
DM Dan E |

Nuveril's casual strike takes the fleeing warrior in his spine and he's dead before his body strikes the ground. The barrage of hammer and shield is to much for the remaining warrior as well. He falls to the sand bleeding from half a dozen serious wounds.
Of the first wave of combatants all that's left are the four archers and two swordsman, still disabled from the gas cloud. Of the second all the hyenas are down leaving the Carrion Guard.
Really down to whether Khalid and Grall want to move forward or stay where they are. Technically Khalid going first.

DM Dan E |

The gnolls move forward as they fire, splitting around the oasis. The humans and Nuveril seem to draw the greater part of their attention yet only Grall is hit, a flesh wound to the thigh that the gnoll barely notices.
Comp Longbow vs Nuveril: 1d20 + 6 ⇒ (15) + 6 = 21
Comp Longbow vs Nuveril: 1d20 + 6 ⇒ (15) + 6 = 21
Comp Longbow vs Linah: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16
Comp Longbow vs Linah: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23
Comp Longbow vs Khalid: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19
Comp Longbow vs Khalid: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14
Comp Longbow vs Zeladiel: 1d20 + 6 ⇒ (1) + 6 = 7
Comp Longbow vs Grall: 1d20 + 6 ⇒ (13) + 6 = 19
miss? 1d100 ⇒ 56
1d8 + 4 ⇒ (1) + 4 = 5

DM Dan E |

The Sons of Carrion
Round 4
Ordered Initiative
Haleen (delaying)
Grall (delaying)
Khalid (delaying)
Raider Bowman
Zeladiel
Linah
Raider Swordsman
Nuveril
Carrion Guard
?
Effects
Haste All (5 rounds remaining)
Bless All
Keen Edge K
Shield of Faith K,L
Weapon of Awe K
Mage Armour Z
Gravity Bow Z
Protection from Evil K,L,N,Z,G
Guidance Z
Enlarge Person G
Bull's Strength G,N
Blur G
The top two bowmen fire at Nuveril and Linah while those at the bottom focus their attacks on Zeladiel. The elf is hit once, an arrow gashing his ribs.
Longbow vs Nuveril: 1d20 + 6 ⇒ (3) + 6 = 9
Longbow vs Linah: 1d20 + 6 ⇒ (7) + 6 = 13
Longbow vs Zeladiel: 1d20 + 6 ⇒ (16) + 6 = 22
1d8 ⇒ 5
Longbow vs Zeladiel: 1d20 + 6 ⇒ (13) + 6 = 19
Zeladiel is up

Zeladiel Araxyll |

Zeladiel scowls as another arrow strikes him, and fires back at the two southernmost archers. The arrow falls at their feet, curiously short, and suddenly the ground beneath them vanishes. A pit, 30' deep appears beneath them, its sloping edge just catching a choking swordsman.
(Cast create pit at the intersection of P4/Q5. DC16. 10'wide with another 5' of sloping edges.)

Linah Jamil'Kaid |
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ac 28 (heavy shield, shield of faith, total defense), touch 11, fleet-footed 18
fort +7, ref +4, will +11
cmd 18
hp 51/51
effects: Total Defense, Protection from Evil, Shield of Faith, Bless, Haste
Linah strides forward to meet the advancing forces. "Step back. Leave. Your arrows will not find purchase here. Your strikes will only hit air. You have nothing to gain here. Nothing to win. Just your lives to loose. This is your only chance. I will not ask again", she calls out to the foes before her.
Move action to N17
Standard action to take the Total defense action

Nuveril |

"No!" Nuveril countermands Linah's command. "Do not flee! Come and fight, gnolls! Come and die!" She clashes her shield against her hammer discordantly.
Delay for now, but she'll almost certainly act before the top of the round. Can't waste a round of rage delaying.

DM Dan E |

Linah's words do not dismay the gnolls although the raiders (those that are left) appear to be wavering. One of the swordsman recovers from his coughing fit and starts to shuffle back to the west.
The Carrion Guard come on, firing their bows and this time the volley with the heavier weapons has more impact. Zeladiel, Khalid and Grall are all hit once by the missiles.
Comp Longbow vs Nuveril: 1d20 + 6 ⇒ (12) + 6 = 18
Comp Longbow vs Nuveril: 1d20 + 6 ⇒ (12) + 6 = 18
Comp Longbow vs Zeladiel: 1d20 + 6 ⇒ (4) + 6 = 10
Comp Longbow vs Zeladiel: 1d20 + 6 ⇒ (16) + 6 = 22
1d8 + 4 ⇒ (4) + 4 = 8
Comp Longbow vs Khalid: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18
Comp Longbow vs Khalid: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24
1d8 + 4 ⇒ (8) + 4 = 12
Comp Longbow vs Linah: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14
Comp Longbow vs Grall: 1d20 + 6 ⇒ (17) + 6 = 23
1d8 + 4 ⇒ (7) + 4 = 11
miss: 1d100 ⇒ 59
Nuveril is up and Grall and Khalid may want to act as well.

Nuveril |

Nuveril darts ahead to the nearest gnoll bowman, applying the Pugwampi King's hammer to its kneecap.
Rage round 4/20; Move to K12; attack gnoll in J11 1d20 + 15 + 1 ⇒ (8) + 15 + 1 = 24 damage 1d6 + 11 + 1 ⇒ (6) + 11 + 1 = 18
rage, Power Attack, Gnoll Killer, bull's strength, bless, protection from evil, haste
AC 24, CMD 29

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"Looks as though Nuveril has chosen a new tactic for us. We cannot leave her to be surrounded." the inquisitor says darting off toward one the gnoll bowmen, calling for Sarenrae's righteous wrath as he moves in, and slashes at the bowman.
Move to (M,9), activate bane gnoll.
Tempest: 1d20 + 10 + 1 + 1 + 2 + 2 ⇒ (7) + 10 + 1 + 1 + 2 + 2 = 23 (bless, haste, bane)
Damage: 1d6 + 7 + 2 + 2 + 1d6 + 2d6 ⇒ (6) + 7 + 2 + 2 + (5) + (2, 6) = 30 (judgement, weapon of awe, frost, bane)

Grall |

Grall stops waiting and moves forward N/O,8/9 and attacks a Gnoll.
+1 falchion enraged pwr atk bulls str Reckless Abandon enlarged bless hasted 1d20 + 16 + 1 - 1 + 1 + 1 ⇒ (17) + 16 + 1 - 1 + 1 + 1 = 35 dam 2d6 + 17 + 2 ⇒ (6, 4) + 17 + 2 = 29

DM Dan E |

Hasted, Nuveril and Khalid seem to glide over the sand as they strike one after the other. Nuveril's opponent gamely tries to block her hammer with its bow but takes a vicious blow to the leg while Khalid's slice opens his gnoll's throat from ear to ear.
Grall follows, his falchion sweeping aside his opponent's attempted block, and half taking his opponent's arm off. The gnoll falls, blood spraying the sand.
Zeladiel feels a warm touch from behind as Haleen sends some healing energies into his body. Hopefully this will help, Master Elf.
CLW: 1d8 + 1 ⇒ (5) + 1 = 6

DM Dan E |

The Sons of Carrion
Round 5
Ordered Initiative
Raider Bowman
Zeladiel
Linah
Raider Swordsman
Carrion Guard
Nuveril
Grall
Khalid
Haleen
Effects
Haste All (4 rounds remaining)
Bless All
Keen Edge K
Shield of Faith K,L
Weapon of Awe K
Mage Armour Z
Gravity Bow Z
Protection from Evil K,L,N,Z,G
Guidance Z
Enlarge Person G
Bull's Strength G,N
Blur G
The two visible raider bowman, the only humans not to have been wounded and/or magicked, take cover behind the quickly falling southern flank of the Carrion Guard and take potshots at Zeladiel. Their morale seems to be wavering though with the last swordsman limping away, especially when neither shot comes close and they seem to be on the verge of withdrawing.
Longbow vs Zeladiel: 1d20 + 6 ⇒ (6) + 6 = 12
Longbow vs Zeladiel: 1d20 + 6 ⇒ (11) + 6 = 17
The two bowman in the pit remain out of sight.
stand from prone
Climb 1: 1d20 + 1 ⇒ (8) + 1 = 9
Climb 2: 1d20 + 1 ⇒ (15) + 1 = 16
Zeladiel and Linah are up.

Linah Jamil'Kaid |

ac 23 (heavy shield, haste, shield of faith), touch 11, fleet-footed 18
fort +7, ref +4, will +11
cmd 18
hp 51/51
effects: Total Defense, Protection from Evil, Shield of Faith, Bless, Haste
Linah follows Nuveril as she engages the gnolls. The cleric extends her hand and channels positive energy into the halfling to close some of her wounds.
Move action to L13
Standard action to cast Cure moderate wounds on Nuveril:
2d8 + 7 ⇒ (1, 1) + 7 = 9
Weak..

Zeladiel Araxyll |

Hopefully this will help, Master Elf.
Zeladiel almost flinches at Haleen's touch, but nods his head briefly.
"You have my gratitude, kind lady."He focuses on the archers and draws back an arrow.
"And you may have this," he mutters bitterly, unleashing the missile.
+1 Longbow (+1 to hit from haste, -2 range): 1d20 + 7 + 1 - 2 ⇒ (7) + 7 + 1 - 2 = 13
Damage (gravity bow): 2d6 + 1 ⇒ (6, 2) + 1 = 9
+1 Longbow (extra attack from haste, +1 to hit from haste, -2 range): 1d20 + 7 + 1 - 2 ⇒ (5) + 7 + 1 - 2 = 11
Damage (gravity bow): 2d6 + 1 ⇒ (4, 1) + 1 = 6
(Shoot the archer in J1. Switch to the archer in H1 if the first falls.)

DM Dan E |

Shooting across the battlefield, Zeladiel's enchanted arrows fall short of their targets.
The recovered raider swordsman flees to the west, skirting the noxious cloud and running back over the hill. His partner attempts to follow, appearing to recover from the gas.
The four northern, gnoll guard come on, splitting their shots between Linah and Zeladiel, obviously attempting to try and bring down your spellcasters before their fellows fall.
This close, the volley is more successful than any before. Linah is hit twice, the first arrow lodging in her hip and the second bouncing painfully off her shoulder armour while Zeladiel is hit once, the arrow gashing his cheek.
Comp Longbow vs Linah: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26
1d8 + 4 + 2 ⇒ (8) + 4 + 2 = 14
Comp Longbow vs Linah: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27
1d8 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Comp Longbow vs Zeladiel: 1d20 + 6 ⇒ (8) + 6 = 14
Comp Longbow vs Zeladiel: 1d20 + 6 ⇒ (15) + 6 = 21
1d8 + 4 ⇒ (3) + 4 = 7
Nuveril's opponent, badly wounded and desperate, skips back a step and fires a rushed arrow at the halfling that shoots harmlessly over her head.
Comp Longbow vs Nuveril: 1d20 + 6 ⇒ (11) + 6 = 17
The last gnoll, unwounded but facing down both Grall and Khalid, looks between the two, swallows and shoots an arrow at the gnoll which is deflected by Linah's warding. He throws a hurried look back to the west as if looking for reinforcements.
Comp Longbow vs Grall: 1d20 + 6 ⇒ (12) + 6 = 18
Nuveril, Khalid and Grall are up.

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Seeing the numbers of the opposition nearby dwindling, Khalid calls out to the pair fierce warriors beside him. "Finish these fools off and then join me over at the next group." as he heads off to engage the group coming in from the north.
Move to (H,17), Activate bane gnoll. Attack (G,18).
Tempest: 1d20 + 10 + 2 + 1 + 1 ⇒ (12) + 10 + 2 + 1 + 1 = 26 (bane, bless, haste)
Damage: 1d6 + 7 + 2 + 2 + 1d6 + 2d6 ⇒ (6) + 7 + 2 + 2 + (6) + (2, 6) = 31 (weapon of awe, judgement, frost, bane)

DM Dan E |

Khalid's magically enhanced attacks down another gnoll, the inquisitor slashing his foe across the belly and then taking off its hand. It shrieks and falls face down.
Haleen seems to have determined that keeping Zeladiel healthy is more important than her own relatively weaker offensive magic, she pumps more minor healing into the elf trying to counteract the arrows.
CLW: 1d8 + 1 ⇒ (6) + 1 = 7

Nuveril |

Better to channel since she won't resist and it heals the rest of us as well :]
Also heals all the bad guys we just beat down, though. She can only exclude 2 with Selective Channeling, and there's a lot more than that in a 30-foot radius of Linah.
Nuveril follows her opponent, unleashing a series of brutal attacks all out of proportion to the threat the injured gnoll might still pose.
Rage round 5/20; 5-foot-step to J11; Full attack: hammer 1d20 + 13 + 1 ⇒ (1) + 13 + 1 = 15 damage 1d6 + 11 + 1 ⇒ (4) + 11 + 1 = 16 shield bash 1d20 + 13 + 1 ⇒ (13) + 13 + 1 = 27 damage 1d6 + 6 + 1 ⇒ (1) + 6 + 1 = 8 hammer 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25 damage 1d6 + 11 + 1 ⇒ (4) + 11 + 1 = 16 hammer 1d20 + 13 + 1 ⇒ (8) + 13 + 1 = 22 damage 1d6 + 11 + 1 ⇒ (1) + 11 + 1 = 13
rage, Power Attack, Gnoll Killer, bull's strength, bless, protection from evil, haste
AC 24, CMD 29

Grall |

Sorry, out of town so slower than normal posting.
Grall growls at the Gnoll near him before shifting to the northeast, putting it down...
+1 falchion enraged pwr atk bulls str Reckless Abandon enlarged bless haste 1d20 + 17 + 1 - 1 + 1 + 1 ⇒ (2) + 17 + 1 - 1 + 1 + 1 = 21 dam 2d6 + 17 + 2 ⇒ (2, 4) + 17 + 2 = 25
If needed:
+1 falchion enraged pwr atk bulls str Reckless Abandon enlarged bless haste 2nd 1d20 + 17 + 1 - 1 + 1 + 1 - 5 ⇒ (15) + 17 + 1 - 1 + 1 + 1 - 5 = 29 dam 2d6 + 17 + 2 ⇒ (5, 3) + 17 + 2 = 27

DM Dan E |

Nuveril literally pounds her gnoll into the ground in a flurry of hammer and shield. When done the halfling is covered in the gnoll's blood and the unfortunate creature is dead, head crushed and bleeding from a dozen serious wounds.
Grall is more efficient with his, his first pass leaves his opponent stricken and disabled. The second removes the gnoll's head in a shower of gore.

DM Dan E |

The Sons of Carrion
Round 6
Ordered Initiative
Raider Bowman
Zeladiel
Linah
Raider Swordsman
Carrion Guard
Nuveril
Grall
Khalid
Haleen
Effects
Haste All (3 rounds remaining)
Bless All
Keen Edge K
Shield of Faith K,L
Weapon of Awe K
Mage Armour Z
Gravity Bow Z
Protection from Evil K,L,N,Z,G
Guidance Z
Enlarge Person G
Bull's Strength G,N
Blur G
With only a trio of Carrion Guard up and fighting and none between them and two raging barbarians, the two visible raider bowman decide they've had enough and flee back to the west. The other two remain caught in the pit.
Climb 1: 1d20 + 1 ⇒ (8) + 1 = 9
Climb 2: 1d20 + 1 ⇒ (2) + 1 = 3
Zeladiel and Linah are up.

Zeladiel Araxyll |

Zeladiel switches to a nearer target and unleashes two more arrows.
(Shoot G20. If it falls switch to E19)
+1 Longbow (+1 to hit from haste): 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16
Damage (gravity bow): 2d6 + 1 ⇒ (4, 4) + 1 = 9
+1 Longbow (extra attack from haste, +1 to hit from haste): 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15
Damage (gravity bow): 2d6 + 1 ⇒ (4, 3) + 1 = 8

Linah Jamil'Kaid |

ac 23 (heavy shield, haste, shield of faith), touch 11, fleet-footed 18
fort +7, ref +4, will +11
cmd 18
hp 29/51
effects: Total Defense, Protection from Evil, Shield of Faith, Bless, Haste
Following Khalid, Linah steps up beside the inquisitor deal with the three remaining gnolls.
Move action to H18
Standard action assist Khalid’s AC

DM Dan E |

Technically that's a ready to assist as you need to be adjacent to a melee attacker but that's fine.
Linah moves up to assist Khalid and the two quickly find themselves surrounded as the three remaining Guard drop their bows, draw their scimitars and move to attack.
Two come at Khalid, one from the front and one from behind. For a moment the inquisitor's back is open and the rear gnoll leaps to take advantage only to find his scimitar neatly parried by Linah's blade! The heroic priestess finds herself out of position for the third attacker though, who manages to score along her thigh, a wound that could have been much more serious.
Linah assist: 1d20 + 9 ⇒ (11) + 9 = 20 success
Scimitar vs Khalid: 1d20 + 7 + 2 + 2 ⇒ (4) + 7 + 2 + 2 = 15 (flank)
Scimitar vs Khalid: 1d20 + 7 + 2 + 2 ⇒ (13) + 7 + 2 + 2 = 24 (flank) !
Scimitar vs Linah: 1d20 + 7 + 2 + 2 ⇒ (18) + 7 + 2 + 2 = 29 (flank)
1d6 + 4 + 2 ⇒ (5) + 4 + 2 = 11
Crit confirm?: 1d20 + 7 + 2 + 2 ⇒ (8) + 7 + 2 + 2 = 19
Nuveril, Grall and Khalid are up.

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With a nod of thanks toward Linah, the inquisitor quickly strikes at the gnolls.
activate bane gnoll. Initial target (I,18), if (I,18) drops, target (G,18) for the second strike.
Tempest: 1d20 + 10 + 1 + 1 + 2 ⇒ (2) + 10 + 1 + 1 + 2 = 16 (bless, haste, bane)
Damage: 1d6 + 7 + 2 + 2 + 1d6 + 2d6 ⇒ (6) + 7 + 2 + 2 + (2) + (1, 3) = 23 (weapon of awe, judgement, bane)
Hasted Tempest: 1d20 + 10 + 1 + 1 + 2 ⇒ (6) + 10 + 1 + 1 + 2 = 20 (bless, haste, bane)
Damage: 1d6 + 7 + 2 + 2 + 1d6 + 2d6 ⇒ (5) + 7 + 2 + 2 + (6) + (3, 5) = 30 (weapon of awe, judgement, bane)

Nuveril |

Nuveril skirts the edge of the pool to come around the other side of Khalid's westmost attacker and deliver a crushing blow with the Pugwampi King's hammer.
Rage round 6/20; Move to F15; Attack gnoll in G16: hammer 1d20 + 15 + 2 + 1 + 1 ⇒ (17) + 15 + 2 + 1 + 1 = 36 damage 1d6 + 11 + 1 ⇒ (5) + 11 + 1 = 17
rage, Power Attack, Gnoll Killer, flank, Pack Hunter, bull's strength, bless, protection from evil, haste
AC 24, CMD 29

Grall |

Grall moves over to protect Linah, K/L,18/19
And attacks that Gnoll.
+1 falchion enraged pwr atk bulls str Reckless Abandon enlarged bless hasted flank 1d20 + 16 + 1 - 1 + 1 + 1 + 2 ⇒ (8) + 16 + 1 - 1 + 1 + 1 + 2 = 28 dam 2d6 + 17 + 2 ⇒ (3, 5) + 17 + 2 = 27

DM Dan E |

Nuveril nearly collapses the knee of her target, the gnoll howling in pain at the strike but still standing.
Khalid's target furiously parries the first few cuts but is simply outclassed by the inquisitor's swordsmanship, a few more strikes and the gnoll falls, bleeding from the chest and neck.
Grall lopes over and delivers a massive overhand blow that passes down over Linah's head to pierce the chest of the third gnoll and drop him.
And suddenly the battlefield is nothing but one standing gnoll and mounds of bodies.
... a momentary pause
... but then
A mass of rubbery black tentacles appear, burrowing up from the sand beneath Nuveril, Khalid, Linah and Grall and reaching, grasping for any creature in the area.
Tentacle Attack: 1d20 + 8 + 5 ⇒ (17) + 8 + 5 = 30
Quick pause for Grall to decide whether to use Sudden Strength.

DM Dan E |

Due to a lucky / unlucky roll the tentacles attack a CMD of 30 which I make as grabbing everyone but Grall with his rage power.
Tentacles wrap around Nuveril, Khalid and Linah and squeeze hard. The three are grappled and cannot move.
Grapple damage: 1d6 + 4 ⇒ (6) + 4 = 10 DR applies
Not just them, the tentacles are indiscriminate grabbing everything in the area. The last Guard howls briefly until he is silenced with a tentacle around his throat. Even the fallen bodies in the area are caught tight and squeezed.

Shiz AKA GM Dan E |

A figure appears to the west, flying about 40' above the ground. A gnoll, she wears an elaborate headpiece, necklace and coppery bracers. A red dress is cinched at the waist with a broad, bronze belt. She cradles a long spear in one arm.
It is time to pay for yourr crrimes nephew! You will watch as yourr companions die one by one. I will leave you for last!
She calls back to the west.
Final wave. Attack now!

DM Dan E |

The Sons / Daughters of Carrion
Round 7
Ordered Initiative
Raider Bowman
Zeladiel
Linah
Nuveril
Grall
Khalid
Haleen
Shiz
?
Effects
Haste All (2 rounds remaining)
Bless All
Keen Edge K
Shield of Faith K,L
Weapon of Awe K
Mage Armour Z
Gravity Bow Z
Protection from Evil K,L,N,Z,G
Guidance Z
Enlarge Person G
Bull's Strength G,N
Blur G
Zeladiel is up.
Note you have up to two chances a round to escape from grapple. First, the grapple check fails to hit your CMD (including AC bonuses for things like shield of faith and haste) although it gets a bonus +5 on second and subsequent rounds. Second, you can as a standard action make either a combat maneuver check (DC scaling with the tentacles CMB) or escape artist check. Spells or spell like abilities require concentration checks while grappled. Supernatural abilities like channel energy do not.
climb 1: 1d20 + 1 ⇒ (3) + 1 = 4
climb 2: 1d20 + 1 ⇒ (13) + 1 = 14

Grall |

Grall breaks free of a tentacle with a great growl, seeing his friends in trouble but insure of how to fight this magic, he turns to their wizard, Zeladiel, should i trrry to brrreak them frrree frrrom the magic?
Grall has no idea what this is.

Zeladiel Araxyll |

Zeladiel races towards his companions (L20) stopping short of the tentacles.
"I'll help them," he tells Grall. "Her spell won't last long, but maybe long enough. Bring her down."
Zeladiel points an arrow at the others and they begin to grow in size.
(Cast Mass enlarge person at Khalid, Linah and Nuveril)

DM Dan E |

In terms of Grall helping, just from looking at the situation you can see that you could assist someone's attempts to break out of grapple if adjacent ie assist other with a DC 10 CMB check but you'd be subject to being grappled again yourself. Alternatively you could try and boost someone's AC/CMD with the same action.

Linah Jamil'Kaid |

ac 23 (heavy shield, haste, shield of faith), touch 11, fleet-footed 18
fort +7, ref +4, will +11
cmd 18
hp 36/51
effects: Protection from Evil[/i], Shield of Faith, Bless, Haste
Linah struggles to no avail against her infernal bonds. She closes her eyes and eminates a wave of soft, warm energy that tries to mend what wounds the black tentacles caused.
Standard action to channel positive energy: 4d6 ⇒ (3, 3, 6, 5) = 17 (excluding the nearest gnolls on the ground)

Grall |

Grall moves to K/L,12/13 drawing his bow as he goes. He then puts his Falchion away.
He snorts, Why don't you come down herrre Shiz, and you can show me how you will make me pay. Yourrr petty magic does little to me, I am Sarrrenrrrae's champion, yourrr darrrkness fades underrr herrr light.

Nuveril |

Furious at being restricted, Nuveril fights the tentacle that has wrapped around her (literally) tooth and nail.
Rage round 7/20; CMB 1d20 + 14 ⇒ (16) + 14 = 30
rage, bull's strength, bless, protection from evil, haste
AC 24, CMD 29
If that's good enough to escape, she'll use her move to head out of the tentacle area and west, toward Shiz.