| karlprosek |
The group had already found that the Physicians had both been wearing leather brigandine jacks under their shirts, though that could be dismissed as something they had to wear in dangerous conditions. Going through the rest of their things, she found that they both had healers' kits, leather saps, and the extremely sharp, almost scalpel-like knives they'd used in the fight.
Of perhaps more interest were their masks, which Twilight recognized as magical from their faint aura of conjuration magic.
| Nargun Firehelm |
Intimidate: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19
Nargun takes a scalpel, and put it on the corner of the mouth of the middle aged man, his powerful hand holding his chin.
Now you can start talking, or I can help you open your mouth. Your choice. I'm not afraid to spread some blood. I'm a killer. I'm not an hero. You don't deserve an hero.
He cuts a little, expanding the lips line.
| Twilight. |
Spellcraft: 1d20 + 13 ⇒ (18) + 13 = 31
Twilight examined the dweomer on the mask thoughtfully. It was a much better protection against the veil than her perfumed scarf was. However it was the other aura that caught her attention.
"These are very handy masks to have, but I am curious. The protection against the veil is understandable, but why would a physician going around doing so much good work need magic to shield his aura from inspection? Surely any divination into such an upstanding man as yourself would find nothing there other than concern for his fellow man, or at the worst an indifferent drive for either wealth or knowledge."
She smiled and leaned in with a wicked glint in her eye while Nargun worked to loosen the man's lips. "I wouldn't find the taint of wickedness or malice on your soul if I chose to have a peek, would I? Perhaps a hint of the Pallid Princess' influence even? Just tell me who 'A' is and what Davaulus' plans are and we can keep this little secret to ourselves."
| Twilight. |
Wizard 0: Acid splash, Mage hand, prestidigitation, read magic. 1:Mage armour, Vanish, Magic weapon, (S)Colour spray.2:Spectral hand, Spectral hand, (S)Blur | Subtle misdirection 3/6.
Bonded item A:0/1, D: 0/1. Pearl Lv1 0/1, Lv2 1/1
"That would make sense, we did find that holy text to Urgathoa with Andaisin's name penned throughout in the wreck of the ship. I guess we will have to talk to Davaulus himself on his relationship with Andaisin.
This is getting to be quite the web, we have the necromancer Rolth that was working with Davaulus, and now the plague maker Andaisin working with Davaulus as well. It seems he is keeping some interesting company. AND he is working with the Queen to tend to the plague that is benefiting both of his other associates.
Before we finish up here though, what can we expect to find in the basement? There wouldn't happen to be a temple full of undead and Urgathoa worshiper would there?"
| Nargun Firehelm |
Do you have another question, Princess? Cause I do.
The scalpel moves from the man's mouth toward his eye, leaving a small trail of blood, and probably a scar, on his cheek
Ussssh... don't cry. You've done worse to those you were supposed to care for, those you were supposed to heal.
The small and sharp blade is now really near the man's eye
Let's try to see eye to eye, having a sincere conversation, telling only the truth. And remember you don't need both your eyes to speak, if I fancy so.
Nargun takes a few seconds for his words to sink in, applying a little more pressure to the sclapel
How come you ain't sick? How did you protect yourself from the Veil? Is there a cure?
Intimidate: 1d20 + 8 ⇒ (18) + 8 = 26
| Twilight. |
sense motive: 1d20 + 9 ⇒ (10) + 9 = 19
Twilight watched the man and weighed his words.
"I think we have everything we need from this one." Twilight said looking at Nargun. "Lets see what our companion has found out from the other one and compare note." She winked at the prisoner "Lets hope your stories match up."
| karlprosek |
Combat map updated to reflect the lower level.
There's only room for 1 PC in the room at the moment, but it doesn't have to be Nargun. You should be able to move yourselves around, or let me know who's out of the lift first.
Without the controls in the lift the group has to climb down the 40 feet to the basket. It's tight but soon enough the group is able to open up the door into the temple's entry hall. The scuffed stone walls of this chamber have been plastered over and then decorated with lurid murals of skeletons cavorting among the dead of a Korvosa that has completely succumbed to blood veil. Simple wooden doors lead to the north, south, and west, each bearing a painting of a scythe wielding skeleton. A sizable double door stands on the east wall, appearing in the mural as a massive set of double doors opening into the pyramid foundation of Castle Korvosa. Two more scythe-wielding skeletons decorate these large doors.
The cultists have used the time to reinforce the temple, piling up crates and debris in a wall cutting the room in half and blocking the way to every door but the one to the north. Half a dozen Physicians stand behind the crates while four zombies stand motionless on this side of the makeshift barrier.
Zombie initiative: 1d20 ⇒ 4
QP initiative: 1d20 + 7 ⇒ (12) + 7 = 19
| Mirela Wintrish |
After explaining to the others that Kroft and the Guard are on the way, Mirela agrees that she is ready to head down.
In response to Nargun she things for a moment then says:
It do be depending on what you see down there. If it looks like they do be trying to 'eal people, and this do a missunderstaning, then maybe not kill. But if it looks like they do be spreading the plague or generally what it sounds like.... I don't be seeing a reason to let them be spreading the rot to others.
She looks around.
Anyone be disagreeing?
Given the description, I think we can safely say this is the second case, and they all deserve to die.... Now how we keep you from dying will be a good question.
| Artegall |
"I think we've seen enough to know that the Physicians are spreading the plague.
If any ask to surrender we can accept, I think, since willing testimony may be valuable. But don't go out of your way to hold back."
| Nargun Firehelm |
But don't go out of your way to hold back.
Despite himself and the seriousness of the situation, Nargun laughs heartily at the half elf words, and enters the killing zone
That's definitively not my style, as you will soon see...
The dwarf closes his eyes for a few seconds, and a few tears runs on his face, as he speaks in his native tongue
Then he lets hate and anger fills his heart, looking at the mask-wearing people, and seeing someone else altogether
Lamm...Lammm...Lamm...LAMM...LAMM... Kill Lamm...KILL LAMM...KILL LAMM!
RAGE! round 1/18, +4 to STR/CON, +12 HP (95), -2 AC (AC15), +2 Will saves
| Mirela Wintrish |
GM do you want us to roll Initiative? Also how tall is that barrier? Can we shoot over it, or jump/climb over it? If I was to try to shoot from where I'm at (over the barrier and through the doorway) what kind of cover would I be looking at? Standard +4 to AC? What if I get in the room does that change this at all?
After the door is opened.
By Torag's Beard! Clearly someone warned them we were coming!
| karlprosek |
Crates are stacked almost to the ceiling but it's not a solid wall so you can see through it with the standard -4 Cover penalty.
Re: them being warned, remember the Maidens upstairs set off an alarm and somebody had to have taken the lift down from ground level (it was at ground level when you checked it the first time). And they've had the same amount of time you guys did to prep.
| Nargun Firehelm |
Nargun starts to do some serious damage around, trying to hit the closest Red borderphysician.
If his first attack miss, he tries to destroy the Orange border crate with his two handed axe, with madness in his eyes.
Of course, if the first blows hits, he tries to kill his opponent in the bloodiest way possible
Lamm... I'm coming for you. You can't escape! I'm not trapped with you all! YOU ARE ALL TRAPPED HERE WITH ME!
RAGE power attack: 1d20 + 11 + 2 - 2 ⇒ (11) + 11 + 2 - 2 = 22
2H Dmg, Rage, PA: 1d12 + 7 + 6 + 2 ⇒ (2) + 7 + 6 + 2 = 17
RAGE power attack: 1d20 + 6 + 2 - 2 ⇒ (16) + 6 + 2 - 2 = 22
2H Dmg, Rage, PA: 1d12 + 7 + 6 + 2 ⇒ (8) + 7 + 6 + 2 = 23
| karlprosek |
Do you have Reach? How are you targeting the QP 10' away?
Bite dmg: 1d6 + 3 ⇒ (6) + 3 = 9
Slam 1: 1d20 + 6 ⇒ (18) + 6 = 24
S1 dmg: 1d6 + 3 ⇒ (5) + 3 = 8
Slam 2: 1d6 + 3 ⇒ (6) + 3 = 9
S2 dmg: 1d6 + 3 ⇒ (6) + 3 = 9
Z2 Bite: 1d20 + 6 ⇒ (15) + 6 = 21
Bite dmg: 1d6 + 3 ⇒ (5) + 3 = 8
Slam 1: 1d20 + 6 ⇒ (11) + 6 = 17
S1 dmg: 1d6 + 3 ⇒ (3) + 3 = 6
Slam 2: 1d6 + 3 ⇒ (6) + 3 = 9
S2 dmg: 1d6 + 3 ⇒ (2) + 3 = 5
Z3 Bite: 1d20 + 6 ⇒ (19) + 6 = 25
Bite dmg: 1d6 + 3 ⇒ (4) + 3 = 7
Slam 1: 1d20 + 6 ⇒ (8) + 6 = 14
S1 dmg: 1d6 + 3 ⇒ (2) + 3 = 5
Slam 2: 1d6 + 3 ⇒ (5) + 3 = 8
S2 dmg: 1d6 + 3 ⇒ (5) + 3 = 8
Z1 Grab grapple check: 1d20 + 10 ⇒ (3) + 10 = 13
Z2 Grab grapple check: 1d20 + 10 ⇒ (12) + 10 = 22
Z3 Grab grapple check: 1d20 + 10 ⇒ (1) + 10 = 11
As Nargun tries to push through the crowd of zombies, they all latch onto him, biting and clawing with supernatural strength. The second one is the strongest, tangling up the dwarf barbarian as he tries to push past. Nargun, 9, 8, 8, 6, and 7 damage (minus your DR), and you are Grappled by green-outline zombie.
Oh dammit I mixed up the init order for the QP and the zombies! Uh I'm just gonna roll with it and switch them up. Mirela, Artegall, Twilight are up, then the QPs.
Init:
Nargun- acted
Zombies- acted
Mirela
Artegall
Twilight
Physicians
| Artegall |
3 attacks and grab? What kind of zombies are these?
Artegall tries to identify the zombies.
Knowledge (Religion), Inspiration: 1d20 + 7 + 1d6 + 1 ⇒ (15) + 7 + (4) + 1 = 27
Will post my turn after I find out how these are different.
| Artegall |
Oh hell! That's a lot of bad stuff they can do.
"Use ranged attacks or channel - don't be close to them when they die! Arrows will work!"
Artegall calls upon the spirits for protection and then moves to engage the physicians, stepping past the destroyed crate.
Whispering Spirits use 3 of 6 for a +2 insight bonus to AC and saves for 1 minute. Now AC 25.
| Twilight. |
Wizard 0: Acid splash, Mage hand, prestidigitation, read magic. 1:Mage armour, Vanish, Magic weapon, (S)Colour spray.2:Spectral hand, Spectral hand, (S)Blur | Subtle misdirection 3/6.
Bonded item A:0/1, D: 0/1. Pearl Lv1 0/1, Lv2 1/1
The sudden onslaught of very unusual zombies shocked Twilight. Instead of the slow, shambling ones that she was familiar with, these ones were amazingly fast.
Kn(religion): 1d20 + 10 ⇒ (14) + 10 = 24
Despite his hardiness, the multitude of bites and scratches on Nargun were alarming. Suppressing her desire to retreat back up the shaft, she did what she could to try and give Nargun what small measure of protection she could provide.
Some quick words of magic and a brief glow as she touched the beleaguered dwarf and his outlines became blurry from the simple illusion. Satisfied with her contribution she gave in just a little to her impulse and stepped back away from the open door drawing a wand as she did.
Tucked around the corner, a sudden thought came to her and she glanced at the lift controls.
Cast blur on Nargun (20% miss chance for 5 minutes or so) and then 5' step back drawing a wand of protection from evil. Is there a key or lever that will control the lift?
| Mirela Wintrish |
Religion: 1d20 + 9 ⇒ (1) + 9 = 10
Ugg OK have to go off what was said.
Arrows, I can do Arrows...
Mirela steps into the doorway Nargun and begins to rapidly launch arrows at the zombies trying to attack Nargun.
Longbow + PB - RS: 1d20 + 8 + 1 - 2 ⇒ (15) + 8 + 1 - 2 = 22
Damage + PB: 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8
Longbow + PB - RS: 1d20 + 8 + 1 - 2 ⇒ (6) + 8 + 1 - 2 = 13
Damage + PB: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11
| karlprosek |
The group casts, moves, and fires arrows into the quartet of zombies. Mirela has no trouble hitting the unarmored undead but only one of her arrows seems to do any damage, the other thumping into the monster's chest and having as much effect as if she'd shot a straw target (that's just flavoring the missed shot).
The Physicians all launched vials at the group, slipping away from Artegall and throwing in between the stacked crates.
QP2 flask vs Twilight touch: 1d20 + 5 ⇒ (12) + 5 = 17
QP3 flask vs Twilight touch: 1d20 + 5 ⇒ (2) + 5 = 7
QP4 flask vs Nargun touch: 1d20 + 5 ⇒ (16) + 5 = 21
QP5 flask vs Artegall touch: 1d20 + 5 ⇒ (11) + 5 = 16
QP6 flask vs Artegall touch: 1d20 + 5 ⇒ (20) + 5 = 25
One vial hit Nargun and Twilight each, while two hit Artegall, exploding into a cloud of blood red liquid. (DC 16 Fort save or contract Blood Veil with immediate onset (any Blood Veil immunities or resistances apply). Nargun and Twilight 1 time each, Artegall 2 times.)
Nargun save vs zombie disease 1, DC 12: 1d20 + 9 ⇒ (20) + 9 = 29
Nargun save vs zombie disease 2, DC 12: 1d20 + 9 ⇒ (5) + 9 = 14
Nargun save vs zombie disease 3, DC 12: 1d20 + 9 ⇒ (8) + 9 = 17
Nargun save vs zombie disease 4, DC 12: 1d20 + 9 ⇒ (15) + 9 = 24
Nargun save vs zombie disease 5, DC 12: 1d20 + 9 ⇒ (10) + 9 = 19
Nargun is up.
Init:
Nargun- grappled
Zombie 1
Z2- grappled
Z3- moderate damage
Z4
Mirela
Artegall
Twilight
Physicians
| Nargun Firehelm |
I think we all forgot the Blur spell (20% miss for 5 mn, so 21+ hits)
Blur Zomb 9dmg: 1d100 ⇒ 66
Blur Zomb 8dmg: 1d100 ⇒ 32
Blur Zomb 8dmg: 1d100 ⇒ 2 Missed!
Blur Zomb 6dmg: 1d100 ⇒ 45
Blur Zomb 7dmg: 1d100 ⇒ 71 Total zombie dmg 9+8+6+7-(3*4=12 DR)=30-12=18 Dmg
Blur Vial: 1d100 ⇒ 13 Missed!
The Princess's spell was once again a lifesaver for the furious dwarf, who wasted no time in slashing at the zombie grappling him.
And he's not pulling any blow, trying to cut the zombie lenghtwise
Power attack, Rage: 1d20 + 11 + 2 - 2 ⇒ (20) + 11 + 2 - 2 = 31
2H Dmg, PA, Rage: 1d12 + 7 + 3 + 6 ⇒ (8) + 7 + 3 + 6 = 24
Power attack Crit?: 1d20 + 11 + 2 - 2 ⇒ (12) + 11 + 2 - 2 = 23
Crit dmg: 2d12 + 32 ⇒ (4, 5) + 32 = 41
You will die, Lamm! Again and again and again!
Too caught in his madness, Nargun strikes again at the undead Same zombie or another one if first is (probably) down
Power attack, Rage: 1d20 + 6 + 2 - 2 ⇒ (6) + 6 + 2 - 2 = 12
2H Dmg, PA, Rage: 1d12 + 7 + 3 + 6 ⇒ (12) + 7 + 3 + 6 = 28
| Mirela Wintrish |
Zombies next right?
| karlprosek |
Nargun, that's going to have to be a Grapple check instead of an attack. You can't use a 2H weapon to attack while you're in a Grapple, so I'm going to convert the 20 to Escaping the zombie, for a 29 on your combat maneuver check. Success but that ends your turn.
Nargun throws off the zombie with contemptuous ease but the mindless undead keep swarming over the dwarf.
Bite dmg: 1d6 + 3 ⇒ (4) + 3 = 7
20% Miss?: 1d100 ⇒ 33
Slam 1: 1d20 + 6 ⇒ (19) + 6 = 25
20% Miss?: 1d100 ⇒ 78
S1 dmg: 1d6 + 3 ⇒ (2) + 3 = 5
Slam 2: 1d6 + 3 ⇒ (2) + 3 = 5
20% Miss?: 1d100 ⇒ 75
S2 dmg: 1d6 + 3 ⇒ (1) + 3 = 4
Z2 Bite: 1d20 + 6 ⇒ (5) + 6 = 11
20% Miss?: 1d100 ⇒ 43
Bite dmg: 1d6 + 3 ⇒ (1) + 3 = 4
Slam 1: 1d20 + 6 ⇒ (4) + 6 = 10
20% Miss?: 1d100 ⇒ 13
S1 dmg: 1d6 + 3 ⇒ (5) + 3 = 8
Slam 2: 1d6 + 3 ⇒ (3) + 3 = 6
20% Miss?: 1d100 ⇒ 20
S2 dmg: 1d6 + 3 ⇒ (5) + 3 = 8
Z3 Bite: 1d20 + 6 ⇒ (7) + 6 = 13
20% Miss?: 1d100 ⇒ 74
Bite dmg: 1d6 + 3 ⇒ (2) + 3 = 5
Slam 1: 1d20 + 6 ⇒ (20) + 6 = 26
20% Miss?: 1d100 ⇒ 24
S1 dmg: 1d6 + 3 ⇒ (1) + 3 = 4
Slam 2: 1d6 + 3 ⇒ (3) + 3 = 6
20% Miss?: 1d100 ⇒ 65
S2 dmg: 1d6 + 3 ⇒ (4) + 3 = 7
Z1 Grab grapple check: 1d20 + 10 ⇒ (7) + 10 = 17
Z3 Grab grapple check: 1d20 + 10 ⇒ (3) + 10 = 13
(5 dmg, 4 dmg -DR, no Grapple)
The raging dwarf smashes the surging zombies away from him, staying free from the reaching fingers for now. (Nargun, take 5 dmg and 4 dmg, subtract your DR, give me 2 DC 12 Fort saves)
Artegall Blood Veil save 1, DC 16: 1d20 + 7 ⇒ (18) + 7 = 25
Artegall Blood Veil save 2, DC 16: 1d20 + 7 ⇒ (18) + 7 = 25
Twilight Blood Veil save, DC 16: 1d20 + 6 ⇒ (2) + 6 = 8 (Twilight, do you have immunity to Blood Veil?)
Mirela, Artegall, Twilight are up.
Init:
Nargun- acted
Zombie 1- acted
Z2- acted
Z3- acted, moderate damage
Z4- acted
Mirela
Artegall
Twilight
Physicians
| Nargun Firehelm |
Blur 21+ to hit: 1d100 ⇒ 93
Blur 21+ to hit: 1d100 ⇒ 41
The Calistrian spell isn't always reliable, but Nargun withstands the blows from the rotten fists, which he barely feels in his altered state of mind 2 Hp and 1 Hp
Fort, Rage: 1d20 + 9 + 2 ⇒ (12) + 9 + 2 = 23
Fort, Rage: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18
He trusts his dwarfen metabolism to fight the virus.
| Artegall |
Artegall has a temporary +2 insight bonus to saves for the next minute due to Whispering Spirits (I have updated his stat line to reflect this), and he can also use Sixth Sense to reroll a failed save. I would have rolled but was just waiting for my turn to be up.
Artegall steps up, studies his target (the nearest Physician, red, as a move action) and attacks (standard). As he is hoping to drop the foes quickly, he will use Studied Strike (free action), thereby ending Studied Target on that foe.
Attack, Studied Target: 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26
Damage, Studied Target, Studied Strike: 1d8 + 5 + 2 + 1d6 ⇒ (2) + 5 + 2 + (4) = 13
| Twilight. |
Wizard 0: Acid splash, Mage hand, prestidigitation, read magic. 1:Mage armour, Vanish, Magic weapon, (S)Colour spray.2:Spectral hand, Spectral hand, (S)Blur | Subtle misdirection 3/6.
Bonded item A:0/1, D: 0/1. Pearl Lv1 0/1, Lv2 1/1
Twilight peered into the wild melee taking place just beyond the doorway trying to take in what was going on so that she could figure out what to do. She looked up just a moment too late as the vial of red liquid shattered against the door frame next to her, showering her in the noxious substance.
Harrow point fort save re-roll: 1d20 + 6 ⇒ (5) + 6 = 11
She immediately began feeling the all too familiar flush of the veil as she was infected by the nauseating substance.
Twilight lamented for a moment that she did not know how strike back at her assailants directly with flame or lightning, but she did have other means to see these doctors pay for what they had done.
Fighting back a wave of ennui, she peeked around the corner just long enough to tap Nargun with her wand.
"The Lady's favour be upon you". She spoke the words and a faint yellow light coupled with a feeling of warmth surrounded Nargun.
Used a harrow point to re-roll fort save. Not only is Twilight not immune to the Veil, if there is one thing recent events have made abundantly clear its that Twilight is particularly susceptible to it! I think this it the third time she has caught it.
Tap Nargun with the wand of protection from evil (+2 deflection to AC, +2 resistant bonus to save vs spells/abilities cast by evil creatures, additional benefits against summoned things. Duration 1 minute)
| Mirela Wintrish |
Ok I was not there but didn’t the physician mask give immunity to the blood veil…. You cast detect magic on one so I assume you have one. You may want to use it given what we are seeing here.
Mirela continues her peppering of the zombies with arrows.
Longbow + PB - RS: 1d20 + 8 + 1 - 2 ⇒ (11) + 8 + 1 - 2 = 18
Damage + PB: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10
Longbow + PB - RS: 1d20 + 8 + 1 - 2 ⇒ (18) + 8 + 1 - 2 = 25
Damage + PB: 1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4
| karlprosek |
Artegall hits his target squarely in the face but the masked Physician doesn't go down.
The concentrated poison in the vial immediately makes Twilight's head throb as a rash spreads out over all her exposed skin. She feels weak and irritable.
Twilight, blood veil immediate onset:
Con dmg: 1d4 ⇒ 4
Cha dmg: 1d4 ⇒ 1
Mirela fires another pair of arrows into the nearest zombie, one smashing through its forehead, killing it outright. The undead monster spasms and vomits an explosion of disgusting ichor out of every orifice as it dies. Nargun, DC 12 Fort save.
The Physicians facing Artegall reshuffle to give their cohort time to regroup. Another salvo of vials fly through the air, one hitting Mirela and two hitting Artegall.
Vial touch vs Mirela: 1d20 + 5 ⇒ (2) + 5 = 7
Vial touch vs Mirela: 1d20 + 5 ⇒ (19) + 5 = 24
Vial touch vs Artegall: 1d20 + 5 ⇒ (5) + 5 = 10
Vial touch vs Artegall: 1d20 + 5 ⇒ (9) + 5 = 14
Vial touch vs Artegall: 1d20 + 5 ⇒ (5) + 5 = 10
Vial touch vs Artegall: 1d20 + 5 ⇒ (9) + 5 = 14
Nargun is up.
Artegall, give me 2 DC 16 Fort saves, Mirela 1. Nargun roll a DC 12 Fort save.
Init:
Nargun-
Zombie 1-
Z2- acted
Z3- acted, moderate damage
Z4- acted
Mirela
Artegall
Twilight
Physician red- major damage
P lt blue
P orange
P pink
P crimson
P dk blue
| Artegall |
Fort #1: 1d20 + 9 ⇒ (19) + 9 = 28
Fort #2: 1d20 + 9 ⇒ (8) + 9 = 17
Artegall is somewhat surprised at the hardiness of his foe, and resolves to not rush things next time. He will continue to press the attack once it is his turn again.
| Mirela Wintrish |
Fort: 1d20 + 8 ⇒ (19) + 8 = 27
Good Gods above, they bottled it?!?!
| Nargun Firehelm |
Fort save, Rage: 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26
Nargun slahes at the nearest zombie, wanting stubbornely to take it down
PA, Rage: 1d20 + 11 + 2 - 2 ⇒ (9) + 11 + 2 - 2 = 20
PA dmg, rage: 1d12 + 7 + 6 ⇒ (5) + 7 + 6 = 18
PA, Rage: 1d20 + 6 + 2 - 2 ⇒ (1) + 6 + 2 - 2 = 7
PA dmg, rage: 1d12 + 7 + 6 ⇒ (1) + 7 + 6 = 14
| karlprosek |
Nargun lands a solid hit on the nearest zombie, nearly cleaving it in two (red). But even in a state that would leave a living opponent gasping on the floor, the undead monster continues to fight on while its companion in back steps over the still-leaking corpse that Mirela just took down.
Bite dmg: 1d6 + 3 ⇒ (4) + 3 = 7
20% Miss?: 1d100 ⇒ 53
Slam 1: 1d20 + 6 ⇒ (19) + 6 = 25
20% Miss?: 1d100 ⇒ 7
S1 dmg: 1d6 + 3 ⇒ (4) + 3 = 7
Slam 2: 1d6 + 3 ⇒ (4) + 3 = 7
20% Miss?: 1d100 ⇒ 67
S2 dmg: 1d6 + 3 ⇒ (2) + 3 = 5
Z2 Bite: 1d20 + 6 ⇒ (19) + 6 = 25
20% Miss?: 1d100 ⇒ 11
Bite dmg: 1d6 + 3 ⇒ (3) + 3 = 6
Slam 1: 1d20 + 6 ⇒ (17) + 6 = 23
20% Miss?: 1d100 ⇒ 18
S1 dmg: 1d6 + 3 ⇒ (5) + 3 = 8
Slam 2: 1d6 + 3 ⇒ (4) + 3 = 7
20% Miss?: 1d100 ⇒ 96
S2 dmg: 1d6 + 3 ⇒ (1) + 3 = 4
Z4 Bite: 1d20 + 6 ⇒ (8) + 6 = 14
20% Miss?: 1d100 ⇒ 46
Bite dmg: 1d6 + 3 ⇒ (3) + 3 = 6
Slam 1: 1d20 + 6 ⇒ (16) + 6 = 22
20% Miss?: 1d100 ⇒ 67
S1 dmg: 1d6 + 3 ⇒ (2) + 3 = 5
Slam 2: 1d6 + 3 ⇒ (1) + 3 = 4
20% Miss?: 1d100 ⇒ 53
S2 dmg: 1d6 + 3 ⇒ (4) + 3 = 7
miss, miss, miss, hit
dmg 5
Z4 Grab grapple check: 1d20 + 10 ⇒ (6) + 10 = 16
The zombies continue to swarm Nargun but his blurring form throws most of their attacks off, only one managing to land a blow.
Nargun, 5hp damage minus your DR and give me a DC 12 Fort save.
Mirela, Artegall, Twilight are up.
Init:
Nargun- acted
Zombie 1- acted
Z2- acted
Z3- acted, moderate damage
Z4- acted
Mirela
Artegall
Twilight
Physician red- major damage
P lt blue
P orange
P pink
P crimson
P dk blue
| Mirela Wintrish |
Mirela continues to try to clear a path into the room with her bow, looking for space so Whisper can join the fray.
Rapid Shot Attack Red Zombie and then if it falls move to the next one.
Longbow + PB - RS: 1d20 + 8 + 1 - 2 ⇒ (16) + 8 + 1 - 2 = 23
Damage + PB: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Longbow + PB - RS: 1d20 + 8 + 1 - 2 ⇒ (4) + 8 + 1 - 2 = 11
Damage + PB: 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8
As she shoots, Mirela notices that Artegall seems to have cleared some space.
GM Can I Send Whisper to attack over by Artegall, or is that too complex for her to understand?
| karlprosek |
Yeah, you can set Whisper on a particular target, I wouldn't ask for a Handle Animal check on that. I would ask for a HA check to get Whisper to ignore being attacked, though, and the Z east of Nargun would attack as Whisper moved through that orange threatened square, call the DC whatever the attack roll is.
Attack roll: 1d20 + 6 ⇒ (13) + 6 = 19
Mirela drops her first target but misses the next. Like the first one she had downed, as it falls this zombie explodes from every orifice with a disgusting ichor, splashing Nargun and Twilight both.
Nargun and Twilight, DC 12 Fort save.
Artegall and Twilight are up.
Init:
Nargun- acted
Zombie 1- acted
Z2- acted
Z3- acted, moderate damage
Z4- acted
Mirela- acted
Whisper?
Artegall
Twilight
Physician red- major damage
P lt blue
P orange
P pink
P crimson
P dk blue
| Artegall |
Artegall steps up and tries to finish off the wounded Physician.
Attack: 1d20 + 10 ⇒ (4) + 10 = 14
Damage: 1d8 + 5 ⇒ (4) + 5 = 9
It isn't a very good swing, though. Gotta shake off some rust here.
| Mirela Wintrish |
Handle Animal + Link : 1d20 + 6 + 4 ⇒ (14) + 6 + 4 = 24
Whisper Attack! Mirela says pointing at the physicans by Artegall.
Whisper dodges through the remains of the crushed crates and moves in behind Artegall, adjointly hopping out of the way as the zombie throws a fist at her.
Mobility means her AC is 24 vs. that AoO
There she attempts to bite at the Physician next to Artegall, and drag her to the ground.
Bite: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Trip: 1d20 + 6 ⇒ (3) + 6 = 9
But she can't get a good angle on the physician around the corner.
| Twilight. |
Wizard 0: Acid splash, Mage hand, prestidigitation, read magic. 1:Mage armour, Vanish, Magic weapon, (S)Colour spray.2:Spectral hand, Spectral hand, (S)Blur | Subtle misdirection 3/6.
Bonded item A:0/1, D: 0/1. Pearl Lv1 0/1, Lv2 1/1
fort save: 1d20 + 6 ⇒ (14) + 6 = 20
fort save: 1d20 + 6 ⇒ (18) + 6 = 24
As the familiar fever overtook her Twilight scrambled for the magical doctor's mask stashed in her pack. Pulling out the corvidian mask she hastily secured it over her face. Thought it might be too late to protect her from the affliction she already suffered she hoped that it would offer some defence against another splash of the vile concoction the doctors were throwing around or at the very least offer a respite from the foul miasma released from the destroyed zombies.
Retrieve a mask from the pack and don it.
| karlprosek |
Artegall and Whisper both attack the eerily silent Physicians but neither are able to connect.
The Physicians around Artegall attack the dangerous threat in their midst, moving with shocking coordination given their complete lack of verbal communication. The pair further away threw blades at Nargun.
LB, flank, Artegall: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9
Orange, Artegall: 1d20 + 5 ⇒ (14) + 5 = 19
Pink, flank, Artegall: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27
Crimson ranged, Nargun: 1d20 + 6 ⇒ (12) + 6 = 18
DB ranged, Nargun: 1d20 + 6 ⇒ (19) + 6 = 25
Pink dmg: 1d6 + 2d6 + 2 ⇒ (2) + (6, 2) + 2 = 12
Crimson dmg: 1d4 + 2 ⇒ (3) + 2 = 5
DB dmg: 1d4 + 2 ⇒ (3) + 2 = 5
Artegall, 12 dmg. Nargun 5 dmg and 5 dmg, minus your DR.
Nargun, you're up.
Twilight, you've successfully overcome the disease but the damage remains and lets say you just generally feel crappy for a day as the symptoms subside.
Init:
Nargun-
Zombie 1-
Z2- acted
Z3- acted, moderate damage
Z4-
Mirela-
Whisper
Artegall
Twilight
Physician red- major damage
P lt blue
P orange
P pink
P crimson
P dk blue
| Nargun Firehelm |
Attack Grey zombie, then green if gray is down. Just noticed I forgot to add 3 dmg on each roll, if that change a thing (Rage Str bonus*1.5 for 2H weapon). AC still 17 (-2 for Rage, +2 from Protection from evil). HP currently at 65 (30 dmg taken), Round of Rage 6/18
Blur 21% to hit: 1d100 ⇒ 9 Previous attack miss
PA, RAGE: 1d20 + 11 + 2 - 2 ⇒ (2) + 11 + 2 - 2 = 13
PA 2H dmg: 1d12 + 7 + 3 + 6 ⇒ (9) + 7 + 3 + 6 = 25
Blur 21% to hit: 1d100 ⇒ 88Hits!
PA, RAGE: 1d20 + 6 + 2 - 2 ⇒ (9) + 6 + 2 - 2 = 15
PA 2H dmg: 1d12 + 7 + 3 + 6 ⇒ (8) + 7 + 3 + 6 = 24
Nargun continues his zombicide, striking left and right, with more power than accuracy