Lantern Bearer

Maslyn Ellewyr's page

40 posts. Alias of GreySector (RPG Superstar 2013 Top 8).


Full Name

Maslyn Ellewyr

Race

| HP: 30/30 (X temp) | AC: 14 (13 Tch, 11 FF) | CMB: +2, CMD: 15 | F: +4, R: +5, W: +5 (+2 vs. enchantment) | Init: +3 |

Classes/Levels

Perc: +6 | SM: +0 |

Current Conditions:
none
Active Spells:
none

Gender

NG Male Elf Wizard (Universalist Scroll Scholar) 4

Alignment

N

Languages

Common, Elf, Polyglot, Sylvan, Giant, Draconic, Celestial, Cyclops

Strength 10
Dexterity 16
Constitution 14
Intelligence 18
Wisdom 10
Charisma 10

About Maslyn Ellewyr

Mythweaver character sheet

Maslyn Ellewyr is a pale-skinned elf with long black hair. Dressed in an explorer's outfit he looks every inch the Pathfinder, down to the wayfinder depending from his belt which glows with heatless flame. A glowing ioun torch circles his head, and an ornate amulet resting on his chest also glows with magical light.

A native of Kyonin, Maslyn Ellewyr was always fascinated by the peoples which lay outside his country. On one of his many solo childhood outings he stumbled upon an ancient ruin. As he explored the ruin Maslyn felt the shadows creeping closer to him and became more and more certain that something in the dark was reaching out for him. He fled in terror to find that his skin had taken on a strange pallor which lingers even when natural law should dictate its removal under the hot rays of the sun. To this day darkness and shadows terrify him. He does everything he can to surround himself with as much light as possible.

After completing a wizard's apprenticeship in Kyonin, Maslyn petitioned the Pathfinder Society for entrance into its ranks and was accepted. His three year training in the Grand Lodge on the Isle of Kortos was completed swiftly as elves measure things, and Maslyn was confirmed as a Pathfinder agent. His chosen area of study is the history of the Ghol-Gan empire, specifically the causes of their descent into barbarism. He has journeyed to the Shackles in order to find heretofore undiscovered Ghol-Ganni ruins and add to the mosaic of scholarship regarding Ghol-Gan.

Wizard Spells Prepared
(CL 4th; concentration +10; +12 defensive; +13 grappled, pinned, in violent weather, or entangled)
0 (4)—acid splash, daze, detect magic, light
1st (5)—burning hands, expeditious retreat, liberating command, magic missile, monkey fish
2nd (3)—burst of radiance, false life, glitterdust

Traits & Drawback
Ancient Explorer [Campaign], Clever Wordplay (Use Magic Device) [Social], Desperate Resolve [Magic], Muscle of the Society [Combat], Shadow Scarred [Drawback]

Feats
Breadth of Experience, Dilettante, Scribe Scroll

Racial Traits
Arcane focus, low-light vision, elven immunities, elven magic, keen senses

Class Features:
Diligent Student (Ex): Add half my class level to all Knowledge (arcana) checks (minimum 1). Replaces hand of the apprentice.

Arcane bond (amulet)

Arcane school (universalist)

Skills:
Appraise +9 (+11 for items that are valued by weight, including anything made of precious metals)
Craft (alchemy) +9
Knowledge (arcana) +15
Knowledge (dungeoneering) +13
Knowledge (engineering) +13
Knowledge (geography) +13
Knowledge (history) +15
Knowledge (local) +15
Knowledge (nature) +14
Knowledge (nobility) +13
Knowledge (planes) +14
Knowledge (religion) +14
Linguistics +9
Perception +6
Spellcraft +12 (+16 to identify magic items, +14 to learn a spell from a spellbook or scroll or prepare a spell from a borrowed spellbook)
Stealth +3
Survival +0 (+2 to avoid becoming lost)
Use Magic Device +9
Racial Modifiers: +2 Perception, +2 Spellcraft to identify magic items.
Equipment Modifiers: Cheat Sheath +2 circumstance bonus on Spellcraft checks made to learn a spell from a spellbook or scroll, prepare a spell from a borrowed spellbook, identify the properties of a magic item using detect magic, or decipher a scroll; Merchant's Scale +2 Appraise for items that are valued by weight, including anything made of precious metals; Wayfinder +2 Survival to avoid becoming lost.
Trait Modifiers: Ancient Explorer +1 to Knowledge (history) and Knowledge (local), Clever Wordplay use Intelligence for Use Magic Device.

Equipment
bandolier, belt pouch, chalk x10, charcoal (1 stick) x10, cheat sheath, darkleaf cloth quilted cloth armor, ink (1 oz. vial) x2, inkpen x2, journal, knotted silk rope (50 ft., knotted length 40 ft.), masterwork backpack, merchant's scale, paper (sheet) x10, scroll case, spellbook, spell component pouch, sunrod, waterskin; 42gp, 2sp.

Slotted Magic Items:
Armor: none
Belt: none
Body: none
Chest: none
Eyes: none
Feet: none
Hands: none
Head: none
Headband: headband of vast intelligence +2 (Perception)
Neck: none
Ring 1: none
Ring 2: none
Shield: none
Shoulders: cloak of resistance +1
Wrist: none

Slotless Magic Items:

Alchemical Power Components:
Acid Flask x1
Acid Splash (Focus): The spell deals +1 point of damage.

Darkwood x20
Doses 5 (10 gp); Spells of the creation subschool
Effect +1 caster level for the purpose of the effect

Ginger Extract x20
Doses 10 (5 gp); Spells of the transmutation school
Effect +1 caster level for the purpose of overcoming spell resistance

Magnesium x20
Doses 2 (2 gp); Spells of the transmutation school
Effect +1 caster level for the purpose of duration

Myrrh x40
Doses 4 (2 gp); Spells of the abjuration school
Effect +1 caster level for the purpose of caster level checks and dispel checks

Phosphorus x200
Doses 10 (2 gp); Spells w/light descriptor or of the teleportation subschool
Effect +1 caster level for the purpose of range

Saltpeter x20
Doses 1 (1 gp); Spells w/fire descriptor
Effect +1 fire damage