DM Crispy's Rise of the Runelords Anniversary Edition

Game Master Lufien "Silvertongue" Loamin

The Swallowtail Festival in Sandpoint soon lands our PC's in a whirlwind adventure with momentous consequences for the world.

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Still calm and clear-headed, Nover moved forward to strike the creature. It was not willing to parley so neither was he.

Warhammer: 1d20 + 5 ⇒ (10) + 5 = 151d8 + 3 ⇒ (1) + 3 = 4

"I think we found out why these caves have been barren of anything, even goblins."

-Posted with Wayfinder


Prism 7 | HP 66/66 Nonlethal 00/66 | AC 22 T 14 FF 18 | CMB +5, CMD 19 | F: +7, R: +7, W: +9| Init: +8 | Perc: +13| +1 Scimitar: +10 (1d6+5/18-20x2 PS) | Speed 40/30ft | Active Conditions: *None*| Channel 4d6: 5/5;
Spells Per Day:
Level 1: TBD | Level 2: TBD

"Maybe he wants to be friends! He looks like he wants a hug."

Two squares SE(If up is north), two squares east, one square NE.
Elaina hurries to dispense hugs, determined not to be blocked from the fun once again by the dwarves.
Scimitar Arcane strike 18–20/×2: 1d20 + 5 ⇒ (14) + 5 = 19
Non-Lethal Magic Damage: 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8
Intimidate if attack hits: 1d20 + 7 ⇒ (12) + 7 = 19


Male Dwarf Cleric 2, Darkvision 60ft Init +2, Sense Motive +3, Perception +8, Sense Motive +7, AC17/12/15, HP21/21, F+4, R+3, W+5, SR6

"Rarrw," Togog howls, leaping forward into battle against the Sinspawn.

1d20 + 5 ⇒ (17) + 5 = 22 (charge), if hit 1d12 + 3 ⇒ (5) + 3 = 8


Female Dwarf Sorceror (Wildblood) Init +1; Senses Perception +8,Dark vision 60' AC 11, touch 11, flat-footed 10 hp 8 Fort +2, Ref +2, Will +6 (+2 racial bonus on saving throws against poison, spells, and spell-like abilities)

Shh, no one notices I forgot to post. Just going to insert this here.

Enna stares at the creature, trying to gauge the correct aim this time.
Acid Splash: 1d20 + 2 ⇒ (8) + 2 = 10

And decides she is just not meant for combat.


Female Human Bard

Zella readies her bow and arrow as she tries to get into a position to shoot at the odd creature.

Looking at the map, I don't know that I can get into the chamber yet or at least get near enough the opening to get a shot off.


Elaina darts forward, determined not to be left out of this combat. As she skirts around the creature, its head darts forward, attempting to bite the blond woman. The creature's fang dig in deep, eliciting a short scream from the dancing bard.

Bite: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Bite Crit Confirm: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Need a Will Save, Elaina.

Meanwhile, she repays the creature in kind, slapping it hard with her scimitar as she starts to weave her deadly dance.

Togog moves into the room, but just can't quite reach the melee yet. He groans in frustration at his race's slow but steady pace.

Nover moves up, lining up a strike. He ensures he hits, trading power for accuracy as his warhammer lands on the bare chest of the beast with a dull 'thud'.

Enna flings a glob of acid into the melee, with typical results.

Zella moves into the room, trying to position herself where she can take a shot at the creature.

Meanwhile, the creature seems intent of the dwarf before it, trying to land both claws and its bite against the sturdy man. Nover's thick armor protects him from the foul bite and one claw, but another set of talons rakes it way across for a stinging hit.

Bite: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Claw 1: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Claw 2: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Summary:
Elaina - 4 damage, need a will save
Nover - 5 damage
Creature - 12 damage (8 being non-lethal)

Party up!


The scratch seems to trigger his bloodrage. He sees red and swing his hammer wildly. His beard seems to shimmer a bit.

Ragin Warhammer: 1d20 + 7 ⇒ (20) + 7 = 271d8 + 5 ⇒ (7) + 5 = 12

Crit Confirm: 1d20 + 7 ⇒ (16) + 7 = 232d8 + 10 ⇒ (3, 5) + 10 = 18

Total 30

-Posted with Wayfinder


Prism 7 | HP 66/66 Nonlethal 00/66 | AC 22 T 14 FF 18 | CMB +5, CMD 19 | F: +7, R: +7, W: +9| Init: +8 | Perc: +13| +1 Scimitar: +10 (1d6+5/18-20x2 PS) | Speed 40/30ft | Active Conditions: *None*| Channel 4d6: 5/5;
Spells Per Day:
Level 1: TBD | Level 2: TBD

Will: 1d20 + 3 ⇒ (13) + 3 = 16

This thing doesn't want hugs at all. Elaina is a fool.
Scimitar Arcane strike 18–20/×2: 1d20 + 5 ⇒ (1) + 5 = 6
Magic Damage: 1d6 + 4 ⇒ (4) + 4 = 8


Actually, Elaina, get those HP back. Mr. Bad Guy was flat-footed when you charged in all willy-nilly, so he didn't get an AOO. He still doesn't want hugs, though.

Elaina tries to give the creature another friendly slap, and nearly slaps herself in the process.

Now that Nover has a gauge of how hard the creature is to hit, he winds up and CRACK goes the hammer on the thing's head, splitting it apart to rain goo on both him and Elaina.

Combat Over!


Coming down from his short-lived rage, Nover breathes a sigh of relief. Then gasps about the amount of blood spilled on his armor.

"I'm just glad the creature didn't do any lasting damage. A nice scratch, but that'll heal. Is everybody else alright?"

-Posted with Wayfinder


Prism 7 | HP 66/66 Nonlethal 00/66 | AC 22 T 14 FF 18 | CMB +5, CMD 19 | F: +7, R: +7, W: +9| Init: +8 | Perc: +13| +1 Scimitar: +10 (1d6+5/18-20x2 PS) | Speed 40/30ft | Active Conditions: *None*| Channel 4d6: 5/5;
Spells Per Day:
Level 1: TBD | Level 2: TBD

"Ewww, what is it?"


So what now?


Female Dwarf Sorceror (Wildblood) Init +1; Senses Perception +8,Dark vision 60' AC 11, touch 11, flat-footed 10 hp 8 Fort +2, Ref +2, Will +6 (+2 racial bonus on saving throws against poison, spells, and spell-like abilities)

"Demon spawned beast. I shudder to think what else must be down here."


Male Dwarf Cleric 2, Darkvision 60ft Init +2, Sense Motive +3, Perception +8, Sense Motive +7, AC17/12/15, HP21/21, F+4, R+3, W+5, SR6

Togog examines and searches the body...

Knowledge (religion) 1d20 + 4 ⇒ (17) + 4 = 21


Female Human Bard

Zella leaves Togog to the gross task of looking over the creatures body while she searches about the room.

Surely there must be something interesting in this room. Why else would that creature be in here?

perception: 1d20 + 4 ⇒ (16) + 4 = 20


Gonna need a knowledge dungeoneering check to know more about the creature.

Zella glances about the room, but it is what it appears to be, a small, kidney shaped room with nothing of consequence beyond a now dead inhabitant.


Prism 7 | HP 66/66 Nonlethal 00/66 | AC 22 T 14 FF 18 | CMB +5, CMD 19 | F: +7, R: +7, W: +9| Init: +8 | Perc: +13| +1 Scimitar: +10 (1d6+5/18-20x2 PS) | Speed 40/30ft | Active Conditions: *None*| Channel 4d6: 5/5;
Spells Per Day:
Level 1: TBD | Level 2: TBD

"Some demon army. Our epic tale of our story to defend Sandpoint won't be very epic. Maybe things will get deadlier the deeper we go. That is how it goes, right?" Elaina looks at the various dwarves expectantly.


Soo...we gonna just sit in the kidney room, or continue? :)


sorry been a busy weekend. This is the first chance I've really gotten to post anything.

Nover looks for a door that leads out of the kidney shaped room.

"Togog, unless you are one of the deep tunnel warriors I doubt you would know much about these kinds of creatures. Well except that this one is clearly dead. Anybody got any idea as to how we continue?"

-Posted with Wayfinder


Male Dwarf Cleric 2, Darkvision 60ft Init +2, Sense Motive +3, Perception +8, Sense Motive +7, AC17/12/15, HP21/21, F+4, R+3, W+5, SR6

"I fear you are right cousin," I smile at him. "Let us continue on."


Prism 7 | HP 66/66 Nonlethal 00/66 | AC 22 T 14 FF 18 | CMB +5, CMD 19 | F: +7, R: +7, W: +9| Init: +8 | Perc: +13| +1 Scimitar: +10 (1d6+5/18-20x2 PS) | Speed 40/30ft | Active Conditions: *None*| Channel 4d6: 5/5;
Spells Per Day:
Level 1: TBD | Level 2: TBD

Elaina gently pushes Nover back into the tunnel. "Let's go let's go I'm gettin' hungry."


Nover takes the hint and begins to move down the tunnel. Shield out and keeping an eye out for traps.

Perception: 1d20 + 7 ⇒ (6) + 7 = 13

-Posted with Wayfinder


Male Dwarf Cleric 2, Darkvision 60ft Init +2, Sense Motive +3, Perception +8, Sense Motive +7, AC17/12/15, HP21/21, F+4, R+3, W+5, SR6

I follow close behind my cousin, my eye tight upon his path and footsteps. If trap or ambush awaits us, I mean not to let him step into it unaware.

Readied action to cast 'guidance' upon Nover in at the first sign of trouble.


Prism 7 | HP 66/66 Nonlethal 00/66 | AC 22 T 14 FF 18 | CMB +5, CMD 19 | F: +7, R: +7, W: +9| Init: +8 | Perc: +13| +1 Scimitar: +10 (1d6+5/18-20x2 PS) | Speed 40/30ft | Active Conditions: *None*| Channel 4d6: 5/5;
Spells Per Day:
Level 1: TBD | Level 2: TBD

"Can dwarves swim?" Elaina wonders loudly as they explore.


The group, led by Nover, inches its way down the main tunnel after finding nothing of interest in the kidney shaped room beyond its monstrous inhabitant.

Proceeding about fifteen feet down the tunnel, there is an opening to the east that leads about thirty feet to an area of worked stone that is or was clearly a chamber of some sort. It appears filled with rubble in the dim lighting.

Further down, you see another passage branching off to the east from the main passage.


Male Dwarf Cleric 2, Darkvision 60ft Init +2, Sense Motive +3, Perception +8, Sense Motive +7, AC17/12/15, HP21/21, F+4, R+3, W+5, SR6

Stonework-based perception check... assuming nothing observed/discovered.
1d20 + 11 ⇒ (14) + 11 = 25

"That way," I nod towards the tunnel. "We must press on."


Female Dwarf Sorceror (Wildblood) Init +1; Senses Perception +8,Dark vision 60' AC 11, touch 11, flat-footed 10 hp 8 Fort +2, Ref +2, Will +6 (+2 racial bonus on saving throws against poison, spells, and spell-like abilities)

Enna follows along with the group, brushing off Elaina's shallow racism without comment.


Male Dwarf Cleric 2, Darkvision 60ft Init +2, Sense Motive +3, Perception +8, Sense Motive +7, AC17/12/15, HP21/21, F+4, R+3, W+5, SR6

"This burden weighs heavy upon you, cousin," I say, slipping past Nover. "Let me lead the way a spell."

Guidance upon myself.


Sorry, best buddies birthday was yesterday and we went to the zoo.

Nover brushes the notion of somebody else being out in danger. With his words he give

"No Togog. I will continue to take point, that axe of yours prevents you from carrying a bit of extra protection. And while you have your faith, I still put a bit more trust in something solid."

Looking back at the bard Nover winks.

"Not in my armor, but I can a swim. Never tell that to a saltbeard though. They'll give you a hook hand for saying that."

-Posted with Wayfinder


Not sure...did anyone say which path you were taking?


Male Dwarf Cleric 2, Darkvision 60ft Init +2, Sense Motive +3, Perception +8, Sense Motive +7, AC17/12/15, HP21/21, F+4, R+3, W+5, SR6

"Best we explore the side-chamber first," I murmur. "Our advance must be swift, but only a fool would leave their flank exposed." I pause. "Be cautious. Seems the ceiling may be none too stable there."

As usual, advancing making perception checks on the stone and stonework, looking out for traps and so forth

1d20 + 9 ⇒ (15) + 9 = 24... bleh, that should be 23 normal, 25 for stonework.


I agree. We check the side passage to make sure nothing gets the drop on us.

Nover looks around carefully, for any signs of a trap, movement, or secret doors.

Perception: 1d20 + 7 ⇒ (8) + 7 = 15

-Posted with Wayfinder


Nover and Togog's careful searching reveals nothing out of the ordinary. The space where the worked stone meets the more rough tunnel is clearly delineated, but otherwise the purpose of this room is not clear. Most of the rubble appears to be broken urns and pottery containers.


Male Dwarf Cleric 2, Darkvision 60ft Init +2, Sense Motive +3, Perception +8, Sense Motive +7, AC17/12/15, HP21/21, F+4, R+3, W+5, SR6

"This route is closed to us, I think," I explain. "We can return this way if the other path proves a dead end."


Just wanted to point out there is a door in the north part of the room.


Male Dwarf Cleric 2, Darkvision 60ft Init +2, Sense Motive +3, Perception +8, Sense Motive +7, AC17/12/15, HP21/21, F+4, R+3, W+5, SR6

"How did I miss that," I mutter. "Be wary. Sorcery most foul may be at work here, and not merely in its goblin stench." I lower myself to my knees, kneeling beside the door, ear pressed against it, listening intently.

Perception 1d20 + 8 ⇒ (16) + 8 = 24


Togog:
You hear nothing besides the quiet shuffling of your companions, despite your best efforts.


It was his idea to move slowly but to Nover, it was... a bit unexciting.

"Step aside cousin. When everybody is ready Ill open the door. Let me know when to open it."

-Posted with Wayfinder


Male Dwarf Cleric 2, Darkvision 60ft Init +2, Sense Motive +3, Perception +8, Sense Motive +7, AC17/12/15, HP21/21, F+4, R+3, W+5, SR6

"I hear nothing," I say, touching Nover. "May Angradd's guidance be upon you." I pause. "I'm ready."

+1 to Nover's next roll


Prism 7 | HP 66/66 Nonlethal 00/66 | AC 22 T 14 FF 18 | CMB +5, CMD 19 | F: +7, R: +7, W: +9| Init: +8 | Perc: +13| +1 Scimitar: +10 (1d6+5/18-20x2 PS) | Speed 40/30ft | Active Conditions: *None*| Channel 4d6: 5/5;
Spells Per Day:
Level 1: TBD | Level 2: TBD

Elaina bounces around impatiently. "Open it. Open it!"


Female Dwarf Sorceror (Wildblood) Init +1; Senses Perception +8,Dark vision 60' AC 11, touch 11, flat-footed 10 hp 8 Fort +2, Ref +2, Will +6 (+2 racial bonus on saving throws against poison, spells, and spell-like abilities)

"I would say we are as ready as we will be."


Nover opens the door readying his shield against whatever could be inside.

"Let's do this."

-Posted with Wayfinder


The open door resolves into a short hallway that turns 90 degrees to the left. After reaching the turn, it goes about another thirty feet before turning back right (north). There is a passage to the right branching off after ten feet, and what looks to be a chamber of some sort about thirty feet ahead.


Male Dwarf Cleric 2, Darkvision 60ft Init +2, Sense Motive +3, Perception +8, Sense Motive +7, AC17/12/15, HP21/21, F+4, R+3, W+5, SR6

"This passage kinks to allow for that chamber," I murmur, as we pass down the hall, "rather than continuing straight and building the chamber here." I pause. "Thus inferring that something of particular value lay there which they wished to excavate." I half-smirk. "It's an open book, to a Dwarf. We should investigate."

Rather than continuing to declare them, can we assuming I'm making the free active perception checks regarding stonework that dwarves are entitled to?


Prism 7 | HP 66/66 Nonlethal 00/66 | AC 22 T 14 FF 18 | CMB +5, CMD 19 | F: +7, R: +7, W: +9| Init: +8 | Perc: +13| +1 Scimitar: +10 (1d6+5/18-20x2 PS) | Speed 40/30ft | Active Conditions: *None*| Channel 4d6: 5/5;
Spells Per Day:
Level 1: TBD | Level 2: TBD

"How has Sandpoint not collapsed into the ocean? This cliff is hollow." Elaina bounces ahead towards the chamber.
Per: 1d20 + 5 ⇒ (6) + 5 = 11


Togog, go ahead and make the rolls...that way you make sure to add all the bonuses you are entitled to.

I'll update tonight after I get the kids in bed...getting back in the school routine. :)

Anyone heard from Zella?


Looking at the stonework Nover shrugs.

"Perhaps the caverns are structurally sound enough that the town needn't worry unless say a powerful earthquake struck the town. Unlikely as it is it could happen. Let's keep moving forward and be ready for anything. After that [i[thing[/i] it's anybodies guess as to what could be down here."


As you continue down the hall, you see that the first turn to the right is a fairly long hallway that ultimately begins to turn right. Ahead, you see that the next chamber attaches to the unworked cavern you entered from. In the chamber to the right, you can make out the very front of what appears to be a statue of some sort.


Male Dwarf Cleric 2, Darkvision 60ft Init +2, Sense Motive +3, Perception +8, Sense Motive +7, AC17/12/15, HP21/21, F+4, R+3, W+5, SR6

"Angradd's beard!" I exclaim, entering the chamber, statue towering above me. "This is a-"

Perception-stonework regarding the statue 1d20 + 10 ⇒ (4) + 10 = 14


Hold on...you guys haven't made it there, yet. Unless you are advancing to that chamber...

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