| Jon Former |
Jon will try one of trees.
Dex: 1d20 + 1 ⇒ (15) + 1 = 16
Climb: 1d20 + 1 ⇒ (16) + 1 = 17
Not bad. I assume I succeed?
Obviously, climbing in and out of the hammock has honed Jon's reflexes. He deftly grabs a few fruit from a tree and hops down with a satisfied grin on his face. "Who wants one?", he asks the group.
Perception: 1d20 + 7 ⇒ (6) + 7 = 13
Jon falls into line behind Charles (row 2) with his crossbow.
DM Deevor
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Island Clearing Encounter Starting Map
You have 12 hours to make sure everyone is ready, you are in the right positions, before things start to happen...if the map isn't quite like I decribed, its cos I found this layot which fits...the grey area in the middle is just where some different plants grew and the earth is now bare, don't read anything special into it, it won't affect what's going to happen...HA HA HA! evil DM laugh
| Jon Former |
Island Clearing Encounter Starting Map
You have 12 hours to make sure everyone is ready, you are in the right positions, before things start to happen...if the map isn't quite like I decribed, its cos I found this layot which fits...the grey area in the middle is just where some different plants grew and the earth is now bare, don't read anything special into it, it won't affect what's going to happen...HA HA HA! evil DM laugh
Looks good to me.
DM Deevor
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I can live with that
Despite the map, it is only a move action to get alongside Charles for this encounter, to go with the way I actually see the encounter. after that movement as normal.
| Charles Beecroft |
Not one to avoid hard work (especially when there is the prospect of plenty of sweet melon-like fruits!), Charles nimbly scrambles up each of the trees that he spots...
Tree #1:
Climb: 1d20 + 9 ⇒ (16) + 9 = 25.
Dex check:1d20 + 3 ⇒ (8) + 3 = 11.
Tree #2:
Climb: 1d20 + 9 ⇒ (16) + 9 = 25.
Dex check:1d20 + 3 ⇒ (19) + 3 = 22.
Tree #3:
Climb: 1d20 + 9 ⇒ (10) + 9 = 19.
Dex check:1d20 + 3 ⇒ (10) + 3 = 13.
Tree #4:
Climb: 1d20 + 9 ⇒ (19) + 9 = 28.
Dex check:1d20 + 3 ⇒ (16) + 3 = 19.
---------
He smiles when he notices Theodric's antics.
It is good for him to be able to get off that ship, and stretch his wings...
----------
I am happy with where I am in the clearing.
DM Deevor
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With many snorts and movements of the bushes in front of you, the ground starts to vibrate and rumble as a family of dark skinned hairy, tusked pigs are suddenly charging at you.
There is no surprise round.
Round 1 you all get to go first, see the map
Back in time...The party managed to climb 6 different fruit trees and fill up with a variety of fruits, ranging from the orange fleshy, slightly prickly hard skinned rangapple, to the bunches of purple soft skinned semi circular tube-like jalali fruit.
| Heavy Harry |
Slightly out of turn
Harry, concealed in the bushes, takes aim at the closest pig (L3) with his crossbow - satisfied he has a clear shot he lets the bolt fly.
Attack - 1d20 + 6 ⇒ (13) + 6 = 19
Damage - 1d10 ⇒ 3
The bolt away, he begins swapping his crossbow for his axe...
Thumper immediately bristles and lowers his body, taking on a defensive stance as he readies to intercept the pigs' approach.
Action Readied-Fight defensively, +3AC/-4TH = AC19 for this round.
Attack - 1d20 - 1 ⇒ (18) - 1 = 17
Trip - 1d20 - 1 ⇒ (9) - 1 = 8
Damage -1d6 + 3 ⇒ (1) + 3 = 4
DM Deevor
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Here's the play order, it was a way back, so should make it easier for you.
Harry's Dog Thumper
Lysandra
Harry
Jon
Charles' Hawk Theodric
Leylyn
Charles
Boars....
Leylyn's Toad Sir Gregori
Lysandra's Monkey Jaali
| Charles Beecroft |
Round 1 action:
Charles raises an eyebrow at the approaching throng.
"Well, ladies and gentlemen, it looks like our provisioning problem is about to sort itself out! Some salted pork would certainly be a welcome alternative to the standard sailor's fare; although I must admit, I would be partial to a roast tonight..."
He then quickly jumps to his feet, and draws his sword, readying to swing at the first pig that comes within reach...
+1 Ancestral Greatsword: 1d20 + 11 ⇒ (12) + 11 = 23, for 2d6 + 17 ⇒ (6, 4) + 17 = 27 magical slashing damage.
"We should try to focus our attention on the same targets, if possible!"
Given how quickly things seem to move around here, I will also post my round 2 action as well. Assuming that these are boars, if the one I have been hitting is surviving on 'Ferocity' or dead when my turn comes around again, I will target another boar. Otherwise (i.e. if it still has a positive hp total), I will strike it again.
+1 Ancestral Greatsword: 1d20 + 11 ⇒ (19) + 11 = 30...threat.
Confirm: 1d20 + 11 ⇒ (14) + 11 = 25, for 4d6 + 34 ⇒ (6, 4, 5, 4) + 34 = 53 magical slashing damage.
DM Deevor
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Round 1 action:
.......
DM Deevor
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Will wait for Jon's response for another 10 hrs
| Jon Former |
Round 1
Here! I think Lysandra let me borrow her flute....
Jon drops his crossbow and pulls out Lysandra flute. He starts playing a sailor's dirge that he learned on his father's ship. The sound builds up and bursts in the midst of the boars.
Sound Burst - DC 14 Fortitude save or stunned for 1 round
Sonic dmg: 1d8 ⇒ 5
Centered at MN23 to affect all the boars, if possible.
He draws his rapier after casting the spell.
DM Deevor
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From out of the trees, a flash of metallic gray streaks into a boar. It squeals in pain as the deadly bolt strikes into the boar's shoulder causing it to veer slightly to the right with blood beginning to trickle from the wound, before continuing its onwards charge.
From within the party's ranks a shrill sound erupts, it moves further forward until the sound seems to hover over the sounder of boars, then without warning it raises in pitch and volume before it explodes into a singular loud sonic scream. The dark brown boars, whose mouths drip saliva, all momentarily stop in their tracks, shaken by the noise. Blood appearing to escape from their blackish folds of hairy skin, which are their ears, obviously injured by the eruption of sound.
Three boars on the left of the group as you look, come to their senses immediately, almost enraged by the hurt from the sound and their bulky bodies of fat and muscle start again towards you. One heads straight towards the noble fighter as he straightens up from the yellowing green grass in the clearing and draws his sword. The wild animal, nostrils flaring, puts its head down to bulldoze through the armor clad man, but Charles' sword quickly dances in the air slicing down into the rump of the animal almost severing the leg from the body, such that the boar is brought to a sudden and immediate stop in front of Charles as its lets out a bloodcurdling call of distress.
Thumper, seeing the wild boar withing easy reach, sinks his teeth into the tough and strong neck, ripping out its jugular and killing the animal instantly.
The other two hogs, run past the occupied noble, the first of which veers towards and past Leylyn as both the animals make for the safety of the other side of the forest clearing.
The rest of the pigs are caught in a group, unable to move after the blast of sound. They stand squealing and grunting loudly, trying to get hold of their senses.
Harry's attack hits, Jon's spell goes off, Boars B1, B2 and B5 have made their fort saves. B2 charges and bullrushes Charles, Charles gets an Attack of Opportunity (which I will take as your 1st attack in your post, Charles). Thumper uses his readied action to attack the boar. Leylyn gets an Attack of Opportunity, but doesn't have a weapon to hand, fortunately the boar forgot to attack her.
Start Round 2 Map at the end of Round 1 Your actions now.
B1 fort save 1d20 + 6 ⇒ (11) + 6 = 17
B2 fort save 1d20 + 6 ⇒ (19) + 6 = 25
B3 fort save 1d20 + 6 ⇒ (6) + 6 = 12
B4 fort save 1d20 + 6 ⇒ (6) + 6 = 12
B5 fort save 1d20 + 6 ⇒ (13) + 6 = 19
B6 fort save 1d20 + 6 ⇒ (6) + 6 = 12
B7 fort save 1d20 + 6 ⇒ (5) + 6 = 11
B8 fort save 1d20 + 6 ⇒ (2) + 6 = 8
B2 charge and bullrush 1d20 + 4 ⇒ (13) + 4 = 17
| Leylyn Rhydoc |
Hahaha, where do you thing your going little porkchop? Leylyn chuckles as the Boar runs by her. See lifts her eyepatch and lests off a curse on the boar...
Slumber (30ft) Falls asleep for 4 rounds. Will negates(DC 16)
Leylyn then pulls her net out.
| Heavy Harry |
Assuming Lysandras action doesn't render this void, but SOMEONE is getting charged :p heading out for a few hours and didn't want to hold up play
...With what you recognise to be an Orcish battle-cry, Harry erupts from the treeline charging at full pace towards the circling boars whilst hefting his Greataxe, to engage them before they turn into the flank of the party...
[Charge as a full round action, BAB>1 can draw weapon on the Charge]
Charge to end at K17 to attack K18
Charge + Power attack - 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23
Damage - 1d12 + 11 ⇒ (7) + 11 = 18
Thumper, being given no new commands, maintains his defensive posture, and awaits any charging Boars...
Action Readied-Fight defensively, +3AC/-4TH = AC19 for this round.
Attack - 1d20 - 1 ⇒ (19) - 1 = 18
Trip - 1d20 - 1 ⇒ (6) - 1 = 5
Damage -1d6 + 3 ⇒ (1) + 3 = 4
DM Deevor
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Lysandra, her voice full and powerful like the waves, starts a song of strength, inspiring her compatriots to greater efforts.
...With what you recognise to be an Orcish battle-cry, Harry erupts from the treeline charging at full pace towards the circling boars whilst hefting his Greataxe, to engage them before they turn into the flank of the party...his axe strikes the boar hard in the body, parting the flesh and crashing through the exposed ribcage with a cracking sound as the bones break.
Jon steps over Thumper, who sits patiently, waiting for the next boar to charge down, ready to defend his position.
Charles quickly moves forward with a smile on his face, as he anticipates the forthcoming meal. Waving his sword above his head, he brings it down across the beast's neck severing the head from the body, leaving the boar dead on the ground in front of him.
Leylyn steps towards the retreating boars, one of which tumbles to the floor in a heap, little piggy snores are drowned out by the sounds of Lysandra's song.
Three vicious snouts surround the cleric, biting at him, his armor stands strong against two of the attacks, however a third finds a gap as he repulses the first two. The tusks bury themselves into Jon's side, ripping through muscle and pulling intestines from his midrift and the blood and gore spilling into sight. The boars snout, is red, its teeth and tusks covered by Jon's fluids and flesh as it retracts from the damaged area.
The final boar comes up against Charles armor as its tusks crash into the metal, but cannot cause any damage to the soft flesh it protects.
Boar N17, sleeping(r1). Jon takes 16 damage from a critical hit. Jon melee with N3, O3 and O4. Charles melee with N2
Start Round 3 Map at the end of round 2 Your actions now.
B1 Will save 1d20 + 1 ⇒ (8) + 1 = 9
L1 Perception 1d20 + 9 ⇒ (15) + 9 = 24
H Perception 1d20 + 5 ⇒ (10) + 5 = 15
C Perception 1d20 + 7 ⇒ (3) + 7 = 10
J Perception 1d20 + 7 ⇒ (5) + 7 = 12
B3 Gore Attack 1d20 + 4 ⇒ (2) + 4 = 6 Damage 1d8 + 4 ⇒ (1) + 4 = 5
B4 Gore Attack 1d20 + 4 ⇒ (8) + 4 = 12 Damage 1d8 + 4 ⇒ (2) + 4 = 6
B7 Gore Attack 1d20 + 4 ⇒ (20) + 4 = 24 Damage 1d8 + 4 ⇒ (1) + 4 = 5
B8 Gore Attack 1d20 + 4 ⇒ (3) + 4 = 7 Damage 1d8 + 4 ⇒ (8) + 4 = 12
B7 Crit Conf 1d20 + 4 ⇒ (16) + 4 = 20 Damage 1d8 + 4 ⇒ (7) + 4 = 11
| Heavy Harry |
Harry steps around behind Charlie and slams the next boar with his great axe...
Thumper continues to growl and await a command.
Notionally - Move to M4 and attack N4
+1 for Inspire
Attack 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30
Damage 1d12 + 11 + 1 ⇒ (12) + 11 + 1 = 24
Possible crit confirmation1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 14
Possible additional damage2d12 + 22 + 2 ⇒ (9, 6) + 22 + 2 = 39
If no crit = 24
If crit = 63
| Jon Former |
Jon stumbles back after the boar's attack. He feels dazed from the sudden blood loss, but strikes down against another boar.
5 foot step to O5 and attack.
Attack (power attack, inspire courage): 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d6 + 8 ⇒ (3) + 8 = 11
Confirm crit (w/trait bonus): 1d20 + 9 ⇒ (6) + 9 = 15
Crit dmg: 1d6 + 8 ⇒ (2) + 8 = 10
| Leylyn Rhydoc |
If Leylyn can move withing 30ft, in one move action, of the swine that got away, she uses another slumber hex on that one. If it is farther, Leylyn moves to O9 and uses her slumber hex at the swine at O3.
Slumber (30ft) Falls asleep for 4 rounds. Will negates(DC 16)
Hahaha! They'll only doze off for a few moments, so lets finish this up quick!
| Lysandra Eventide |
While maintaining her song, Lysandra drops her whip, unsheaths her rapier and dagger and moves forward, stabbing at one of the boars.to P5, attacking O4 if Jon's target is still up, or P4, attacking O3 if O4 is down.
Rapier:1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12 (inspire)
Damage:1d6 + 1 ⇒ (6) + 1 = 7
Seems I'm stuck in one of the trends where the dice roller doesn't like Lysandra :(
| Charles Beecroft |
Harry, I sincerely hope you attacked N3, and not N4 - I had not realised that Jon was on the menu ;-)
Sparing a brief, worried glance towards the beleaguered Cleric, Charles does his best to finish-off the pig that is attacking him (N2)...
+1 Ancestral Greatsword: 1d20 + 12 ⇒ (18) + 12 = 30, for 2d6 + 18 ⇒ (4, 6) + 18 = 28 magical slashing damage.
| Heavy Harry |
Harry, I sincerely hope you attacked N3, and not N4 - I had not realised that Jon was on the menu ;-)
Yeah ummm it was dark, hard to tell, THOUGHT he was a boar...?! Good pick up, N3 it is :0
DM Deevor
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Lysandra moves up, but misses with her rapier's thrust.
Harry moves round Charles and in one strike takes the life of the boar in front of him.
Jon moves back, striking the boar and causing it severe damage, but it still stands.
Leylyn moves towards the fight and with the force of her will and her witches eye a boar drops to sleep.
Charles hits the boar attacking him, but the boar still stands.
The remaining boars attack, but miss.
Suddenly, crashing through from the forest come two bigger much more deadly looking boars, as large as a horse, its tiny red eyes are crusted with filth and its bristly flank crawling with vermin and flies.
Start Round 4 Map at the end of round 3 Your actions now.
Boar4 Will Save vs Sleep 1d20 + 8 ⇒ (13) + 8 = 21
Boar9 Init 1d20 + 2 ⇒ (17) + 2 = 19
Boar10 Init 1d20 + 2 ⇒ (11) + 2 = 13
Boar vs Charles attack 1d20 + 4 ⇒ (11) + 4 = 15 Damage 1d8 + 4 ⇒ (8) + 4 = 12
Boar vs Jon attack 1d20 + 4 ⇒ (12) + 4 = 16 Damage 1d8 + 4 ⇒ (8) + 4 = 12
| Heavy Harry |
...Harry launches forward over the body of the freshly slain boar to help face them down with Charles. As he shoots into the gap the great axe swipes through at the boar attacking Jon.
Move to N3, strike at O4.
Attack:1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27 (Inspired)
Damage:1d12 + 11 + 1 ⇒ (9) + 11 + 1 = 21 (Inspired)
Trying to engage the boars in a row, if they move off (other than 5' step) I'm hoping they will provoke an AoO :)
Thumper maintains his stance next to Leylyn, ready to take on anything that runs at him.
| Charles Beecroft |
Charles swings at the smaller pig in N2, hoping to take it out, before turning his attention to the bigger ones.
+1 Ancestral Greatsword: 1d20 + 12 ⇒ (16) + 12 = 28, for 2d6 + 18 ⇒ (2, 4) + 18 = 24 magical slashing damage.
He glances over his shoulder to see how the others are going...
"Someone should finish-off the sleeping boar(s) before they wake up. I will try to draw the ire of these bigger ones in the mean-time."
| Heavy Harry |
"Someone should finish-off the sleeping boar(s) before they wake up. I will try to draw the ire of these bigger ones in the mean-time."
"I've got an eye on him, if he stands he will eat my steel"
DM Deevor
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The combined attacks from Lysandra and Harry, leave the boar in front of Jon sliced and diced, and extremely dead.
Jon's up...he is not threatened by any boar at the moment.
| Heavy Harry |
The combined attacks from Lysandra and Harry, leave the boar in front of Jon sliced and diced, and extremely dead.
Jon's up...he is not threatened by any boar at the moment.
Hopefully he has time to heal up! :p If any try run around to get you I'll try AoO them for you matey :)
| Jon Former |
Round 4
Jon jumps back as Harry's axe cleaves the boar in two. "Well done! More pork to munch on!", he says.
He takes a step back and casts a spell. His comrades feel a bit better about their chances against the larger boars bearing down on them.
Cast Bless. Everyone get's +1 to hit.
Edit: It is a Morale bonus.
DM Deevor
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With a quickness, which seems inconsistent with it's brutish size, the boar crunches at Charles, his armor crumpling under the immense pressure of the jaws, before the a twist of the head brings the brute's dirty tusks into contact with Charles' flesh, ripping into muscle, blood spurting into the air.
Leylyn makes forward opening her eye again, with a sweet voice calls, "Ooohh! Big little piggy! Time to go to sleep~". But the big piggy is intent on removing the intruders from her domain. With a one sweeping vicious attack with the tusks, the sleeping boar's body is ripped apart and thrown into the air, just missing Lysandra as she is drenched in the hot red blood from the flying corpse, its arteries pumping the last of the crimson liquid from its flesh. The large wild boar moves forward, ready to get rid of the next obstacle in her way as she reclaims her territory.
Charles slashes at the huge boar that caused him pain, making a long cut into the pink flesh down one side of the great creature.
The remaining wild pig, attacks Charles but misses as it tries to attack the already damaged portion of armor.
Start Round 5 Map at the end of round 4. Your actions now, please include a Fortitude save DC=17 against the heat, excludes those effected by the Endure Elements spell.
Apologies about the previous map, with the new boars not having the correct sized tokens.
Gore Attack DB1 Vs Charles 1d20 + 8 ⇒ (16) + 8 = 24 Damage 2d6 + 9 ⇒ (2, 5) + 9 = 16 Charles takes 16 points of damage.
DB2 Will Save Vs Leylyn's sleep 1d20 + 2 ⇒ (17) + 2 = 19
Coup de Grace Damage against sleeping boar 2d6 + 9 + 2d6 + 9 ⇒ (4, 3) + 9 + (2, 2) + 9 = 29
Gore attack B7 1d20 + 4 ⇒ (17) + 4 = 21 Damage 1d8 + 4 ⇒ (3) + 4 = 7
| Charles Beecroft |
Ah. That is a *lot* bigger.
Charles looks at his injury in dismay.
"Oh I say, I came here looking for dinner, not intending to *be* dinner!"
+1 Ancestral Greatsword: 1d20 + 12 ⇒ (6) + 12 = 18, for 2d6 + 18 ⇒ (1, 4) + 18 = 23 magical slashing damage.
| Heavy Harry |
Harry smiles, obviously happy to be involved in what is best described as brutal, primal combat, his Great Axe moving with precision and grace in his hands.
His smile grows as the huge pig advances, and as he moves to avoid its tusks, he whistles.
On hearing the whistle he has been waiting for, Thumper speeds off his haunches and powers across the field in a long lazy loop - bringing it into the flank of Harry's combatant.
Thumper in place, Harry strikes forward at the now distrated Boar with brutal intensity.
Handle Animal - 1d20 ⇒ 9 target 10
Attack - 1d20 + 11 + 1 ⇒ (12) + 11 + 1 = 24 (+2 Flank, +1 Inspire)
Damage - 1d12 + 11 + 1 ⇒ (11) + 11 + 1 = 23 (+1 Inspire)
Sneak - 1d6 ⇒ 6 + Brutal Beating ability - Target is Sickened for two rounds.
Breakdown...
Harry takes a MOVE action to call Thumper over.
Thumper takes a RUN as a Full round action to move the 10 squares-ish AROUND the pig to Q1 to flank.
Harry readies a standard action to Strike when Thumper arrives.
| Lysandra Eventide |
Lysandra maintains her song while moving slightly forward (5ft step to P4) and tries to wound the massive boar.
Rapier:1d20 + 5 + 1 + 1 ⇒ (7) + 5 + 1 + 1 = 14 (inspire, bless)
Damage:1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6 (inspire)
Dagger:1d20 + 5 + 1 + 1 ⇒ (6) + 5 + 1 + 1 = 13 (inspire, bless)
Damage:1d4 + 1 ⇒ (1) + 1 = 2 (inspire)
| Jon Former |
Round 5
Seeing his comrades all engaged with the huge boars, Jon steps forward and drives his rapier at the beast's chest.
5-foot step to O4 and attack the boar at O2-P3.
Attack (Bless, Inspire Courage, Power Attack): 1d20 + 9 ⇒ (19) + 9 = 28
Damage (Inspire Courage, Power Attack): 1d6 + 10 ⇒ (6) + 10 = 16
Crit Confirm (Bless, Inspire Courage, Power Attack, Anatomist trait): 1d20 + 10 ⇒ (18) + 10 = 28
Damage (Inspire Courage, Power Attack): 1d6 + 10 ⇒ (2) + 10 = 12
| Leylyn Rhydoc |
R5
Aha...! Maybe not then... Well, How about this! Hahaha!
Leylyn uses her evil eye hex followed up with a cackle hex on the same boar.
Evil Eye (30ft) –2 to AC for 7 rds. (DC 16) Will reduces to 1 rd.
Cackle (30ft radius) Move action. +1 round to all evil eye, fortune, or misfortune hex durations.
If the targeted boar is dispatched, she instead moves within 30 ft of the remaining large boar and uses evil eye on it instead.
DM Deevor
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The heat takes it's toll on the company of hunters, most of whom start to feel slightly whoozey and despite the heat don't seem to be able to sweat, salty crusts across their brows.
Leylyn's attacks hit the boar hard, but are unable to penetrate its thick skin, leaving mere scratches on its flank.
Despite Harry's whistle, the sounds of battle and the effects of the heat have distracted Thumper and he stays guarding Leylyn. Harry however strikes with his axe into the side of the beats, drawing a steady flow of blood and an ear piercing squeal.
Jon takes advantage of the boar's distraction and directs his rapier through the animal's ribs and at the boar's heart.
Hearing his mate squeal, the male boar attacking Charles is distracted and its attack, fails to meet the mark. Charles counters with his greatsword, which sweeps down the opposite flank, another devastating wound, cracking more ribs and causing untold damage to its internal organs.
Overcoming the pain of the strikes, the other boar focuses its mind on the next attack and somehow doesn't respond to the waves of will coming from Leylyn's eye. It does however in it's maddening pain launch a ferocous attack on Jon, the last to wound her so.
The final little boar, tries to run for it, but its way is barred by Harry, so that it immediately attacks the object in it's way. With Harry distracted, the boar sinks its teeth and tusks into the young man's legs, tearing at his muscle and sinews, causing a bloody mess.
I asked for fort saves, but no-one seemed to roll them, so I had too..
Jon and Charles exempt due to Endure Elements spell.
Leylyn takes 2 non-lethal damage and is fatigued.
Harry takes 3 non-lethal damage and is fatigued.
Lysandra takes an additional 4 non-lethal damage and is already fatigued.
Thumper takes 4 non-lethal damage and is fatigued. Thumper does not respond to handle animal, if the animal is wounded or has taken any nonlethal damage or ability score damage, the DC increases by 2.
Jon takes 16 damage from the large boar's gore attack. Harry is on 0 HPs (zero)
Harry takes 8 damage from the boars attack.
Start Round 6 Map at the end of round 5. Your actions now.
Fort Saves
Leylyn Fort 1d20 + 3 ⇒ (1) + 3 = 4 Non Lethal Damage 1d4 ⇒ 2
Harry Fort 1d20 + 3 ⇒ (9) + 3 = 12 Non Lethal Damage 1d4 ⇒ 3
Lysandra Fort 1d20 + 3 ⇒ (13) + 3 = 16 Non Lethal Damage 1d4 ⇒ 4
Thumper Fort 1d20 + 5 ⇒ (3) + 5 = 8 Non Lethal Damage 1d4 ⇒ 4
Gore Attack DB1 Vs Charles 1d20 + 8 ⇒ (7) + 8 = 15 Damage 2d6 + 9 ⇒ (4, 1) + 9 = 14 Charles takes 0 points of damage.
Gore Attack DB2 Vs Jon 1d20 + 8 ⇒ (18) + 8 = 26 Damage 2d6 + 9 ⇒ (1, 6) + 9 = 16 Jon takes 16 points of damage.
DB2 Will vs Leylyn's Misfortune 1d20 + 2 ⇒ (17) + 2 = 19
Gore Attack B7 Vs Harry 1d20 + 4 ⇒ (13) + 4 = 17 Damage 1d8 + 4 ⇒ (4) + 4 = 8 Harry takes 8 points of damage.
| Heavy Harry |
Thumper takes 4 non-lethal damage and is fatigued. Thumper does not respond to handle animal, if the animal is wounded or has taken any nonlethal damage or ability score damage, the DC increases by 2.
Oops, I should have added my +4 (+1 for Inspire) Skill to the roll, which would have totaled a 14, against a revised target of 12. As that was my error, I guess I wear it :)
Assuming thats JON on 0HP?
DM Deevor
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Oops, I should have added my +4 (+1 for Inspire) Skill to the roll, which would have totaled a 14, against a revised target of 12. As that was my error, I guess I wear it :)Assuming thats JON on 0HP?
Yep, he chose not to heal himself when he had the chance...yep, next time you'll have to remember to add the +4...on the plus side, Thumper isn't going to die in the fight....and it makes it more interesting doesn't it?..
| Heavy Harry |
Cursing his mistake at using a defending tone instead of the attack tone, and being tusked by his dinner, Harry crunches away at the Boar again with his Axe, swinging it with very ill intentions.
Attack - 1d20 + 9 ⇒ (16) + 9 = 25
Damage - 1d12 + 11 ⇒ (9) + 11 = 20
-1 to Fatigue, +1 due to Inspire
| Charles Beecroft |
Seeing that Jon is barely keeping on his feet, Charles shouts over his shoulder -
"Jon, fall back and heal yourself. We will hold off these rather ornery victuals whilst you stop yourself from becoming part of their menu!"
Charles then returns his attention to the big pig in front of him...
+1 Ancestral Greatsword: 1d20 + 11 + 1 + 1 ⇒ (20) + 11 + 1 + 1 = 33, threat...
Crit confirm: 1d20 + 11 + 1 + 1 ⇒ (3) + 11 + 1 + 1 = 16, for 4d6 + 36 ⇒ (3, 3, 2, 4) + 36 = 48 magical slashing damage.