yeah, sounds like the hag's been hanging around the cemetery a lot lately. Could be that's where she's keeping Lucca and any other's she's abducted to help her achieve her ambitions. I say we take a piece of that particular glass ceiling and run it through her black heart."


Male human vigilante (gunmaster) 4, Brawler 1; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

"I know of the cemetery. Never been inside myself. Respect be for the dead. But if that's where we'll find your friend..."
the Hound looks to the moonlit sky. "No time to waste."


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Oren agreed with the Hound. "I prefer to let the spirits remain undisturbed. If we are respectful to the deceased and simply rescue your friend, I believe that would be acceptable to soothe my own soul.". She nodded and was ready to leave as soon as the group agreed.

Shadow Lodge

MAP

You discretely but quickly move towards Old Kintargo Cemetery. Your trip is uneventful and you soon reach it. As you approach you notice no one seems to be around...

Knowledge (local) DC15:
The large graveyard served Kintargo as a burying ground for most of its history, up until the end of the civil war. Today, Kintargo’s dead are either cremated or interred in one of the numerous graveyards on Temple Hill. Patrols from the church of Asmodeus have kept this cemetery from having much of an undead problem.

Perception DC20:
The place really seems desert, no living souls animate the graveyard as the moon shines brightly on gothic and baroque tombstones
If you pass the perception check the survival check is easier, otherwise use the higher difficulty because you spend time and energies worrying about who might spot you

Survival DC20 or DC15:
It's not easy to spot but you notice several foot tracks leading to a prominent mausoleum on the western part of the cemetery


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Know. Local 1d20 + 4 ⇒ (12) + 4 = 16
Perception 1d20 + 6 ⇒ (16) + 6 = 22
Survival 1d20 + 1 ⇒ (19) + 1 = 20

"Actually, not much undead should trouble us. I forgot that the priests of Asmodeous have kept them mostly in check. And the place looks to be deserted, even better. Look at these tracks leading to that big mausoleum over there! I bet that's where we need to go," Oren points excitedly.


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

"Stop! I appreciate your enthusiasm my dear Oren, but before we go further, we need to 'Mask' up my pets. No arguments."

Grabbing some clean rags she had gathered from the coffee shop earlier, she hands them out to everyone but the Hound.
She ties one of the improvised masks to her own face easily enough. However, she quickly found her first breath
bursting with the aromas of lye and coffee...enough to widen her eyes and keep her awake for a while.

"Ok...unpleasant...but eye-opening my pretties!"


male Human
Spoiler:
AC 16/T11/FF15 HP 42/42 F+4 R+5 W+4 Init +1 SM +20 /Perception +7
Bard (Chelish Diva) 4

Knowloc: 1d20 + 3 ⇒ (11) + 3 = 14
Perc: 1d20 + 5 ⇒ (6) + 5 = 11
Surv.: 1d20 + 1 ⇒ (12) + 1 = 13


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

"What makes you think they have not solved any undead problem with... slavery. It would seem to be a very Asmodean thing after all."


Male human vigilante (gunmaster) 4, Brawler 1; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

knowledge Local: 1d20 + 5 ⇒ (6) + 5 = 11
Perception: 1d20 + 6 ⇒ (8) + 6 = 14
Survival: 1d20 + 1 ⇒ (14) + 1 = 15

The Hound draws his pistol and cocks it when the tracks are spotted. "Be aware of lookouts."


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Looking askance at the Hound, he quickly realizes even behind her mask Lirotha can look daggers.

"This isn't our first dance Mr. Hound. Come my pretties! Let us show the Hound what Ravens can do!"

Perception: 1d20 + 8 ⇒ (6) + 8 = 14
Stealth: 1d20 + 4 ⇒ (18) + 4 = 22


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

As the Ravens approach the cemetery, Rocco once again casts a spell on himself and sets his eyes to glowing. Cast Heightened Awareness Kurglunn shambles along behind the halfling, his alarming appearance covered with a large cloak.

Perception, HA: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17
Knowledge (local), HA: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19
Survival: 1d20 + 3 ⇒ (2) + 3 = 5

"Hmmm...yeah. Seems the Asmodeans have done at least one good thing for the city. Guess we'll have to break their streak of keeping the dead down, eh Kurglunn?"

Rocco pulls his mask down over his face at Lirotha's prompting and follows her lead of moving stealthily through the cemetery, following the tracks the others had spotted.

Stealth: 1d20 + 16 ⇒ (10) + 16 = 26
Perception (traps), HA: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20


Kurglunn the Runner | Phantom (Fear) 6 (HP 46/46) | AC:20 (15 Incorporeal) | T:13 | FF:17 | cmd:17 | Fort +2 | Ref +7 | Will +4 | Init. +3 | Perc:+8; Darkvision 60ft | Speed 30ft | Manifestation: Ectoplasmic | Status: N/A

Kurlgunn creeps along behind Rocco, doing his best to stay quiet.

Stealth: 1d20 + 9 ⇒ (2) + 9 = 11


Male human vigilante (gunmaster) 4, Brawler 1; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

The Hound smiles beneath his mask. Then becomes one with the shadows and moves along the cemetery with the Ravens.

Stealth: 1d20 + 6 ⇒ (19) + 6 = 25


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Oren takes the crude mask and places it over her face. She follows quietly with the group.

Stealth 1d20 + 2 ⇒ (7) + 2 = 9


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

Valrani, amazed as always at the stealth of the group, tries not to make too much noise.

Takes ten on stealth for...ten

She keeps glancing around, waiting for the undead to come pouring out of the ground.


male Human
Spoiler:
AC 16/T11/FF15 HP 42/42 F+4 R+5 W+4 Init +1 SM +20 /Perception +7
Bard (Chelish Diva) 4

Binding a shawl across his face Morricone follows.
Also takes 10 for stealth 9

Shadow Lodge

MAP

Only Oren notices the tracks leading to the mausoleum. After Lirotha hands out her mekeshift disguises, the Tien woman guides the others towards it.
The trip doesn't prove particularly stealthy but apparently no one is present to notice the group anyway and in a matter of minutes the Silver ravens reach a huge gothic mausoleum, bearing the half faded insignia of House Sarini.

Knowledge (Nobility) DC15 or Knowledge (local) DC20:
House Sarini is one of the better-known noble families of Kintargo and Cheliax at large. Nicknamed the "Fools of Thrune" or the "Lapdogs of Hell", they are known for producing cruel and macabre fools and jesters who serve the crown. Members of the house are often sent to amuse crowds at public executions in Egorian, entertaining the common folk with their dark and violent humor. It is currently unknown whether members of this house do this voluntarily, or if their debased profession is a result of an offence against House Thrune.The family leader is Countess Urora Sarini and as with the other kintargan families, their estate is located in the Greens district

The party moves near, cautiously. Nothing seems to be out of place but the Silver Ravens notice the gates of the inner chamber don't seem to be locked. It seems the place could not be as deserted as it seems...

Tell me how near to the entrance you go and then roll perception please


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Know local 1d20 + 4 ⇒ (18) + 4 = 22

"This mausoleum belongs to the 'Fools of Thrune. They are the jesters and fools you'd see at many macabre events."

Oren moves to about 35' and starts looking more closely.

Perception 1d20 + 6 ⇒ (18) + 6 = 24


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

Valrani peers over the shoulders of the others.

"Well, we were hoping to find her, weren't we?" she whispers quietly.

perception: 1d20 + 2 ⇒ (11) + 2 = 13


Male human vigilante (gunmaster) 4, Brawler 1; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

Knowledge Local: 1d20 + 5 ⇒ (20) + 5 = 25

The Hound moves silently. He's heard of the House Sarini and their debasement. Their macabre jests at the cost of the unfortunates during public executions.

He moves ever closer to the mausoleum and halts in the shadows of it merely 20ft away when he notices Oren has already stopped.

Seeing her crouch and start looking around he thinks perhaps she has found something and he too takes a closer look at his surroundings.

Perception: 1d20 + 6 ⇒ (15) + 6 = 21


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Staying to the rear of their little group, Lirotha let's the bigger guys take the lead in this little adventure.

"Let us pray to Desna that we encounter no undead here please! Asmodeans and their lackeys are bad enough."

Perception w/Lowlight: 1d20 + 8 ⇒ (1) + 8 = 9


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

Knowledge (local), HA: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25

"'Fools of Thrune' is a bit redundant, I'd say. I personally like the 'Lapdogs of Hell' better. Still, one way or the other, the Sarini's are Thrune's for sure. Better believe they're not our friends." Rocco approaches the entrance, Kurglunn at his side. He moves a bit further than the others, allowing Kurglunn to serve as a bit of a distraction, so he can watch out for any changes.
Rocco and Kurglunn both move up to 25ft from the entrance.

Perception (Rocco), HA: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10
Perception (Kurglunn): 1d20 + 4 ⇒ (15) + 4 = 19

Shadow Lodge

MAP

Before anyone enters the mausoleum Oren and the Hound notice something near the entrance. Closer inspection shows an almost invisible string placed at ankle height. In order to enter the group would need to disarm it or to avoid it.

Give me a Disable Device check or an Acrobatics check. Disabling seems more difficult while avoiding the string appears to be pretty easy. Assuming you avoid or disarm the trap...

Once inside the group faces a stone staircase leading into the bowels of the cemetery. Fortunately a few torches lit the passage making the descent easy enough, although it takes a little more than a minute to reach the bottom of the stair and the chamber below. What the would be rebels see see sends chills them. The whole floor is littered with human bones, while a ominous statue depicting some strange skeletal creature...

Knowledge (planes) DC19:
The statue depicts a Bone Devil, also known as Osyluth. These evil ousiders are the interrogators and inquisitors of devilkind, and delight in torturing those weaker than themselves, mortals, souls, and other devils alike. Born of ancient heresies mired amid the Styx-fed swamps of Stygia, Hell’s fifth layer, bone devils—also known as osyluths enforce infernal order and the will of the archdevils.

Roll perception again please

Map updated, check it out in the upper section of the page


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

If nobody disarms it, Valrani will take ten for ...ten on the acrobatics
perception: 1d20 + 2 ⇒ (3) + 2 = 5

A shiver goes up the spine of Valrani as she joins the Ravens entering the old building. "So many bad things have happened here..." she whispers "You can almost feel them."

Shadow Lodge

MAP

It's by no means a swift movement but Valrani is able to avoid the trap and pass without triggering it. She doesn't notice anything out of place besides the macabre "interior design".

Yeah... taking 10 is enough but the trap stays ready to trigger


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Oren moves slowly over the tripwire. Take ten for a 17. . She drinks her mutagen down, her arms briefly rippling and her eyes bulging. Oren takes a spot st the front of the group, carefully looking around.

Perception 1d20 + 6 ⇒ (5) + 6 = 11.

+4 Str and -2 Int for 20 minutes.Aso +2 to Natural Armor.


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Taking 10 w/Acrobatics...total of 12.

Knowledge (Planes): 1d20 + 7 ⇒ (6) + 7 = 13

Lirotha gestures to the statue as she passes it.

"Well, if that's an undead of some sort, that's pretty disgusting."

Perception: 1d20 + 8 ⇒ (14) + 8 = 22


Male human vigilante (gunmaster) 4, Brawler 1; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

Take 10 for 16

The Hound takes it slow and easy over the trip wire and defends the stairs. He notices Oren drink something then takes a step back as her frame ripples with power then move to the front of the group. He in turn moves behind her pistol at the ready to give her back up if need be.

Perception: 1d20 + 6 ⇒ (4) + 6 = 10


male Human
Spoiler:
AC 16/T11/FF15 HP 42/42 F+4 R+5 W+4 Init +1 SM +20 /Perception +7
Bard (Chelish Diva) 4

Also taking 10 for 10
Thanking the others for poiting the trap out the young aristocrat carefully steps over the trap.


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

Eh. Was gonna try the Disable check, but why fight it? I'll take 10 for both Rocco and Kurglunn. Rocco will be something like a 15 and Kurglunn a 12.

Rocco and Kurglunn both carefully step over the tripwire. "Better watch this thing on the way back out. Especially if we need to make a quick exit." They enter the mausoleum and take in the macabre surroundings.

Knowledge (planes), HA: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11
Perception (Rocco), HA: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18
Perception (Kurglunn): 1d20 + 4 ⇒ (8) + 4 = 12

Shadow Lodge

MAP

The Silver Ravens easily avoid triggering the trap, enter the mausoleum, descend the stairs and reach the chamber below. Most of them don't notice anything out of the ordinary, possibly expecting a crypt being full of bones. Lirotha knows better though and she can only look in horror as 3 pile of bones suddenly coalesce into fully formed skeleyton. Two armed with bows and wearing a semblance of leather armor and the other, bigger than the rest, wearing heavy armor and brandishing sword and shield!
With an high pitched scream similar to the chattering sound made by spiders the big skeleton roars to life and attacks!

Knowledge (religion) DC10 and DC12:
The DC10 check allows you to identify the skeletons with bows as normal skeletons while the DC12 check makes you aware you are also facing a Skeleton Champion

Initiative:
Initiative check (Lirotha): 1d20 + 3 ⇒ (7) + 3 = 10
Initiative check (Kurglunn): 1d20 + 2 ⇒ (12) + 2 = 14
Initiative check (Morricone): 1d20 + 1 ⇒ (12) + 1 = 13
Initiative check (Oren): 1d20 + 2 ⇒ (1) + 2 = 3
Initiative check (Rocco): 1d20 + 3 ⇒ (15) + 3 = 18
Initiative check (Talon): 1d20 + 4 ⇒ (4) + 4 = 8
Initiative check (Valrani): 1d20 + 1 ⇒ (18) + 1 = 19
Initiative check (2 piles of bones): 1d20 + 6 ⇒ (9) + 6 = 15
Initiative check (big pile of bones): 1d20 + 5 ⇒ (6) + 5 = 11

Surprise Round (1 move or standard action) - Bold may act

Piles of bones
Big pile of bones
Lirotha

The skeletal creatures armed with bows take aim at the party while the armored one marches towards it, with sword and shield gleaming in the torches' light...

Attack roll (Red vs Kurglunn): 1d20 + 2 ⇒ (4) + 2 = 6 -> Damage roll: 1d8 ⇒ 2

Attack roll (Blue vs Valrani): 1d20 + 2 ⇒ (19) + 2 = 21 -> Damage roll: 1d8 ⇒ 8

Round 1 - Bold may act

Valrani
Rocco

Piles of bones

Kurglunn
Morricone

Big pile of bones

Lirotha
Talon
Oren


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Narrowing her gaze at the enemy, Lirotha quickly whispers her Mage Armor spell and shields herself against attack, then hisses at the others who may not be paying attention.

"Ware! Skeletons!"

Shadow Lodge

MAP

Taking advantage of surprise the bluish skeleton archer grievously wounds Valrani unlike its companion whose arrow flies above Kurglunn's head.
Almost at the same time Lirotha reacts casting magic on herself and shouting a warning to his friends as the huge armored skeleton advances on them!

Round 1 - Bold may act

Valrani -8hp
Rocco

Piles of bones

Kurglunn
Morricone

Big pile of bones

Lirotha
Talon
Oren


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

Rocco pokes his head around from behind Kurglunn's legs and spots the skeletons lining up to continue their assault. Not wanting to get in the middle of the crowd, he unfurls his sling from its place on his belt and loads a bullet.

Move to draw the sling, move to load.


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

Gasping in pain Valrani grasps her staff in both hands and charges the red pile of bones!

charge: 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22
damage(blunt): 1d6 + 6 ⇒ (2) + 6 = 8

Shadow Lodge

MAP

While Rocco prepares himself to shoot back Valrani reacts charging at the fartest skeleton once again reducing it to a lifeless pile of bones with a swift stroke of her staff. An action the remaining undead archer tries to make her pay dearly for...

Attack roll: 1d20 + 2 ⇒ (11) + 2 = 13 -> Damage roll: 1d8 ⇒ 5

... and suceeds sticking Valrani with yet another shaft!

Valrani seems to be in a very precarious position now...

Round 1 - Bold may act

Valrani -13hp
Rocco

Pile of bones (blue)

Kurglunn
Morricone

Big pile of bones

Lirotha
Talon
Oren


Kurglunn the Runner | Phantom (Fear) 6 (HP 46/46) | AC:20 (15 Incorporeal) | T:13 | FF:17 | cmd:17 | Fort +2 | Ref +7 | Will +4 | Init. +3 | Perc:+8; Darkvision 60ft | Speed 30ft | Manifestation: Ectoplasmic | Status: N/A

Kurglunn watches as the second arrow hits home and a spray of blood erupts from Valrani. In complete terror, he rushes forward to stand between Valrani and the skeletons. He reaches out to either side, effectively making himself a barrier against any attackers. "You no hurt Kurglunn friend anymore!"

Move up, prepare an action to fight defensively if anyone comes within striking distance.

Prepared attack:
Slam, Fight Defensively: 1d20 + 3 - 4 ⇒ (18) + 3 - 4 = 17 Damage: 1d6 + 1 ⇒ (2) + 1 = 3


male Human
Spoiler:
AC 16/T11/FF15 HP 42/42 F+4 R+5 W+4 Init +1 SM +20 /Perception +7
Bard (Chelish Diva) 4

Taking a deep breath Morricone starts an epic tale of fight and love in Westcrown, of might heroes and evil fiends
Inspire Courage+1/+1

Shadow Lodge

MAP

Seeing Valrani precarious position, Kurglunn's ghostly form coalesces near her interposing itself between the druid and the armored skeleton. At the same time Morricone starts chanting to improve his companion's morale.

The skeleton makes a rasping sound as he advances towards Kurglunn. The ghost promptly tries to smash it but the undead monster shrugs the attack off without apparent effort. Then a voice sounding like a thousand needles stabbing together resonates into the room:"Move aside brother! Let my blade once again taste the blood of the living!" a split second later the creature rises its blade and strikes at Kurglunn!

Power attack roll (vs Kurglunn): 1d20 + 7 - 1 ⇒ (20) + 7 - 1 = 26 -> Damage roll: 1d8 + 3 + 2 ⇒ (6) + 3 + 2 = 11

Edit

Critical confirmation check: 1d20 + 7 - 1 ⇒ (15) + 7 - 1 = 21 -> Damage roll: 1d8 + 3 + 2 ⇒ (4) + 3 + 2 = 9

The blade cuts Kurglunn's form in half sending the phantasm back to its otherworldly abode in one fell stroke!

I think we can safely say Kurglunn saved Valrani's life here...

Round 1 - Bold may act

Valrani -13hp
Rocco

Pile of bones (blue)

Kurglunn Destroyed
Morricone

Big pile of bones

Lirotha
Talon
Oren

Feel free to start round 2 as soon as round 1 ends


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

"Gaaaaaahhh!!!" Rocco's cry echoes throughout the mausoleum, his empty hand rising to his head. He doubles over with the pain of his companion being ripped from this plane of existence, and tears begin to streak down his face, though they are hidden by the mask he had donned at Lirotha's suggestion.

Wow! Glad that Kurglunn was able to keep Val alive for one more round at least. Bummer that his attack didn't end up hitting, though.

Shadow Lodge

MAP

Well this one is pretty tough. 17 is not enough to hit it I fear

Mysterious Numbers...:
1d100 ⇒ 80
1d100 ⇒ 22
1d100 ⇒ 19
1d4 ⇒ 1


Male human vigilante (gunmaster) 4, Brawler 1; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

"Get down!" The Hound yells walks forward and with a loud crack lets off a shot at the large skeleton heading towards Valrani.

Attack: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14

Damage: 1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Stepping forward to get a clear shot, Lirotha charges a Harrow card and launches it dramatically at the huge skeletal monster!

Deadly Dealer Card: 1d20 + 4 ⇒ (19) + 4 = 23
Damage(Magic/Piercing): 1d4 + 2 ⇒ (2) + 2 = 4


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Seeing an open charge lane in front of her, Oren charges the undead straight ahead of her and swings a fist at it.

Charging Inspired Mutagen attack 1d20 + 8 + 2 + 1 ⇒ (9) + 8 + 2 + 1 = 20

Inspired Mutagen damage 1d6 + 6 + 1 ⇒ (1) + 6 + 1 = 8

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