| DM DoctorEvil |
Jumped! - Round 1 - continued
Turning his bow on the red-head after downing one enemy already, Castien lets fly a pair of arrows, but the obscuring mist makes his shots a gamble, and both come up empty this time.
With a grumble, the rapier-wielding rogue advances out of the fog, leaning in to attack Castien. The attack appears to be half-hearted, and misses contacting anything. "I don't want to be up here without Ledford at my side," you hear the rogue mutter under his breath.
Bringing her blessing on her allies, Kellean motivates them and the divine energy she brings to bear seems to guide their weapons, if only slightly.
Larkin rapier: 1d20 + 2 ⇒ (6) + 2 = 8
Got actions pending from Banon and Culsar now. Fenchil is right after the opposing mage as well.
Fenchil Theji
|
So, that will be draw weapons and attack, then (Fenchil has TWF, so drawing both is standard action)
Ha! Fenchil screams, so you've shown yourself at last!
Attack: 1d20 ⇒ 41d6 + 1 ⇒ (6) + 1 = 7
Attack: 1d20 ⇒ 61d4 ⇒ 3
Banon Thrune
|
Grumbling under his breath at the sight of the mist, Banon gave his falcon a quick glance as he gave Fion a quick hand gesture to take out the offending rogue. At the same time, he pulled an arrow from his quiver and let loose a quick shot at the rogue as well.
Handle Animal (Attack Any Target): 1d20 + 3 + 4 ⇒ (1) + 3 + 4 = 8
Attack: 1d20 + 6 + 1 + 1 ⇒ (10) + 6 + 1 + 1 = 18
Damage: 1d8 + 1 ⇒ (2) + 1 = 3
| DM DoctorEvil |
Jumped! round 1 - continued
Banon waves at Fion before drawing his bow, but the bird is a bit spooked by the mist and crowd and hangs back without attacking. The ranger then fires his bow at the oncoming rogue, shooting in between his allies with skill, and stiking the rogue in the shoulder. The man calls out, and glares at Banon "He shot me! I can't believe he shot me."
Fenchil draws both his weapons and engages the now wounded rogue, but his attacks are parried and dodged with apparent ease.
Need an action from Culsar then the enemy casters will finish the round.
Culsar Rankil
|
Culsar will give the Evil Eye to the rogue that just stepped out of the fog. -2 to attack rolls for 7 rounds, DC 14 Will to reduce to one round.
| DM DoctorEvil |
Jumped! - Round 1 - concluded
Culsar hexes the complaining rogue, and watches as his bad-luck magic works against the rogue's ability to attack with any skill.
From the other side of the fog, a greenish ray comes aimed at Castien, but the dripping acid flies past him, hitting the alley wall with an evil hiss.
The red-headed caster emerges from the fog, casting a protective spell on the rapier-wielding rogue by touching him as she comes.
Larkin DC 14 Will Save: 1d20 ⇒ 1
Acid Ray, ranged touch, into melee: 1d20 + 2 - 4 ⇒ (11) + 2 - 4 = 9
End of Round 1
The biggest melee threat is down, but the casters remain active. On to Round 2.
Castien Galondiir
|
Castien drops his longbow and draws his longsword, swinging it at the rogue.
Free action: Drop longbow
Move action: Draw longsword
Standard action: Attack rogue
Attack (Longsword, Bless): 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16
Damage (Longsword): 1d8 + 2 ⇒ (1) + 2 = 3
Culsar Rankil
|
Culsar will place a Misfortune hex on the person still within the fog. DC 14 Will to negate
| DM DoctorEvil |
Jumped! - round 2 - continued
Dropping his bow, and drawing his blade, Castien lashes out at the rogue in front of him, but despite his wound, the rogue is nimble, and he dances away from the slashing blade, counterattacking with his rapier again. This stoke is well-placed, but unlucky, as the misfortune causes the rapier to just glance off the elf's buckler, rather than into his chest.
Unbelieving, the rogue curses his luck, and steps south, facing up with the dual wielding ranger instead.
Larkin Rapier, misfortune: 1d20 + 2 - 2 ⇒ (18) + 2 - 2 = 18
Thanks Culsar, Banon and Kellean up next.
Kellean Kalyer
|
Seeing him as the most vulnerable, Kellean casts Protection from Evil on Fenchil.
"... the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures. ..."
Also, don't forget that everyone is Blessed.
Fenchil Theji
|
Fenchil feels the protective aura cast on him, strengthening him and making him feel less vulnerable.
Shoo! Fenchil shouts at the man, doing his best to hit him this time.
Attack, Rapier: 1d20 ⇒ 81d6 + 1 ⇒ (6) + 1 = 7
Attack, Dagger: 1d20 ⇒ 121d4 ⇒ 4
| DM DoctorEvil |
Jumped - Round 2 - continued
Always the protective one, Kellean cast her warding against evil on Fenchil, cocooning him with a shield against the attacks of the evil group. Unfortunately, it didn't help his offense, as the rangers dual blades both miss the shifty rogue before him.
Hexing the caster in the fog, Culsar charms her with bad luck.
Halli DC 14 Will save: 1d20 + 1 ⇒ (4) + 1 = 5
Need Banon to go. I'll DM PC him tomorrow if not posted by then, to keeep things going. The two female enemies are up after the ranger.
Banon Thrune
|
Muttering a few choice words at Fion, Banon sighed as he tried pointing rather violently at the rogue once more before running his finger across his own throat in a classic kill sign.
With his orders conveyed, the ranger pulled another arrow from his quiver and let it fly at the now visible caster.
Handle Animal: 1d20 + 3 + 4 ⇒ (13) + 3 + 4 = 20
Attack: 1d20 + 6 + 1 + 1 ⇒ (16) + 6 + 1 + 1 = 24
Damage: 1d8 + 1 ⇒ (8) + 1 = 9
| Fion the Hawk |
As if a moment of realization occurred, Fion's eyes showed a glimmer of understanding as she made her approach on the unsuspecting rogue. From a safe point above his head, she dove and viciously attacked his head with her sharp beak.
Attack: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22
Damage: 1d4 ⇒ 3
| DM DoctorEvil |
Jumped! - Round 2 - concluded
Shooting quickly at the caster after ordering the hawk to attack, Banon smiles satisfied at the thunk his arrow makes, penetrating the red-head cleric's armor and entering her flesh. She cries, out but only acts more determined.
At the same time, death from the skies rains down on Larkin the rogue. Her sharp beak slashing, the hawk rends a scar across the face of the slippery man, who cries out waving his arms around his head too late to ward off the raptor.
An arrow protruding from her shoulder, the female cleric begins casting a healing spell on herself trying to restore her wounded skin.
From behind the obscuring mist, the sorceress fires another acid ray which wildly misses almost scalding her allies instead of her enemies.
End of Round 2
CLW spell: 1d8 + 1 ⇒ (5) + 1 = 6
Acid ray, ranged touch: 1d20 + 2 - 4 ⇒ (1) + 2 - 4 = -1
The hawk is tiny sized, so she can occupy the same space as the victim in this case.
Fenchil Theji
|
Assuming Larkin is still up, otherwise 5' step up to the red-haired woman
Fenchil keeps trying, fencing with Larkin, and trying to get a decent opening. At last, he manages to connect.
Attack, Rapier: 1d20 ⇒ 181d6 + 1 ⇒ (4) + 1 = 5
Attack, Dagger: 1d20 ⇒ 131d4 ⇒ 3
Confirm, rapier: 1d20 ⇒ 151d6 + 1 ⇒ (3) + 1 = 4
Culsar Rankil
|
Ray of Sickening, ranged touch: 1d20 + 3 ⇒ (9) + 3 = 12 If hits, the target is sickened for 1 round unless it makes a DC 15 Will save.
Castien Galondiir
|
Castien steps forward and swings his blade at the cleric, trying to bring her down quickly.
Free action: 5' move as indicated on map
Standard action: Attack cleric
Attack (Longsword, Bless): 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22
Damage (Longsword): 1d8 + 2 ⇒ (6) + 2 = 8
Banon Thrune
|
Hawk animal is tiny, but the template that an Animal Companion uses is the "Bird" template which is Small...meaning an AoO for the rogue I'm right.
Banon gave Fion the order to keep up the good work as he readied another arrow to shoot at the rogue in the hopes of finishing him off once and for all.
Handle Animal: 1d20 + 3 + 4 ⇒ (13) + 3 + 4 = 20
Attack: 1d20 + 6 + 1 + 1 ⇒ (7) + 6 + 1 + 1 = 15
Damage: 1d8 + 1 ⇒ (3) + 1 = 4
| DM DoctorEvil |
Jumped! - Round 3 - continued
Stepping up to the red-headed cleric, Castien swings his longsword, successfully penetrating her armor and striking her down in the process, blood pooling from the major wound she has taken.
Thinking he has been damaged enough for one day, and not willing to die for this fight. Larkin begins a withdrawal, moving away from all his attackers, and back into the obscuring mist. On the way, he throws down his rapier crying, "Ain't worth it, I told you all it ain't worth it, but you people are crazy. Pathfinders are too well trained to mess with."
Both the shot and the bird's attack miss the retreating rogue, who is still protected by a divine shield provided by the now defunct cleric.
Culsar sends a black and malevolent ray from his finger tip at the beclouded sorceress. Her maniacal laugh is cut off with a cry as the dark magic ray, strikes her. From the mist, you hear her retching and coughing instead of casting and laughing.
Culsar 50% miss chance, high is hit: 1d100 ⇒ 59
Halli DC 15 Will Save: 1d20 + 1 ⇒ (13) + 1 = 14
Just need an action from Kellean, and it looks like Fenchil will want to re-post his, once his turn comes around again. The ambushing adventurers are on the run now.
Kellean Kalyer
|
Kellean casts a orison to stabilize the downed, red-headed cleric, partly for reasons of mercy, partly for the redemption that Sarenrae offers, but mostly to find out who the Pathfinders' enemies are so that they will be less surprised the next fight.
Fenchil Theji
|
Fenchil will move up through the mist to get at the spell caster, attacking her with his rapier.
Attack: 1d20 + 2 ⇒ (15) + 2 = 171d6 + 1 ⇒ (4) + 1 = 5
Surrender, now! he says in his best vigilante tone.
| DM DoctorEvil |
Jumped! - Round 3 - concluded
Showing more mercy than was shown them, Kellean stabilizes the opposing cleric, not allowing her to bleed out here in the street.
Even though the fight appears lost, the remaining enemy caster, laughs maniacally. "Pathfinders will never take me. Death to them or death to me, it matters not." she cries firing another acid blast at Castien.
Finally, Fenchil rushes through the mist and stabs at the insane blond sorceress, penetrating her magical warding, and causing blood to well from the front of her fashionable silk gown.
Acid Ray, ranged touch, 50% miss chance: 1d20 + 2 ⇒ (17) + 2 = 19
Miss chance 50%, low is a miss: 1d100 ⇒ 83
Castien Acid Dmg: 1d6 + 1 ⇒ (2) + 1 = 3
End of Round 3
Just one combatant left, and that one wounded seriously. Time to end this thing.
Fenchil Theji
|
As long as that fleeing man doesn't go to get any reinforcements, let him go. Focus on the spell caster!
Rapier: 1d20 ⇒ 111d6 + 1 ⇒ (3) + 1 = 4
Knife: 1d20 ⇒ 11d4 ⇒ 4
Castien Galondiir
|
Castien barely feels the sting of the acid on his skin as he rushes forward into the mist and swings his blade at the sorceress. As it bites into her flesh, he mutters, "It matters to me..."
Move action: As indicated on map
Standard action: Attack the sorceress
Attack (Longsword, Bless): 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21
Damage (Longsword): 1d8 + 2 ⇒ (8) + 2 = 10
Miss (20%): 1d100 ⇒ 45
| DM DoctorEvil |
Jumped! - round 4
The elven fighter ignores his own damage and rushes through the mist, finding the enemy caster. His longsword rings out, then crashes through her flesh ending her laughter, mid-cackle, and sending her to the ground in a bloody heap.
The human rogue never looks back as he squeezes through the throng of people ringing the combat area, and is never heard from again.
End of Combat
Nice work mowing down those guys. Just the denouement to go.
Kellean Kalyer
|
Kellean rushes forward through the mist, trying to find the bodies of the maniacal blond and the enraged halfling. When she finds them, she casts her orison for stabilization on them, and then looks for signs of life. She helps search them and then, if they are still alive, helps secure them with rope or their own belts and clothing.
Quietly, she wonders if it diminishes the act of mercy to take comfort in their going off to prison in defeat instead of dying, as they seemed to prefer. Despite these concerns, Kellean allows herself a slight smile at the prospect.
| DM DoctorEvil |
Kell succeeds in stabilizing the fallen attackers. Amongst the gear you find several moderately valuable and enchanted items which may be of extra interest to the Pathfinder Society.
Among these are 4 potions of Cure Light Wounds, a potion of Shield of Faith, a scrolls containing Burning Hands, Shield, and Unseen Servant. A wand of Disguise Self (5 charges). There is also an elixir of hiding thrown down by the fleeing rogue.
They also have a nice selection of armor, weapons and normal gear.
Just as you finish with the search process, the gendarmes arrive, carting the attackers off to the lock-up.
Eventually, after telling their story a few times to the authorities, the pathfinders are able to get back to the Lodge and search for VC Ambrus Valsin.
"Congratulations on completing my task list, your ingenuity and tenacity in finishing these chores has won you a place among the Society as full-fledged, if still untested, Pathfinders. You can expect an assignment in the near future that will likely take you outside the relative safety of Absalom's walls. In fact, I know of a mission in Qadira that might fit you nicely..."
End of Scenario
| DM DoctorEvil |
Still have some time to ask/answer questions or make any comments. I am traveling this week, returning home on Thursday night, which is the soonest I can get Chronicle Sheets ready. Should be in your hands soon enough for PBP Gameday 2.
Gold earned for this scenario is 417gp. You earned both PP for this scenario as well.
Fenchil Theji
|
Thanks a lot for running this, and looking forward to the move to Qadira. I've never been there before...
I think the First steps series award only 1PP, though, you might want to check.
Culsar Rankil
|
Many thanks for the game! Last chronicle I received for this we got 2 PPs for it.
| DM Kludde |
Just checked it, you're right. It's the game day modules that only earn 1 PP, first steps earns two as normal (makes sense too).