| DM DoctorEvil |
Looks like I gave the Fort DC for the Bestiary viper (as 13) when the scenario calls for it to be just 9. So you are safe for now, Fenchil sorry to scare you.
Viper in a Basket - Round 1 - concluded
After the viper sinks it's fangs into the ranger, Culsar attempts to hex the poor snake, but it shakes off the bad luck effect.
Viper Will DC 14: 1d20 + 1 ⇒ (14) + 1 = 15
End of Round 1
Castien Galondiir
|
Castien drops his bow, draws his longsword as he approaches the snake, and swings.
Free action: Drop bow
Move action: Approach snake, draw longsword
Standard action: Attack snake
Attack (Longsword): 1d20 + 3 ⇒ (17) + 3 = 20
Damage (Longsword): 1d8 + 2 ⇒ (3) + 2 = 5
Kellean Kalyer
|
Scimitar: 1d20 + 0 ⇒ (8) + 0 = 8
If needed, Kellean will step forward and miss with her scimitar. If it is no longer a threat, she'll cast stabilization on the snake.
Fenchil Theji
|
The 20 I hit in the previous round was a miss? That's some badass snake...
Seeing how hard the snake is to hit, Fenchil takes his knife to his offhand and takes a stab with his rapier
Move: Draw Knife
Standard: Attack
Rapier: 1d20 + 2 ⇒ (16) + 2 = 18
Rapier, damage: 1d6 + 1 ⇒ (6) + 1 = 7
| DM DoctorEvil |
Fencil, my bad! I picked up the 12 Fort save as you attack roll for some reason. Yes, the 20 hit and you would've killed the snake with that roll. Apologies to all!
After Fencil hits the snake, Castien follows up, and the creature is surely subdued. Kellean stabilizes it, thereafter.
Now that the threat is gone, Fencil tips the basket over and retrieves the blue stone key.
| DM DoctorEvil |
Upon closer examination, the blue stone key is etched with strange runes and glyphs that seem to match the keyhole of the red lacquered chest.
Taking a chance, Fencil sets the key to the lock, and before he can even turn it, the lid of the chest opens. Inside is a key forged to the end of an exquisitely jeweled scepter.
Fenchil Theji
|
Perception: 1d20 + 6 ⇒ (6) + 6 = 12
Fenchil is too enraptured by the opening of the lock and the discovery of the sceptered key, that he fails to notice anything else. Culsar? Kellean? Banon? Would one of you want the honour? This is sure to open either that banded chest, or the steel one.
Culsar Rankil
|
Culsar is more interested in the scepter that he is the key at the end of it. What do we have here? Culsar will pick it up and examine it.
Perception: 1d20 + 2 ⇒ (5) + 2 = 7
Appraise: 1d20 + 4 ⇒ (17) + 4 = 21
Hmph! Just a mere trinket. Costume jewelry. Why leave this inside a locked chest? They must be worried our methods would be more damaging.
With that, Culsar will try to open the chest in the middle with the newly found key.
Kellean Kalyer
|
Perception: 1d20 + 5 ⇒ (4) + 5 = 9
Nothing to see here.
Kellean is preoccupied, still fretting about the innocent, wounded snake. She places it back in the basket and on top of the linens, then replaces the lid.
Castien Galondiir
|
Perception: 1d20 + 3 ⇒ (4) + 3 = 7
Appraise: 1d20 + 2 ⇒ (10) + 2 = 12
Castien is oblivious to anything much going on in the room, too excited to see whether the newfound key fits in either of the locks.
Banon Thrune
|
Perception: 1d20 + 6 ⇒ (12) + 6 = 18
Shaking his head in response to Fenchil's suggestion, Banon instead unslung his bow as he drew back and readied an arrow to cut the string holding the golden key.
"Ye can focus oan 'at chest while Ah try tae gie us 'at golden key."
"You can focus on that chest while I try to get us that golden key."
Taking careful aim, the ranger loosed an arrow to try cutting the key down from a safe distance.
Attack: 1d20 + 6 ⇒ (20) + 6 = 26
Kellean Kalyer
|
Seeing Banon getting ready to shoot the key loose, Kellean grabs one of her bags and stands ready to catch the key in the bag. "Gold is a soft metal and these are hard floors," she explains.
Fenchil Theji
|
Seeing Culsar's frustration, Fenchil says Don't worry - this other key will probably fir somewhere I hope.
Fenchil is trying to keep his cool, but a sheen of nervousness is shining through I didn't notice that key dangling, what else might I have missed?, then has a good look around to see if he missed something obvious.
Perception: 1d20 + 6 ⇒ (3) + 6 = 9
Banon Thrune
|
"Braw catch thaur."
"Nice catch there."
Giving Kellean a smile and a nod of approval, Banon slung his bow over his shoulder and began making his way over to her.
"Priestess, dae ye min' tryin' 'at key oan a body ay th' chests?"
"Priestess, do you mind trying that key on one of the chests?"
Kellean Kalyer
|
Kellean hands the small golden key to Banon, "Without your keen ears we would have missed it entirely, I think."
"Well, Fenchil, there is the door out, too," Kellean, feeling playful, chides the ranger.
Culsar Rankil
|
Indeed there is. Once we complete our task he we can try this key on the door. Until then, what of this red box here?
Fenchil Theji
|
The red chest is open, right? We have the copper-banded chest and the steel chest...
Fenchil feels embarrassed at the playful remark of the priestess, and decides to hang back a little.
| DM DoctorEvil |
Yes, the red box is open, it had the scepter in it and triggered the release of the golden key from the ceiling.
There remain two chests, a copper-banded chest. And a steel box. And you have two keys, one attached to a jeweled scepter, and another golden key from the ceiling.
Tell me what you do next, it's a little unclear from the discussion above.
Banon Will Save: 1d20 + 2 ⇒ (17) + 2 = 19
As you touch the chest, you see it's outline shimmer, shake and disappear for a moment, before re-appearing solidly again. Your eyes want to believe, but your mind tells you this chest is an illusion, and isn't really there.
Banon Thrune
|
Ooh...didn't see that spoiler. Was too caught up with failing miserably at killing a snake.
"Dornt bortha. 'at copper-banded chest is jist a trick ay th' min'. it's nae real."
"Don't bother. That copper-banded chest is just a trick of the mind. It's not real."
Fenchil Theji
|
So if that chest is a trick, and the sceptre didn't fit on the steel chest, then it's likely that the gold key does. Mind if I try?
Fenchil - impatiently, slightly frustrated for his lack of usefulness and his discomfort of being trapped indoors - will try and grab the golden key to use it on the steel chest.
| DM DoctorEvil |
Fencil rams the golden key into the steel cube and he is not particularly surprised when it turns with a click. Opening the cube, he is surprised when the skin on his arms, hands and face turns a deep royal blue, courtesy of a magical trap upon opening.
The blue stuff is harmless, just a dye, and inside the box is the map of the Salhar burial vaults beneath Sothis and a wand.
Kellean Kalyer
|
"I suppose that it it, then," Kellean says, continuing apologetically, "I'm afraid I don't have any way to heal ... blue, and I don't have the necessary knowledge of spellcraft to identify the wand."
Fenchil Theji
|
Ok, Fenchil, now you do look like an idiot
Fenchil feels nauseous, out of embarrassment more than anything else. He's truly sick of the place, and to add insult to injury, he now looks like a ...
SMURF! He looks like a smurf.
So, Kellean, you were suggesting the sceptre as our 'get out of vault' card?
Kellean Kalyer
|
"Indeed, as the sign door said, we should have our quest - the map of the burial vaults - and our way out. Since we haven't used the jeweled scepter key, one hopes that that is the one - and not the crumbled stone key!"
Banon Thrune
|
Banon stifled a chuckle at the sudden change in Fenchil's appearance. But as the half-elf attempted to continue serious conversation while looking like that, well, that was the last straw.
"Bwahahaha! Ye swatch loch a wee blue cheil! An' th' pointy lugs! Och hen...this is hilarioos."
"Bwahahaha! You look like a little blue man! And the pointy ears! Oh dear...this is hilarious."
Culsar Rankil
|
Oh my, Culsar says as the trap goes off and is unable to add anything further. I guess that serves as a reminder to check things for traps before opening them.... not that I'm being critical or anything. I'd have done the same thing I think.
Culsar then adds, Well, the key on the scepter has to be for something. Give it a try... maybe make sure the door isn't trapped first?
Fenchil Theji
|
Fenchil dejectedly shuffles over to the door. Better be careful this time. You live - you learn
Perception/Checking for traps: 1d20 + 6 ⇒ (1) + 6 = 7
I like that the grumpy smurf showed up, so I'm going to trigger that effect one last time, then be done with it
| DM DoctorEvil |
The bejeweled key does indeed open the door to the room (and thankfully there are no traps involved).
Outside the guard/steward who led you here awaits. He looks askance at the smurf-like Fenchil but otherwise is ready to lead you from the room.
"The Sage Amenopheus has gone to take care of business for the Grand Councilmember. He regrets not being here to see you himself, but bids you to keep the map and the wand. He does request you return all keys to me before you go about your business."
After a few twists and turns, the steward leads you back outside the palace and bids you farewell. Looking at the list from VC Valsin, you see that you have but one chore left: recovering a loaned item from the Chelish Paracountess Dralneen.
Making your way to the Ivy District and to the home of the Paracountess, you find it to be a magnificent gothic structure three stories tall.The ebon double doors have wrought silver fixtures and a brass door chime.
Moments after ringing, a servant appears, greeting you as if expected. He leads you through well-appointed sitting rooms, ballrooms, and up a grand staircase to the third floor. There he knocks on a darkly-stained door, announcing your presence.
Opening the door, he shows you into a private study with a large intricate carpet dominating the floor. A chaise sits along the north wall, and a desk spans the southwest corner. Sitting in the chair behind the counter is the Paracountess Zarta Dralneen.
She speaks while her eyes rove over you each in turn:"Aldor, you are dismissed. Close the door behind you and attend to your other tasks." She then turns her attention to the group. "It’s always so incredibly adorable when I see a fresh-faced batch of Pathfinders. I mean, look at you scrumptious little teacakes. I could eat each and every one of you up. Well, maybe not you." Zarta points at the blue-hued Fenchil. "I assume this isn't a pleasure visit since most of you are terribly overdressed for that manner of occasion, so that must mean you are here for that trinket Valsin has been nagging me about. Seems I can’t get that man around these parts anymore," she gestures, sliding her hand down her body and widening the gesture to sweep out and across the room as if her home were a secondary thought. "On the good side, he always sends me all the precious new recruits."
"Many think we in Cheliax serve and worship devils, but that couldn't be further from the truth. In fact, we use the creatures for their power. They serve us and we sculpt their power in our own interests. The world must come to terms with the order of things. People need to know their place and operate accordingly. It is the only way to make order from this world. Too many people stretch too far beyond their station, making waves and eroding the true order."
While the countess speaks, an extended eruption of noises explodes from the door behind her. She inclines her head toward the sound. "A servant is greatly misbehaving in my boudoir. You will have to deal with it in order to get the trinket you seek." She reaches into the desk and draws out an exquisite silver letter opener shaped like a dagger. "You may need this to get it to submit."
Kellean Kalyer
|
As they leave the room, Kellean looks very seriously and sincerely at the servant, telling him, "The snake is stable but, I'm afraid, is still injured, and it will likely require more medical attention. Please, see that it is properly cared for."
~~
Kellean is quietly saddened and disappointed by Dralneen's speech, but too timid to express her disapproval as ... well, it isn't 'her place'. Though I "stretch too far beyond my station", becoming a priestess of Sarenrae and a Pathfinder, she thinks, I am still holding myself back here, as assuredly as if I drew the lines for her.
Despite herself, she reflexively accepts the offered silver dagger-letter opener and - worse - sincerely thanks Dralneen for it. 'Even good habits, and the habits of the good, are hard to change,' as mother says.
"Paracountess Dralneen, may I ask what you can tell us about why your servant wants this 'trinket' so badly? Or, perhaps rather, hates it?" She pauses for a moment, going over the Paracountess's speech, before reaching a stunning, reluctant conclusion. Could she mean...? Could it really be?! "And what kind of servant is it?"
Culsar Rankil
|
Fine questions, Kellean. Culsar assures the cleric. It would be best that we are as prepared as we can be before entering the room, Paracountess.
Fenchil Theji
|
What the devil is that? the blue-skinned ranger asks upon hearing the sounds, hoping he is not answering his own question. Cheliax. Would the rumours be true? Surely, creatures of law, but with a vile taint of corruption!
Fenchil looks questioningly at Kellean and her letter opener. Silver. If that truly is what is needed, his hand reflexively moving to his rapier, touching the hilt then this is useless.
Drawing a deep sigh, he wait for any useful information from Zarta, but prepares for the worst - and mentally readies to go in.
Banon Thrune
|
Banon began to visibly get paler and physically become twitchier as the group neared the Paracountess' lodgings. And at the sound of her sultry, come-hither voice, the veteran ranger let loose a shudder as Fion, who had been resting happily on his shoulder, suddenly took flight in fear.
"Mah quine...a-al-always a pleasure."
"My lady...a-al-always a pleasure."
The fear he had for this woman and her insatiable appetite was quite visible, though that didn't stop Banon from attempting to hide it from her eyes.
He really just wanted to be done with it as quick as possible...or so the look he gave his fellow Pathfinders seemed to say.
Castien Galondiir
|
So there's a devil of some sort in there. Great. "Let's get this over with." He nocks an arrow to his bow and nods his readiness to the rest of the group.
| DM DoctorEvil |
The sultry countess purrs her acknowledgement to Banon. "The pleasure is all mine, I'm sure." she whispers suggestively.
Responding to Kellean's questions, she is not nearly as receptive, and a bit cold. "Who knows why these creatures do anything. At any rate, best of luck, I'll be waiting." And she walks out of the study with a flourish.
Culsar Rankil
|
That was... helpful. Culsar gazes at the woman as she leaves the room. Well, let's get this over with.
Banon Thrune
|
Readying his bow, the ranger was glad to be rid of the Countess. At least with a demon, he knew how to deal with it. An overly forward woman? That was an entirely different matter.
"Ah agree wi' ye, mah horned mukker. Let's be rid ay thes demon."
"I agree with you, my horned friend. Let's be rid of this demon."
| DM DoctorEvil |
Opening the door to where the din is emanating, the group see's that Zarta's bedroom is decorated in the colors of Cheliax--ebon black and crimson red. Silk, rare woods, and carefully carved marble compose every bit of furniture in the room. Goose down now litters the room, covering almost every surface and the silken shreds of the cushions that contained it lie about like flayed skin. A post on the massive screened bed is snapped in half, collapsed on the bed and drawing the screened curtains into a ripped slope of formerly fine cloth. Vials of perfume and crystal jars of other cosmetics sit smashed on the marble floor around the dresser. A prominent fixture in the room, a large "X" made of stout wood sits along the west wall, complete with leather shackles and chains. A table sits to its left strewn with various items intended for pleasure, but outwardly resembling implements of pain.
Sitting on the floor near the smashed bed is a winged and horned beast ferociously smashing a small metal box against the floor repeatedly.
Castien Galondiir
|
Castien moves into the room, bow held at the ready, hoping to get a clear shot, if it comes to that.
Knowledge (Arcana/Dungeoneering/Nature/Planes/Religion): 1d20 + 6 ⇒ (6) + 6 = 12
Kellean Kalyer
|
Kellean, mostly self-trained in the role of priest, growing up without the official church hierarchy, is unschooled regarding such threats. She loads a bolt of cold iron with a silver blanch into her crossbow, hoping that will be sufficient.
Kellean tries to reason with the furious creature. "Give us the box and you will not be harmed! We have no interest in what goes on here, or between you and your mistress."
Culsar Rankil
|
Know Planes: 1d20 + 8 ⇒ (13) + 8 = 21
Culsar peers into the room, then moves inside.
Fenchil Theji
|
Fnechil moves into the room, which immediately gives him the shivers that is a messed up place, right here While Culsar and Kellean converse with the summoned creature,
Fenchil looks around the room my father sometimes summoned creatures - he always made sure he had some way of banishment ready in case something went wrong
Perception: 1d20 + 6 ⇒ (12) + 6 = 18
| DM DoctorEvil |
Culsar recognizes the creature as an Imp, a tiny devilish outsider, prone to pranks and other fits of pique. His speech to the enraged devil nor any of your attempts to engage it in discussion have any effect. The creature is clearly obsessed with the metal box. As you watch, he throws it against the wall then rushes to it, stomping with his tiny feet.
Fenchil sees no means of banishing the imp in this room.
Culsar can also get 1 question answered about imps if you like.