DM DB's "The Frostfur Captives" PFS PbP (Inactive)

Game Master Beckett

Game began on 31Aug2012.


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The Exchange

Male Tien Dan Buccaneer7/Lorewarden1 - HP: 30/68 - AC 23/21/T:13/FF:19 - Perception -1 Fort +8, Reflex +9, Will +7(+2 versus poisons/drugs +4 versus alcohol) - CMB +11, CMD :23

Sense Motive: 1d20 + 1 ⇒ (2) + 1 = 3

Survival: 1d20 + 1 ⇒ (6) + 1 = 7

Han is pretty oblivious as he tries to get the goblins to fall in line.

Diplomacy: 1d20 ⇒ 6 Spectacular rolls..

Liberty's Edge

M Half Elf (HP 20/20 AC 17/ T 13/ FF 14, Init +3, Perc 6, F +6/ R +4/ W -1, CMB +5, CMD 18, Speed 20ft, Rage 5/5 rounds/day Fighter 1 Archetype Two Weapon Warrior / Barbarian 1

Sense Motive 1d20 - 1 ⇒ (8) - 1 = 7
Survival 1d20 + 3 ⇒ (17) + 3 = 20

Grundle shivers a bit, and says, "Let's get goin' Han. Yer good in a fight but yeh won't be much used to me if yer dead from the cold."

He looks at the goblins at the wolves, "Get yer asses in gear. It's time to move. Or do yeh wanna end up like yer other companion gettin' robbed over there."

The Exchange

Male Tien Dan Buccaneer7/Lorewarden1 - HP: 30/68 - AC 23/21/T:13/FF:19 - Perception -1 Fort +8, Reflex +9, Will +7(+2 versus poisons/drugs +4 versus alcohol) - CMB +11, CMD :23

Han nods his head in agreement.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Can I have a Perception Check.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

The two Goblins continue to try and wake the wolf, failing to understand it is dead. The other Goblin realizes that the knocked out goblin really doesn't have anything, and starts to head back your way.

All of the sudden, as Grundle checks back towards the other Goblins and starts counting them out, . . .
Attack: 1d20 + 4 ⇒ (4) + 4 = 8

. . . Something very fast shoots right by his head, landing in the snow a distance away, and becomes covered by it.

The Exchange

Male Tien Dan Buccaneer7/Lorewarden1 - HP: 30/68 - AC 23/21/T:13/FF:19 - Perception -1 Fort +8, Reflex +9, Will +7(+2 versus poisons/drugs +4 versus alcohol) - CMB +11, CMD :23

Perception: 1d20 + 8 ⇒ (5) + 8 = 13

Liberty's Edge

M Half Elf (HP 20/20 AC 17/ T 13/ FF 14, Init +3, Perc 6, F +6/ R +4/ W -1, CMB +5, CMD 18, Speed 20ft, Rage 5/5 rounds/day Fighter 1 Archetype Two Weapon Warrior / Barbarian 1

Perception 1d20 + 2 ⇒ (5) + 2 = 7

As the object speeds past, Grundle exclaims, "What in the HELL was that?!?!". He tries to look where it would have come from...

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Grundle & Han: Your not sure, you don't really notice anything out of the ordinary.

Han:
It dawns on you that you are missing a goblin, and as you look around, you notice a Goblin hiding (near the top of the map), that is about to dart away.

The Exchange

Male Tien Dan Buccaneer7/Lorewarden1 - HP: 30/68 - AC 23/21/T:13/FF:19 - Perception -1 Fort +8, Reflex +9, Will +7(+2 versus poisons/drugs +4 versus alcohol) - CMB +11, CMD :23

"Stop him!" Han moves to intercept the goblin. He tries to grab him before he darts away.

Liberty's Edge

M Half Elf (HP 20/20 AC 17/ T 13/ FF 14, Init +3, Perc 6, F +6/ R +4/ W -1, CMB +5, CMD 18, Speed 20ft, Rage 5/5 rounds/day Fighter 1 Archetype Two Weapon Warrior / Barbarian 1

"Gah!! I'll stay with these wretches...you bring that one back so I can break his toes!"

Grundle whips round to the remaining goblins, "Yeh hear that yeh vile sacks o' crap?! I'll break each and every one o' yer big floppy toes, tie you up, and drag yer screamin' faces if'n I have to!"

He moves to bring all the goblins not running away into a group.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Attack: 1d20 + 4 ⇒ (20) + 4 = 24 @Grundle
Attack: 1d20 + 4 ⇒ (19) + 4 = 23 @Grundle

Attack: 1d20 + 4 ⇒ (18) + 4 = 22 @Han

Oh crap, things are not looking good for our heroes this week. . .

Han:
because you both have the same base speed, and are both actually in idfficult terrain, (no charge/run), essentually you will never catch him by simply chasing, before you act to do that, you should try to concider other plans of attack, so to speak. Also, at this point, not really in combat rounds.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Crit Confirm: 1d20 + 4 ⇒ (5) + 4 = 9

So, in anger, Grundle shouts "Yeh hear that yeh vile sacks o' crap?! I'll break each and . . ." before all of the sudden an intense and unnerving cold smacks him hard on the back of the head. 1 nonleathal, followed by a flurry of snowballs, most of which he manages to avoid wile hearing another Goblin chant <requiem?> about murdering the noblest of animals <wolves>, and a long history of how the goblins rose from the same muck that the other stupid-heads <humans> did, but learned to work with, breed, and ride the mythical "winter's death-hunter-moster-gnome-killer", and rose to dominate the world thereafter. Another snowball slams into Grundle, 1 more nonlethal as one also hits Han in the face 1 nonlethal.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Also, Grundle, can I have a murderous rage check, Will DC 0, yes DC 0, :).

Liberty's Edge

M Half Elf (HP 20/20 AC 17/ T 13/ FF 14, Init +3, Perc 6, F +6/ R +4/ W -1, CMB +5, CMD 18, Speed 20ft, Rage 5/5 rounds/day Fighter 1 Archetype Two Weapon Warrior / Barbarian 1

Will 1d20 - 1 ⇒ (10) - 1 = 9

Grundle's got a bit of murderous rage to begin with :) Maybe I should take a further -4 lol.

The Exchange

Male Tien Dan Buccaneer7/Lorewarden1 - HP: 30/68 - AC 23/21/T:13/FF:19 - Perception -1 Fort +8, Reflex +9, Will +7(+2 versus poisons/drugs +4 versus alcohol) - CMB +11, CMD :23

Han takes a cue from the goblins and attempts to pelt the run away.

1d20 + 2 ⇒ (6) + 2 = 8

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

I'm going to get this going again tonight. I hope everyone had a brilliant Christmas.

The Exchange

Male Tien Dan Buccaneer7/Lorewarden1 - HP: 30/68 - AC 23/21/T:13/FF:19 - Perception -1 Fort +8, Reflex +9, Will +7(+2 versus poisons/drugs +4 versus alcohol) - CMB +11, CMD :23

Yay!


Frozen Stream Human Monk/12

It was wonderful and QUIET! Hope yours was at the least, good!

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Han tries to launch a snowball at the goblin attempting to flee, but it hits the boulder in it's place. He then tries to chase the fleeing Goblin down as the warrior Grundle rustles up the other Goblins and tries to follow. The Goblin manages to to stay just out of reach as it leads Han (and Grundle a distance behind) farther and farther from the trail and into the wilds.

Grundle has a hard time at mustering the other Goblin, and basically has to carry and drag the one he knocked out before hand. While he can keep Han in sight, he slowly slips furthr and further behind, and the deep snow helps no one. The other Goblins begin to jeer and rile, taking bets on the other Goblin's chances at escaping, then on what will happen to him (and them) when he is later caught, even who wi be the new tribe leader, (keeping the dumb humans in line and the trip running smoothly).

It seems ike a solid hour chasing th Goblin, but the winds begin to pick up again, and signs of another storm begin to show. The cold finally gets to the Goblin, seeming to sap it's energy, at which point he is finally detained.

You are terribly lost, and knowing that the weather can be lethal, immediately set about finding shelter. In your search, you stumble upon the Rimeflow River. This was your next location, though further down it's length at a city which has the only real method of crosing the river safely. Just before the weather begins to whiteout the sky, you can see plumes of chimney smoke off in the distance, meaning your not too, too far from your destination.

Please give me a last Fort Save vs the Weather (mods as before. . .), as you make your way towards that small city.

Also let me know if you want to try anything else at any point, want to try to buy anything at the town, etc. . . Also how are your Faction Missions looking? If they are not complete, give them another look. :)

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Andoran:

Friend of Freedom,
Irrisen has an underground resistance movement, known as the Heralds of Summer’s Return, that we want to encourage. One of their agents is deep undercover in the small village you’ll be passing through in the course of your mission. Locate her at the local tavern; she wears a pin of a white eye. Deliver this note discreetly, and whatever you do, don’t expose her in front of anyone. The common folk in Irrisen are too broken down to be trusted.

I trust in your abilities,

Major Colson Maldris

Lantern Lodge:

Most Honored One,
Long have I wondered why the rulers of the Lands of Linnorm Kings cannot conceive of another means to combat their hated foes, the witches of Irrisen. It is a country of great wealth, but without means to feed itself, no matter how many slaves it consumes. The dreadful winter wolves cannot subsist on stones, no? Yet Goka does brisk trade with the witches because they pay handsomely. I would suggest to the Linnorm Kings that if they engaged in fewer raids upon traders from Tian Xia, Tian Xia would have less need to subsidize those losses by selling food to Whitethrone. An audience with Castellan Darkwine is beyond your station, but if an opportunity presents itself, speak to him of these things on my behalf when you are in Trollheim.

Many blessings upon you,

Venture-Captain Amara Li

The Exchange

Male Tien Dan Buccaneer7/Lorewarden1 - HP: 30/68 - AC 23/21/T:13/FF:19 - Perception -1 Fort +8, Reflex +9, Will +7(+2 versus poisons/drugs +4 versus alcohol) - CMB +11, CMD :23

Nope, nothing to do until we reach the city.

Fort Save: 1d20 + 4 ⇒ (17) + 4 = 21

Han fights off the cold as he makes his way towards the city.

Liberty's Edge

M Half Elf (HP 20/20 AC 17/ T 13/ FF 14, Init +3, Perc 6, F +6/ R +4/ W -1, CMB +5, CMD 18, Speed 20ft, Rage 5/5 rounds/day Fighter 1 Archetype Two Weapon Warrior / Barbarian 1

Also nothing until we get to the city.

Fort 1d20 + 4 ⇒ (14) + 4 = 18

Goblin:
"If you'n don't git yer sorry asses in gear, I'm gonna let this snow freeze yer into gobby sickles. It'll be easier to drag and quieter to boot. Now shut up and MARCH!"

Grundle trudges beside the group of goblins, scowling and cursing at them at random intervals. Bot flails clank to accentuate his extreme displeasure at being alone with this group...until it becomes pleasure.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Act 4, Harvest’s End

The village of Harvest’s End is a quiet place. Traveling merchants in colorful garb are easily distinguished from the locals, who dress in woolen clothes of drab browns, greens, and grays. There are no sounds of laughter or play here. Fishermen put their catch out for display, while others congregate in small groups and whispered conversations. Smoke rises from the chimneys of uniform but well constructed buildings, most of which are surrounded by small white picket fences.

Harvest's End is a small town, heavily invested in fishing. It holds one of the few ferries that allow the river to be crossed at one of it's wider areas, (something that would usually be very risky and lethal normally), and once crossed, you are not far from the border, allowing you to conclude the mission and be free of the Goblins. Harvest's End however, will allow you to do any last minute shopping, resupply on food, gather any information you might want to, and similar things, sort of a last chance sort of deal.

The Exchange

Male Tien Dan Buccaneer7/Lorewarden1 - HP: 30/68 - AC 23/21/T:13/FF:19 - Perception -1 Fort +8, Reflex +9, Will +7(+2 versus poisons/drugs +4 versus alcohol) - CMB +11, CMD :23

Han will get a bite to eat as while trail rations were sufficient, eating the same thing everyday on a long trip made it a chore. Though not skilled in such things, Han will talk to some of the locals to find out some rumors.

Diplomacy: 1d20 ⇒ 8

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Finding food is not an issue, they have general venders and also a tavern that will offer hot food. There is, however, the issue with the Goblins. In this land, monsterous denizens are common, so they people do not act too abnormal seeing them, though thy know not to trust them. Bu, can they be trusted to not act up. . .

Liberty's Edge

M Half Elf (HP 20/20 AC 17/ T 13/ FF 14, Init +3, Perc 6, F +6/ R +4/ W -1, CMB +5, CMD 18, Speed 20ft, Rage 5/5 rounds/day Fighter 1 Archetype Two Weapon Warrior / Barbarian 1

Grundle looks for the nearest place selling rope or manacles. He'll buy as much as needed to completely bind up the goblins to each other "chain gang" style.

As he finishes getting them secured a gleam comes to his eye and he says, "Now this is the only way to get a goblin to behave in a civilized place. We should find the gaol or warden of the town and see if we can lock 'em up for the night!"

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

As you purchase a set of Small Manicles, the people in town watch you with a strange curiosity, though no one says anything. They give you (all) a wide berth thereafter, thinking the Goblins must be prisoners making their way to some sort of punishment.

I'm going to do a small retcon here, because the number does matter, but it is based off of the number of players. For now, (and basically in the past), there are 4 Goblins. One of them is very badly injured (non-lethal), and the rest are in good health.

Through your attempts at conversation and getting directions, you find out that the ferryman, and in fact the equivalent of the town mayor, is an Ice Troll. Called simply Rimetusk, your not able to get a good sense of his attitude nor what to expect.

As you make your way towards the ferry, you can see the giant, a brutish Ice Troll as he also spots your approach. Strapped to his back is a (large) Greataxe, and he wears only barbarian skins, but seems completely ineffected by the cold. As you approach, he looks over each of you, including the Goblins with crossed arms, taking his time to take your measure.

Liberty's Edge

M Half Elf (HP 20/20 AC 17/ T 13/ FF 14, Init +3, Perc 6, F +6/ R +4/ W -1, CMB +5, CMD 18, Speed 20ft, Rage 5/5 rounds/day Fighter 1 Archetype Two Weapon Warrior / Barbarian 1

"Yer must be Rimetusk...big fella. I don't think I'd want ta cross yeh. We need to get these low-life prisoner's 'cross the river. Can yeh help us with that?"

The Exchange

Male Tien Dan Buccaneer7/Lorewarden1 - HP: 30/68 - AC 23/21/T:13/FF:19 - Perception -1 Fort +8, Reflex +9, Will +7(+2 versus poisons/drugs +4 versus alcohol) - CMB +11, CMD :23

Han looks up at and tries to not show his fear of this giant troll flattening him. "Yes, can we please cross?"

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Seeing no reason not to let you pass at the normal 2 GP fee, he begins to move aside, which would allow you on board his ferry. That is until the bruised and beaten Goblin starts to speak up, claiming that you are trying to abduct them, kidnapping a um, um, "legal" citizen, and to smuggle them out of Isseren. it seems for a moment that Rimetusk will brush the Goblin's accusations off as typica "goblin-talk", but he stops, recrosses his arms, and stops you from getting away so easily.

"You not take the goblins, human! Tell King Rimetooth da truth or I smash ya. What are you gonna do with these, uh citizens?"

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

There are a number of possble options to try. His brutish nature means a duel might work if not an outright fight (which might draw too much attention). You could lie, try to talk your ay past, try to scare the Ice Troll, or other tricks if you want. In PFS, creative ideas are rewarded and not everything needs to be a fight. :)

Liberty's Edge

M Half Elf (HP 20/20 AC 17/ T 13/ FF 14, Init +3, Perc 6, F +6/ R +4/ W -1, CMB +5, CMD 18, Speed 20ft, Rage 5/5 rounds/day Fighter 1 Archetype Two Weapon Warrior / Barbarian 1

"Rimetooth, King Rimetooth I be meanin', have yeh heard o' the Pathfinder Society?"

The Exchange

Male Tien Dan Buccaneer7/Lorewarden1 - HP: 30/68 - AC 23/21/T:13/FF:19 - Perception -1 Fort +8, Reflex +9, Will +7(+2 versus poisons/drugs +4 versus alcohol) - CMB +11, CMD :23

"Yes, we're are trying to protect them. They have information that we need and that others want to keep secret."

Diplomacy?: 1d20 ⇒ 19

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

He seems to relax just a bit, but still isn't particularly friendly. "And why is this citizen all beat-up, huh?"

The Exchange

Male Tien Dan Buccaneer7/Lorewarden1 - HP: 30/68 - AC 23/21/T:13/FF:19 - Perception -1 Fort +8, Reflex +9, Will +7(+2 versus poisons/drugs +4 versus alcohol) - CMB +11, CMD :23

"Uh, I don't know. Maybe he fell?" Maybe Grundle can explain it...

Bluff: 1d20 ⇒ 12

Liberty's Edge

M Half Elf (HP 20/20 AC 17/ T 13/ FF 14, Init +3, Perc 6, F +6/ R +4/ W -1, CMB +5, CMD 18, Speed 20ft, Rage 5/5 rounds/day Fighter 1 Archetype Two Weapon Warrior / Barbarian 1

"Well, yer Kingship...we were beset upon by a couple o' groups o' goblins, one of which had some sorta witch, and a pack o' wolves. He suffered his injuries, none of which are fatal or even debilitating in the long run, during those little scraps."

Grundle chuckles at this point and gives the troll a wink and a grin, "I'd say we sent those vicious ones runnin' but we didn't leave enough life left in 'em to run! Me an' this credit-to-his-species here made sure o' that!"

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Rimetusk eyes you for a moment, trying to judge your words before agreeing to let you pass. Slaming the gate open, he motions for you to enter the ferry, and as you board, he makes preporations and departs. The rid is short, only a few minutes, but the sheer number of ice atches the ferry rams on the way, and the visible undertoe from your new antage point indicates that the river is indeed very deadly if you had simply tried to wade through.

As you arrive on the other side, he demands the standard fair for travel (don't worry about it), and curtly kicks you off the boat, returning to his town. From there it is less than a days travel to your final destination.

You both feel a certain relief, a sense of leaving a dread cold,. . . something behind you as you leave the lands of Issiren and her winter-witches and enter the Lands of the Linnorm Kings. Grundle, you also feel an almost palpible sense of history and greatness as you cross the border, like the land itself is somehow calling you home (fluff) Hagreach, though barren and and well defensible, does not hold the same ambient magical curse of the last few days.

Your map indicates that you are to enter a land known as Trollhiem, not far from here, and to seek a place called the Blackraven way station is where you seek, a longhouse that will offer rest and will notify the Society of your success. You have been told that the ruler of these lands (called a castellan) worked out a deal with the Society, granting you safe passage through his lands, (assuming you respect his laws and act reasonable).

The woods open to a clearing where a large, grass-covered mound, like a small oblong hill, dominates the area. A stout wooden door is set directly into the side of the mound, while a thin trail of smoke rises from the very top. Immediately to the south is a wooden horse stable, all of its doors closed.

Liberty's Edge

M Half Elf (HP 20/20 AC 17/ T 13/ FF 14, Init +3, Perc 6, F +6/ R +4/ W -1, CMB +5, CMD 18, Speed 20ft, Rage 5/5 rounds/day Fighter 1 Archetype Two Weapon Warrior / Barbarian 1

"Always liked trolls. Never had a problem with a one of 'em."

Grundle looks at Han and flashes a quick, toothy grin, "Plus, I ain't stupid. There's no way we coulda taken "king" Rimey back there AND kept the prisoners alive. Even though the little craps deserve nothing more than a slow death. Won't say I'll miss the cold, but it was a beautiful country at least. Ah well, Should we knock on the door?"

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

A large man emerges from the long house, greeting you warmly with a strong embrace, and offering you the hospitality of the north, a warm meal and good drink.

"Please, friends, I am Enrik, called Ironjaw. Castellan Freyr Darkwine, liege-lord of these lands has informed me of your arrival, and to offer you a short rest before you finish your task. Please, please, come inside. We have created a small holding prison for these beasts, and men assigned to watch them until you are prepaired to leave. Just usher the bastards over to the storage room, my man will take them."

A man stands ready at the doorway, half out. From his garb, he seems to be an Ulfen warrior-priest, dedicated to Gorum, and motions that you may hand them over and follow Enrik.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Sorry I was trying to break it up a bit so it wasn't a large wall of text. I'm done for a moment. Also, I'll post up the new map soon, and make a special note when that is done.

The Exchange

Male Tien Dan Buccaneer7/Lorewarden1 - HP: 30/68 - AC 23/21/T:13/FF:19 - Perception -1 Fort +8, Reflex +9, Will +7(+2 versus poisons/drugs +4 versus alcohol) - CMB +11, CMD :23

"No we could not, Grundle. It will be nice to be warm for a change."

---

"Greetings Enrik. I am Han. Many thanks for your hospitality. It has been a long trip, feels like months since we started." He says as he hands the goblins over.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Sense Motive DC 15:
You think that you see Enrik give the chaplin a "look". You didn't catch it, but your'e sure there was something.

Sense Motive DC 20:
Your gut is telling you something is wrong here. Enrik is acting a bit strange, and he is lying about something with the Goblins. Play along and find out more or call him out on it?

The Exchange

Male Tien Dan Buccaneer7/Lorewarden1 - HP: 30/68 - AC 23/21/T:13/FF:19 - Perception -1 Fort +8, Reflex +9, Will +7(+2 versus poisons/drugs +4 versus alcohol) - CMB +11, CMD :23

Sense Motive: 1d20 + 1 ⇒ (15) + 1 = 16

Han catches that there is something off but he cannot discern what.

Liberty's Edge

M Half Elf (HP 20/20 AC 17/ T 13/ FF 14, Init +3, Perc 6, F +6/ R +4/ W -1, CMB +5, CMD 18, Speed 20ft, Rage 5/5 rounds/day Fighter 1 Archetype Two Weapon Warrior / Barbarian 1

1d20 - 2 ⇒ (7) - 2 = 5

Liberty's Edge

M Half Elf (HP 20/20 AC 17/ T 13/ FF 14, Init +3, Perc 6, F +6/ R +4/ W -1, CMB +5, CMD 18, Speed 20ft, Rage 5/5 rounds/day Fighter 1 Archetype Two Weapon Warrior / Barbarian 1

Grundle picks his nose, oblivious to the finer subtleties of expression. Sigh.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Yes, I looked at both of your Sense Motives on that one and literally said, oh crap!

So what do you do from here?

Liberty's Edge

M Half Elf (HP 20/20 AC 17/ T 13/ FF 14, Init +3, Perc 6, F +6/ R +4/ W -1, CMB +5, CMD 18, Speed 20ft, Rage 5/5 rounds/day Fighter 1 Archetype Two Weapon Warrior / Barbarian 1

Grundle nods at the man, "I'll be happy to be rid o' these little filth piles. Thank'ee much, Enrik."

The Exchange

Male Tien Dan Buccaneer7/Lorewarden1 - HP: 30/68 - AC 23/21/T:13/FF:19 - Perception -1 Fort +8, Reflex +9, Will +7(+2 versus poisons/drugs +4 versus alcohol) - CMB +11, CMD :23

Yea, people skills are not in either of our skillsets.

"Yes, again many thanks."

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

He take you inside the longhouse, and as promissed offers you a warm meal and strong drink, as well as a bed to rest a few hours before you leave. You notice that the longhouse is rather empty, and as you await your meal, he begins to show you around a bit.

(I'l update the map soon and go into more detail, probably tomorrow, sorry for the delay.)

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Ok, the map had been udated, though you need to hit view and then maybe zoom in again to really see it.

Enrick takes you into the main lodge, and as promised brings begins to prepair a meal while bringing you a stout Ulfen drink. He engages you in conversation, but seems most interested in your journey through Issiren and how you managed to handle the bastards for so long a trip.

After a few moments, the chaplin comes in, nodding towards Enrick and states that the Goblins are "secured", and "all is ready". Enrick nods back with a slight smile before dismissing the man, and continues to talk about the Longhouse house and their mission here.

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