
DM Carbide - Dark Road |

Am on the road at the moment, and will answer in more detail when I can. I figure you'll get some number of spells to represent trades over your adventuring career, but I'm not sure how many yet.
-Posted with Wayfinder

DM Carbide - Dark Road |

I spent a lot of yesterday driving, a lot of today wrestling with IKEA furniture (see HERE for accurate commentary), and will be spending a lot of tomorrow driving and visiting family. Will try to get a post up tomorrow evening.

Dashel de Penderwon |

Silence can be quite helpful on ships, especially with it's range and lack of saving throw when it's on an object like a mast or pilot's wheel. At the very least it takes a spellcaster out of the action for at least one round, while he attempts to dispels it.

DM Carbide - Dark Road |

I thought I'd posted a heads-up here--had an ISO audit this past Thursday, a houseful of guests over the weekend, and was at work over eleven hours today catching up after the audit; that's kept me almost entirely off the boards for over half a week. I'm hoping I can get back to something like normality tomorrow. No meetings so far, at least.

DM Carbide - Dark Road |

Sethran, to represent trading you have 1d7 + 7 ⇒ (6) + 7 = 13 free levels of spell in your book, with no more than one L4 spell & no more than two L3 spells. (Well, not entirely free; budget for the copy costs, but assume that you traded some of your free spells for the new ones.)

Sethran Aeleanir |

Sethran, to represent trading you have 1d7 + 7 free levels of spell in your book, with no more than one L4 spell & no more than two L3 spells. (Well, not entirely free; budget for the copy costs, but assume that you traded some of your free spells for the new ones.)
Are you saying one L4 and two L3 total or of those 13 levels?
This is what I currently have:
Spl Lvl 1 (5-1*/day) Mage Armor*, Shield*, Color Spray*, Magic Missile (toppling)** x2, Shock Shield, Burning Hands, Silent Image, Summon Monster I
Spl Lvl 2 (4-1*/day) Darkness, Flame Sphere, Fly, Bear's Endurance, Admonishing Ray, Summon Monster II
Spl Lvl 3 (3-1*/day) Blacklight, Fireball, Lightning Bolt, Tiny Hut, Sheet Lightning, Summon Monster III
Spl Lvl 4 (2-1*/day) Arcane Eye, Ice Storm, Greater Invisibility, Summon Monster IV

DM Carbide - Dark Road |

You start with the appropriate number for your INT and level (3 + INT bonus + 2(level - 1)), however much you care to buy, and another thirteen levels of spell with the above restriction. So you could have one L4, 2 L3, one L2, and one L1--or three L1s in place of the L2 an L1. (Or thirteen L1 spells, which is probably not the way to go.)

Sethran Aeleanir |

How do you interpret "on command" when it comes to item activation? Is that a free, swift, move or standard action?
Example: Cloak of the Hedge Wizard, Abjuration. Shield, on command.
"...However, some items made for wearing must still be activated. Although this activation sometimes requires a command word (see above), usually it means mentally willing the activation to happen. The description of an item states whether a command word is needed in such a case."
I see no mention of "command word" in the description of that cloak. See, free action?

DM Carbide - Dark Road |

The wording in the item description, as with a number of the other cloaks that I looked at, is sort of vague. Based on the generic activation for wondrous items, I think "on command" is supposed to mean command word activation (i.e., standard action that doesn't draw an AoO), but I can't find anything that makes it explicit. For now, stick with command word, but subject to change if anything contradicting it turns up.

Sethran Aeleanir |

Fellow players!
I've built Sethran as a damage dealer (evocation school) and for battlefield control (conjuration school focus, summoning feat chain) and some illusion
And in many cases, a blend... Toppling Magic Missile, Ice Storm, Summon Monster (every spell level, for power and utility).
If either in game/character or ooc, you can think of a cool synergy of his spell use and some class feature or action of yours, please let me know. Even if he doesn't currently have the spell, we can always find it.
If I do stupid things, please let me know. We can discuss. Maybe I just didn't understand something, had an error in judgment or was flat wrong.
I think I'm going to enjoy playing Sethran and want to make sure I'm using him to full effect.
Thanks!

Dashel de Penderwon |

We are mission oriented and unless there is something blatantly evil or overly good the assassin and cleric are fine with one another. We've come to an understanding at the very least. Fortunately the DM has been lenient with our association.

Drovic Syrendross |

Drovic is LE, but you can't take over the world or get rich if the world gets destroyed. There's a reason that Asmodeus helped in the capture of Rovagug.
That being said, Drovic can have quite the lip on him until you prove yourself in his mind.
Drovic is a mutt of classes, but in simple terms he's a magical assassin. Mostly illusion magic, he uses magic, alchemy (poison), and natural ability to slay opponents. He's not bad in melee, but he's pretty squishy.

DM Carbide - Dark Road |

That reminds me of a couple of great lines in one of the old Walt Simonson Thor comics, in which Odin, Thor, and Loki have teamed up to defend Asgard from Surtur. After Loki has turned coat (he was backing Surtur, or at least that's what Surtur thought), he responds indignantly when challenged, "What good is it being lord and master of all I survey, if all I survey is a burned-out cinder?" Then, when Odin and Thor get back into it, we get the action shot of the three of them--Thor shouts, "For Honor!", Odin shouts, "For Asgard!", and Loki shouts, "For myself!"