DM-Camris |
A rubble-choked stairway leads up in the middle of the room.
The stairway here once led up to the main hallway above, but the
deadfall has rendered it impassable.
The brass nameplates that hang above each of the four hallways leading out of this room identify the cellblocks that lie beyond, although the soot must be wiped away to reveal these names.
To the west lies “Reaper’s Hold.”
To the south lies “The Nevermore.”
And to the east once stretched “Hell’s Basement.”
DM-Camris |
THE OUBLIETTE
Cautiously proceeding down the stone hallway to the north, you see a doorway up ahead 30 feet in the wall to the left.
The door to this guard room hangs slightly ajar. Beyond, the hallway extends out into the darkness.
DM-Camris |
Agrimar reached out with the tip of his sword to the door. Slowly he eased the door open with a creak.
The door suddenly burst open from the inside. A flaming skeleton without a head swung a hand axe at Agrimar. Miss.
Round 1_________________
Players take their turn in order of posting. Enemies will go last.
Ysabot |
Ysabot grits her teeth, hissing a string of foul syllables in Aklo as she points one claw at the skeleton.
Misfortune hex, as I just realized Evil Eye is a mind-affecting effect, which undead are immune to. >.> DC 14 will save negates.
DM-Camris |
Round 1_______________________
Ereviss Ladyhunter______________
Ereviss fires an arcane arrow powered with magic. And scores a direct hit!
Agrimar______________________
Agrimar attacks the flaming skeleton, eyes wide with shock. Hit!.
Ysabot______________________
Ysabot grits her teeth, hissing a string of foul syllables in Aklo as she points one claw at the skeleton. Misfortune hex, Save fails.
Xiuj-Hak-Leyng IV_____________
Xiuj tumbles forward and behind the headless guard. He attacks with his staff. Hit!
KENDRA_____________________
Kendra takes aim at the burning skeleton and casts Disrupt Undead. Miss.
Enemies_______________________
The burning skeleton staggered about, flailing at Agrimar with a hand axe and burning claws.
Burning Handaxe power attack: 1d20 + 6 ⇒ (3) + 6 = 9 Miss.
Burning Handaxe power attack: 1d20 + 6 ⇒ (12) + 6 = 18
Burning claw: 1d20 + 0 ⇒ (7) + 0 = 7 Miss.
Burning claw: 1d20 + 0 ⇒ (10) + 0 = 10
DM-Camris |
Agrimar |
"Just when you think you've seen everything..."
Power Attack with Falchion: 1d20 + 7 ⇒ (18) + 7 = 252d4 + 6 ⇒ (2, 1) + 6 = 9
adding the +2 for flanking with Xiuj
confirm Falchion crit: 1d20 + 7 ⇒ (8) + 7 = 152d4 + 6 ⇒ (3, 1) + 6 = 10
DM-Camris |
Both Xiuj and Agrimar took 1d6 ⇒ 1 fire damage for being within 5 feet of the burning skeleton.
The skeleton clearly had taken too much damage, because when Xiuj hit it, it blew apart in a fiery explosion.
Anyone within five feet (Xiuj and Agrimar) will take 2d6 + 3 ⇒ (4, 2) + 3 = 9 points of explosive fire damage, Ref save DC13 for half.
Agrimar |
Reflex Save: 1d20 + 4 ⇒ (16) + 4 = 20
Agrimar manages to avoid the worst of the skeletal shrapnel. "Thank Iomedae," He whispers to himself, drawing the sword over his heart.
Lay on Hands: 1d6 ⇒ 6
Flaming skeletal bits took him down to 17hp, last lay on hands for the day.
Ysabot |
Letting out a sigh of relief, Ysabot picks up a discarded finger bone from the now-dismantled skeleton, turning it over between her own fingers curiously. "Well. That was exciting."
DM-Camris |
When you look through the door, you see that within stands a table surrounded by a few rickety chairs, along with a pair of moldy but serviceable cots. There are no other exits out of here.
There is a winch affixed to the north wall. It looks like it raises and lowers the portcullis that allows entrance into area north of the hallway. Now that you know it's there, you can see the teeth of the portcullis just barely protruding from the ceiling. It seems to be currently in the raised position.
The hallway extends north into the darkness.
This is actually a safe place to rest.
DM-Camris |
Stepping forward, you see the portcullis leading into this room is raised.
In your light source, several iron doors line the walls of this large, empty room.
In the middle of the room, a hinged ten-foot-square metal grating
lies over a dark pit in the floor. A thick rope has been tied to the
grating and dangles into the pit below.
You hear nothing over the sound of your own breathing.
Where do you go? What do you investigate?
DM-Camris |
And it's moving towards you!
Agrimar's sharp intake of breath is just enough to give you warning.
No surprise round sadly.
Round 1__________________
From the inky depths of the oublette, a semitransparent figure rises with an acrobatic leap and a blood-curdling shriek.
Sight of the Lopper.
His maniacal grin stretches in a rictus across his face as he settled in front of Agrimar and swung his axe...
Incorporeal touch attack: 1d20 + 7 ⇒ (6) + 7 = 13Hit! Blood fountains in a cut over his ear, dealing 1d6 ⇒ 2 negative energy hp damage and 1d6 ⇒ 3 bleed damage.
Horribly, the blood gushing from his wound turns to smoke and drifts over to the Lopper, where it melds with his body, giving him a ruddy and more solid appearance.
Agrimar |
Agrimar grimaces at the burn of negative energy. "You must be the Lopper, I believe I have something that belongs to you..."
POWER ATTACK SMITE EVIL! (with Lopper's Handaxe)
Lopper's axe strike: 1d20 + 7 ⇒ (15) + 7 = 222d6 + 13 ⇒ (2, 6) + 13 = 21
Ereviss Ladyhunter |
touch attack vs lopper CLW: 1d20 + 4 ⇒ (12) + 4 = 161d8 + 1 ⇒ (4) + 1 = 5
Ereviss hits the Lopper with a wand of Curing and pumps positive energy into him. He doesn't think he will like it.
Ysabot |
Knowledge (arcana) - how is he becoming 'more solid'?: 1d20 + 9 ⇒ (6) + 9 = 15
Maybe not the right skill, but worth a shot.
Ysabot's eyes narrow, judging this creature to be undead and therefore immune to the unnerving effects of her favourite hex. Thankfully, the ficking winds of fortune cared little for such traits. As Persimmon hisses, she spits out her curse, fixing the 'Lopper' with a narrow stare.
Misfortune hex on this fella.
Xiuj-Hak-Leyng IV |
Round 1_________________
Xiuj tumbles forward and behind the Lopper.
Acrobatics: 1d20 + 5 ⇒ (2) + 5 = 7
He attacks with his staff.
quarterstaff attack: 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18 But his staff whirls through the insubstantial form without connecting.
DM-Camris |
Ysabots hex: 1d100 ⇒ 90 Will save:1d20 + 7 ⇒ (4) + 7 = 11 Hex lands!
Ysabot knows that the creature is incorporeal, using negative energy to cause damage and bleeding. It's not turning solid at all, just the blood making it seem more solid.
Agrimar bleed: 3
Round 2___________________
The Loppers maniacal grin is turned towards Ereviss.
Incorporeal touch attack: 1d20 + 7 ⇒ (13) + 7 = 20
Incorporeal touch attack: 1d20 + 7 ⇒ (10) + 7 = 17 Hit! Ereviss takes a hit to his left foot dealing 1d6 ⇒ 4 negative energy hp damage and 1d6 ⇒ 1 bleed damage.
The blood still seeping from Agrimar (another 3 dam from bleed) as well as the 1 from Ereviss serve to heal the Lopper of some of the substantial damage Agrimar dealt it last round.
Ysabot |
Ysabot rolls her eyes back and twirls her fingers, a strange golden dust dancing over her claws. Focusing on a place behind the Lopper, she flicks her hand, causing a burst of the same strange mica to erupt in mid-air behind it. At the sight of the dust settling on the Lopper, she lets out a shrill giggle.
Casting glitterdust, centring the burst behind him to avoid catching allies. DC 15 will save or he's blinded for three rounds. Cackling as a move action to extend misfortune.
DM-Camris |
Round 2___________________
Ereviss Ladyhunter____________
The bard moves in for another touch but misses.
Agrimar_____________
Growling through the blood, Agrimar swings at the Lopper again. But missed.
Ysabot___________________
Casting glitterdust, centring the burst behind him to avoid catching allies. DC 15 will save or he's blinded for three rounds. Cackling as a move action to extend misfortune.
Will save: 1d20 + 7 ⇒ (19) + 7 = 26
Will save: 1d20 + 7 ⇒ (18) + 7 = 25 Save!
KENDRA________________
Kendra takes aim at the Lopper again and casts Disrupt Undead. Hit! for 1d6 ⇒ 6
Xiuj-Hak-Leyng IV________________
He attacks with his staff. But his staff again whirls through the insubstantial form without connecting.