Resources
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House Rules
- Core and APG (excluding summoners, come and get me, persistent metamagic)
- UM and UC with permission
- HP is average rounded up or roll
- Some advancement feats have been modified
- Gnoll allowed as PC race (see Grall)
- Raise dead and ressurection magic only works on PCs and others with a special destiny.
- A character may declare a full attack and convert that to a standard action and a move action if the first attack is succesful.
- Heirloom weapon as old trait (+1 to hit, no free exotic weapon prof)
- Brass knuckles as old rules (allow monk unarmed damage, can be enchanted, functions as unarmes strike).
- For trip, disarm combat modifers (ie weapon focus) require the weapon to have the relevant feature.
UM/UC Exclusions (ongoing)
Classes
Magus
Gunslinger
Samurai*
Ninja*
Antipaladin
Archtypes
Quinggong
Beastmorph
Holy Gun
Feats
Antagonize
Clustered Shots
Dispelling Critical
Elusive Redirection
Felling Smash
Rapid Grappler
Sap Master
Spinning Throw
Betrayer
Channeled Revival
Deceptive Exchange
Dispelling Fist
Furious Finish
Planar Wild Shape (*)
Raging Brutality
Detect Expertise
Quick Channel (*)
Radiant Charge
Dragon Style chain (ok for 4 winds monk)
Items
Weapon Cord
Spells
Compassionate Ally
Unnatural Lust
Masterwork Transformation
Terrible Remorse
Other
Rage Powers: Spell Sunder (*) Sunder Enchantment
Monk Vows (*)
Masterpieces
* May go into allowed pile following further individual review