DM Darkblade Giantslayer Campaign (Inactive)

Game Master GM Darkblade

The Giantslayer Adventure Path begins in the fortified town of Trunau in the southern part of the Hold of Belkzen. A series of strange events trouble the beleaguered town. At the town’s request, the PCs must uncover the source behind these events and step in to save the town from forces which seek an end to Trunau and it's peoples.


151 to 200 of 338 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

Delia Oakenstar wrote:
Faelyn here! This is what I've completed thus far. Just need to put the Background into the sheet and finalize Personality. Let me know if you see anything that doesn't fit.

Added to the list


Feral wrote:

Here's my app. Bits relevant to crunch have superscript notes and links woven into the text.

** spoiler omitted **

** spoiler omitted **...

Added to the list


It would seem we have about 35 filed apps thus far. I am going to begin looking at a few of these each day between now and the 28th. If yours is not fully ready yet that is fine, I will return it to the pile, you still have some time to make final choices and changes. Don't feel rushed or stressed, it is a game after all.

Those I do review, if I have any questions or comments I may send you a private message for clarification or discussion. Perusing most of these everything seems in order without a need to do so, a few though I may wish just a little more from you to make an informed decision.

It all appears good so far folks, I look forward to going over these and filling the story roles so we can tell one heck of a good giant-slaying adventure.


Cool, thanks for the update.

Liberty's Edge

Submission
Karl Lawbringer

Abilities:

Karl Lawbringer
Human (taldan) cleric of Abadar 1
LN Medium humanoid (human)
Init +0; Senses Perception +9
Aura deflection aura (2 ft.)
—————
Defense
—————
AC 16, touch 10, flat-footed 16 (+5 armor, +1 shield)
hp 13 (1d8+5)
Fort +5, Ref +1, Will +7
—————
Offense
—————
Speed 40 ft. (30 ft. in armor)
Melee morningstar +2 (1d8+2)
Ranged light crossbow +0 (1d8/19-20) or
sling +0 (1d4+2)
Special Attacks channel positive energy 3/day (DC 10, 1d6)
Cleric Spells Prepared (CL 1st; concentration +7)
D Domain spell; Domains Protection (Defense subdomain), Travel

—————
Statistics
—————
Str 14, Dex 10, Con 14, Int 14, Wis 18, Cha 10
Base Atk +0; CMB +2; CMD 12
Feats Scribe Scroll, Toughness
Traits - custom trait -, desperate focus, eyes and ears of the city, natural-born leader
Skills Craft (sculpture) +4, Diplomacy +4 (-1 to improve other creatures' attitudes towards you), Heal +8,
Intimidate +0 (-5 to improve other creatures' attitudes towards you), Knowledge (religion) +6, Perception
+9, Spellcraft +6
Languages Common, Hallit, Orc
SQ agile feet (7/day), condescending
Combat Gear acid, alchemist's fire, healer's kit, oil (5); Other Gear scale mail, light wooden shield,
crossbow bolts (20), light crossbow, morningstar, sling, sling bullets (20), backpack, basic maps (major
landmarks only), bedroll, belt pouch, brush, shaving (0.1 lb), buttons (0.1 lb), candle (10), chewing stick,
comb (0.2 lb), conditioning oil for leather (0.4 lb), cup, shaving (0.2 lb), file, small (0.1 lb), flint and steel,
flint and steel, hairbrush (0.3 lb), hemp rope (50 ft.), holy text, knife, utility (0.5 lb), leather paring knife
(0.5 lb), leather straps (0.4 lb), mess kit, mess kit, metal polish (0.3 lb), mirror, nail file (0.1 lb), pot,
scissors (0.3 lb), sewing needle, shaving powder (one shave) (0.01 lb) (50), soap, soap, soft cloth (0.1 lb)
(2), spell component pouch, sponge, straight razor (0.2 lb), surgeon's tools, tindertwig, tooth powder (0.1
lb), torch (10), torch (10), trail rations (5), waterskin, waterskin (2), whetstone, wooden holy symbol of
Adabar, 11 gp
—————
Special Abilities
—————
Agile Feet (7/day) (Su) For 1 rd, you ignore difficult terrain.
Cleric Channel Positive Energy 1d6 (3/day, DC 10) (Su) Positive energy heals the living and harms the
undead; negative has the reverse effect.
Cleric Domain (Defense)
Cleric Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of
travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Condescending -5 to Diplomacy and Intimidate checks to improve others' attitudes toward you.

Deflection Aura (1 rounds, 1/day) (Su) 20'r aura grants +2 AC and +2 CMD

Natural-Born Leader: Your cohorts, followers, and summoned creatures gain +1 vs. Mind-affecting effects, +1 Leadership score if you have the Leadership feat.

Sorry, the abilities aren't in the format you used, but I wanted to put this submission in the forum now. The important thing is the background, let's me know if it is acceptable.

Background:

Native of Korvosa, Karl was born and raised in the church of Abadar. His mother and father were faithful followers and lay priests of the church and followers of the Prophecy of Kallistrade.
They always treated Karl fairly but they had little emotional investment in the child, their 3rd son.
Karl studied with the church and learned to be a cleric.
While a cleric of Adabar he is not a follower of the prophecy.

He was disgusted with the chaos in the city during and following the events of Curse of the Crimson Throne and the weakness show by the church of Adabar there (it is only a background thing unless the GM want to make it relevant in the adventure).
He decided to leave the city and go in a location where he could help the spread of civilization as currently he can't influence his native city politics.

Trunau seem the location where he can gain influence and power fast, getting a chance of shaping the community.

This seemingly positive attitude has some problem:
- Karl is humanocentric, he think that humans are the best race in the universe, and that those of Taldane blood are the best humans. He will not persecute or mistreat elves, half-elves, dwarfs, halflings or gnomes but he feel that they are inferior.
Half orcs are a dangerous abominations, thankfully one that will correct itself, as either the orc blood will thin with subsequent generations and disappear or tick and make the descendant of the half orc true orcs, only worth to be killed.
He has no problems with abortion or infanticide in the event of a orc raping an human (and he will always assume rape).
- he is convinced that the rapid breeding rate of races like orcs and goblins is a real and immediate danger. Only the savage ways of those races and the lack of knowledge in the arts of healing keep their numbers in check.
A single misguided cleric of Sheyling teaching a tribe orc how to prevent disease and how to increase the survival rate of babies and mothers could change that, creating unstoppable hordes of orcs, capable to overwhelm any defense. So those races should be exterminated.
No mercy should be show to womens and children as they will only grow to generate new enemies.

His opinion and project on how to do that is relatively simple.
He count to start in a small city willing to do what should be done, i.e. Trunau.
He would gather power and resources, until he will be capable to create expendable troops: undeads. Ogre skeletons seem the optimal choice. Those skeletons will become the first line of defense against the orc hordes, fearless and remorseless.
If and when the number of undead become too large, approaching the maximum number that can be controlled, managing them will be simple: send some of them away in the direction of the nearest orc village, with the order to slay any orc they encounter. Wait a couple of days and then release them from control. Is still operative they will be in enemy lands and will continue to kill enemies until they are destroyed.

After further rising in level this tactic will be refined, making bone constructs instead of undead. If properly made they will be way more reliable than undedad even if a bit more costly.

A perfect LE scheme.
Karl currently has really meet very few orcs and half orcs and hasn't done any of the above he is LN. His future actions will show if he will fall or redeem.


Diego Rossi wrote:

Submission

Karl Lawbringer

** spoiler omitted **...

Added to the list


Hello, I would like to submit Ferrus Goldenbrow for this game.


Ferrus Goldenbrow wrote:
Hello, I would like to submit Ferrus Goldenbrow for this game.

Added to the list


GM Darkblade wrote:

It would seem we have about 35 filed apps thus far. I am going to begin looking at a few of these each day between now and the 28th. If yours is not fully ready yet that is fine, I will return it to the pile, you still have some time to make final choices and changes. Don't feel rushed or stressed, it is a game after all.

Those I do review, if I have any questions or comments I may send you a private message for clarification or discussion. Perusing most of these everything seems in order without a need to do so, a few though I may wish just a little more from you to make an informed decision.

It all appears good so far folks, I look forward to going over these and filling the story roles so we can tell one heck of a good giant-slaying adventure.

You might want to mark off what you looked at and what you didn't, especially if people keep getting added. I know as a DM who usually gets about 10 people signing up for aps, or 8 for modules, I almost always skip over someone unless I mark off which ones I looked at.

Also, when you do read mine, regardless if I'm selected or not, I would like feedback. This ensures me that you didn't just skip over mine entirely.


I believe Morgrim is completely finished and ready to play ;)

If you see anything that you'd like changed/removed/expanded/clarified please don't hesitate to ask. (And, like DoubleGold, I'd love to have feedback whether selected or not). Thanks!


DoubleGold wrote:
Also, when you do read mine, regardless if I'm selected or not, I would like feedback. This ensures me that you didn't just skip over mine entirely.

I may not have listed your character in my notes under DoubleGold, did you submit it under the alias?


Morgrim Ironbeard wrote:

I believe Morgrim is completely finished and ready to play ;)

If you see anything that you'd like changed/removed/expanded/clarified please don't hesitate to ask. (And, like DoubleGold, I'd love to have feedback whether selected or not). Thanks!

I will send you feedback once reviewed. I am currently about halfway through the first pass of the list.

Sovereign Court

I should have said when I do submit something, sorry, I made it sound like I submitted something already. Anywhere, here is the submission.


If submissions are still open, I'm dotting for interest. Tonight I'll put together an entry for Irlena, a half-orc warpriest (I'm not 100% sure if she's a worshipper of Iomedae or Ragathiel, but one of those two).

Ghorrin


Jazz Kraz wrote:
I should have said when I do submit something, sorry, I made it sound like I submitted something already. Anywhere, here is the submission.

No worries, Jazz has been added to the list.


Submissions are accepted until Feb 28th so anyone dotting still has a little time to finish their selections and post them for consideration.


Alright history is now added and available for your viewing pleasure.


Here is my "hat" I'm throwing into the ring. Dolgrym Giantfoe, Dwarven Ranger.

edit. Link doesn't seem to be working right for some reason extra data is getting in the link address but not in what I put in: www.paizo.com/people/DolgrymGiantfoe


Okay, pretty much done. The only thing I have yet to do is pick one last trait. I decided to go with the Attached Drawback and I feel it really works with Delia, but I need to find another Trait that I feel fits the character.

I'd like to do some polishing on the background with you, Darkblade, if Delia gets selected (which I hope she does!). Other than than, please do let me know if there's anything you see that stands out or if see any mistakes! Everything is in the profile and if you'd rather me change out the style to match the requested one.... that is not an issue at all! That's just the standard layout I use for my character profiles.


I wasn't sure whether to make an alias for Davik, but I liked the idea of him enough to give it a go. Turns out that I forgot to give him a second feat - I'll go ahead and pick the classic Toughness.

The lack of Intimidate on the skill list seemed a little unfortunate to me, so I went ahead and just replaced Knowledge (history) with it.

One slight problem that arose from the build was that the herald of the horn has to be holding the horn while spellcasting, making it impossible to cast while the other hand is holding a sword... but I figure a move action to sheathe it wouldn't be too bad.


Here is my application, Wildspeaker Torren, Goliath Druid.

Background:
Torren was born in Lastwall. To a captain in the military called Oren and his wife Lyssa, who was a political activist. Torren's mother often brought him to demonstrations in the streets of Lastwall, begging for the repealment of harsh conscription laws and the fair treatment of and for veterans. Her husband's career afforded her a level of access she wouldn't have normally had and Oren's reputation suffered in the long run for it.

Oren stood by his wife though, supporting her beliefs and eventually leaving the military. Lyssa and Oren fled the city with their now 3 year old son Torren and eventually made their way to Trunau.

Torren and his family enjoyed their new lives of freedom among the equally sturdy folk of Trunau. Sure it was hard, but honest folk working together made it a bit easier on everyone. The raids came, there were funerals, but babies were born as well. For 5 years, Oren worked on the town guard, putting his military background to use, and Lyssa became a weaver and sat on the city council.

Life seemed so simple. On a warm summer evening in the eighth summer of Torren's life, an Orc raid came, one like the folks of Trunau had never seen. Their defenses were overrun and violence pervaded the town. In the chaos, Torren was separated from his parents, captured by the Orcs. He didn't know why they didn't just kill him, but he was stuffed crying in a sack and soon the sounds of screams and the roar of flame from his village was receding. Hours that felt like days passed as he was carried by an orc and at least a few of its kin through the forest and mountain passes of Belkzan.

Suddenly there was a thunderous "CRACK!!" and his sack tumbled to the ground. He scurried out, wiping the tears and dirt from his face. A man, bigger than any he had ever seen was among the Orcs, destroying them with a tree trunk. When it was over, the giant bent and looked at the wild haired boy. Torren smiled at it and the massive fellow smiled back. A few hours later, Torren was among a tribe of peaceful and gentle giants. It took him nearly a year to figure out the language, but eventually he did. The giant who found him was called Rooggo and was the son of a tribe elder. His son Roogog was like a brother to Torren, albeit one who was significantly larger than the boy's actual father.

Torren spent the next 15 years among the giants, learning to fight with them, studying them. Simply taken with the massiveness of their spirits and bodies. He grew in his understanding of nature, and Roogog would take him on long trips into the deepest reaches of the forest or the highest peaks of the mountains, showing him were things that were gigantic still thrived. Torren learned of the balance of life, and the respect for the power of nature.

His tribe awarded him the title of Wildspeaker when he ventured south alone for a year, into the jungles and staying clear of major civilizations when he could. He returned with Garm, a primordial reptile called a dinosaur.(allosaurus) Having sensed a kindred spirit with the beast he befriended it and Garm followed him back to his mountain home.

Now 23 Torren has recently felt the urge to return to Trunau, to see what became of it after the raid. To see if his family still lived. Now confident and strong enough to make the harrowing journey through the wilds of Belkzan alone, he made the trip and arrives in Trunau.

Description:
Torren is a large man, standing 6'6 with wide set shoulders. He has striking green eyes and long brown hair that he braids or wears in a loose topknot. Though sometimes he wears it in dreads. He is muscular and wears hide clothing adorned with fur and bits of bone. He carries a spear and sling.

Personality:
Torren is a free spirited and fun loving man, with a deep sense of empathy and attunement to the natural world. He is obsessed with the primordial might of megafauna and dinosaurs, and seeks to study them. He is a student of giant kind and feels as large as they in his heart even if his body doesn't match it. He is very loyal to those he deems worthy, and has a vicious streak for those that unbalance nature or commit atrocities. Ever one to promote balance and harmony, he views things like orc raids as evil but a dinosaur consuming a deer as natural. He has a kind smile and a frightening roar.


Hello,

Below are my notes for my submission, Irlena, Sword-Priestess of Iomedae. If I'm chosen for this I'll make up a profile for her first thing. DM, if any points need expanding/clarifying/what have you, feel free to ask.

Character Description:
At first glance, Irlena appears to be a rather tall human woman, with a powerfully athletic build. A close look would reveal a slight grey cast to her skin, and might reveal that her ears come to a slight point. Long black hair is worn in a single braid down her back. When roused to anger, her green eyes give a hint that she is not entirely of human ancestry, as they blaze with the joy of violent movement.

Background:
At the age of about four, a young half-orc girl was distracted and lured out of her tribe’s encampment by a fascinating creature. Moments later, a band of humans attacked the encampment and destroyed the orcs. Afterwards, the couatl (as, years later, Irlena learned that to be the name of the creature) turned to one of the humans, a priestess of Iomedae. “You had my help, now you will pay the price we agreed upon. Train the girl.”

Sister Ursula kept her promise, and took the orphaned girl to Lastwall. She was raised in the temple orphanage, and eagerly took to training to join the priesthood of Iomedae. Having recently completed her studies, she has been sent by her superiors on a “forward observation” to the town of Trunau, eventually to report back on the state of affairs on the frontier.

Personality:
Irlena is a supremely confident young woman. Not quite arrogant, but eager to take measure of herself against the foes of the church. Possessed of a rather brusque manner by nature, Irlena is aware that she is not exactly a “people person,” being pleasant is something she has to make an effort at, which sometimes comes just too little, too late. She possesses a bit of a stubborn, independent streak that doesn’t always sit well with her superiors; some have alluded to this being a legacy of “her father’s people” (but never within earshot of Irlena).

Thanks for your consideration.

Ghorrin Redblade

Shadow Lodge

Alright, so I have some ideas for a Half-Orc. I'm wondering, DM how you feel about a Bloodrager and Dragon Disciple combining together?


Okay, fixed a few errors I noticed (changed around some skill points that I forgot to adjust and added spells known) and picked my last trait. Delia should be all set! Looking forward to hearing back from you, Darkblade.


Zokon Santyev Human Slayer

Stats done, background and equipment being priced and weighted asap.


1 person marked this as a favorite.
trawets71 wrote:

Here is my "hat" I'm throwing into the ring. Dolgrym Giantfoe, Dwarven Ranger.

edit. Link doesn't seem to be working right for some reason extra data is getting in the link address but not in what I put in: www.paizo.com/people/DolgrymGiantfoe

Added to the list.

Also, sorry all for the slight delay there, I had an icefall and will be one-armed for a week or so mending. Failed a reflex save on some ice.


Ouch sorry to hear about that. I think I slipped on ice once....but it was many seasons ago and I have now moved to warmer climates and no longer am bothered by the abomination known as snow and ice.


Delia Oakenstar wrote:

Okay, pretty much done. The only thing I have yet to do is pick one last trait. I decided to go with the Attached Drawback and I feel it really works with Delia, but I need to find another Trait that I feel fits the character.

I'd like to do some polishing on the background with you, Darkblade, if Delia gets selected (which I hope she does!). Other than than, please do let me know if there's anything you see that stands out or if see any mistakes! Everything is in the profile and if you'd rather me change out the style to match the requested one.... that is not an issue at all! That's just the standard layout I use for my character profiles.

Layout seems to be fine.


Ouch, not what I want to hear about before going to Calgary next week!

Hope you feel better soon.


Wildspeaker Torren wrote:

Here is my application, Wildspeaker Torren, Goliath Druid.

** spoiler omitted **...

Added to the list


Redblade8 wrote:

Hello,

Below are my notes for my submission, Irlena, Sword-Priestess of Iomedae. If I'm chosen for this I'll make up a profile for her first thing. DM, if any points need expanding/clarifying/what have you, feel free to ask.

** spoiler omitted **

** spoiler omitted **

** spoiler omitted **...

Added to the list


PsionicFox wrote:
Alright, so I have some ideas for a Half-Orc. I'm wondering, DM how you feel about a Bloodrager and Dragon Disciple combining together?

I see no reason a bloodrager of the draconic bloodline could not also take levels in Dragon Disciple once the requirements are met.


Zokon Santyev wrote:

Zokon Santyev Human Slayer

Stats done, background and equipment being priced and weighted asap.

Added to the list

Liberty's Edge

GM DB I sent you another PM whenever you've got a minute.

Grand Lodge

Hey there! Throwing my name into the mix! The crunch is still a work in progress, but the fluff is more or less sorted out!

Let me know if there are any questions!


GM Darkblade wrote:
PsionicFox wrote:
Alright, so I have some ideas for a Half-Orc. I'm wondering, DM how you feel about a Bloodrager and Dragon Disciple combining together?
I see no reason a bloodrager of the draconic bloodline could not also take levels in Dragon Disciple once the requirements are met.

Good to hear, my submission may well be going the same way (or not), depending on how he plays out in game.

Everything is done except buying the little things.

I left his actual dragon heritage blank, as I have no real preference except not one of the Acid ones (Black, Green, or Copper). Other than that, I'm willing to leave it up to what he learns about his family history.


I tweaked Adir here a small amount. I couldn't live with taking Spell Focus(Conjuration) when I don't expect summoning to be a main strategy for him.


I would like to change my submission. I present to you Kain, the dragoon


Drace Kross wrote:

Hey there! Throwing my name into the mix! The crunch is still a work in progress, but the fluff is more or less sorted out!

Let me know if there are any questions!

Added to the list


Kain "dart" Brandt wrote:
I would like to change my submission. I present to you Kain, the dragoon

Added to the list


Updated Appearance, Personality and backstory... equipment is not fully calculated yet.


I'm going to have to switch campaign traits on Irlena. I took Vexing Defender, but I just realized that you can't Acrobatics through threatened squares in medium or heavy armor. Derp...

Ghorrin Redblade


Huh...so you can't...I mever noticed that before...Also Darkblade sent you a PM.


May I try my hand with Bazuuk.


You must not leave out Bazuuk's closest ally and friend, Kametree. My submission to you is Kametree.


I would like to submit Roseline Groundsower, a Cleric of Gozreh for your consideration.

Character Sheet:

Roseline
Female Half-Orc Cleric of Gozreh 1
CN Medium Humaniod (Human, Orc)
Init +0; Senses darkvision 60 ft.; Perception +4
--------------------
Defense
--------------------
AC 13, touch 10, flat-footed 13 (+3 armor)
hp 10 (1d8+2)
Fort +3, Ref +0, Will +7
--------------------
Offense
--------------------
Speed 30 ft.
Melee
Shortspear +0 (1d6+1/x2)
Ranged
Sling +0 (1d4+1/x2)
Special Attacks channel positive energy 6/day (DC 14, 1d6); storm burst +0 (7/day, 1d6); enlarge (7/day)
Cleric Spells Prepared (CL 1st; concentration +5)
..1st - Bless, Divine Favor, Enlarge Person[D]
..0 (at will) - Create Water, Mending, Purify Food and Drink (DC 14)
..D Domain Spell; Domains Growth, Weather

--------------------
Statistics
--------------------
Str 12, Dex 11, Con 12, Int 10, Wis 18, Cha 16
Base Atk +0; CMB +1; CMD 11
Feats Selective Channeling
Traits Sacred Conduit, Trunau Native
Skills Diplomacy +6, Profession (farmer) +8
Languages Common, Orc
SQ aura, orc blood, weapon familiarity
Combat Gear Shortspear, Sling with 30 sling bullets, potion of cure light wounds, scroll of remove fear, scroll of delay poison;
Other Gear backpack, bedroll, belt pouch, candle (10), flint and steel, holy text, masterwork dagger, mess kit, pot, rope (50 ft), soap, spell component pouch, studded leather, torch, trail rations (5), wooden holy symbol, 97 gp, 7 sp

--------------------
Special Abilities
--------------------
Channel Energy (Su): Positive energy heals the living and harms the undead; negative has the reverse effect.
Darkvision Half-orcs can see in the dark up to 60 feet.
Enlarge (Su): As a swift action you can enlarge yourself for 1 round, as if you were the target of the enlarge person spell. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Intimidating Half-orcs receive a +2 racial bonus on Intimidate skill checks due to their fearsome nature.
Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points but not killed, she can fight on for one more round as if disabled. At the end of her next turn, unless brought to above 0 hit points, she immediately falls unconscious and begins dying.
Sacred Conduit: Your birth was particularly painful and difficult for your mother, who needed potent divine magic to ensure that you survived (your mother may or may not have). In any event, that magic infused you from an early age, and you now channel divine energy with greater ease than most. Whenever you channel energy, you gain a +1 trait bonus to the save DC of your channeled energy.
Storm Burst (Sp): As a standard action, you can create a storm burst targeting any foe within 30 feet as a ranged touch attack. The storm burst deals 1d6 points of nonlethal damage + 1 point for every two cleric levels you possess. In addition, the target is buffeted by winds and rain, causing it to take a –2 penalty on attack rolls for 1 round. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Trunau Native: You were born and raised in the town of Trunau, one of the few human settlements in the orc dominated Hold of Belkzen. Orc attacks are an ever-present threat, and like all Trunauans, you have made the Standing Vow: to hold Trunau against all attackers, orc or otherwise, to stand your ground, and to live free or die trying. Upon coming of age, you were given a hopeknife—a small, sheathed dagger, usually worn on a chain under your clothes—and taught how to use it to take your own life to avoid capture by orcs, or to grant the mercy of a quick death to the wounded. As a native, you have served in Trunau’s militia, and fought alongside Patrol Captains Kurst and Rodrik Grath. You begin play with a hopeknife (a masterwork dagger), and your tenacity in the face of adversity grants you a +1 trait bonus on Will saves
Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word "orc" in its name as a martial weapon.

Backstory:
There are three things all Trunau natives fear: Orc raids, famine, and the anger of Roseline Groundsower. Born in the heart and chaos of a terrible storm, Roseline has always been considered by the townsfolk as a personal storm herself. As young as three, she felt more at home in the fields of Trunau, than the training drills she endured. Raised only by her mother, Rose's life should have been that of a simple townsfolk who married young and raised her children under the looming threat of orc raids. However that was not the case.

When Roseline was young, she lost her temper against a childhood bully who was teasing her about not having a father. She accidentally summoned a lightening storm, which struck the boy. He was fine, however the manifested power required the Council of Defenders to step in. After several long weeks, The council found her to not be a threat, but she would need to learn how to control her abilities. Everyday for five years Roseline was sent to mediate with Silvermane, the local druid who watched over the Hopespring.

While Silvermane did not say anything to Roseline, she did learn how to control her aggressive tendencies, instead turning that destructive prowess into a green thumb. Most anything that Roseline plants grows significantly larger than other plants from the same harvest. As such, Roseline makes a nice living off being a farmer.


Personality:
Roseline is a sweet half-orc with an effusive love of the world. She is excited to play matchmaker for her friends and dreams of the day that she'll find her true love. Life in general delights her, and Roseline is quick to heal any injuries that she sees, even if she doesn't know the person. The village council has had to bring her before them to ask her to stop bringing dangerous (but injured) animals to Trunau to nurse back to health, but she continues to do so to this day. One of her recent pets, and Owlbear she discovered and raised, lives outside Trunau and she visits him as time permits. Her sweetness has gotten her in trouble before, as newcomers take her heritage as a sign of danger.

Her sweetness carries a rage of its own, and she is equally quick to jump to defend the innocent or, more important, inflict punishment on those that take advantage of and injure others. Once she had determined that someone has crossed a line, be it through animal abuse or bullying, she does not stop before she considers justice having been served, despite the best efforts at times of her friends. During these times, she is unstoppable as the rivers that flow through the land, and in some cases has spent years attempting to exact her particular brand of justice.

Physical Description:
Standing at 6'2 at only seventeen years of age, it is hard to miss Roseline when she enters a room. Her skin resembles the color of fresh basil, the main hint of her heritage, though when she blushes her cheeks turn a pretty shade of pistachio green. She has a slight underbite which was developed due to the small tusk that peak out from under her bottom lip. Although she tries to keep up with her hair to please her mother, Rose's thick black hair tends to be filled with elfknots and small twigs. During town celebrations, Rose wears her hair braided. Like most Half-Orc's Roseline's eyes have black Sclera with gold iris, which helps her view things in the dark.


Redblade8 wrote:

I'm going to have to switch campaign traits on Irlena. I took Vexing Defender, but I just realized that you can't Acrobatics through threatened squares in medium or heavy armor. Derp...

Ghorrin Redblade

I had it on my notes to review the armor or feat choice, but no biggie, I didn't ding points off. Easy to miss in initial character creation.


Creed aka The Dragon wrote:
Huh...so you can't...I mever noticed that before...Also Darkblade sent you a PM.

I noted the changes per your additional info.


Bazuuk wrote:
May I try my hand with Bazuuk.

Added to the list


Kametree wrote:
You must not leave out Bazuuk's closest ally and friend, Kametree. My submission to you is Kametree.

Likewise added to the list. As I have asked others, what are your plans should one or the other pass during the course of the AP?

151 to 200 of 338 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Recruitment / Recruitment for an "Against the Giants" style Giantslayer AP All Messageboards

Want to post a reply? Sign in.