DM Dan E’s Legacy of Fire (Inactive)

Game Master Dan E

Recruited to reclaim the town of Kelmarane from a tribe of gnolls, six adventurers find themselves caught up in a series of events that may change the face of Katapesh: the Legacy of Fire.


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hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7

Zeladiel takes to the ceiling while moving forward (M12) and readies to cast create pit under the first enemy to enter the room.


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager

Was trying to wait until Sajan went to see if he might take out the one ahead of me but either way he will 5' shift to P27 and full attack or if the one ahead of me is killed before my turn I will attack the other.

+1 falchion enraged pwr atk Reckless Abandon 1d20 + 14 ⇒ (11) + 14 = 25 dam 2d4 + 14 ⇒ (2, 4) + 14 = 20
+1 falchion enraged pwr atk Reckless Abandon 2nd 1d20 + 14 - 5 ⇒ (15) + 14 - 5 = 24 dam 2d4 + 14 ⇒ (1, 4) + 14 = 19

Rage Rounds: 8/18
HP: 21/86 *had my max HP wrong earlier, it is -3 per level so -18 total
AC: 14

Grall tries to put his back to the wall so the creatures can not get on either side of him again and then strikes out twice striking hard...


Grall would perceive the darkness sphere even if he isn't affected by it, just FYI.


Human Cleric 7 | hp 36/51 | channel 6/7

Back in somewhat full effect. I've updated my profile regarding spells and wand usage although it is possible that i missed something.

Round 2, initiative 13
ac 12, touch 12, fleet-footed 10
fort +7, ref +4, will +9
cmd 16
hp 26/26
effects: light, haste

Linah grabs the scimitar next to her bedroll and dashes into the room where she's met with the darknened tunnel. "What is happening? Where are you?" she calls out to her companions who was swallowed by the darkness.

Move action to grab my scimitar (unless i can do that as a part of the move action below)
Move action to N11 (double move to N15 if retrieving my scimitar is included in my first move action)


Your in a highly dangerous location and I'm assuming your either wearing your weapons or have them so close to hand that you grab them as you stand (shield a little different). Thus yes you can double move.

Linah dashes past Zeladiel who readies to cast. With Grall and Khalid in the darkness though it seems your attackers have no shortage of closer targets...

Need actions for Sajan and Nuveril. If the former ventures into the darkness he might want to pre-roll perception.


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

According to map and description Sajan himself is already in darkness so "venturing forth into it" has confused me.

Sajan moved through the darkness and emerged out on the other side.

M25, think I have a standard left.

1d20 + 12 ⇒ (7) + 12 = 19 Perception.


Female Halfling Barbarian (superstitious) 7 | hp 72/72 (86/86 raging)

I believe the radius drawn on the map is Linah's light on Sajan's knuckles. The darkness effect begins at M-N 23 and extends eastward so cuts him off from seeing Khalid. The DM didn't update the map after the darkness was cast, iow.


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

Thanks- move through the darkness then. Let me know how much movement I have at the end, if any.


Female Halfling Barbarian (superstitious) 7 | hp 72/72 (86/86 raging)

By the time Nuveril looks up from grabbing her shield, she is just in time to see the last glimmer of Linah's cantrip swallowed up by the darkness. "We will charge to our deaths," she growls. "We cannot fight what we cannot see. Either make more light, or we must fall back and draw them out of the darkness."

Delay, pending being able to see something. Did Sajan pick up his lantern to carry with him or leave it at the campsite?


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

Left behind.


Nuveril wrote:
I believe the radius drawn on the map is Linah's light on Sajan's knuckles. The darkness effect begins at M-N 23 and extends eastward so cuts him off from seeing Khalid. The DM didn't update the map after the darkness was cast, iow.

Indeed. Map was to Khalid's action as above.


The hasted Sajan rushes to Grall's aid, the agile monk avoiding a stationary Khalid and easily keeping his feet despite his lack of sight. He auto-passes the DC 10 acrobatics check to move more then half speed in the dark even with a -4.

His light is entirely swallowed as he goes, leaving Nuveril, Linah and Zeladiel in darkness and stopping the halfling short. Assuming a delay until either Khalid or Linah manage to do something sighty.

Recalling what he can of the angle of the passage, the monk senses whatever is attacking Grall directly in front of him. In other words he makes it to O,26 and determines P,26's square which allows an attack (coincidentally a flank albeit with a 50% miss).

Further noise from the darkness indicates Grall is still up and fighting hard.

Grall:

A fast moving Sajan stops just short of your target, providing enough of a distraction for you to land two quick, horizontal slashes to the creature's torso. Your damage is definately over powering its healing and black blood is starting to leak down its legs but it shows no sign of slowing just yet. You step sidewise trying to avoid the flank.

Enemies in the Dark

Round 4

Initiative

Khalid 24
? 16
Linah 13
Zeladiel 7a
Sajan 7b
Grall 6a
Nuveril 6b (delaying)

Effects

- Haste (Zeladiel, Linah, Nuveril, Sajan) expires round 7
- Light (on Sajan but see below)

Notes

- Note the light situation. Assume you have a small banked fire in the tomb room providing a little light. Darkness everywhere else. Light spell on Sajan currently cancelled by darkness sphere.
- Darkness sphere extends to M,N,23 on the map.

Darkness rules wrote:
In areas of darkness, creatures without darkvision are effectively blinded. In addition to the obvious effects, a blinded creature has a 50% miss chance in combat (all opponents have total concealment), loses any Dexterity bonus to AC, takes a –2 penalty to AC, and takes a –4 penalty on Perception checks that rely on sight and most Strength- and Dexterity-based skill checks.

Khalid is up but I owe you a map update so he may want to wait.


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager

Sajan it is dirrrectly in frrront of you...don't let them get on eitherrr side of you, they arrre verrry effective of sensing yourrr weak points.

Redundant but partially for the benefit of other characters.

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7

will wait for the map update


hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7

Is the edge of the darkness mobile or stationary? (Is it ducking and weaving or perfectly still- ie has it been cast on a creature/carried object or area/stationary object?) Also, does the edge of the darkness sphere cut vertically across the ground, or is it at an angle? (ie where is the centre of it?)


Staying perfectly still. Not super easy to tell about the angle in the conditions but giving you the benefit of the doubt I will say you can perceive it angling in toward itself as it goes up (ie centre on or near the ground).


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

Did Sajan use more than 1 move action?


No. Thought I was clear above sorry.


Female Halfling Barbarian (superstitious) 7 | hp 72/72 (86/86 raging)
DM Dan E wrote:
Khalid is up but I owe you a map update so he may want to wait.

Isn't Khalid in the area of darkness? What good is a map update to him? Or, really, to any of us but Grall at this point? :P


I am sure you will properly display your character's confusion. Just want to make sure you are not all confused :)

Presume I'm waiting on an attack from Sajan.


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

1d100 ⇒ 68 1-50 miss is the convention I always use.

1d20 + 12 + 2 ⇒ (2) + 12 + 2 = 16
1d8 + 6 ⇒ (2) + 6 = 8


Human Cleric 7 | hp 36/51 | channel 6/7

Round 4, initiative 13
ac 12, touch 12, fleet-footed 10
fort +7, ref +4, will +9
cmd 16
hp 26/26
effects: light, haste

"Zeladiel, we are in need of light!" Linah calls out to the wizard. She extends her hand into the nothingness and utters a prayer trying to lift the unnatural darkness from the tunnel.

Cast Dispel Magic on the sphere of darkness (if i can target it): 1d20 + 6 ⇒ (11) + 6 = 17


MAP to top of round 4.

Sajan manages to locate his target but isn't able to land any telling blows against its tough leathery skin.

Khalid up. Note Linah didn't use her full movement so can be further forward if she likes.

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7

Unable to see in the darkness, Khalid starts to stumble his way forward toward the confrontation, but then holds hearing the calls for Linah and Zeladiel to dispel the darkness.

Delay until after Linah and Zeladiel.


Khalid delays while Linah prays desperately to dispel the sphere. The priestess can't see the effect but knows where it is and that seems enough to try. Narratively as Linah acts after the creatures.

In the dark, the creatures continue their assault. Not going to spoiler based on what happens below. Only Grall can see the further one eyeing him and running a long raspy tongue along its wicked teeth as it closes seemingly intent on finishing him, while the closer launches a frenzied attack on Sajan, apparently trying to down the blinded monk before he can set himself.

Grall is hit again and again, the creature working its way inside the reach of his blade and cutting him left and right. Its mouth snaps for his throat, a fight ending strike if not a killing one. But at the last second the barbarian pulls back, the creature's teeth finding his shoulder instead. Grall is left barely standing but well standing. 2hp?

Claw vs Grall 1d20 + 12 ⇒ (4) + 12 = 16 hit
1d6 + 5 ⇒ (5) + 5 = 10

Claw vs Grall 1d20 + 12 ⇒ (17) + 12 = 29 hit
1d6 + 5 ⇒ (4) + 5 = 9

Bite vs Grall 1d20 + 7 ⇒ (20) + 7 = 27 hit poss crit, oh oh
1d6 + 5 ⇒ (4) + 5 = 9

Crit? 1d20 + 7 ⇒ (1) + 7 = 8 !!! no crit
1d6 + 5 ⇒ (2) + 5 = 7

Unable to defend himself effectively in the dark, Sajan takes several punishing strikes as well, the other creature raking him repeatedly with its claws and oppening deep and painful cuts to his torso, arm and thigh.

Claw vs Sajan 1d20 + 12 ⇒ (16) + 12 = 28 hit
1d6 + 5 + 2d6 ⇒ (5) + 5 + (2, 2) = 14 (sneak attack as denied dex while blinded)

Claw vs Sajan 1d20 + 12 ⇒ (7) + 12 = 19 hit
1d6 + 5 + 2d6 ⇒ (6) + 5 + (1, 5) = 17

Bite vs Sajan 1d20 + 7 ⇒ (3) + 7 = 10 miss
1d6 + 5 + 2d6 ⇒ (4) + 5 + (6, 2) = 17

Linah continues to pray as she hears her allies grunts of pain. For a moment though the priestess doesn't think it is going to work. Whatever the creatures are, their magic is ancient and potent. Linah can feel the malign taint as she struggles with it.

But from deep inside a surge of divine power fills the priestess near to bursting. Her prayer becomes a command. And that the sphere cannot stand against, the thing blowing apart to be replaced by the priestess' light. 17 was the DC :)

The two creatures are revealed fully to Khalid and Sajan, emaciated figures which look like horned human skeletons smothered within a bone-tight hide of slimy leather, red liquid dripping from their bodies. The closer one looks like it has taken a fair bit of damage from Grall but looks no less dangerous, the further one looks unharmed. Grall himself looks in very bad shape, the barbarian bleeding freely.

The light from Linah's cantrip spills around the corner of the passage revealing the way for Nuveril, Linah and Zeladiel (if not their immediate vicinity).

Stripped of their preferred conditions, the creatures howl, the first sound they've made, but in anger it seems not fear. With Grall's state and Sajan wounded they still seem to like their chances. Neither show any sign of backing down.

Assume Khalid and Nuveril come off delays here. O,25 is a valid move for the former.


hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7

Able to see his friends just around the corner, Zeladiel races forward along the ceiling to help them (M24) and fires off an arrow at the creature before Sajan.

+1 Longbow (precise shot, point blank shot) 1d20 + 8 ⇒ (19) + 8 = 27
damage (point blank shot, focused shot) 1d8 + 6 ⇒ (8) + 6 = 14


Female Halfling Barbarian (superstitious) 7 | hp 72/72 (86/86 raging)

As soon as light gleams from the darkness ahead, Nuveril dashes forward.

Double move to N22; Rage

Round 3, Init 13b (? -- after Linah)
AC 21; haste

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7

Knowledge (Planes):1d20 + 11 ⇒ (9) + 11 = 20

Khalid steps forward and channels divine wrath into Tempest's blade before striking at the creature.

5ft step to (O,25), Bane Evil Outsider

Attack:1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 15 (bane)
Damage:1d6 + 5 + 2 + 2d6 + 1d6 ⇒ (3) + 5 + 2 + (5, 2) + (4) = 21 (bane, frost)

That was worth delaying for...*rolls eyes*


An internet cookie for sticking with the knowledge roll.

The creature block's Khalid's strike with its arm as Nuveril dashes forward toward the fray empowered by Zeladiel's magic. Khalid, then Nuveril given the former has the higher initiative bonus.

Khalid:

The creatures are babau, assassin demons not from your plane. You can't quite recall their special abilities although casting darkness is obviously one of them. This reveals outsider/demon traits.

Zeladiel's arrow finds his targets forearm, although the creature quickly yanks it out, the wound partly healing over. DR

Sajan and Grall to close out the round. Everyone can see normally and I think its evident to Sajan that something bad may happen if he punches the thing.


Human Cleric 7 | hp 36/51 | channel 6/7
DM Dan E wrote:


Khalid up. Note Linah didn't use her full movement so can be further forward if she likes.

As the spell worked i'd like to use my move action to go to N21


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

Sajan moved into a flank with Khalid assumes this is possible and steeled himself as he grabbed onto the foe.

1d20 + 13 + 2 - 4 ⇒ (18) + 13 + 2 - 4 = 29 CMB to grapple, -4 fight defensively.


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager

Barely standing but not willing to leave his friends, Grall attempts to pound on the grappled? creature...
+1 falchion enraged pwr atk Reckless Abandon 1d20 + 14 ⇒ (1) + 14 = 15 Miss!
+1 falchion enraged pwr atk Reckless Abandon 2nd 1d20 + 14 - 5 ⇒ (17) + 14 - 5 = 26 dam 2d4 + 14 ⇒ (3, 4) + 14 = 21

Rage Rounds: 7/18
HP: 2/86
AC: 14
Not a good time for the 1 to show up...


Sorry for the delay, busy weekend although my wife and I have officially past our life in the UK test. Checking my posts I overstated damage on the creature's bite attacks in the last round (thats what I get for copy pasting) so Grall and Sajan get 3 hp back.

Now able to see, Sajan lunges forward and takes a firm grasp on the wounded creature's shoulder. It pulls back but the monk moves with it, holding it in place. The thing is difficult to grab though, the slime dripping from its body burning like acid. Grappled but a DC 18 reflex check or take 1d8 ⇒ 1 acid damage.

Grall moves quickly to finish it off but is hampered by his substantial wounds. A stumble and his first strike misses wide although the follow up drives a deep cut in the thing's thigh.

Round 5

Initiative

? 16
Linah 13a
Khalid 13b
Nuveril 13c
Zeladiel 7a
Sajan 7b
Grall 6

Effects

- Haste (Zeladiel, Linah, Nuveril, Sajan) expires round 7
- Light (on Sajan)

Notes

- Note the light situation. Assume you have a small banked fire in the tomb room providing a little light. Darkness everywhere else. Light spell on Sajan.

The further creature grins as it moves to finish Grall, its leading claw raking deep into his belly and the mighty barbarian finally falls, bleeding out from a dozen wounds, his falchion clanging against the stone.

Not content with dropping him, the evil thing hits the barbarian again for good measure with its claws and teeth as he falls, opening up yet more wounds to Grall's unmoving body. It finishes by stepping over the barbarian's prone form shifts to P,27, its smile now wide indeed. Its not clear if Grall is alive or dead....

Claw vs Grall 1d20 + 12 ⇒ (4) + 12 = 16 hit
1d6 + 5 ⇒ (4) + 5 = 9

Claw vs Grall 1d20 + 12 ⇒ (19) + 12 = 31 hit
1d6 + 5 ⇒ (2) + 5 = 7

Bite vs Grall 1d20 + 7 ⇒ (2) + 7 = 9 hit on helpless
1d6 + 2 ⇒ (4) + 2 = 6

Grall:

-11hp? stab roll in spoilers pls and keep up the rage count for raging vitality

With Sajan also heavily wounded, the grappled creature attempts to break the monk's hold by dropping him, lurching forward to bite and claw. With him focusing on the defensive, the monk is able to keep the thing back though, shoving it away and maintaining his grip.

Claw vs Sajan 1d20 + 12 - 2 ⇒ (4) + 12 - 2 = 14 miss
1d6 + 5 ⇒ (4) + 5 = 9

Claw vs Sajan 1d20 + 12 - 2 ⇒ (10) + 12 - 2 = 20 miss
1d6 + 5 ⇒ (3) + 5 = 8

Bite vs Sajan 1d20 + 7 - 2 ⇒ (9) + 7 - 2 = 14 miss
1d6 + 2 ⇒ (3) + 2 = 5

Your up starting with Linah. Map is here, paint job sorry will supply a better one when I can.


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

1d20 + 8 ⇒ (20) + 8 = 28 0 damage.


Human Cleric 7 | hp 36/51 | channel 6/7

Round 6, Initiative 13
hp 25/25x
ac  11x , touch 11x , fleet-footed 10x
cmd 16x
effects:  

Linah rushes forward just in time to see Grall succumb to his wounds and hit the ground. "No!" she cries. "Push them back so i can get to him!". The air around the priestess tremble as she channels the last of her healing.

Move action N24
Standard action to Channel Positive Energy healing 3d6 ⇒ (5, 3, 5) = 13 hit points to everyone except the two unknown creatures


Grall twitches as the positive energy washes over him, the gnoll apparently still breathing and now conscious if barely.

Khalid and Nuveril are up. The former is going to need to step back after attacking or otherwise make some room if he wants to give Nuveril a spot to attack from.

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7

Is (O,27) a viable square to move in to?


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager

Dan:
Grall was at -8 with the 3 points you gave me back. Add the 13 back and I am now at 5 again.


Khalid Al Ha'zareen wrote:
Is (O,27) a viable square to move in to?

No. A ten foot wide corridor and I gave Grall the benefit of the doubt there to avoid him being snuck attack to oblivion.

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7

Khalid once again channels divine wrath into Tempest's blade striking at creature in front of him. Following the strike, he steps back to allow an opening for Nuveril.

Bane Outsider (evil), after the swing 5 ft step to (N,26)

Attack:1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30 (bane)
Damage:1d6 + 5 + 2 + 2d6 + 1d6 ⇒ (3) + 5 + 2 + (6, 2) + (5) = 23 (bane, frost)

Confirm?:1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27 (bane)
Damage:1d6 + 5 + 2 + 2 ⇒ (5) + 5 + 2 + 2 = 14 (bane, fire-Flame of the Dawnflower)

Note: Bane adds +2 to the enhancement bonus of the Tempest, making it effectively +3 which bypass cold iron/silver DR requirements


As the wounded of the two creature struggles in Sajan's grip, Khalid takes advantage, the inquisitor's blade glowing almost painfully bright. Something approaching fear shows on the demon's face but by then Tempest is already sweeping forward. A *swick* sounds at the impact and the creature's head falls to the ground, seperated from its body.

Nuveril up.


Female Halfling Barbarian (superstitious) 7 | hp 72/72 (86/86 raging)

As Khalid steps back, having ended one threat, Nuveril sees her opening to slip into the fray. She ducks past Sajan and the suddenly limp and lifeless body dangling from his grip to bring her hammer to bear on the foe standing over Grall.

Rage round 12/16; Move to P 26; Hammer 1d20 + 11 ⇒ (7) + 11 = 18 damage 1d6 + 9 ⇒ (3) + 9 = 12+2 if it has spells or SLAs

Round 4, Init 13c
Power Attack, haste, Witch Hunter?
AC 21, touch AC 18, Con damage 2


The remaining demon screeches as its companion falls, Sajan casually dropping the now headless thing. The parts do not vanish as you have come to expect from a summoning but you have little time to puzzle out such things now.

Nuveril's hammer passes an inch or so from its torso, the demon just able to pull itself back in time from the hasted strike. AC 19 unfortunately, presume you allowed for the haste bonus.

Hissing, it looks to fall back on its demonic magicks, gesturing with a claw while it moves back before the halfling's chopping hammer.

SLA defensive 1d20 + 9 ⇒ (11) + 9 = 20 success

Another sphere of darkness is summoned in the same area as the first, blinding everyone but Grall. Grall, Nuveril, Khalid, Sajan in the sphere. Linah, Zeladiel outside but with no natural light.

DM:

acro 1d20 + 11 ⇒ (7) + 11 = 18

Grall:

From the ground you see the demon dart backwards through the sphere and start jumping across the posts before you lose LOS.

Zeladiel and Sajan are up.


Actually I can only presume Grall immediately shouts out the information from his spoiler. Given it may alter actions you may as well read it.


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

Assuming so, Sajan will give chase. Can he reach it in a move action?


Its moving much slower than you hasted so yes. You'd be attacking it from the post behind.


Just a note as above anyone rushing through darkness needs to make an acrobatics check to avoid stumbling.


hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7

Round 5
Initiative 7a

If Zeladiel gets his action before the creature-
As Nuveril rushes under him, Zeladiel unleashes two arrows in quick succession at the remaining creature.
+1 Longbow (precise shot, point blank shot, haste) 1d20 + 9 ⇒ (18) + 9 = 27
damage (point blank shot, focused shot) 1d8 + 6 ⇒ (6) + 6 = 12
+1 Longbow (precise shot, point blank shot, haste) 1d20 + 9 ⇒ (15) + 9 = 24
damage (point blank shot, focused shot) 1d8 + 6 ⇒ (5) + 6 = 11

If Zeladiel doesn't get his action before the creature-
Hearing Grall's cry, Zeladiel races along the ceiling to the mouth of the cavern, pulling out his diamond topped elemental rod. He hurls a bright blue bead 35' into the cavern and it explodes in a white flash of cold.

fireball (Ref DC 17, cold) 6d6 + 3 ⇒ (3, 4, 2, 1, 5, 5) + 3 = 23


hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7

Acrobatics 1d20 + 3 ⇒ (3) + 3 = 6


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager

Linahrrr...help... Grall lays there barely alive, only his inner anger keeping him conscious....starts delaying...

Rage Rounds: 6/18
HP: 5/86
AC: 16

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